- Version 1.0.9 - 17 July 2024
Changelog: Fixed the bug that causes portrait duplication when you create a character using a default portrait after one created with a custom portrait Fixed custom portrait position in the exploration menu Added some corrections for the French localization
- Version 1.0.8 - 1 July 2024
Hotfix: fixed the issue with the Inventory
- Version 1.0.7 - 1 July 2024
Changelog: Added French localization Fix: Physical DMG dealt by spells is now modified by Spell Power Mod as intended Fix: buff/debuffs icons are now shown as intended over character portraits Fixed some errors for the Italian localization
- Version 1.0.6 - 8 May 2024
Changelog: New portraits: I've replaced the old ones so I've removed any AI generated images left in the game Active Temple Blessings are now shown in the exploration menu Increased power of bosses The last bosses are even stronger Extra Info in combat available as option (right now this option shows ToHit dice rolls, let me know if you want more in-depth info) New music for the last boss fight Increased the ATK value obtained leveling up combat Masteries Increased the DMG dealt by high-level enemies Increased duration of negative effects caused by the "Exhausted" status Increased the variety of enemies encountered in the Provocationem Fati Fixed the bug for items in the last inventory page
- Version 1.0.5 - 12 April 2024
Hotfix: Passive Skills page is now shown as intended
- Version 1.0.4 - 12 April 2024
Changelog Increased the power of many active skills Fixed wining streak bug that caused problems with loot not being collectible Changed name of active skill "Faster than light" to "Quicksilver" (there was another passive skill with the same name) "No Mercy", "Focused Block" and "Demon Hunter" passive skills now increase their power with character level "Lack of Focus" passive skill depends on enemy level Increased morale reduction when missing the enemy Increased champions' power Increased "Defense" action effects for enemies: they now gain +20 def (instead of +15) and a 5% bonus to parry chance Enemies will use special skills more often Changed the "Trap Expert" exploration skill: now disarms the trap and grants some XP If the enemy is "Shocked" it does not increase its "special charge" even if he uses "Defense" Increased critical chance for all enemies Added a couple of decorative ef…
- Version 1.0.3 - 4 April 2024
Changelog: Fixed the error that causes an expedition to wrongfully considered as "Abandoned" if you press the "Leave Dungeon" icon too fast Fix: now you can't walk over rotating pillars Fix: the secret wall in the Catacomb ad Septem Palumbas now triggers the notification as intended Increased Saving Throws for bosses Fix: Dies Irae can't go over 100% Fixed Exploration Skills using the gamepad / Steam Deck Fixed the layout of enemies info to allow more lines to be shown in Large Font mode.
- Version 1.0.2 - 15 March 2024
Changelog: Fixed chest contents in dungeon 21
- Version 1.0.1 - 13 March 2024
Changelog: Fix: correct the number of Action Points if you have passed your previous turn with at least 3 AP Fix: Stryx's death SFX volume and stereo pan Fix: "Mass Magic Armor" spell now works as intended Increased difficulty for Trial III Reduced the chance of obtaining rations of food after a combat
- Version 1.0.0 is now live - 6 March 2024
Version 1.0.0 of Ludus Mortis is now available. Thank you again for these months of feedback and suggestions. I will continue to update and upgrade the game during the next weeks and months, and I will continue to listen to your opinions. Changelog: Fixed Armor Durability value when you equip/unequip gear modified by the "Unarmored" Mastery You can now see how many door locks you have opened in every catacomb in the dungeon selection screen (note for Early Access users: you have to enter the catacomb once to fix the count)
- Version 0.9.50 - 22 February 2024
Changelog: 3 new dungeons + 3 Post-game "Trials" Bleeding now has a cap of 5% Max HP / Round and every charge add 0.5% instead of 1% Poison DMG increased to 1d6 instead of 1d4 per charge New upgrades available for the Divine Potion Improved performances during the dungeon exploration Fix: male/female voice sfx Fix: deleting a character will no longer mess with the equipment of other gladiators Added a Unique Passive Skill for the Strix Balanced the ATK/DEF and other values for different enemies Now you can complete the main campaign of the game and challenge yourself in some post-game trials, special dungeons with high-level enemies (and great rewards).
- Full Release Updates - 14 February 2024
Ludus Mortis version 1.0 will be published on March 6, 2024. This will be just the beginning: in the coming months the game will continue to be updated with new content, new dungeons and much more. Thank you again for your feedback and suggestions received during the Early Access period.
