SPSTEAMPULSELIVE ANALYTICS
Quake III Arena

Quake III Arena Steam news

id Software | Aug 3, 2007 | game

Released

20players observed · 22 September 2026 - 01:13:22 UTC

ActionFPSArena ShooterClassicMultiplayerSteam Store

  • Latest observed players20 · 22 September 2026 - 01:13:22 UTC
  • SteamPulse tracked peak116
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Quake III Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players20 · 22 September 2026 - 01:13:22 UTC
  • SteamPulse tracked peak116
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews4,088
  • Release dateAug 3, 2007
  • Developerid Software
  • Publisherid Software

Genres: Action

Company pages: Developer: id SoftwarePublisher: id Software

Top Steam chartsTop 100 gamesGame directorySteam Store page

Quake III Arena Steam news

Quake III Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Get Bethesda's best games for dirt cheap ahead of Starfield - 16 June 2023

    The Elder Scrolls , Doom, Fallout, Dishonored, Wolfenstein, Quake, The Evil Within - you name it, Bethesda has some of the best PC games in its catalog, and you can get most of them for next to nothing right now thanks to a sale with up to 85% off the likes of Skyrim , Oblivion, Fallout New Vegas, Wolfenstein 2, and Prey. With the Starfield release date swooping over the horizon, what better time than now to enjoy Bethesda's best? Read the rest of the story... RELATED LINKS: Dishonored meets Jurassic Park in this steampunk RPG Awesome Games Done Quick's complete January 2018 schedule has been released Dishonored co-creative director "hopeful" for future of complex, PC-like multiplatform games

  • Building a Retro Linux Gaming Computer - Part 26: Coming to You Live - 20 February 2023

    It turns out it was Knoppix 3.4 released in May 2004 that obsessed me as a child, providing me with some of my earliest steps into a larger world. Not only that, but the CD-R disc it was burned on still reads even after all of these years. Considering the volatility of such media, this surprised me. Read the full article here: https://www.gamingonlinux.com/2023/02/building-a-retro-linux-gaming-computer-part-26-coming-to-you-live

  • We’re simplifying the id Software Steam Store Listings - 11 August 2022

    Spanning across multiple decades, id Software’s library of work is as vast as it is full of amazing games. However, this means a number of the id’s offerings have been released or reiterated in ways that can make our digital storefronts a touch…confusing. Rather than write out the differences between Final DOOM, Ultimate DOOM and just DOOM, we’re consolidating our Steam library of titles! For those id Software experts that do know all the variations of our games released on Steam, bear with us as we simplify how our games appear so that newcomers have an easier time. HERE’S THE PLAN: Starting August 10, we will begin rolling out changes to our Steam Store listings for select id Software games. In short, we are consolidating each game under one major title and/or changing the title for a simpler shopping experience. Below will detail our current plans for Steam consolidation and how it a…

  • Episode 1 of The New Eurogamer Podcast now available to all - 19 October 2021

    Episode 1 of The New Eurogamer Podcast, featuring Quake legend Sujoy Roy, is now available to all. This took a little longer than expected due to faffing with RSS feeds, but you should now be able to find it in all the places you podcast. If you can't, please let me know below. Also, yes, the Eurogamer Podcast is back! But it's slightly different to what we've done before, with a new host - me! - and a new direction. I've decided to move to an interview format instead of a chat show because that's what interests me most. I like sitting people down and hearing about their lives. Some of my best work on the site, in all the many years I've worked here, has come from doing it, so that's what I'm going to be doing here. My first guest is Sujoy Roy, a name you might remember if you were a part of the Quake scene in the 90s. It's the scene Eurogamer originally grew out of, by the way, so it's…

  • Building a Retro Linux Gaming Computer - Part 7: The Arena Eternal - 11 October 2021

    The bedrock of almost all the LAN parties played in my household, Quake III Arena also became a trusty reliable for when I felt the urge for a casual bot match. Whenever I felt the need for a fresh Linux installation, Quake III Arena always became the first game I would reinstall. This had as much to do with the game's technical achievements as my fondness for the gunplay. Read the full article here: https://www.gamingonlinux.com/2021/10/building-a-retro-linux-gaming-computer-part-7-the-arena-eternal

  • Quake 2 and Quake 3 Arena are now on Xbox Game Pass - 20 August 2021

    Xbox Game Pass has gained two more Quake games. Following yesterday’s reveal (and release) of the Quake remaster , Microsoft added both Quake 2 and Quake 3 Arena to the line-up. Both games are only available on PC at this time, unlike the new Quake re-release, which specifically brings the game to consoles. As a result, don't expect any upgrades to the two games. 33 Bethesda games are now available on Xbox Game Pass, and the number has been increasing on a regular basis. Read more

  • Building a Retro Linux Gaming Computer - Part 4: Installing Red Hat Linux 7.3 - 22 March 2021

    I had some grief installing Red Hat Linux 7.3 but with persistence I was able to get it installed. In terms of compatibility though Valhalla proved to be far superior, so I decided to stick with it and focus on improving other parts of the system instead. Read the full article here: https://www.gamingonlinux.com/2021/03/building-a-retro-linux-gaming-computer-part-4-installing-red-hat-linux-73

