- Bugfix 1.1.9 - 13 July 2026
Ho ho ho? It was brought to my attention that one of the achievements didn't work. Why are any of you playing this game in summer? What's going on? Nevertheless, it was a quick fix and I also handled another recent request. Happy slaying, more coming in winter.Fixed'Deck the halls' achievement works againNewAdded counters in the collection deeds overview next to all the achievements that require you to collect or kill over multiple runs
- Update 1.1.8 - 12 March 2026
I want to start this patch note with an honest status update regarding the content update. On Christmas I announced that a new map would be coming very soon™. I originally gave myself another month after Christmas to finish it, but by the end of January it still wasn’t ready. I kept working on it, another month passed… and it still wasn’t done. At this point the map is largely playable. There are two boss encounters, several new enemies, some events, so the 20 minutes are generally filled, but it still needs more testing, polishing, and all the extra pieces like new achievements and other finishing touches.Then I ran into another major issue: Unity changed how save files are serialized between versions, which would have corrupted everyone’s save file after updating. Fixing that safely took additional time.So after all that, it’s now the middle of March, and realistically it would still…
- The 2025 Update is coming... soon. - 24 December 2025
Merry Christmas everyone!In the discussion forums I have already mentioned that this year's update was in the works and the game has not been abandoned yet. I had intended to drop the update before the holidays but there have been a few delays. I am committed though to deliver it within the next couple days as it is mostly done. It just needs a bit more time in the oven before it can be published.It will include:a new map with new enemies and bosses: "Santa's Cursed Workshop"a new player character with a unique skill cardand of course some bugfixes (some achievements and the burn skill needed fixing)Happy holidays and thanks for slaying every Christmas!
- Bugfix 1.1.7 - 13 December 2024
Ho ho ho. This one is rather short, but I wanted to push it live before I'm off over the weekend, so all of you can try to get this one. Fixed "That's how I roll" achievement reconnected to Steam API
- Emergency Fix 1.1.6 - 10 December 2024
The last build had a small hiccup that caused the game to freeze when upgrading for the second time when no gamepad was connected. This issue has now been resolved. Fixed Added a check to verify if a gamepad is connected before attempting to detect input from it, preventing freezes during upgrades. Please let me know if you encounter any other issues. 🎅
- Emergency Fix 1.1.5 - 9 December 2024
The last build unfortunately shipped with an error that crashed the game when completing a run successfully. Many apologies for any inconveniences this may have caused! Fixed Removed an outdated scene reference that was causing crashes at the end of a run Added a fallback for the aim input when the level-up menu closes, making it smoother to switch back to shooting after picking a skill card. Thank you for your patience, and as always, feel free to let me know if you encounter any other issues so I can try to handle them as soon as possible!
- Update 1.1.4: Controller Support and Scorekeeping - 8 December 2024
Just upfront: this is not this year's content update. More on that later. For this update I focused mainly on bug fixes, improvements and adding a few new features, such as FULL CONTROLLER SUPPORT. 🎉 When I released this game two years ago, I never expected controller support to be the most requested feature (since it’s a shooter for PC and all), but here it is—it’s finally in the game! Please let me know how it works for you. I had some people playtest it here in Berlin at Games Ground last month, and the feedback was generally positive. Another requested feature that’s now included in this update is scorekeeping. Whenever you finish a run, you’ll now see your previous best results (from this point onward—unfortunately, stats from runs before the update can't be retrieved). Additionally, you’ll now have the option to restart the level directly without needing to return to the menu. As…
- Update 1.1.3 - 30 December 2023
Another update with a lot of fixes. Shattering finally doesn't cause any lag spikes anymore and also a bunch of other things have been cleaned up around the freeze mechanic. Also I'm trying out a new option for players that have been struggling with the zoomed-in over-the-shoulder aiming setup. You can now press C and the aiming view will switch between the default one and a new centered view that gives more overview to the surroundings to avoid ambushes easier. Hope it helps. Also I changed some things with the default shotgun. To make it more appealing again it starts with 3 projectiles now. I wish everyone a happy new year 2024! Fixed Removed performance bottleneck when enemies were shattering from the Ice Bucket of Dread skill card Mammoths don't slide anymore after freezing and execute the run animation properly Improved mammoth's freeze animation Fixed bug that caused frozen enemi…
- Patch Notes 1.1.2 - 22 December 2023
Lots of fixes in this update. I think I figured out what caused the no-spawn bug, but please let me know if you still encounter it. Also worked on the spawn behavior of the zombies, so they shouldn't be as obnoxious anymore while aiming. Fixed Reworked how the spawners get set up at the start of the level, to hopefully fix the no-spawn bug Max Slots Achievement now only triggered when finishing the run Made Jack of All Trades and Lighting up the Tree achievements fail save Nuclear Snow Globe achievement wasn't triggering when getting the skill to level 8 Donner & Blitzen skill card is now being distributed for every character once unlocked UI glitch fixed on the results panel when the Horny Demon was defeated and of numbers in selection menu Goat skulls dont avoid camera clipping anymore Removed delay that caused bullet particles to float in the air on impact Shield item doesn't cause V…
- Patch notes 1.1.1 - 17 December 2023
Just a small update with some fixes, but also upgraded visuals for star mode. Fixed Damage numbers not disappearing when star mode damaged a boss Perks price displayed correctly now and when activated the lit bell turns on when the menu loads Spawner not starting at the begin of the level Changed Randomized the spawn frequency of Undead Vultures after a present gets opened Slaying Bell effect gets turned off while in Star mode because it was interfering with the collisions Improved visual effects and sound effects of Star Mode and show separate kill counter
- Festive update 1.1 is out! - 14 December 2023
