Sodaman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players10 · 5 October 2026 - 17:21:12 UTC
- SteamPulse tracked peak254
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews855
- Release dateFeb 17, 2025
- DeveloperTape Corps
- PublisherGameDev.ist
Genres: Action, Casual, Early Access
Company pages: Developer: Tape CorpsPublisher: GameDev.ist
Sodaman Steam news
Sodaman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mimic Busters Demo & Steam Page are Officially Live! - 19 September 2026
HUGE NEWS! The Steam page for our upcoming game is officially LIVE with a Demo! (AND YOU LOVED IT!) - Mimic Busters Steam page It’s only been 48 hours since Mimic Busters went live, and we’ve already hit 5k+ wishlists and a 584 peak CCU! Seeing this much interest from the community in just one day is absolutely mind-blowing. Want to see what all the excitement is about? Jump into the action and play the Mimic Busters demo on Steam right now! What if instead of hiding behind a closet, you could actually be the closet?If you love hide-and-seek then Mimic Busters is going to be your new favorite co-op night fun! Players 3D-model their own disguises on the fly using simple, zero-skill tools. Turn into any object, trick the Hunters, and create hilarious, unpredictable gameplay moments. Welcome to the world of Mimic Busters, where shapeshifting entities known as Mimics are constantly on the r…
- Bug Fix Update - 13 July 2026
Changelog\Added missing boss dialogues.\Fixed a bug that caused performance issues in the last update.Fixed overlapping dialogues on the ship.Fixed the issue where subtitles were not visibleFixed the issue where Kayambe would appear to have different seasonal costumes while walking.Fixed the issue where Minigun achievement could not be obtainedFixed backward compatibility of some achievements.Fixed some incorrect translations.
- Quality of Life Update - 1 July 2026
Changelog\Added Hints for various gameplay elements. (Can be disabled in settings)Added Easy, Normal and Hard game difficulty levels.\Fixed formatting error on some augmentation descriptions.Fixed offset before jumping from drop pod.Fixed the issue of certain interfaces opening in places where they shouldn't.Fixed backward compatibility for some achievements.Fixed the issue of the Dash Cooldown malfunctioning when dropping below 0.A new fix layer has been added to address some issues that arise when credit exceeds a certain limit.
- 1.0 Hotfix 7 - 10 June 2026
Changelog\The Experience Gain from Clever Serpent soda has been reduced from 0.01 to 0.001.The maximum damage that Vefa (Revolver)'s signature ability can deal has been limited to 100,000.Voidling will no longer drop credits.\A new layer of fix has been added to address the issue where end-of-level achievements sometimes couldn't be claimed.Fixed the formatting issue in Apex-Evaluate's description.Fixed the issue of ability sounds continuing during the outro cinematic.Some translations have been revised.
- 1.0 Hotfix 6 - 8 June 2026
Changelog\An option to turn the hatch lines effect on or off has been added.A text box has been added to the operation interface to show the number of remaining Augmentation blueprints.The volume reduction has been removed from the Audio Settings menu. Additionally, test sounds have been added for Effects, Weapon, and Dialogue sounds during operation.\The brightness of the nuclear explosion effect at the moment of the explosion was reduced.\Fixed many audio-related issues. We are working on crashes for audio tearing. If you are still experiencing this, please report it via Discord or by emailing [email protected] the bullet shell sorting.Fixed the issue of some Augmentations lacking a Level 3.Fixed the minimum rarity level of the soda that causes the Dash Charge.
- 1.0 Hotfix 5 - 7 June 2026
Changelog\Fixed an issue where Dragonfurutsu (Sniper), Celesta (SMG), and The Power (LMG) weapons wouldn't unlock for some players.Fixed an issue where a previously obtained soda wouldn't increase in rarity if it was Carbonized but not selected.Fixed an issue where the Ending Sequence wouldn't play for some players.Fixed an issue where the cutscene sequence would go too far when the player chose not to go on the Planet 3, Risk 3 mission.Fixed an issue where cybernetics that provide dash charge wouldn't provide the correct charge.Limited the audio playback range for some abilities to prevent tearing.Reduced the "Damage Taken" value affecting the Letter Grade.Many thanks to our friends who reported the bug on Discord: lucianize, yozuke90, slicktastic, leonreivu, moisttowelette0170_27104, reachf0rthesky, tyyllerr
- 1.0 Hotfix 4 - 4 June 2026
Changelog\Fixed the issue where only the music from the first planet played on all other planets.Fixed a logic error that prevented receiving the Wraith (Crossbow) achievement.The application will now run in the background when the "Pause on Focus Lost" setting is turned off.New limits have been added to different audio categories to prevent tearing.Fixed the issue where some texts in Vending Machine were not visible.Fixed some incorrect translations.
