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Tiny Glade

Tiny Glade Steam news

Pounce Light | Sep 23, 2024 | game

Released

599players observed ยท 24 September 2026 - 18:03:12 UTC

CasualIndieSimulationBuildingDesign & IllustrationSteam Store

  • Latest observed players599 ยท 24 September 2026 - 18:03:12 UTC
  • SteamPulse tracked peak8,775
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Tiny Glade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players599 ยท 24 September 2026 - 18:03:12 UTC
  • SteamPulse tracked peak8,775
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews23,623
  • Release dateSep 23, 2024
  • DeveloperPounce Light
  • PublisherPounce Light

Genres: Casual, Indie, Simulation

Company pages: Developer: Pounce LightPublisher: Pounce Light

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Tiny Glade Steam news

Tiny Glade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Wood, Flowers, Workshop & more - 23 September 2026

    I can't believe it's been two years since Tiny Glade shipped :D I was secretly hoping we could launch this chonk of an update on our anniversary. Some of the features here have been at various stages of prototyping for more than a year, and it feels simply great to finally place them in your hands. As is our custom, the update grew even throughout the beta: inspired by your creations, we couldn't keep ourselves from adding a few little bits here and there. Huge thanks to everyone who helped us with testing, and took the time to write feedback

  • [BETA 1.16.0] Patch Notes - 8 September 2026

    Hi, all! This is a shared post for all the beta patch notes ๐Ÿ“ It will be updated continuously until the beta is ready to be released. Thank you for all your F6 reports โ™ฅBuild 1.16.0-pre19 is live!โœ๏ธ Make the slider in the clutter picker cursor-draggableโœ๏ธ Remember the tab and scroll of the clutter picker๐ŸŽจ Bring back remembering the last color customization๐Ÿ”ˆ Tweak audio of Quick Tools (Spacebar)๐Ÿ› Fix a panic from invalid offsets of stone foundations๐Ÿ› Fix rogue plaster appearing during style changes๐Ÿ› Fix gaps in stone foundations and corner windows๐Ÿ› ๏ธ Harden handling of crashes & reduce chances of leaving zombie processes around๐Ÿ› ๏ธ Improve driver info/advice for Intel iGPUs Build 1.16.0-pre18 is live!๐Ÿ‘ฎ Prevent the color menu from escaping the screenโœ๏ธ Add the ability to change elevation of a building groupโœ๏ธ Arches no longer block interaction with objects seen through the arches๐Ÿ”Šโ€ฆ

  • [BETA 1.16] Wood, flowers, Workshop, ... - 7 September 2026

    Yarr harr me hearties, it's time to unleash the kraken! Weโ€™ve been taming it for a while but it might still be a bit spiky and capricious. With your help, weโ€™ll house-train it to be all soft and cuddly like the sheep :3 Which is to say, we have tested the beta internally and deemed it safe to use, but weโ€™d still appreciate your help in finding any sneaky bugs, crashes, glitches, etc. If you find any, please don't hesitate to send in-game feedback (F6), post on Discord, or in Steam forums. If you need a reminder on how betas work and how to opt-in, please see instructions at the bottom of the post. The previous beta (stairs) was rather large. This one is a chonk. Originally, we wanted to have a smallish beta focused on just wooden walls, but thenโ€ฆ it grew, umโ€ฆ a bit ^^; We've added a bunch of new features, UX improvements, fixes and also done a lot of mopping behind the scenes. Let's staโ€ฆ

  • Dev Diary: Wooden Walls (and...?) - 11 July 2026

    Hi, everyone. I hope you're well! A considerable amount of time has passed since our last dev diary. This one we've been cooking for a while, and now that it's in a presentable-enough state, I can conclusively say: we're adding wooden walls! Woo! (Note: this is still a dev prototype and a work-in-progress) Our initial prototype was simply a texture, but we weren't happy with how it looked. A big part of Tiny Glade's charm is how touchable everything looks. Thus, in the end, each wooden plank is its own little piece, arranged individually by the game just like the bricks. I love bricks, they're well-behaved chunks. Planks, however, are divas, with their lanky elongated shapes that need to be split up to fit with arches, windows/doors and various roof shapes. The negotiations took a lot of coffee, and recently, ice *slurp* (iced coffee with cardamom is my new best friend) You can, of courโ€ฆ

