- Zero Division @ Turn-Based Thursday Fest 2025! - 4 June 2025
Hello, operators! We're participating in #Turn-Based Thursday Fest 2025, a festival celebrating lovers of turn-based games! To celebrate this event, we've added a 25% discount to Zero Division for the duration of the fest. Take a look at the other great released and upcoming games in this year's line-up here! - Robot Cat
- Hotfix 1.1b - 6 May 2025
Patch 1.1b 6 May 2025 Bug Fix - Fixed a bug where augments acquired through salvage sometimes do not appear in the augments inventory.
- Zero Division @ Stratagems 2025! - 21 April 2025
Hello, operators! Zero Division is participating in the inaugural edition of Stratagems, a brand new festival focused on celebrating affordable and replayable strategy games hosted by Goblinz Publishing and IndieArk. Take a look at the 2025 selection of games for a mix of classics and heavyweights of the genre, alongside some hidden gems you might not have heard about before - including our next game currently in development, Exark! - Robot Cat
- Zero Division @ London Games Festival '25! - 2 April 2025
Hello, operators! We're pleased to announce Zero Division will be participating in this year's London Games Festival from 2 - 13 April. LGF supports independent global games made in London and across the UK, and this year marks the tenth anniversary of the festival. Give Hela, our latest operator in our patch v1.1 a spin, or try out a range of other fantastic games participating in the festival at the LGF website here! - Robot Cat
- Hotfix 1.1a - 29 March 2025
Patch 1.1a 29 March 2025 Bug Fix - Fixed an issue where Hela's dialogue art would instead display Paladin's dialogue art. - Fixed an issue which was preventing salvage from offering the new v1.1 augments as options.
- Operator #10 Enters the Zerzura: Field Surgeon "Hela" Joins Zero Division! - 12 March 2025
Hi everyone! It’s been over half a year since Zero Division launched, and we’re incredibly grateful for the unwavering support from our community. Many of you continue to share your passion and suggestions across platforms, and to everyone around the globe—thank you! We've been telling you folks that the game will keep improving from the launch. And yes, Zero Division is still evolving, with the major update we present to you today! One of the game's biggest highlights has always been its diverse, mechanically-unique Operators, and we've been working hard to expand that roster with fresh roles and gameplay mechanics. In the cyberpunk world of Zero Division, a battle-hardened medic who’s both precise and deadly is a rare but vital asset. Today, we’re excited to introduce our newest Operator on the roster: Hela, the Field Surgeon. "Mercenaries rely on the field surgeon corps to treat thei…
- Zero Division Lunar New Year Sale - Lowest Price EVER - 26 January 2025
Fellow mates, From January 27th to February 10th, Zero Division will be part of Steam's Lunar New Year Sale. All of us at Robot Cat Limited extend our heartfelt wishes to our incredible Asian player community. During the event period, Zero Division will also be available at its lowest price ever with a -20% discount, now only 10.39 USD. https://store.steampowered.com/app/2181950/_/ A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented. Wishing you all a Happy New Year in the Year of the Snake! The Zero Division Team
- Hotfix 1.03a - 29 August 2024
Patch 1.03a 29 August 2024 Bug Fix - Fixed an issue where imprinting a card into the Failsafe doesn't work in certain situations.