- From Early Access to Full Release - 6 February 2024
Hi, The Early Access period is coming to an end. Since the EA release (late September 2023), Ludus Mortis has improved in every way: now it has a better User Interface, more contents, and the gameplay is more balanced. I've released 20+ version of the game in the last 4 months with more than 300 improvements, fixes and new features, so thank you for every precious feedback you gave me. I will release another update with all the remaining 3 dungeons; this will complete the story arc and bring to conclusion the journey of the gladiators. After this update I will announce the Full release date, that is now really close. At the same time, I'm probably going to remove the demo from the store: it's really outdated and I think that it doesn't represent anymore the experience of the game (and I honestly I don't have time to update the demo, sorry!) Thank you again for all your comments and feed…
- Version 0.9.48 - 5 February 2024
Changelog: Added 2 new dungeons New Unique Passive Skills for most of the enemies: these skills grant some special powers in specific conditions and are unique for each type of enemy. You can now upgrade equipped items as well The max number of Action Points has been raised to 12 Fix: now Action Points can't be higher than the Max number of AP for that character Events in dungeons (the big floating question marks) have been removed Fix: the "Spell Power Mod" do not modify any more the duration of buffs/debuffs Fix: "Dies Irae" is not modified anymore by the "Spell Power Mod" Fix: "Holy Ray" dmg now is correctly modified by "Spell Power Mod" Fix: the "Lockpick bar" was slightly imprecise Fix: missing key added in the catacomb of Basileo The Guardian of "Provocationem Fati" is chosen from a list of specific enemies (no more Fauns as dungeon boss!) "Provocationem Fati" is now unlocked afte…
- Version 0.9.47 - 22 January 2024
Changelog: One new dungeon available One new enemy type added to some of the previous dungeons New setting: remove gamepad vibration More customization options for portrait and voice in the character creation Fixed "Herbal Medicine" skill "Holy Ray" now deals fire damage as intended instead of physical damage Fixed "Constructor" and "Deus" achievements "Spell Power Mod" is now shown in the skill description "Corrosion" now can stack like bleeding and poison Fixed "currently equipped" description for shields Fixed "No mercy" skill effect Fixed locks in catacomb ad Saturninum Gymnasium is now unlocked when you collect the first scroll of Gaius Appuleius Diocles Fixed virtual keyboard error in the character creation screen Selected traits are now correctly shown Fixed "Burning Weapons" skill Fixed hints in catacomb of Basileo
- Version 0.9.46 - 10 January 2024
Changelog Added a new dungeon Fixed "Spell Power Mod" for high level of INT Attributes limit is now 40 and you can increase them up to 25 using XP Reduced the cost of XP for increasing Attributes, modified the cost of skills and experience levels Reduced the amount of HP for high level enemies Changed some blessings available in the Templum Increased the effects of Morale If the average level of your party is higher than the dungeon level, you start the battle with higher Morale "Dominion of Terror" can't be activated in the first 30 days and is now limited to +3 lvl instead of +5 Fixed "Dimachaerus" hit chance that could go over 90% New sfx for some enemies Fixed "Increased Ambrosia" event that wrongfully increased the enemies level as well Fixed "Solid Parry" effect Fixed the level of gladiators that wasn't correctly displayed in the roster page when you leveled up a character "Finess…
- Version 0.9.45 - 30 December 2023
Changelog: New feature: the Faber Ferrarius can now upgrade your equipment using materials obtained by dismantling unwanted items. Fixed the "Search" action that could freeze the game Fixed the "Remove equipped items for gladiators not in the current party" action that could exclude some items Fixed the description of the catacomb of Saturninum Fixed the number of secrets shown in the map screen Increased the durability of armors of higher quality
- Version 0.9.44 - 27 December 2023
Changelog: 2 new dungeons You can now transform resources in the Faber Ferrarius screen From the inventory screen you can now unequip every item from any gladiator that is not in your current party Increased the Intelligence effect on Spell Power Mod (0.15 per point instead of 0.10), so every spell is now more powerful New mechanic for "Provocationem Fati" (randomly-generated dungeons): now you have to collect "Provocationem Points" by killing enemies, collecting items and exploring the dungeon. Once you have enough points you can summon the Guardian of the dungeon for a battle. Also, you can now find Spiritus and unique Artifacts in the Provocationem Fati. New tutorials in the "Rethor" page: "Provocationem Fati", "Search" and "Spiritus" Reduced the Stamina cost of the "search" action You can now see on the mini-map if you have already used the "search" action in a square Fixed some tex…
- Version 0.9.43 - 14 December 2023
Changelog: You can now respec the Divine Potion Increased the power of the Divine Potion (respec and ridistribuite points to update it) Modified a couple of status effects: "Mighty" now adds 50% physical DMG and "Weak" subtracts 50% physical DMG (melee AND ranged) Increased the effectiveness of "Defend" in combat: now you obtain +10 DEF, +10% Parry chance, DMG reduction x2 and reduces the chance of being targeted by the enemies 2 new achievements New mechanics on catacombs of Apronianus, Basileo, Ad Duas Lauros. Fixed text align (if the font is large) in the map screen. Modified the balance of the lockpicking
- Steam Deck Verified - 13 December 2023
Quick Announcement: Ludus Mortis has earned the Verified tag for the Steam Deck. After a few weeks of optimization, the game has been updated and now the interface, texts and all functions are perfectly enjoyable using the Steam Deck.