New Cycle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players24 · 5 October 2026 - 23:24:47 UTC
- SteamPulse tracked peak1,992
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews2,801
- Release dateJan 18, 2024
- DeveloperCore Engage
- PublisherDaedalic Entertainment
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Core EngagePublisher: Daedalic Entertainment
New Cycle Steam news
New Cycle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 26-510.08 - 2 October 2026
Hello Everyone,We are sharing the details of this update, which includes a series of minor fixes and improvements, below.In particular, based on the rapid feedback we received from you, this update was compiled in response to New Cycle’s performance across different hardware configurations. We would like to thank you for your support and constructive feedback.\ In some cases, it was found that although grass and leaf components cast shadows, they were unable to correctly render the shadows falling on themselves, and this issue was fixed.\ Bug that prevented components responsible for playing atmospheric sound effects as part of the environmental ambiance from functioning properly based on map scales and terrain features has been fixed.\ A bug was detected and fixed in the way certain flora components (trees, shrubs, and some grasses) respond to wind intensity based on their distance fro…
- Patch 26-510.07 - 22 September 2026
Hello Everyone,Thank you for your enthusiasm for our new content and the latest version of the universe!We’re releasing a minor update to address a number of issues we’ve identified—primarily based on your feedback—and to make some minor improvements.This version, labelled Alpha 26-510.05, covers the following topics; we’re also including changes here of the two hotfixes we’ve implemented since last week.\ Certain logical improvements have been made to the process of automatically assigning idle workers to their existing construction duties.\ Issue where the “Edge Scroll” setting changed after loading has been resolved\ “blurred texture” display issue was resolved by making a series of changes to the rules governing graphics memory limits and performance metrics.\ The issue where the UI component, which displays collisions with existing objects on the map during building placement, woul…
- Alpha 26-510.02 - 16 September 2026
Hello everyone,In this major update, the New Cycle Universe is revamping and upgrading some of its key assets and systems that we haven’t been able to dedicate time and resources to since the game’s launch.Up until now, our major update series has primarily focused on completing the game’s design flow—featuring “new structures, new production trees, and new products.” This time, however, we’re focusing on the game’s oldest digital assets—the Humanoid NPCs—and the systems associated with them, and we’re completely overhauling our entire inventory related to them from the ground up.In addition to this main focus, this update also brings a wide range of other improvements—from numerous small system tweaks and some new structures and props to a major engine upgrade based on powerful render optimization—all of which we hope you’ll enjoy. Here are the key new features, enhancements, and other…
- Patch 26-490.03 - 25 March 2026
Hi everyone!We’ve implemented a series of improvements, including fixes and enhancements based on community feedback—particularly regarding end-game content, save/load functionality, and the latest content updates.The detailed feedback you’ve provided shortly after we release new content is invaluable in helping us improve the game and the process. Thank you for your support and patience!Important FixesBugs have been fixed where negative effects (Mental Stagnation, Unsanitary Condition, Flu etc.) caused by certain conditions after saving or loading could not be properly removed, even when the necessary conditions were met.An issue where certain ambient sound effects were playing incorrectly (in the wrong locations and at high volume) on some maps has been fixed.A set of improvements has been made to the endgame rules. In particular, the issue where players who built the Bunker structure…
- Road & Highway Update! - 14 March 2026
Hello everyone!We're happy to relase another update, this one focuses on innovations in city planning & placement tools that are easier to manage and more suitable for expansion, new road components and system changes, as well as a series of improvements and expansions to our existing mechanics.As with earlier updates, we have added a number of new structures, a new playable map, new environmental components and logistical units.These are the main highlights:Road network and new operational principlesNew components that will act like roads (Squares)New variants of the Highway PrecursorEarly stage, animals-based freight system (Horse Carts and Pack Horses)New Map and a series of building and building case changesNew Road Contributions and System ChangesAll ‘square’ Props will now act as ‘roads’ in addition to their aesthetic ground function. If you build a square that connects to your ma…
- Hotfix 26-450.05 - 25 January 2026
Hi all,Thank you for the positive reactions to our latest update! We follow up with a small hotfix, see the details below:\ The proportionality of the ‘standard wind breeze’ sound effect, which works proportionally to the distance from the ground in some biomes, has been re-adjusted.\ In some cases, raw materials and products that have not yet been ‘developed’ and made available for use were not displayed faintly on the relevant production structures UI, but only showed a ‘?’ sign. From now on, raw materials and products that have not yet been developed at advanced levels can be viewed within UI as a ‘preview’.\ The issue where ‘draggable’ UI components on the region map screen did not work correctly has been fixed.\ The ‘Cycle development’ notification was not displaying correctly on the Region map; this has been fixed.\ When a structure containing animals was destroyed by the player w…
- Big Farming update! - 23 January 2026