It's been 1 year to the day of the initial release of Xmas Apocalypse, and it's quite a joy to still see new players and returning ones having fun with the game. So today is the day for the first annual major update! The minigun from the cover is finally in the game! Also Steam Achievements have been added! A new skill was added to the tree! Santa's niece is a new unlockable character! There are several new enemy types, and a new mini boss. The Icy Forest level playtime has been doubled . I have also put in the foundation to be able to add more maps in the future, but I will make further announcements once it comes to that. Also Cloud Saving is supported now and with that everyone's saves will be reset, which is also needed because of the achievements. But if there was ever a time to start this game again, it should be now. I have added localization for 10 additional languages for the g…
- Vote Xmas Apocalypse for "Best Game You Suck At" at Steam Awards - 21 November 2023
Attention Santa's helpers! Steam Awards The yearly Steam Awards are upon us again and it would mean the world to me to get your support! Nominate XMAS APOCALYPSE as the “Best Game you Suck At” because let's face it... we've all been there, too close to an exploding zombie, slashed by a snowman or trampled by an undead boar... and you just get up again until you were able to light that whole damn Christmas Skill Tree, so you know you have to vote for it! Major Update Also coming within this week will be the promised update. The game will support 10 additional languages, steam achievements, cloud saving, adds a new explosive skill card, expands the length of forest map with a few more enemies and waves, and include a few others suggestions you've made over the past year. Throughout December there will be additional updates coming. So to anyone that reads this and doesn't have the game yet…
- Upcoming price change and future bundles - 28 September 2023
XMAS Apocalypse is currently on sale as part of the Steam SHMUP Fest and is at one of its lowest price points at 30% off! With the upcoming update adding lots of requested features and more content to the game I'm gonna adjust the base price next week after SHMUP Fest concludes. No worries, it will only be by a dollar or two, so nothing crazy and, of course, for anyone who already owns the game, nothing will change. Just wanted to give a heads up to all of you still holding out, because the current discounted price is a really good deal and Christmas is coming!!! Speaking of deals, I'm also in talks with some other devs to offer a larger bundle of different horde survival/bullet heaven games at a discounted rate, and will announce more once that is completely solid!
- 1.1.0 coming in November - 2 September 2023
It's getting closer to the end of the year, and I am starting to look at what to improve on Xmas Apocalypse. Since it's an extremely seasonal game my general idea was that I would provide new content every coming year, but for this year I want to do something bigger and overhaul a lot of the gameplay mechanics based on feedback that you have given me after release! Everything I list after this are things that I want to be in the game, I cannot promise that they will be immediately in the 1.1.0 Update in November, but it is my intention to add all of this as I further develop the game. Any comments or suggestions that you have, please reply to this post or to the pinned Suggestions discussion. Weapons I want to implement different weapon handling and controls for each weapon, and also extend the list of weapons available. The plan is to make each weapon to feel unique and not just be a d…
- Content Update 1.0.4 - 5 January 2023
Thanks everyone for being patient while the work on this beast of an update took way longer than I had anticipated. 3 new skills! 1 new character! 3 perks! And a lot of fixes and changes to improve the game. I also fixed a couple things with the save system, which unfortunately resulted in the nailgun being locked again even when you had unlocked it previously. So if you already purchased it, I apologize that it has to get unlocked again. I have reduced the price a bit to make up for it. These changes were necessary for more weapons to be added in the future. Fixed removed dodge knockback on enemies still being triggered after death Vixen's corpse doesn't get pushed anymore Santa's backpack dropping when dying with Vixen Corrected round-off errors when increasing magazine size Changed added particle and sounds effects to dodge roll improved vfx for shield extended the blast radius of ex…
- Patch Notes 1.0.3 - 24 December 2022
Fingers crossed this one is gone for good now... Fixed removed a blockage that interfered with the population of item cards which caused the level-up to be stuck without revealing the cards
- Patch Notes 1.0.2 - 23 December 2022
Apologies for the minor update thrown in between, but there was a game-breaking bug in the last update that triggered for some and that has hopefully been taken care of now. Fixed removed loop that caused the level-up to be stuck without revealing the cards restructured instructions that could cause the game to stay in pause after choosing an upgrade adjusted the selection menu to scale better in different resolutions
- Update 1.0.1 - 22 December 2022
Hi, everyone. Thank you so much for the amazing launch week! I didn't know what to expect exactly with this game, but the mostly positive response is really motivating. I have received so much feedback and ideas, I actually have to see what is possible for me to implement. This patch is the first update during this week. It is mostly taking care of bugs that I've been made aware of and adds a few smaller features. The next update will be more content focused. Fixed fixed glitch on death when picking up health fixed hitbox turning back on during super star mode candy pick-up item doesn't get stuck in the air anymore level-up sound effect replaced and part of the SFX slider corrected IK error when switching between aiming and normal camera back and forth too quickly Steam Deck: buttons in select menu scale to fit Changed Super Star mode can kill boars Boars can drag the player along spawn…
- Xmas Apocalypse is available now!! - 15 December 2022
I am beyond excited to announce the release of Xmas Apocalypse, the festive horde-survival third-person-shooter is available on Steam and I heard people have been playing the game even on Steam Deck. So take your shotgun and give those zombies and other creatures lead. And there is more to come. Until Christmas, next to fixing any bugs that I may get reported, I plan to add as much content as I can: More skill cards more unlockable characters more weapons more pickup items more boss creatures and other enemies a longer night steam achievements and more What I prioritize is definitely up to player feedback, so If you have any suggestions, don't hesitate to join the discord server or drop them in the discussion below! Thanks! gypynkt