SPSTEAMPULSELIVE ANALYTICS
CRUMB Circuit Simulator

CRUMB Circuit Simulator Steam metadata

Mike Bushell | Nov 18, 2022 | game

Released

24players observed · 4 October 2026 - 10:53:59 UTC

SimulationSteam Store

  • Latest observed players24 · 4 October 2026 - 10:53:59 UTC
  • SteamPulse tracked peak92
  • Units sold (VGI)24,420
  • Revenue (VGI)$161,000
  • Review score79% positive

CRUMB Circuit Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players24 · 4 October 2026 - 10:53:59 UTC
  • SteamPulse tracked peak92
  • Units sold (VGI)24,420
  • Revenue (VGI)$161,000
  • Review score79% positive
  • Total reviews777
  • Release dateNov 18, 2022
  • DeveloperMike Bushell
  • PublisherMike Bushell

Genres: Simulation

Company pages: Developer: Mike BushellPublisher: Mike Bushell

Top Steam chartsTop 100 gamesGame directorySteam Store page

CRUMB Circuit Simulator Steam metadata

CRUMB Circuit Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2198800/metadata
Steam Storehttps://store.steampowered.com/app/2198800/
Steam Communityhttps://steamcommunity.com/app/2198800
PCGamingWiki search
IGDB searchSearch IGDB for CRUMB Circuit Simulator

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 612 positive, 165 negative

Price and discount

$6.74 (25% off from $8.99)

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 November 2022

Latest Steam announcements

  • 100,000 copies sold. Thank you. - 15 September 2026

    100,000 😮That's how many copies of CRUMB Circuit Simulator have now been sold on Steam. I keep looking at the number and it still doesn't feel real.CRUMB started as, and still is a one-person project. It went out in November 2022 with no publisher and no marketing, just a virtual breadboard and the hope that a few people would enjoy poking around on it. Every one of those copies came from you buying it, reviewing it, reporting the bugs, sharing your builds, using it to teach or to learn, and telling a friend who was curious about electronics. Watching what you've all built on a breadboard that only exists in software has been the best part of the whole thing.So, to all of you: Thank you 😍And I'm nowhere near done. Advanced v2.0 is the biggest thing I've ever built, and I can't wait to bring it to every one of you. Keep your eyes peeled for news in the near future ❤️

  • Looking for the most advanced electronics simulator in the world? - 12 September 2026

    I have been super busy posting on Facebook with new developments and features and have neglected to keep everyone up to date here! CRUMB 2.0 is shaping up nicely and has the potential to become the single most powerful and accessible electronics simulator! But first to answer a consistently asked question:"Will 2.0 be free to existing users?" Yes. And let me introduce to CRUMB Advanced. To those who already own the original CRUMB (this one) before the new store page goes live for CRUMB Advanced (2.0) you will automatically receive the new version for free at release 🤩 Why am I doing this? Because CRUMB (this one) fell short of my original vision and I had some issues early on that everyone was so patient with. Advanced (2.0) started development as an update for CRUMB (this one), but I soon found that there was nothing left of the original and that it really does supersede it. Many of y…

  • Real life == Sim Life - 12 August 2026

    Good evening ladies and gentlemen!I’m continuing to pour my life into this next version of CRUMB and I have a little something to share with you all! It is now possible to connect real hardware to CRUMB and interact with it, in this example we can flash an Arduino R3 with the same code that’s running in the simulator 🤩Much love!Mike

  • Can it run DOOM? - 5 August 2026

    Just another quick update everyone! So excited for this one.I always had a vision for the original CRUMB to run DOOM, but the Arduino I simulated was not the right component, nor was there enough simulation power/optimisation to even dream about fully simulated ARM architecture for a Raspberry Pi. However that has changed and v2.0 is going to open up huge doors to infinite possibilities.Take a sneaky peek at DOOM running in the 2.0 development build, even with I2S audio processing as part of the circuit! It’s surprising me the power v2.0 has and the capabilities it can reach!

  • Let's get Physical 😉 - 23 July 2026

    Time for another CRUMB 2.0 update boys and girls!! This time a much requested feature from the last few years, mechanical/physical components! Even better, you can back feed values into the simulator to accurately simulate loading and other important circuit dynamics. There will be a little break until my next update, but be sure to keep an eye out 🤩

  • Dev Diary - Prototyping - 17 July 2026

    Not just eye candy... An entirely new and revamped wiring system will make it easier to prototype and iterate quickly layouts and connections. Prototyping jumpers offers a fast way to create connections and adjust them on the fly. Wire routing with small jumpers has had a facelift and the wires remain fully adjustable after placement! So excited to bring this to everyone! C P.s yeah... just an Uno thrown in for good measure 😉

  • Dev Diary - SPI and I2C - 13 July 2026

    Good early morning everyone! (GMT+1 😂) As always, smashing through development at all hours and have got a little something to show! The Arduino implementation in the current version of CRUMB is not up to standard. It was an architectural decision on how I implemented it at the time and I needed to go away and become a better developer before I could improve it... Thankfully that day has long since passed and I am proud to show off some real usage of version 2.0 and a couple of screenshots below! Night night!

