- 🏷️Death Scourges at the Steam Summer Sale: Biggest Discount Yet - 24 June 2026
Hello survivors,The Steam Summer Sale is just around the corner, and with it comes the biggest discount Death Scourges has received so far.For a limited time, you can pick up Death Scourges at 30% off, making this the perfect opportunity to jump into the fight against the Necromycellis outbreak.New Bundle: Death Scourges + Pathogen XI am also excited to announce that Death Scourges is partnering with Pathogen X. Both games are now available as part of the Containment Failure Bundle, permanently discounted at 10%!Already own Pathogen X?If Pathogen X is already in your library, Steam's bundle system allows you to complete the bundle and receive an additional discount on the remaining item - Death Scourges.Don't own either game yet?You can purchase the complete bundle and enjoy a permanent bundle discount on top of the Summer Sale pricing.Whether you're expanding your collection or discove…
- 🛠️ Patch 1.3 – Final Balance Pass - 1 April 2026
Death Scourges – Patch 1.3Patch 1.3 is a smaller update focused mainly on the game's balance. Since no new major issues or bug reports came in, this pass is all about fine-tuning the overall feel of combat. Most weapons have received a slight range increase to improve consistency and usability across different engagement distances. In addition to that, minor adjustments were made to smooth out general balance, but nothing drastic.Husks should also be stagger a lot faster, if they legs are focused.A Completed ExperienceIn addition, I want this patch to serve as a final balance pass for Death Scourges. Over the past updates, early issues have been addressed, core systems have been stabilized, and problematic values have been corrected. With the addition of new modes and unlockable cosmetics in previous updates, the game has lived up to the expectation I have set myself roughly four years…
- 🛠️ Patch 1.2 – New Game+, Solo Mode & Major Combat Overhaul - 18 March 2026
Death Scourges – Patch 1.2Hey everyone,I am happy to release Patch 1.2, which brings in a handful of new content, QoL, balance adjustments and bugfixes.New FeaturesNew Game+After completing the game once, New Game+ becomes available.Changes in NGP:All gun craft blueprints unlocked from the startGreater enemy densitySuiciders now spawn with deadly C4 strapped to their chestIf you have finished the game before, make sure to enter a regular save or start a new game. Death Scourges synchronizes with Steam and checking for the final achievement. If you've already got it, you can restart the game and should be able to enter NG+. Same goes for solo mode.Solo ModeA new challenge mode unlocked after finishing the game.Changes in Solo Mode:No squad supportIncreased enemy spawn ratesAdjusted player damageSuiciders enabledNo safety nets. Just you against the outbreak.New Collectible: Tinny, The Cur…
- 📉 Pricing Adjustment + Upcoming Content Update - 13 March 2026
Hi everyone,It has now been about a week since Death Scourges launched, and I want to take a moment to talk openly about feedback and the direction moving forward.Several players mentioned that the game can be finished relatively quickly(2 - 3 hours), and that the original price point felt high for the current length of the experience.After reflecting on this feedback, I think that assessment is fair.Pricing a game is not a trivial process. It involves expectations, perception of value, and a fair amount of human psychology and emotional behaviour.As a solo developer, it’s easy to misjudge where the right balance between value and accessibility lies.My goal has always been simple: players should feel like they get good value for their money.Because of that, here is what will happen.After the current launch discount ends on March 15, the base price of Death Scourges will be reduced from…
- 🛠️ Patch 1.1 - QoL, Combat Balancing & Fixes - 9 March 2026
Death Scourges – Patch 1.1First off: thank you to everyone who jumped into Death Scourges head first. Your feedback and playtime helped shape this update.Patch 1.1 focuses on quality-of-life improvements, combat balance adjustments, better onboarding for new players, and several bug fixes.Onboarding & ClarityAdded new contextual information and hints in the Forest level to help onboard new players.Added a healing recommendation UI:If the player is low on health and carries at least one Med-Stim, the UI now suggests healing + the corresponding key of usage.All tutorial hints are tied to the “Show Tooltips” option in the settings.Combat & Weapon BalanceWeapons received a general pass to improve feel and combat clarity:Reduced felt recoil on most weaponsAdjusted accuracy behaviour for most gunsSlightly adjusted damage values and effective rangesHeadshot damage increased by +30%The goal was…
- 💥 Death Scourges Is Out Now! - 5 March 2026