  • Tiny Glade now on macOS (Apple silicon) - 13 May 2026

    Hey y'all! We're happy to announce that Tiny Glade now runs on macOS! We sneakily released the Mac version two weeks ago as a semi-secret beta, and it went well, so now it's official. Woooo! Mac users can finally pet the sheep and ride rollercoasters (um, the rest of the game should work too ๐Ÿคญ) To run Tiny Glade on macOS, you'll need a Mac equipped with an Apple silicon chip: M1, M2, M3, etc., or the A18 Pro in MacBook Neo. We don't plan to support the older Intel Macs, as very few of them would actually be able to run the game (and the rare ones with AMD graphics can use the Windows/Linux builds by booting those OSes). The oldest version of macOS we've tested is 14 (Sonoma), and the newest is 26 (Tahoe). As such, we're claiming 14 (Sonoma) as the minimum requirement. If you find that it works on 13 (Ventura), that's cool, but we can't promise that it will continue working. Please noteโ€ฆ

  • Tiny Glade is getting a vinyl soundtrack ๐ŸŽถ - 18 December 2025

    Hello hello! This is Oda speaking ๐Ÿ‘‹ As some of you might now, Iโ€™m the composer on Tiny Glade, and today I have a special announcement that will hopefully make your hearts sing ๐ŸŽถ For the past few months Iโ€™ve been working on something special, and that something special is a new version of the soundtrack, made especially for vinyl! It features new mixes of my favorite tunes from each glade, carefully pieced together using instrument and ambience files from the game. It also contains the five new compositions I wrote for the โ€œstairsโ€ update, making it a total of 14 tracks. I think it captures the atmosphere of Tiny Glade, and I hope it can be your source of good vibes while reading, drawing, studying, or you know, going for a casual stroll with your vinyl player ๐Ÿƒ The vinyl will be released in Q2 2026, and can be preordered through Stumpy Frog Records' website. Itโ€™s also possible to preโ€ฆ

  • Patch 1.14.3 - 8 October 2025

    Hullooooooooooooo here's a small patch with a few tweaks & fixes we've gathered recently: ๐ŸŽƒ Halloween weekly theme (it will be available from the 24th of October until the 31st of October) ๐ŸŒฟ Fix ivy growing over doors & windows (finally!) (it seems we haven't caught all the rogue ways it sneaks onto doors & windows yet ^^") ๐Ÿ‘† Add our own mouse cursor (disabled by default) for when the OS cursor refuses to show up to work โ˜๏ธ Detect if running in GeForce NOW, work around session freezing when using the photo mode folder button ๐Ÿ› ๏ธ Bundle parts of our asset pipeline to make texture replacement easier ๐Ÿ› ๏ธ Slightly reduce video memory utilization ๐Ÿ› ๏ธ Don't load old texture assets that Steam failed to delete ๐Ÿ› Fix some crashes when very low on video memory Askion kataski! (we're definitely not playing too much Hades 2) Ana & Tom

  • New Tiny Glade bundles - 16 September 2025

    Hey, y'all! Hope the start of autumn is treating you well. I could use a bit more summer, to be honest; but there is a certain charm to the chill of the wind - the kind that pulls you back to your computer :P This post is a bit unusual for us, but I figured it is worth a small announcement. We've made two new bundles, which give you 10% discounts for the games inside. https://store.steampowered.com/bundle/59018/Tiny_Towns/ The first one is with the lovely folks who work on Town to City. I suspect a lot of you have already heard of it! They've just launched their game into early access. It's very cute and chill. It even has people (! :D). https://store.steampowered.com/bundle/59147/Tiny_Glade_x_MakeRoom/ And the second one is with Make Room, which also released recently. If you've been craving interiors, that one might be for you! Aaaand, that's all for now โˆ (^ใƒผ^) Love, Ana & Tom

  • (hotfix) Patch 1.14.2 - some more fixes - 2 August 2025

    Howdy! We continue monitoring the game's stability and your bug reports following the launch of the stairs update, and we've noticed a few reports of stairs climbing invisible terrain upon loading a glade. We saw this during the beta, and thought we'd fixed it, but it still managed to sneak through. This patch should finally resolve it. We've also noticed that owners of GeForce RTX 50-series GPUs are experiencing crashes when launching the game. Those crashes are linked to the just-released 580.88 driver. We're in contact with NVIDIA about the issue, and we've added an in-game warning with a link to download the 577.00 driver, which works fine. Thanks for all the crash reports and troubleshooting help! BTW, a few folks are experiencing crashes on startup due to Steam incorrectly deploying the patch. There's a handful of old files that it failed to delete, and Tiny Glade crashes while trโ€ฆ

