- Changelog CL15729 (EA3.1 Hotfix) - 3 September 2026
ComponentsAdded additional diagnostics to track down a rare crash.UICreating a new role in the server settings no longer duplicates the permission settings of the default role.BundlesFixed crash on failed file decompression checksum.RenderingFixed startup crash compiling NIS shader on Pascal and Polaris GPUs.Fixed crash in FastRender system when changing graphics settings.NetworkingUpdated EOS SDK, may improve network performance.EngineDeployment now includes `steam_appid.txt` so the `BrickadiaSteam-Win64-Test.exe` can be launched more easily.
- Changelog CL15714 (EA3.1 Hotfix) - 30 August 2026
UIFixed crash on opening avatar editor.
- Changelog CL15712 (EA3.1 Hotfix) - 30 August 2026
BricksFixed wrong roughness on distant plastic bricks when HWRT is disabled.Logic GatesRenamed all gates manipulating strings to have String in their name.Fixed crashes due to Tween gates attempting to execute on the client side.Fixed crash updating gates with new wire types in some cases.Fixed events for entities leaving zones not executing in some cases.PhysicsUpdated PhysX to version 5.10, improving performance and stability of heavy simulations.Fixed broken vehicle physics replication causing them to jitter on clients sometimes.Fixed vehicles sliding around when idle due to incorrect static friction calculation.Fixed inconsistent mass and inertia for vehicles created from welded grids.Fixed new wheel joints applying tire forces at the suspension height rather than the road surface.Fixed physics wheel joints with steering enabled wobbling excessively loosely.Fixed bad replication of…
- Changelog CL15648 (EA3.1 Hotfix) - 20 August 2026
Logic GatesFixed several crashes due to wire gates incorrectly executing on the client side.ComponentsFixed manually disabled pickup showing enabled on world load.Fixed crash while deleting a zone.Fixed crash updating text decal while the loading screen is up.UIImproved ranking of results in Hyper Search when some of the results are found by aliases.Fixed crash when a wire controlled dialog is opened while the loading screen is up.Fixed crash if the resolution is changed while catalog thumbnails generate.Game ModesFixed builder mode bypassing trust checks in some situations.RenderingFixed several race conditions in the engine causing spurious GPU crashes when ray tracing is enabled.Enabled more detailed reports for future GPU crash reports.NetworkingFixed crash when a client connects before the server has finished loading the world.
- Changelog CL15581 (EA3.1 Hotfix) - 17 August 2026
WorldsFixed worlds containing chunks saved before EA3 not being loadable anymore.
- Changelog CL15579 (EA3.1 Hotfix) - 17 August 2026
VehiclesFixed cases where left click wasn't captured correctly.Logic GatesFixed inability to pass object values from different sources through the same custom event name.Fixed Custom Event Receiver outputs not visible in the Applicator.Fixed replication spam from custom event gates.Fixed entity freezing gates interacting with players.ToolsFixed precision mode on paste for placing physics enabled prefabs.Fixed being able to create an orphaned microchip grid when undoing deletion of a chip whose brick is now blocked.Game ModesFixed teleport permission enabled by default.RenderingFixed crash when selecting invalid custom resolution for DLSS.SecurityFixed potential memory corruption exploit when loading specially crafted prefab file.