- Patch 1.03 - 15 August 2024
Patch 1.03 15 August 2024 Features / Quality of Life Fixes - Added a new Gallery, accessible from the main menu (bottom right corner), where players can browse all cards and augments in the game. - Added a new "Run in Background" gameplay setting in the options menu (default is enabled). If this setting is disabled, the game will pause when it is not the active window, which should significantly reduce CPU/GPU load. - Added a two-step confirmation prompt when attempting to exit out of a run after winning the game or being defeated. Bug Fixes - Fixed boss names not being properly localised in the end of run report. - Fixed an issue associated with attempting to switch to another Hub screen immediately after opening a data shard or salvage. Balance Changes - Reduced the cost of various choices in events which require Gleam. Notes: Some event choices that cost Gleam were very expensive com…
- Patch 1.02 - 5 August 2024
Patch 1.02 5 August 2024 Features / Quality of Life Fixes - Added a new "Fast Vault Opening" setting in the options menu. Enabling this setting greatly speeds up the Shard and Salvage opening animations, and also the Draft Mode opening animations. - Added a new "Minimum" graphics quality setting in the options menu. Using this quality level will disable all 3D models in-game to maximise performance. As a result of this change, you may need to readjust the quality settings the first time you enter the game. - Drag-to-attack should now be more responsive. - Right-clicking anywhere in the main Hub will now take you to the Expedition map screen. - Pressing Left Ctrl in Combat will now toggle showing / hiding targets. - Slightly increased the font size for all cards. Balance Changes - Mayhem's Exhilaration now always heals on Strike damage, no matter Mayhem's current HP. Mayhem's max HP has…
- Hotfix 1.01l - 25 July 2024
Hotfix 1.01l 25 July 2024 Bug Fixes - Fixed Typhon's talented Scattershot and Aleph's talented Kill Shot so that they benefit appropriately from Aim stacks. - Fixed a UI issue where the "Proceed" button at the end of an Expedition would remain clickable on other UI screens, causing players to inadvertently exit the Expedition. - Fixed an issue with the Cloaca Maxima node in Sidereal Arcology, which was untraversable. - Fixed the Focused mod incorrectly showing tooltip text as if it were the Nocturnal mod. - Fixed the Covering Fire card, which was incorrectly missing the Command tag. - Fixed Hyper Plating to correctly grant Ablative Armor 2, in line with its card text. - Fixed Radiant Enforcer (AGI-Forged) cost (intended to cost 1 AP; previously cost 2 AP). - Fixed the Lock & Load card's text to clarify that the bonus attack and armor last until end of round. - Fixed an incorrect event b…
- Roadmap Update: The Future of "Zero Division" - 18 July 2024
July 18, 2024 Hi everyone! It has been a week since the release of "Zero Division." During this past week, we have received tremendous amount of support from our community and provided us with a ton of meaningful feedback and suggestions! First and foremost, we want to express our most sincere gratitude – Thank y’all very much! Due to the limited capacity and resources, we have recently been focusing our efforts on addressing high-priority issues for the game post-launch, including but not limited to usability issues, bug fixes, and some design flaws that were not very user-intuitive. Many of these issues could not have been identified without extensive player feedback from the community, so once again, thank you. At the same time, we haven't forgotten the community's bigger and louder questions: What does the future hold for "Zero Division"? Will it be left at its current status? Will…
- Hotfix 1.01k - 16 July 2024
Hotfix 1.01k 16 July 2024 Balance Changes - The Camouflage ability in the Silichameleon and Starstalker encounters has been reworked. Now, enemies with the new ability (Chameleon) only become untargetable after they drop below 50% HP. Notes: The old version of Camouflage has very little possibility of interaction for operators focused on card-based strategies. This iteration opens up counterplay, whilst retaining some of the original design intent. New Cards Available - Certain rare cards can be unlocked from challenges and by completing difficulty levels. Previously, these cards were not being properly unlocked. This has now been fixed, and these cards have been added to the card pool. (This is automatic, and players do not need to replay any difficulty or redo any challenge.) - These cards will appear either in Sidereal Shards (for AGI-Forged cards), or as rare drops in Aphotic Shards…
- Hotfix 1.01j - 15 July 2024
Hotfix 1.01j 16 July 2024 Bug Fixes - Fixed an issue with the Grievous Wounds mutator not working properly. - Fixed an issue where a Dispersed Living Hive would always create full HP Swarms of Thornwasps rather than damaged versions. - Some players have reported issues with Renegade's Recklessness card sometimes reducing Attack rather than increasing it. Although we have not been able to reproduce this bug, we have deployed a possible solution in this hotfix. - Fixed an issue where rapidly clicking on the Proceed button after the Tutorial would accidentally result in the player exiting the game. - Fixed an incorrect tooltip in the Japanese localisation of the Employee of the Week challenge (as referred to in the last hotfix 1.01i). - Fixed an incorrect tooltip on Manticore Dropship's Carrier mod. Known Issues - Some players have reported issues with attacking where Renegade's attack is…
- Hotfix 1.01i - 14 July 2024
Hotfix 1.01i 14 July 2024 Bug Fixes - Fixed an issue with Custom Difficulty being reset when launching a campaign. - Fixed an issue with the Complexity bar not visually resetting when switching between Custom and Preset Difficulties. - Fixed an issue where Draft Mode cards would appear as the incorrect card when drafting. - Testing a restructuring of the tutorial pop-up to ensure that the pop-ups only appear once. You may still experience one more set of pop-ups after this hotfix, but pop-ups should stop appearing thereafter. Known Issues - The Japanese localisation currently incorrectly suggests that Draft Mode is unlocked by completing the Employee of the Week challenge. (The correct position is that Draft Mode is unlocked by completing the Vice-President difficulty level.)