Death Scourges is officially out now on Steam!This project started as a rough prototype and slowly grew into a full survival action horror experience shaped by countless late nights, rewrites, scrapped systems, and stubborn iteration. Building a complete game alone over 3.75 years means every system, every enemy behavior, every animation, every sound pass, and every balance decision had to be fought for piece by piece.Along the way, feedback from trailers, demos, and playtests helped sharpen the experience into what it is today: focused combat, oppressive atmosphere, and constant pressure to move forward.If you’ve followed the project, wishlisted it, shared feedback, or simply checked in from time to time: thank you. Your support made it possible to push this across the finish line. We're launching over 15,000 wishlists!Death Scourges is now available. The rest is in the player’s hands.…
- 💬 Demo Feedback Patch! - 4 March 2026
During Steam Next Fest, a large number of players jumped into the Death Scourges Demo, and many of you took the time to share feedback, report issues, and highlight areas that felt confusing or frustrating.This update directly addresses the most common points raised by the community.Gameplay & AIImproved teammate respawn logic after the rare occasion of becoming stuck on elevated geometryAdded a short cooldown when issuing teammate commands for more deliberate controlIncreased enemy headshot damage by 10% to reward precision and patienceIncreased overall damage dealt by the player over all difficulty profilesImproved visual feedback when shooting enemies by adding more and better blood effectsAdded the possibility to withdraw limited amount of ammo from restock boxesBuffed the flashlight by making it drain 20% less fastFixed a bug where the game could be paused during the death screenFi…
- 🎯 10,000 Wishlists – Thank You! - 26 February 2026
We’ve reached 10,000 wishlists on Steam!For a solo-developed project, this is a serious milestone. It means the game is landing on radars, being shared, and - most importantly - being taken seriously by players who care about survival horror.Over the past weeks, feedback from the demo, the Release Date Trailer, and the Steam Community Hub has been coming in steadily. Now, with Steam Next Fest, another big streak of exposure has struck.The focus for evaluating and implementing the feedback is simple:stabilityquality of lifebalance📅 Launch: March 5thIf you’ve wishlisted, shared feedback, reported bugs, or discussed the game - this release is partially shaped by you. Thanks for being part of the process.
- 🛠️ Pre-Launch Refinement Sprint! - 22 February 2026
Following the recent surge in attention after the release date trailer, I used the opportunity to run a focused refinement sprint - addressing optimized performance, quality-of-life improvements, and final balancing ahead of launch.Combat & BalanceAdjusted enemy TTK based on feedback: enemies drop faster, especially on headshots, while overall spawn rates were slightly increased to maintain pressure. Enemies also deal slightly more damage now, meaning stakes were somewhat raised on a global level.Refined weapon balance for all guns.Improved enemy behaviour: enemies now raise a defensive arm pose when their head is targetedRe-added a prior cut enemy feature where they sometimes explode violently after being killed.Better visual feedback during the end boss fight, making phase transitions and states more readable.Audio & FeedbackImproved gunshot sound variety across the squad to reduce re…
- 🚨 Death Scourges Launches In Two Weeks! - 20 February 2026
Death Scourges is nearing release.If you’re waiting to jump in at release, stay tuned over the coming days. The next updates will be the last ones before the game goes live.Thanks for sticking around and following the project this far. The release is close.
- 💬 Join the Official Death Scourges Discord! - 7 February 2026
The official Death Scourges Discord server is now live.This is the main community hub for everything around the game:updates and patch notesfeedback and balance discussionsbug reports and technical helpand a direct line to developmentIf you’ve played the game, wishlisted it, or followed the project over the last years, this is where ongoing support and improvements will take shape. Your feedback directly influences post-launch patches and refinements.The Steam Community Hub will also remain active - but not as active as Discord. Discord simply gives you more direct access to the community and developer.Join the server, meet other players, and help shape where Death Scourges goes next:👉 Join the Discord: https://discord.gg/4QWgbubzkG
- 🎯 5,000 Wishlists – Thank You! - 26 January 2026
That’s a huge milestone for a solo project, and it honestly wouldn’t exist without your interest, feedback, and support so far. Seeing Death Scourges resonate with so many of you is both motivating and grounding.Since the Release Date Trailer, a lot of feedback has come in — comments, messages, discussions, and impressions. All of it is being collected and reviewed carefully. Balancing scope and stability is always a tightrope walk this close to launch, but wherever possible, your feedback will directly inform polish, tuning, and last-minute improvements.📅 Death Scourges launches on March 5th.Until then, thank you for sticking around, sharing the game, and helping shape it in these final steps. More updates soon.PhaseVault