Hello everyone!As part of our new policies aimed at more frequent content releases, we are back with a rather mid-sized patch: This update, which includes a series of changes to the core production mechanics, advanced structures that enable new alternative formula production, and a number of other innovations, provides a structure that deepens the functions of the universe (without leaning towards micro-management) and makes organic resource production more suitable for the late game. (We were not able to finalize the russian localization for this update yet and will deliver it as soon as possible)Game mechanic changesWe’ve introduced a set of refinements and systemic changes to several gameplay elements that directly impact gameplay, with a stronger focus on precision and player control.Production efficiency is now directly tied to terrain qualityWe have reworked the operating logic an…
- Hotfix 25-400.03 - 27 November 2025
Hello everyone! Another day, another patch:Main UpdatesWe have made a series of significant improvements to ensure both instant rendering costs and the seamless processing of large workloads that can accumulate over long sessions.With performance and optimization as the main goals, this update covers improvements in key technical areas such as real-time graphics card processing capacity, VRAM usage patterns, and balanced CPU load distribution. It also contains solutions to bugs and issues that directly affect gameplay and that we can easily focus on thanks to your quick feedback.All these steps have been implemented without any reduction in content or lowering the quality standard of existing visuals. We were preparing and waiting to utilize certain technological capabilities included in an upcoming game engine update. With the recent release of these new infrastructure components, we w…
- Hotfix 25-400.02 - 22 November 2025
Hello everyone,we're releasing this hotfix for the last update, please see the patchnotes below:Main Updates\ The ‘General Sound’ settings have been updated and some adjustments have been made. The settings tab where you set the general sound level will now work in more precise ranges and the maximum output will be stronger.Quick Reminder: After the sound range and output power updated, when you load your old games, the current sounds may seem too loud. We would like to remind you that this range, which you can adjust as you wish, may cause such discomfort on a one-time basis. We sincerely sorry for any inconvenience this may cause.\ The newly added video-supported ‘Hint’ messages appear too early at the start of the game. Although the conditions for generating the messages work correctly, they appear too early because I entered the wrong time interval. The intervals have been extended,…
- Major Content Update and more! - 20 November 2025
Heyho everyone,We really don't know how to start this, other than saying "We are sorry". We are sorry for the months without an official blogpost or patch. We had hoped that people would have seen our dedication and passion for the game in the months prior to the silence while we worked on multiple topics at once, so that they could trust in us working further without frequent "We are still on it" updates - this is definitely no excuse - which is why we will adjust some major points in our development processes, especially regarding the visibility of next steps - but more about that in the following, very long patch notes - we hope this answers what we have been up to in the recent months:We are pleased to announce the 3rd major update (Alpha 25.400). This update combines brand new content with the content of the previous major update from the ‘Experimental’ branch to form the new ‘Defa…
- Experimental Preview: New Update! - 25 March 2025
Hello everyone, Being on the final stretch of implemeting exciting new content together with vast improvements and changes to the game, we wanted to share the current progress with you. Because we are not quite done with the polishing, we decided to do this in a safe way and distribute this preview version via the public experimental branch. What does this mean? It's a Steam feature that allows us to grant you access to alternate game versions without breaking the current stable game build you find in the standard/default installation. You can opt into the experimental game branch with only a few clicks: Find New Cycle in your library and right click on the name -> choose Properties... -> select the Tab Betas -> from the drop down menu on the right choose public-experimental. See GIF below: We aim to release this update in the regular and stable way soonly after wrapping up the finetuni…
- What lays ahead. - 27 January 2025
Greetings! First of all, we want to thank you, our community, for your patience and the constructive feedback and criticism we received! This valuable interaction with our players was one of the reasons we decided to embark on this early access journey, and in this first year we already learned a lot. And while we have to ask for a little more patience, rest assured, that we are working hard to turn those learnings into an experience, with a detailed breakdown of what to expect in the announcement below: Gameplay and Mechanics The next major updates include many technical improvements, but also the most radical gameplay changes in our update history. For players who want to take the gameplay in more different directions and have more freedom with their strategy, we aim to offer more options and combinations, but also more customization and the chance to reflect personal preferences at t…
- 1 Year Anniversary Message - 24 January 2025
Greetings to everyone, New Cycle is celebrating its 1st birthday in early access. First, we would like to sincerely thank our esteemed community, lovers of the strategy genre, for their incredible acceptance and support throughout the development process. We want to extend our thanks and congratulations to all our teammates who have worked hard in every field without losing their excitement and passion as they did on the first day of our project. As management mechanics enthusiasts, all of us enjoy stats, so we'd like to share some facts and figures about our first year. As of today, New Cycle has reached 122,000 strategy lovers. Gameplay times and averages for this year's early access release are also in the form of the Steam statistic below. (Screenshot created on 18.01.2025) In addition, we would like to share a small summary of the in-game events that take place according to the ach…
- Development Briefing and Preview - 20 December 2024