  • Patch 1.14.1a - just some fixes - 31 July 2025

    Hi, all! Here comes a small patch with a few fixes: ๐Ÿš’ Detect the presence of stale game files upon a crash - Steam failed to delete them for some folks, the game tries to load them, and then crashes ๐Ÿ› Hopefully fix inability to delete glades - if a glade with the same folder name existed inside the deleted-saves folder, the deletion would fail. Now it will rename the save folder, and proceed to moving it into deleted-saves ๐Ÿ› Fix floor pattern not being inherited when creating a snapped shape โœ๏ธ Display a small link when a stair node is attached to a wall (before it was displaying a small circle around the node and that was not very clear ^^") ๐Ÿ‘ฉโ€๐Ÿซ Add a tutorial hint on how to detach stairs from a wall ๐Ÿงน Sanitize a crash when using coloring menu on a wall that was just undone ๐Ÿงน Sanitize a crash related to zero length curves when drawing walls and fences โœ๏ธ and while I was at it, Iโ€ฆ

  • Tiny Glade has released its 'biggest update yet' which includes a stair tool, new paths and floor textures, and a secret feature involving sheep - 30 July 2025

    Cozy castle doodler Tiny Glade has rolled out its most significant update yet, and there are a tonne of new features to make your building experience even better. As shared in an announcement posted to Steam , the update has been "cooking since March" and I'll be the first to tell you, it does not disappoint in any way, shape, or form... Read more.

  • The stairs update is finally here! - 29 July 2025

    Hi, everyone! I'm so happy to share that the stairs update has finally landed in the main branch of the game. This is by far our biggest update, and we've been cooking it since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while it was in beta

  • [BETA 1.14.0] Patch notes - 16 July 2025

    Hi, folks! Usually our betas last only a week or two. and so we keep the patch notes in Discord. This update is way bigger and thus is taking longer to test, so we figured it would be nice to keep you all updated on how it's going. We will be adding the notes into this event as new patches come ๐Ÿ“๐Ÿ™‡โ€โ™€๏ธ July 28 1.14.0-beta34 is up! ๐Ÿ’… When stairs have both magic supports & railings, first offer customization for magic, and then for railings ๐ŸงŠ Don't render the world while in the main menu ๐ŸงŠ Limit menu frame rate to

  • [BETA 1.14.0] Cobblestone, stairs, new floors and more - 27 June 2025

    Helloooo, everyone! We're finally ready to start testing our biggest update yet ๐Ÿ™Œ There are a looooot of misc fixes and smaller things - we'll do the full notes once the patch is released in the game proper, but for the sake of brevity, for now I'll highlight only the main stuff. That's where we'd appreciate your help testing - we'd be super grateful if you report bugs (via F6) and crashes (via the crash reporter's pop-up window) ๐Ÿ™ Tom & I will be actively monitoring and fixing things as they pop up. If you need a reminder on how betas work and how to opt-in, please see instructions at the bottom of the post. All righty! Without any further ado: Stairs The biggest addition is of course stairs! They turn into platforms & ladders depending on steepness, and can be attached to walls and flattened roofs. You can access a detailed editing mode by right-clicking them, and you can even placeโ€ฆ

  • Cozy castle builder literally hits next level as Tiny Glade announces stairs, its 'biggest and most complicated change' yet - 19 May 2025

    Cozy sandbox castle builder Tiny Glade has announced that its next update is currently in the works, and a number of new features are being added. As detailed in a post shared to the Steam page , the update has "accumulated quite a few goodies". But, we don't know when exactly this update will be coming. So for now, we just have to stare lovingly at what we've got... Read more.