- Hotfix 1.01h - 14 July 2024
Hotfix 1.01h 14 July 2024 Bug Fixes - Fixed an issue with Malevolence (version A) with the Nightmare Bosses mutator active where Benevolence's System Purge would trigger immediately in Phase 2. - Fixed an issue with Phormion with the Nightmare Bosses mutator active where Phormion would become stuck in Phase 3. - Fixed a missing connection between two nodes in Sidereal Arcology.
- Hotfix 1.01g - 14 July 2024
Hotfix 1.01g 14 July 2024 Bug Fixes - Fixed an issue with Jinn's Siege Stance talent which prevented it from being loaded properly at start of combat. - Fixed the card text on replicated versions of Ordinal Slice, which incorrectly referred to a damage value of 2 (correct value is 3). - Amended the mod text and keyword text for the Delusional effect to make the effect description clearer. (Delusional is a debuff which appears on the Headcase augment and in the Malevolence Code Sentries, and causes affected units' stats to appear as 99/99/99 even though their true values may differ.) - Fixed the mode description for Unlimited, which erroneously referred to new players despite being unlocked fairly late. Balance Changes - The cost of buying Supply at Quorum Brokers has been reduced to 250 Gleam. Notes: Who can afford to pay 500 in this economy?
- Hotfix 1.01f - 14 July 2024
Hotfix 1.01f 14 July 2024 Balance Changes - The Silichameleons normal and Nightmare encounters in Providence Reach have been adjusted so that enemy units have significantly reduced HP and slightly reduced attack. - The Starstalker normal and Nightmare encounters in Sidereal Arcology have been adjusted so that the enemy unit has significantly reduced HP and slightly reduced attack. - The Voltaic Horrors normal and Nightmare encounters in Sidereal Arcology have been adjusted so that each encounter has 1 less enemy unit. - The Dissector Swarms normal and Nightmare encounters in Jinshui Port have been adjusted so that each encounter has 1 less enemy unit. Notes: Consistent with the approach in the previous hotfix, these non-elite encounters may be too punitive for some builds due to the power of their Camouflage, Shock and Swarm mods. Bug Fixes - We are aware that some players have an occas…
- Hotfix 1.01e - 13 July 2024
Hotfix 1.01e 13 July 2024 Bug Fixes - Although the last hotfix did resolve the Malevolence targeting issue for some players, we are aware that a number of players are still finding it difficult to target the boss properly. Although we can't fully reproduce the bug at this stage, we believe we have identified a potential cause of the problem and this hotfix includes an experimental fix to this issue. Third time lucky! - Fixed the challenges which require completing a run with 3 operators of the same class. - Fixed an issue with Paladin's Energize card when played on a non-operator ally. - Fixed an intermittent bug which occasionally caused additional copies of the starting neutral cards to be added to operators' decks when starting a new campaign. - Fixed a decimal point error with displaying the Win Rate % in the Challenges screen. - Fixed a possible issue with the Satellite Rain challe…
- Hotfix 1.01d - 13 July 2024
Hotfix 1.01d 13 July 2024 Known Issues - Identified an issue with the 3x Guardian / Assault / Specialist achievements not being triggered upon completing a run whilst meeting the crew composition requirements. This will be fixed in the next hotfix. - Investigating the issues referred to in Hotfix 1.01c. Bug Fixes - Implements another fix for players still having trouble targeting Malevolence (versions A and B) with cards and abilities in Phase 4 of that encounter. - Fixes some unintended combat behaviour with effects that trigger on attack, e.g. Datasucker and Renegade's Pacemaker mod. - Fixes a bug where Rook's Ingenuity mod would cost no AP to activate. - Fixes the tooltip on Paladin's Magnetic Shot talent, which previously incorrectly referred to "Ambuscade".