- 1.0 Hotfix 3 - 3 June 2026
Changelog\"Pause on Focus Lost" toggle added to Gameplay Settings.\Fixed an issue that occurred when "Spinning Soda" was upgraded.Fixed unnecessary vertical scrolling in the Codex interface.Fixed missing localizations.
- 1.0 Hotfix 2 - 2 June 2026
Changelog\The game will automatically pause when the game window focus changes or a device disconnects.\Applied 3 new layers of fixes for an issue with Kayambe's dialogue sequence that was crashing game progression.The minimum movement input required to unlock the Sleepy Skin achievement has been increased from 0.1 to 0.25.Some incomplete translations have been corrected.
- 1.0 Hotfix 1 - 1 June 2026
Changelog\The issue of music not playing in some situations has been fixed.Fixed codex entry text masking.Fixed missing Kali’ghar dialogue visitors.Bosses will no longer be affected by black holes.
- Sodaman 1.0 Release Out Now! - 1 June 2026
The Wait Is Over, Soda Lovers!After a long, fizzy, and frankly caffeine-fueled journey, Sodaman has officially reached its full release.Watch the full release trailer below!A Note From the DevelopersWhen the four of us, a group of childhood friends, started building Sodaman, this moment wasn't even a daydream. Shipping your very first game is a strange enough feeling on its own. Watching it grow from an Early Access experiment into a finished, full release is something we still don't quite have words for.None of it would have happened without you. To everyone who played Sodaman, who reported a bug, who left a glowing review, and even to those who left a brutal one: thank you. Every piece of feedback, the encouraging and the harsh alike, went straight into the game you're about to play.And this isn't the finish line. Reaching the full version simply means Sodaman's development moves into…
- Sodaman Full Release Coming! - Last Change to Grab at Early Access Price! - 21 March 2026
Hello fellow hydration enthusiasts!Sodaman's full release is coming very soon. We've been cooking a lot of new content for Sodaman, including the 3rd Planet, Duo Sodas, and Black Sodas!Of course, alongside a ton of new content, we'll also be introducing a much more balanced and streamlined experience made possible by your colossal amount of feedback. Your reviews on Steam and messages on Discord have allowed us to create a much better Sodaman experience.Now, it's time for us to focus on what's new for Sodaman!NEW PLANET!A new chapter begins on Kali'ghar. Face new enemies, new bosses, and a final confrontation against Entity X.DUO SODASTwo colors, one can. Duo Sodas combine the power of two different soda types into a single, devastatingly strong brew. Every color has a combination with every other, which means a whole lot of new ways to play.BLACK SODASSodaman's darkest category yet. Bl…
- Bug Fixes - 27 January 2026
Changelog\Fixed the issue of getting stuck while rescuing the survivor in the Proclivitas, Risk I mission. Fixed the issue of mission icons going outside the minimap.Fixed the issue of enemy healthbars not being able to be turned off.
- Soda Design Contest - 23 January 2026
Greetings Soda Lovers! While working on dozens of new sodas coming soon, we need your creative ideas, soda lovers. That's why we're excited to announce our Soda Design Contest! Let us share the details with you! Community Soda Design Contest 🥤🎨 We're hosting a Community Soda Design Contest! Come up with a creative soda concept, name your brand, and design a reference soda can using our soda maker tool. Our artist will redraw your design from scratch based on your reference, so your drawing skill doesn't matter, your creativity does! HOW TO ENTER: Design a 1500x2000 image (any style!)Upload it to our tool "I NEED SODA": https://tapecorps.com/sodaman/ineedsoda/Download your curved soda can versionPost it in 🏆│soda-desi̇gn-contest channel in our Discord.🗓️ Submission deadline: February 15All other details and submissions are handled through our Discord. 👉 Join here to participate: ht…
- Bug Fixes - 23 January 2026
Changelog\Fixed an issue where Martinez Martini (Yellow Ultimate) soda was generating excessive projectiles that could break the game.Fixed an issue caused by the Epic-demic soda.Fixed conditions that check whether "Sacrifice a random soda" and "Sacrifice a random card" options are available in Proclivitas, Risk 3 mission.Fixed an issue preventing Steam Achievements from being awarded retroactively.Fixed an issue where money could go negative.Changed controller input for opening console to "Hold Right Stick for 4 seconds".Fixed an issue in additional damage calculations for creatures.Fixed an issue related to creatures spawning upside down.Fixed an issue where creatures could take damage before spawning in some cases.Fixed an issue where summoned creatures could spawn overlapping each other.Fixed a stuck issue when resizing.Augmentation Schema interface has been redesigned.