- Changelog CL15565 (EA3.1 Hotfix) - 16 August 2026
VehiclesFixed aircraft wheels not braking.Fixed thrusters not using root velocity for air braking.Logic GatesAdded Get Inputs gate.Input Splitter can now receive right click while holding weapons that do not consume right click.Fixed input splitter not working when wiring persistent player to it.Fixed being able to create multiple custom events with the same name but different types by connecting an entity reference.Fixed crash when WHole Grid Interaction gate is loaded into a microchip attached to the global grid.Fixed crash when Prefab Spawners spawn prefabs containing Custom Event gates.Fixed crash when Send Custom Event is passed a new entity reference containing a receiver.Fixed Get Entity Tag output not reset to default when used with an invalid entity reference.Game ModesTeleport permissions can now be overridden.Fixed manually disabled pickups becoming enabled on round start.Pla…
- Changelog CL15526 (EA3.1 Hotfix) - 13 August 2026
VehiclesFixed wheel joint not updating correctly when joint distance is changed.Fixed in-world hints displaying in the tutorial.Fixed manual steer and pitch for planes.Logic GatesFixed setting to include builder mode players in fill array gates not applying properly.Fixed Send Custom Event not propagating types manually configured on the gate.Fixed Send Custom Event not linking correctly when connected to a target grid.Game ModesFixed softlock when initial player is switched to spectator before the loading screen hides.UIFixed blank line above chat.WorldsFixed crash loading invalid world file with timestamps out of order.Fixed crash scrolling prefab view during engine garbage collection.RenderingCan now switch between DLSS and FSR frame generation providers at runtime.Can now toggle simple shading lights at runtime, also fixed it not working.Fixed the FSR frame generation doubling up fr…
- Changelog CL15501 (EA3.1 Hotfix) - 12 August 2026
BricksFixed crash placing half micro round brick.Fixed Prefab Spawn brick orientation inconsistent with other spawns.VehiclesFixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.Fixed engine defaulting old vehicles to the Physical air control mode.Logic GatesAdded option to include builder mode players in gates retrieving all players.Added `BR.DrawDebug.Microchips` debug view to find the bricks holding collapsed microchips.Fixed crash recreating wire that was destroyed by connecting another wire.Fixed crash attempting to wire Exec into Swap or Select.Fixed crash on disconnect if a particular wire contraption was in the world.Fixed wires going into a microchip inside another microchip rendering towards the wrong position when the outer chip is collapsed.Fixed…
- Early Access 3: Patch 1 (EA3.1) - 10 August 2026
New features are coming to Early Access 3 with our latest patch! Proper plane physics, new water zones, as well as much needed fixes for Gamemodes are all finally here!New FeaturesUsing Aerodynamic Surfaces, you can create flying contraptions of any kind with relative ease!Water zones allows you to create unique, independent bodies of water without the use of the world's default water plane.When you need bodies of water at any height and elevation, water zones are your best friend!Additionally, server settings have been upgraded for server hosts, and Gamemodes have been given some major improvements for more complex game functions!While this is a sizeable patch, that doesn't mean you can destroy bricks just yet. Destruction Physics isn't quite ready to share, and we need more time to cook it just right. In more familiar terms, destruction not done.Website OverhaulIn other major news, we…
- Changelog CL14860 (EA3 Hotfix) - 7 July 2026
BricksFixed pole bricks having inconsistent naming from micro bricks.Logic GatesEdge Detector now outputs a bool again, as changing it to Exec was breaking older worlds that fed the output bool into a Buffer to extend the pulse. The new version has been moved to Edge Detector (Exec) as a separate gate.RenderingFixed some brick clusters either not rendering at all or rendering at wrong transforms.EngineFixed crash building simplified collider for brick grids in some cases.
- Changelog CL14855 (EA3 Hotfix) - 7 July 2026
Logic GatesFixed "Find Player" gate not functioning.EngineFixed memory leak of render command queues that would leak memory every time a light was changed.
