Theocracy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews31
- Release dateNov 24, 2022
- DeveloperMarcel Strbak
- PublisherAtlantis Workshop
Company pages: Developer: Marcel StrbakPublisher: Atlantis Workshop
Theocracy Steam news
Theocracy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A tiny patch to stop the music when minimizing - 31 December 2025
A tiny patch to stop the music when minimizing / pausing the game, which I forgot to do when releasing "minimize" functionality in 1.22.a version. No other changes.
- Small update and fixes - 24 December 2025
Few small UX fixes and improvements: - Minimization and pause to task bar using Ctrl + M (if standard Windows key + M doesn't work) - Notifications screen in Info and by Ctrl + Z - You can switch to Region Info screen from Production screen - Fix of occasional history review crash
- Theocracy 1.21.a - minor updates - 4 September 2025
Few smaller fixes and updates: 1. When playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less enforced on Medium and disappears on harder levels. Note: on random maps such managed distribution of the theocracies has been in place already, when you play "balanced random" starting locations 2. Pop-dialog now appears when you have enough Power for a dogma. You can turn this off in Setttings 3. Pressing "2" centers your map view on location of action suggested by Action Button (without executing it) 4. Fix of rare fatal error when unit building fort/shrine in certain circumstances 5. Fixes of few typos and text encoding errors in hints 6. Adding hint-style info, that if maps movement lags on your computer, c…
- Bug fix for 1.20.b - 9 August 2025
Quick fix of error related to monsters pictures.
- Small update of hints - 8 August 2025
Small update of hints displaying.
- Theocracy 2025 Blessed edition - 8 August 2025
New features:1. Terrain now has impact on regionsRegions surrounded by grassland and semideserts grow faster, regions surrounded by deserts generate more power, tundra and ice provide faster recruitment, forests more production, hills more gold, etc.2. Dogmas have now anti-dogmasEach common dogma has an anti-dogma. If you enact a dogma, you will not be able to enact its anti-dogma, even if you have sufficient power and no other player has enacted it yet. For example, “Non-violence” dogma prevents you from enacting “Holy War” dogma, and “Skepticism” prevents you from enacting “Predestination” dogma.3. You can choose type of monsters and holy men You can choose your monster to be - Giant (strong but slow), Beast (fast but weaker) or Demon (universal)You can choose your holy man to be - Sage (extra power), Hermit (extra speed) or Prophet (universal)4. New and improved HelpCompletely rebuil…
- Theocracy, Elevated 2024 A.D. edition - 4 May 2024
Theocracy, Elevated 2024 A.D. edition This Theocracy version 1.12.a completes what I call "Theocracy, Elevated 2024 A.D. edition", which contains features released January - May 2024: Scenarios / MOD support Ancient Civilizations scenario Custom backgrounds support Alternative (optional) set of backgrounds - you can be enable/disable them in Settings Give up function Map builder Unit experience and promotion to Veteran / Elite units Alien invasion Improved Knowledge, Dogma and Production screens This particular version introduces the custom backgrounds. Other features above were released in previous packages in 2024. You can use your own custom backgrounds! I will post a manual for this in General Discussion section soon. Additional smaller changes in 1.12.a version: Regions which are "flipping" - you lose them and then reconquer them in the same turn or the next turn - will automatical…
- Version 1.11.b - bug fix - 12 February 2024
Fix of "Null options" bug reported by a player playing "Ancient Civilizations" scenario. No other changes.