  • Dev Diary - CRUMB becomes Advanced - 10 July 2026

    Just a quick little preview screenshot from the development build 🤩 I will post a major update soon regarding release for 2.0. But honestly, just look at that.... A proper Scope, showing trigger edges. A Multimeter with true to life options 😁 I listened to all of the feedback and settled on one thing, the next version of CRUMB is to be a world leader in electronic interactivity that is true to life! Lastly, a warm welcome to all the new users from the recent sale! You are very lucky to have come onboard for the journey and will have full access to this next edition on release! Speak to you all soon! Mike

  • Dev Diary - Programmable shaders - 5 May 2026

    Program shaders from within CRUMBSome people may look at this update and ask the question "why do we need this?"... And the answer is very simple. One of the core concepts and non-negotiable features that CRUMB 2.0 needs to have, is for users to have the ability to create components with the same fidelity, at the very least, as the ones that I created in the 1.x versions of CRUMB. In order to do this, I need to give users the ability to create custom materials at a great depth in order to achieve the level of realism and fidelity that I think CRUMB 2.0 should be able to provide.Jump into the video to take a look at the current working alpha build and see how customisable shaders can be used to create realistic representations of an LED. I am hoping to try and quickly cycle through feature building quickly and bring more regular updates/video updates and hopefully Beta access in the near…

  • v2.0 Dev Diary: The Integrated Development Environment - 26 April 2026

    EDIT: I have re-written this post due to some interesting comments that it looked like it was written by AI. Strange time we live in, but hopefully this reads like a normal person now 😒 Good morning/afternoon/evening everyone!A massive welcome to all the new members of the community, and a big thank you to those of you who have been following along with the journey toward v2.0. The patience is very much appreciated and you’re not far off seeing it pay off now 😊Progress lately has really picked up pace. Since the last update, I’ve been fully focused on what is essentially the “brain” of v2.0, the systems behind Programmable Components.This has been something I’ve wanted in CRUMB for years. The idea of being able to create and program your own custom components without ever leaving the app has always been a core goal. After a lot of trial, error, and rebuilding things from the ground up…

  • 2.0 Progress Report - 24 March 2026

    Good morning/afternoon/evening to everyone! First of all, welcome to all the new users of CRUMB! And a big heartfelt thank you to everyone who has been with CRUMB since the beginning and patiently waiting for the next ground-breaking update. I appreciate all of your comments, good and bad and it is taken wholly into consideration for the future. Progress with v2.0 is moving along at a pace now. Having suffered nearly 2 years of non-starts due to technical limitations found with various tools, I have now overcome all of these and ticking boxes everyday! I have had to build my own foundations up from scratch.The major news I can share with you today is that v2.0 will work natively across Windows 10/11, MacOS and Linux 🤩It's 4:13am in the morning here, so I have not had time to edit video together, but below are some screenshots from Component Editor in the latest alpha, showing CRUMB 2.0…

  • Goodbye Unity, hello Godot! - 10 September 2025

    After the bold decision to leave Unity and switch to Godot for development, the next major iteration of CRUMB will benefit from fully native customisable docking windows and layouts. With the added benefit of built-in code editing functionality, bringing custom components one step closer!2.0 will be released as a free update in the future to all existing CRUMB users

  • Bridge Rectifier - 6 May 2025

    Hello everyone, Contrary to some of the recent reviews saying the project is dead, it is not... I just happen to be working on this in my absolute spare time between work, family and living! I have had a few comments, discussions and reviews highlighting differences found between CRUMB and real world applications. It would be great to hear from you all and get your feedback on your findings! Once I have fully sorted out custom component building and programming, most of these issues will go away as I'm sure the community will be able to create more accurate components in addition to the basic ones I have provided! I've been playing around and provide an example of a Bridge Rectifier that I have made and functions as expected :) and find my file here. Bridge Rectifier Save File

  • Hotfix 1.3.5 - 30 January 2025

    Fixed memory leak from the C++ MatrixMath.dll when running large complex circuits. As users are starting to build larger, the solving logic runs through a few more steps to converge and one of the steps had an overlooked leak. CRUMB 2.0 update: Still hard at work, but I think I am at the point of needing to move from a solo project and make a team. I am putting in alot of hours!

  • Hotfix 1.3.4 - 19 December 2024

    Slight change to the convergence code of the Diode Element as there were some unique circuit configurations unable to solve, causing a memory leak as the Math Engine tries to compensate

  • Hotfix 1.3.3 - 30 November 2024

    More fixes! 74HC245 fixed issue with the DIR pin not functioning correctly and causing a crash due to matrix error Corrected pin labels for 74HC245 and 74HC273 Fix issue with a single remaining pin label after a component delete with pin hints enabled All the best Mike

  • Hotfix 1.3.2 - 29 November 2024

    I have removed support for AVX2 for the time being as it would appear that some users do not have support from their CPUs. The performance loss is negligible, if any, and should stop crashing for affected users! As always, please get in touch with any issues that you may be having All the best Mike

