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Iron Mandate

Iron Mandate Steam news

Emerick Gibson | Apr 8, 2025 | game

Released

0players observed · 5 October 2026 - 19:52:35 UTC

ActionAdventureIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak39
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Iron Mandate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak39
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews184
  • Release dateApr 8, 2025
  • DeveloperEmerick Gibson
  • PublisherEmerick Gibson

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: Emerick GibsonPublisher: Emerick Gibson

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Iron Mandate Steam news

Iron Mandate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Iron Mandate - A Post Mortem - 4 April 2025

    Because of a lack of time, money and fundamental issues with the core idea, I'm moving this game out of early access, leaving it free and moving on. If you want to learn more about the reasons and the process of making this game, keep reading. Why I'm writing this I've wanted to write this post mortem for a while now. I was finally moved to do it for two reasons: the first is that I have put this on hold for a while to work on another game: The people of Sea, Sun & Salt. The second is that an alert now appears on the steam page mentionning the fact that it has not received any updates in the past 23 months. It's entirely fair of Steam but I don't want to give the impression that this is some abandonned game. It is fully functional and completable as it is. This pushes me to release it but I don't want to do so without an explanation. So here we are. I'm still very proud of the project a…

  • Update #4: How to best steer a worm - 8 April 2023

    This is a small update on balancing and control. The single biggest hurdle for this game is definitely the movement system: I've seen a lot of people say the game is fun or interesting but the controls are hard to grasp if not downright bad. So I added a toggle to pick between two modes of Juggernaut control. Changes: - Players can pick between two ways of steering the Juggernaut: left/right steering or direction steering - Rehearsal enemies have less health, Execution enemies have more health - Seeker weapon deal less damage - Rail cannon, cannons, volley and bomber weapons deal more damage - Enemy weapon cooldown is slightly longer - Fixed an issue where some early levels couldn't be completed when in windowed mode Future changes To further improve controls, I'll add key rebinding soon. Maybe that will help with players having issues with controls.

  • Update #3: The one where I cave - 31 March 2023

    Given player feedback and the small number of players reaching the top, I've decided to create two difficulty modes: - The Rehearsal: Falls only do a little damage before bouncing you back up and enemies have less HP - The Execution: Falls are lethal and enemies have a bit more health I always liked the purity of having a single main mode and forcing players to just get better through sheer repetition but I think that is too strong a filter for players. So if I want to keep an expert level experience in the end game, two difficulty modes balanced differently is the way to go. Changes - Two difficulty modes as mentionned above - Soundrack variety: These are still placeholder for better commissioned work but at least it is a bit less repetitive - New weapon: The one sided cannon: Shoots two cannon balls from the right side only - Speedrun achievements are less difficult - Final boss fight…

  • Update #2: Versus and even more deadly falls - 24 March 2023

    Iron Mandate v0.6.3 is here. I'm still mostly trying to ensure that the game is decently balanced and runs without any issues. Once that is done I'll contemplate bigger feature work. Thank you to everyone who have made suggestions on that last point, there are definitely some keepers there. Changes: - Versus is available again: Play against players locally or through Steam's Remote Play Together (open the steam overlay to invite friends) - Mid air control: Mid air control is stronger now to be able to more easily maneuver and avoid deadly falls. - New upgrade: A mid air control upgrade that almost allows you to hover. - Keyboard issues: Keyboard used to take a few milliseconds to stop turning after the end of a key press. Now it's instantaneous. - Out of bound enemies: Enemies can no longer get lost out of bound on some of the later levels - Introduced windowed mode and handled differen…

  • Update #1: Controls, Missed upgrades and deadly falls - 17 March 2023

    I'm very grateful to everyone who gave Iron Mandate a try! The amount of feedback that came in is extremely helpful and will get us much closer to completing this game. Changes: - Gamepad control: Now works on Xbox controllers with no extra configuration needed - Keyboard control: Changed movement so A and D turn the Juggernaut left or right relative to it's current direction - Missed upgrades: You can no longer leave a level before getting the upgrade and cogs - Accidental level transition: You now need to go further on the edge of the screen to trigger a level transition - Balancing: Turrets last 20% shorter and automatons have 10% less health - Deadly falls: I'm still uncertain on how to handle falls so for now I just added a bit of midair control to be able to recover. - Stuck on the ground: This midair control also allows players to get unstuck if they fall on the unbreakable groun…

Patch notes and updates

S.noRelease datePatch nameGID number
18 April 2023Update #4: How to best steer a worm5121196841296945596
231 March 2023Update #3: The one where I cave6839319551985685292
324 March 2023Update #2: Versus and even more deadly falls5143713753731896351
417 March 2023Update #1: Controls, Missed upgrades and deadly falls5125698536857015693

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