- What's new in version 1.11 - 6 February 2024
Ancient Civilizations scenario Finally releasing the first scenario: Ancient Civilizations. Civilizations of the Mediterranean and Near-Middle East / Mesopotamia, from the Bronze Age to Classical Antiquity - Carthage, Rome, Sparta, Hittites, Egypt, Babylon, Persia, Assyria. Each empire has different significant starting bonus and penalty, requiring implementation of different strategy. This is a conquest-oriented scenario: VPs for Dogmas and Sacred Mountains are decreased, victory can only be achieved by conquest of Holy Lands or Apocalypse. Holy Regions start with size 2 and their bonuses for Power, Knowledge and Gold generation are increased to 3x. Take your empire from the dawn of civilization and race towards Iron Age. Watch out for barbarian hordes and monsters coming from outer, wild regions of the ancient world! Possibility to give up a game You can now give up a game to access t…
- Version 1.10 news and updates - 23 December 2023
What's new in version 1.10 Experience Armies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics can get promoted to Elite units, which radiate more Power and have some Theocracy-specific bonuses. Alien invasion Alien invasion is now a real battle. When "Intergalactic Travel" knowledge is discovered, the Aliens will start to invade the planet by very strong units. In the previous versions the Alien invasion immediately ended the game. Now you have a chance to still fight for a victory for few more turns... The Alien invasion also dramatically increases Monster strength, so if you managed to save some Monster miracles for late stage of the game, the Monsters can help you delay the destruction by the Aliens.…
- News and changes for 1.03.a version - 13 January 2023
What's new in 1.03 Gameplay and rules: 1) New "Release the Kraken" option for Theological Councils (when Heretics appear). You can now either reject the proposal, or Release the Kraken, which will prevent your population from immediate conversion to the Heretics, but it will unleash Heretic monsters around the Region. As this option is available for AI players too, get ready for some roaming Heretic monsters! 2) The Theological Councils now can occur also in Pagan regions (until now they used to happen only in regions of "proper players"). This slightly changes the dynamics of Pagans and Heretics, and makes Heretics a significantly stronger player (especially combined with the monsters appearing from "Release the Kraken") 3) Decreased randomness in battles (the results of battles are a bit less "wild") 4) Shrines and forts are now easier to destroy, it takes much fewer attacks to destro…
- Update notes for version 1.02.a - 22 December 2022
News features: 1. New Economy tab in Info section, where you can see "balance sheet" of your incomes and expenses 2. Possibility to choose minimum turns between miracles for each new game you play (standard limit, double, triple) Changes in rules: 1. More forgiving finances: slightly cheaper early- and mid-game armies, Mathematics now provides Gold bonus, Gold yielding buildings (Market, Railroad, Airport) provide more Gold (their default Gold yield offsets their maintenance cost) 2. Strength of monsters (at their creation) increases each turn by 1. So if you create a monster in turn 20 on average it's strength will be 52, but if you create it in turn 50 it will be 82. This makes monsters more useful later in the game, when standard armies are more powerful. The strength of monsters does NOT change after they are created. THESE RULES CHANGES WILL IMPACT ONLY NEW GAMES. Rules of all save…
- Theocracy released on Steam! - 30 November 2022
Theocracy has been released on Steam! After years of hobby development at nights and during weekends, I am proud to see my game being available on Steam ːsteamhappyː This game is a one-man project, "indie to the extreme": hard coded by myself from scratch, without using any game development platform, and developed in my free time. I even did a lot of pixel-art and mixed the final sound effects :-) I hope you will have fun playing it and defeating the AI which I designed to challenge you.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 December 2025 | A tiny patch to stop the music when minimizing | 1819386365115184 |
| 2 | 24 December 2025 | Small update and fixes | 1819386365105499 |
| 3 | 4 September 2025 | Theocracy 1.21.a - minor updates | 1809869180046891 |
| 4 | 9 August 2025 | Bug fix for 1.20.b | 1807332909622060 |
| 5 | 8 August 2025 | Small update of hints | 1807332909619026 |
| 6 | 12 February 2024 | Version 1.11.b - bug fix | 5589599109278076320 |
| 7 | 6 February 2024 | What's new in version 1.11 | 5582843074957762426 |
| 8 | 23 December 2023 | Version 1.10 news and updates | 5410576585135586194 |
| 9 | 13 January 2023 | News and changes for 1.03.a version | 5035620840533035167 |
| 10 | 22 December 2022 | Update notes for version 1.02.a | 5000716037441207644 |
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