- Changelog CL14852 (EA3 Hotfix) - 6 July 2026
PhysicsAdditional guards to reduce assertions from rigid joints.Fixed moving a chain of welded grids not correctly updating the scene query data for the inner grids.Fixed being unable to select grids on rigid joints with a box that doesn't also include their parent.BricksA new coverage algorithm allows culling triangular faces on the sides of bricks.The "2x Micro" bricks are now called "1x Micro" as they represent the smallest possible size of that unit.Allow more render clusters at the same time.Fixed crash previewing a row of large bricks.Logic GatesAdded an advanced item gate with all the customization properties.Added a Change Detector gate that outputs an Exec on the input value changing in any way.Edge Detector now outputs an Exec wire rather than bool, so it can trigger each tick.One Shot Audio can now play up to 8 parallel sounds.The spawn and death event gates now also trigger…
- Changelog CL14780 (EA3 Hotfix) - 4 July 2026
PhysicsSeveral improvements to rigid joints replication and overall stability.Fixed incorrect computed grid mass tensor when microchips are placed on it.Fixed crash when disconnecting chain of rigid joints.Fixed dynamic grids non-interactible with tools until moved on the client side.BuildingCan no longer build on other people's microchips without trust.Fixed crash when creating a very large round brick.Logic GatesProjectile spawner scale is now capped to 5x.The user join/leave event gates now output the user id.Dampen gate now snaps the output to the target value when it stops.Fixed configuration of some gates not not being copied/saved.Fixed wires connecting to a hidden brick inside a collapsed microchip not hidden without tools equipped.ApplicatorNow shows something other than "None" for valid object values on logic gates.Fixed value limits not being applied for edits through the new…
- Changelog CL14731 (EA3 Release) - 3 July 2026
This is our third major update to Brickadia Early Access, greatly increasing the amount of interactive game modes you can create, along with more random improvements than we can count. Check it out and let us know what you think! Read on for what's new...Big Major StuffMicrochipsYou have too many logic gates taking up space in your world? That's a problem of the past, as you can now easily organize your wire contraptions inside hidden, nestable microchips. Place a chip anywhere, build logic gates (or other bricks!) on the virtual grid inside, then collapse the whole thing to hide it away. Copying a microchip brings along a copy of the whole circuit inside. You can also a microchip inside your microchip. And then put that in a microchip again. Oh no.Text DecalsHave you ever wanted to place arbitrary unicode text in your world? Now you can. Just attach a text component to any brick, inclu…
- Early Access Update 3 Update Announcement + Summer Sales! - 25 June 2026
Hello everyone!The time has finally arrived for us to announce our third major update for Brickadia! On top of that, Brickadia will be going on sale during the Steam Summer Sales, starting June 25th and all the way into July 9th!This update has been a long time coming, and we all hope you're as excited as we are for when this update drops on July 3rd, 2026. Thrusters, Gamemodes, New Vehicle Physics, and so much more are on their way!If you don't have Brickadia in your library already, now's your chance to get in on the brick action:And if you haven't done so, you can also stay updated with Brickadia by following us on social media and by joining our communities: Bluesky, Twitter/X, TikTok, YouTube, Instagram, Discord, Reddit.Stay tuned for further content in the future!
- Changelog CL13530 (Hotfix) - 30 May 2026
BugsFixed crash that could occur while using the resizer tool.Fixed crash on the server when opening an inventory with its size set to zero.Fixed crash when grabbing an object that can't be grabbed.Fixed brick collision channels not replicating correctly to other players.Fixed players being able to grant roles without having the grant roles permission.Fixed permission console commands being usable on clients.Fixed long delay when viewing or loading worlds with many revisions.Work on the EA3 update is still ongoing, stay tuned.
- Devlog #8 - Scripting, wires upgrades, and the next big patch - 19 March 2026
Steam Spring SaleBrickadia is taking part in the Spring Sale! If you haven't bought the game yet, now is a great time to pick it up:EA3 PreviewWe've been super busy working on the next version of the game that will have scripting, voice chat, new wires features, performance improvements and more!Read the full post on our development blog.
- Changelog CL12960 (Hotfix) - 27 February 2026
UIUpdated Hammer's middle click text to be more consise and not display a same display name uneccesarily.BugsFixed more bugs related to original owners.Fixed issue that caused a brick grid you created by placing on a joint to not be owned by you and therefore not be buildable.Fixed that wiring to the physical Player port of EndRound crashed the game.
- Changelog CL12956 (Hotfix) - 26 February 2026
BugsFixed various cases where original owner data on bricks and entities wasn't copied over.