  • Dev Diary: Cobblestone & Stairs - 18 May 2025

    Hi, everyone! Hope youโ€™re well and starting to feel all summery ๐ŸŒž Weโ€™ve been working on the next update, which has now accumulated quite a few goodies. Lemme give you a tiny sneak peek :3 Weโ€™re adding cobblestone! At some point I started toying with parallax mapping, and after a few promising experiments, Tom & I had a Bilbo Baggins moment of โ€œwhy shouldnโ€™t we make cobblestone with itโ€. We both got super geeky tweaking the art & shaders, and it was some of the most fun I had in recent memory of Tiny Glade development. After multiple very obsessive days, we've arrived at three cobblestone variants. Iโ€™m chuffed that we got it to perform well too (thanks, Tom!). You can combine the variants and blend them with paths, creating more run-down or chaotic surfaces. Me, I'm more of a lawful-alignment cobblestone person, but Iโ€™m very curious how youโ€™re gonna use it! Could this be the sunset of uโ€ฆ

  • Tiny Glade is a BAFTA nominee for Technical Achievement! - 14 March 2025

    This feels kinda crazy but Tiny Glade has been nominated for Technical Achievement at BAFTA 2025 alongside Astro Bot, Black Myth: Wukong, Call of Duty, Senua's Saga, and Warhammer ๐Ÿ˜ณ It's a huge honor for Tom & me and our little home-baked loaf of tech ๐Ÿž Weโ€™re grateful for having had the chance to channel our nerdiness into a game that makes people smile. Thank you all for playing and being in this small corner of the internet with us ๐Ÿ’š Love, Ana & Tom

  • Tiny Glade is now Steam Deck Verified! - 13 March 2025

    Wooo! We just got an email from Valve that Tiny Glade is now officially Steam Deck Verified. ๐ŸŽ‰ ๐ŸŽ‰ That's all I wanted to share ๐Ÿ˜„ Hope you have a good rest of the week! Love, Ana & Tom P.S.: if you were waiting for Steam Deck verification to get Tiny Glade, you may want to wait just a bit longer - the Spring Sale should start any moment now, and we'll have a discount!

  • (hotfix) Patch 1.13.2 - Fix timber framing under roofs - 10 March 2025

    Howdy! Just a quick fix here. In the process of allowing buildings to go lower in 1.13.0, we accidentally broke timber framing under roofs. Sorry for the breakage - it's managed to sneak past our automated tests. Here's the broken version: And here's how it should look like: Thus, the change list: ๐Ÿ›๐Ÿฆœ Unshiver me timbers Thanks for the bug reports

  • (hotfix) Patch 1.13.1a - Fix crash with no sound card - 9 March 2025

    Hullo! This was going to be a smol sneaky patch, but the powers that be decided that the 20 line code change would be a 200MB update. Compilers, how do they work? Nobody knows... *cough*, anyway xD ๐Ÿ› Fix startup crash if audio fails to initialize (say, you have no sound card, or it has a borked driver) ๐ŸŽ‰ Love, Tom & Ana

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026[BETA 1.16.0] Patch Notes1842846814455841
28 October 2025Patch 1.14.31813041031172803
32 August 2025(hotfix) Patch 1.14.2 - some more fixes1806698490747837
431 July 2025Patch 1.14.1a - just some fixes1806698490679275
516 July 2025[BETA 1.14.0] Patch notes1805431065299584
627 June 2025[BETA 1.14.0] Cobblestone, stairs, new floors and more1803527891542163
710 March 2025(hotfix) Patch 1.13.2 - Fix timber framing under roofs1793384379510932
89 March 2025(hotfix) Patch 1.13.1a - Fix crash with no sound card1793384379468385
99 March 2025(hotfix) Patch 1.13.1 - fix Halloween loading crash1793384379453056
1026 February 2025[PREVIEW] Patch 1.13.0-beta: 2x terrain height + QoL1792751525976084
1126 February 2025(small) Patch 1.12.1 - Controller fixes1792751525976068
125 February 2025[BETA] Controller support1790848102590396
1315 January 2025Patch 1.11.2 - alternative camera rotation & zoom modes1788945554756976
1423 December 2024(small) Patch 1.11.1c - better crash diagnostics1786573930758871
1519 December 2024(hotfix) Patch 1.11.1a1786409468880537
1619 December 2024(small) Patch 1.11.11786409468869576
1710 December 2024[BETA] Movable Clutter & Many Lights1785321795762789
1828 October 2024Patch 1.10.3 - tiny Halloween update ๐ŸŽƒ6212245217911953981
1923 October 2024(small) Patch 1.10.26212245217911786422
2017 October 2024(small) Patch 1.10.1 - NV crash workaround6212244583176352128

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