Greetings! We would like to share information on an important topic about the development process and a short video about the content of the next updates and new infrastructures. Game Engine Upgrade Throughout the early access process, we have tried to reflect to our players that we are meticulous about providing content with a smooth and technically quality infrastructure as much as possible. In this direction, we would like to announce that New Cycle, which we developed on the Unity game engine, has been migrated to the Unity 6.000, the latest version released in recent months. Unity has developed this version for a long time. It contains innovations that provide better solutions and gains in many ways. For this reason, although it took some time and hard work, we wanted to further open up the New Cycle universe with this upgrade by running a careful transition in parallel with our ro…
- Improvement and Balance Patch - 15 July 2024
Greetings, This update includes a number of changes to make the overall gameplay more comfortable and to significantly increase the visual and textual indicators communicated to the player. Especially with the addition of the road network and new buildings, there is a need for revision in the city appearance and settlement plans. A number of changes and some improvements are detailed below, such as expanding the coverage area of the structures that provide services, providing more detailed tooltip presentation about the materials distributed, and a series of changes and improvements that can provide comfort to the gameplay. In some cases, the production facilities within the 'Central Freight Station' perimeter were included in the service network but could not fill the 'Freight need fulfillment' effect positively, this has been fixed. Health, entertainment, security service buildings, l…
- Hotfix 3 for 'Produce & Deliver' - 13 July 2024
Greetings, Alpha 24-140.04 update is live. We continue our improvement and balancing works after the major content update. In this small improvement update, especially the changes and arrangements that we have shaped according to your feedback; Change: 'Load capacity requirement' has been removed from the 'Water Pump' structure. We have observed that the water pump's request for industrial logistics support at an early stage of the game was pushing the game to a partially unnecessary difficulty. With your request and guidance, we decided that it did not make sense to make water production more difficult in the mid-game phase and exempted this structure from the system. Also, Level II Metalwork and Distillery structures has been removed from the 'Freight capacity' system for the same reasons as in the water pump. In some sessions, we saw that the'Cement' material was positioned to be unl…
- Hotfix 2 for 'Produce & Deliver' - 13 July 2024
Greetings, Thank you for your interest in the major update content. We hope we've been able to convey a strong message about the direction the New Cycle universe is taking, and that we're enthusiastically continuing to develop it in response to your embrace. We'd like to share some small fixes and adjustments we've made to support this momentum. We detected a problem for some of our players that the junctions among the highway components could not be displayed correctly in the Ui (development and building construction panels), this has been fixed. Three junction components with and without traffic lights have been added as existing highway components, they contain all features such as snapping and free placement during the road construction phase as generic. With further updates, it is planned to add the ability to edit the light system and time settings at these intersections according…
- Hotfix for the 'Produce & Deliver' Update - 11 July 2024
Greetings again! As a result of the tests we have carried out in the hours following our major update, we would like to share a small update that includes balancing in a few titles that fix a number of minor issues we have identified. With these minor adjustments, which we expect to contribute to the game experience, we hope that we will be able to make the major update content more accessible. Thank you for your understanding and support! 'Resident' building menu name changed to 'Residential' 'Others' building menu name changed to 'Logistics' Some completed translation texts of the major update have been added. It was detected that the Medical Shed structure was not positioned correctly in the menu. This problem has been fixed. For incompatible saves from past versions during the save/load phase, a window that appears when the load button is clicked and directs the user to the relevant…
- The 'Produce & Deliver' Update is here! - 11 July 2024
Greetings! We are happy to announce our next big content update. Thanks to your interest and support, we've had the chance to modify New Cycle's current roadmap over the past month and expand the content inventory planned for version 1.0. As the first fruit of this reorganization, I am sharing the details of our next major update content below. We continue to complete and add the necessary infrastructure for the New Cycle universe to grow deeper and more versatile in a healthy way. I would like to remind you that the innovations that come with interim updates are part of early access and may contain missing parts that need to be completed in the next steps due to the natural flow of the development process. Once again, as dedicated indie developers who are very much connected to the New Cycle Universe, we would like to reiterate that we continue to pay the same attention to detail and q…
- New Content & Savegame Compatibility - 3 July 2024
Greetings! We're on the final stretch of finalizing our next big update, and we're excited to announce that it brings not only a lot of fixes and improvements, we're also introducing brand new content and features to New Cycle. Advanced resources, new buildings and structures, bigger maps and a new logistics mechanic will bring more depth and variety to the gameplay. We wil share more details upon release of the update, which we are planning for July 11th. Due to the nature of Early Access, all these new content and features come with a small hook attached: savegames from the current version won't be compatible with the updated game version. To mitigate any inconvenience and to allow you to wrap up your current game runs, we'll also introduce new branches you can opt into: public rollback branch: This will contain the last stable version of the game before the current update. So in this…
Patch notes and updates
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