- Early Access Update 10 - QoL & Bug Fixes - 31 December 2025
Greetings Soda Lovers! As we approach the full release, we're on a bug-hunting mission to offer you a cleaner and smoother Sodaman experience. In addition to fixing many bugs, we've also added several diagnostic tools. Of course, we cannot access your crash logs without your help. Therefore, if you encounter a problem, you can email your "Player.log", "Player-prev.log" and ".xd" extension save file to [email protected] and feel free to reach out to the same address with suggestions or feedback.You can access the mentioned files in the following paths: Windows:%userprofile%\\AppData\\LocalLow\\Tape Corps\\SodamanLinux (Steam Deck):$XDG_CONFIG_HOME/unity3d/Tape Corps/SodamanMacOS:~/Library/Application Support/unity.tapecorps.sodamanWe're wrapping up our first year with our deut game, and we couldn't have done it without you. Thank you for your incredible support!Happy New…
- Sodaman Winter Update - 18 December 2025
Greetings, Soda Lovers!Introducing Sodaman's Winter Update! Fizzy Fury is getting into the Noel spirit for the duration of the event! Don't forget to grab your exclusive Noel Daddy costume! Changelog\Winter theme addedNoel Daddy costume addedAnimations added for insufficient resource situationsReturn to desktop button added to pause menuVFX added for Molten Courage soda\Fixed Pink Miasma pickup range increase issueFixed soda values only updating when level or rarity is upgradedFixed Strike Empowerment ability dealing more damage than intendedFixed Apex Evaluate not workingFixed some sodas retaining their effects despite being overriddenFixed Chaos button remaining active when Risk is selected in Operation UIMinor performance improvementsFixed player and NPC walking effects
- Early Access Update 9 - Hotfix 3 - 14 December 2025
Patch Notes \Added a reset option to the Skill Tree.Added game data details to Leaderboards. Planet, Risk Level, Weapon, and Weapon Level are now displayed.Added image support to the localization system. The Main Menu title image has been localized for Simplified Chinese, Traditional Chinese, Japanese, and Korean.Added a frame to the Soda Machine interface to indicate Soda rarity.\Fixed an issue where total damage was calculated incorrectly.Added an extra safety layer to prevent crashes when no soda can be selected.Improved font preferences in the localization system. (You may need to re-select your language upon the first launch.)Improved the visual design of the Leaderboards.Improved UI behavior for non-mouse inputs.Fixed an issue where players couldn't back out while hovering over the Chaos button in the Operation interface.Fixed an issue where certain Operation achievements could be…
- Early Access Update 9 - Hotfix 2 - 10 December 2025
We read and take notes on every single one of your feedback. Feel free to leave your feedback in the community section or email it to [email protected] or [email protected]. Thank you all so much, and have fun!Changelog\Fixed a crash that occurred when no soda could be selected.An additional layer of precaution has been added for those who have problems with certain risk levels not opening.Moved the check for enemy kill achievements to the save file load process.Leaderboards have been activated and reset due to an algorithm change.Fixed an issue where certain sodas could not be obtained.Fixed an issue where the game would not pause when info screens appeared.Improved the reliability of unlocking achievements.Fixed the Swamper Storm achievement key.Fixed an issue where the Veteran Outfit counter was not working.Fixed an issue where Ultimate skills in the Skill Tree c…
- Early Access Update 9 - Hotfix 1 - 5 December 2025
The leaderboard is temporarily disabled due to connection issues. Your scores will still be recorded.
Patch notes and updates
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