  • Hotfix 1.3.1 - 28 November 2024

    In the last 24 hours since 1.3 was released, a couple of errors have been noted. I have worked hard with several users to isolate the problems. I honestly cannot thank them enough for their patience. I have updated a few key areas, which should significantly improve stability and hopefully stop some users getting crashes when placing unconnected components and creating wire loops with switches. Circuit Math is very complex and I am always improving the detection of singular matrices or convergence issues I had managed to miss out a critical multiplication when optimising the Transistor, which was causing convergence issues for the simulation! All the best Mike

  • v1.3 is now available - 27 November 2024

    Better late than never... Simulation speed was always the limiting factor for the future of CRUMB. No matter how much work I put into other areas, I was always hit with the same issue and I was not able to achieve the vision that I wanted for CRUMB. Initially I had said that I had found a 2000% increase in performance with last month's development update, but that milestone has since been blown away and CRUMB is now something in the region of 20,000%+ faster 😏 I'm not going to go into every last detail of how this speed has been achieved, but for all of you that are technically minded, here is a short summary of how this feat was achieved: Replacing my linear matrix algebra with a high performance KLU-type algorithm Pre-processing all unknown variables to reduce runtime overhead of matrix operations Pre-processing allows the Symbolic Matrix to be calculated once Pre-processing allows t…

  • Quick progress update - 29 October 2024

    Hello everyone, just a quick update on progress! I am for the most part complete with the speed update, it is actually now possible to run some of the circuits at 96,000Hz which is great news... especially if you want to create circuits for audio/analog processing 😍 However, I am going through a few checks and tidy ups with everything to do with audio input as I want to compile two updates in to one, as I feel like everyone has waited for long enough for an update! I am still aiming to be finished within the next week or two, please just bear with me 😊

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2026Dev Diary - CRUMB becomes Advanced1837955055356561
230 January 2025Hotfix 1.3.51790214123080116
319 December 2024Hotfix 1.3.41786409468858414
430 November 2024Hotfix 1.3.31784506359083090
529 November 2024Hotfix 1.3.21784506359047385
628 November 2024Hotfix 1.3.11784506359027841
729 October 2024Quick progress update6212245217911978965
813 March 2023Hard at work on CRUMB 2.05070528810306364679
926 November 2022PLEASE READ: Workaround for crashes and issues4836332027662149963
1021 November 2022Major UI Core change, Mac and Linux support4789043687489940738
1120 November 2022Hot fixes for Day 24789043687486345485

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2198800
Live current players24
SteamPulse tracked peak92
Live count (today's peak floor)24
Price$6.74 (25% off from $8.99)
Free to playNo
Discount25%
Original price USD$8.99
Current price USD$6.74
Release dateNov 18, 2022
DeveloperMike Bushell
PublisherMike Bushell
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews612
Negative reviews165
Total reviews777
Steam recommendations805
AchievementsNot available
Average playtime forever2,671 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2198800/

Short description

Powerful Realtime 3D Electronic Circuit Simulator

About this game

Interactive and immersive learning CRUMB offers an easy to use and interactive introduction to electronic circuitry. Fully realised in 3D, you can construct prototype circuits as you would at the workbench without the risk of terminal component failure or the hassle of ordering individual components. A broad selection of parts and features offers an insight into many different areas of modern electronics Large catalogue of components CRUMB has a varied selection of components, even at this early stage in its development. There are no limits to what circuits you can create. CRUMB includes several built-in examples which showcase some of the abilities of CRUMB. This list below highlights some of the included components Passives such as Resistors, Capacitors and Inductors Tactile, slide and DIP switches Semiconductors such as Diodes, BJT Transistors, MOSFETs and Silicon Controlled Rectifiers LEDS, Transducers, Seven Segment displays LCD and TFT displays DC Power and Signal Generators Large selection of Integrated Circuits ranging from Basic to Complex Logic, Timers, Counters, Memory, EEPROM and Op Amps Fully programmable Microcontroller Advanced features The latest update has expanded some of the special features included with CRUMB Code Editor The built-in Code Editor has been expanded to allow the viewing and editing of the Source Files that I have written for the programmable Microcontroller included in CRUMB Hex Editor This is an EEPROM available to use which can be programmed via circuitry (see built-in example) or values can be entered manually with the built-in hex editor Scope Analysis Up to 4 components can be added to the built-in scope, allowing you to view the intricacies of your circuit Visualisation CRUMB offers a set of different visualisations tools. You can view current and voltages in the wires, logic output at the pins of various components, highlight the pin labels and anodes of polarized components and switch off the scene lighting for dark mode

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $6.74
  • Highest observed: $6.74

CRUMB Circuit Simulator's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.74, the highest is $6.74, and the first visible tracked price is $6.74. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Oct 4, 2026 to Oct 4, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $6.74 during rows named Steam sale. The latest recorded window starts Oct 4, 2026 and ends Oct 4, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.74, from Oct 4, 2026 through Oct 4, 2026. The latest run records $6.74 for 1 day of uninterrupted daily tracking with a listed discount from $8.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.74
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CRUMB Circuit Simulator at $6.74 in USD, with a listed base price of $8.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.74$8.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.74.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.74$6.74No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.74.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$6.74$8.9925% (Steam sale)Steam Store - Steam sale

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