  • Building a Retro Linux Gaming Computer - Part 3: Installing Red Hat Linux 9 - 15 March 2021

    My first choice was to run Red Hat Linux 9, for the arbitrary reason that it was the final release of the once dominant distribution and the second to feature the delightful Bluecurve desktop theme for both Gnome and KDE. I knew then that I was cutting things a bit close, but I still found myself disappointed with the outcome. Read the full article here: https://www.gamingonlinux.com/2021/03/building-a-retro-linux-gaming-computer-part-3-installing-red-hat-linux-9

  • The best FPS games on PC - 1 November 2019

    The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it s the gung-ho simplicity – look down a barrel and pull the trigger. It’s as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you in this, our list of the best 50 FPS games on PC. Let s lock and/or load. (more…)

  • Five of the Best: Health pick-ups - 6 September 2019

    Welcome to another week of Five of the Best, a series where we celebrate the overlooked parts of video games, like hands ! And potions ! And dinosaurs ! And shops ! They're the kinds of things etched unwittingly into memory, like an essential ingredient of a favourite dish you could never put a finger on. And I want to spark discussion, so please share memories as they flash into your mind. Today, another five. The topic... Health pick-ups! Oh how very specific - but I need to be. I'm not talking about health systems but the things you pick up to heal yourself. Used to be all games did it this way, but then Halo came along with its recharging health and all of a sudden everyone wanted the same. Now that feels like the norm. But there are old-fashioned health systems out there (and they'll probably take offence at being called old-fashioned, so I'm sorry, I don't mean it in a bad way!).…

  • Tim Willits leaving Id Software after 24 years - 18 July 2019

    One of the last of the Id Software old guard is parting company with the studio soon. Tim Willits wasn’t part of the original team of founders, but was there early enough to be credited as level designer on 1995’s Ultimate Doom and have a credit in almost everything since. After working as a designer and creative director on the likes of Quake , Doom 3 and Rage , and acting as studio director through the release of Rage 2, he’s left a mark on the FPS genre as we know it. After QuakeCon next week he’ll say his goodbyes and announce his plans for the future. (more…)

  • Google Deepmind s neural net plays a mean game of CTF - 5 July 2018

    Google’s DeepMind research division have made a pretty solid argument that the future of game AI is in self-teaching neural networks. Not content with destroying chess forever (credit to the BBC), their most recent project was to have a team of AI agents learn how to play a Quake 3 -derived game of Capture The Flag from scratch. Not only did they master it, but after nearly half a million simulated games, these bots aren’t just better than human players, but more cooperative than a human if paired with one as a teammate. (more…)

  • The 50 best FPS on PC - 21 May 2018

    The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside. (more…)

  • Have You Played Quake III? - 5 October 2015

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Specifically, Quake III DM17: The Longest Yard, which is what I think of whenever I think of Quake III. Every Q3A player has their favourite map, and I’m not even making a claim to DM17 being the ‘best’ map, but it’s my map. It’s the one which encapsulates what Quake III is about, to my mind. …

  • The 50 Best FPS Ever Made - 13 May 2015

    Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further. Your favourite game is at number 51. …

  • Quakecon Weekend - Final Day! - 5 August 2012

    In celebration of the mega gaming event QUAKECON, save big on different games from id Software and Bethesda each day, now through August 6th at 10am Pacific Time. Today only, save 75% on all *id Software titles! *Rage not included Or, pick up the massive QUAKECON Bundle , a collection of all released id and Bethesda titles for one low price!

  • QuakeCon 2012 dates and location announced - 25 January 2012

    Do you have a penchant for all things related to 1996 computer game Quake and its numerous sequels and spin-offs? Do you own a computer that’s reasonably portable, and have an interest in LAN gaming? Are you free on 2-5 August 2012? Do you live in or around Dallas, Texas, or have the ability to get there for said dates? Do you want to get exclusive news and hands-on experiences with upcoming games from the likes of Bethesda and id? Do you enjoy being brainwashed by corporate sponsorship from 22 different companies? Do you? DO YOU? If so, there is absolutely no event suitable for you occurring in the next year. Apart, maybe, from , which is taking place at the Hilton Anatole in Dallas on 2-5 August 2012. It’s free and run by volunteers, and in 2010 it attracted some 8,500 people. You might even rub shoulders some of the incredibly famous and good-looking people from PC Gamer there.

  • Notch proposes Quake match to settle Scrolls dispute with Zenimax - 17 August 2011

    Sometimes legal disputes are settled out of court, but rarely are they settled via old-fashioned video game showdown. That's the solution proposed by Markus "Notch" Persson, whose company Mojang was recently targeted for legal action over the title of their upcoming Scrolls . Bethesda parent company ZeniMax claims it infringes on their trademark, due to its similarity to The Elder Scrolls V: Skyrim . After returning from his recent honeymoon (mazel tov!), Persson blogged about his plan. "The only negative thing going on at this moment is the Scrolls trademark lawsuit nonsense, and I think I came up with the perfect solution," he wrote. "I challenge Bethesda to a game of Quake 3. Three of our best warriors against three of your best warriors. We select one level, you select the other, we randomize the order. 20 minute matches, highest total frag count per team across both levels wins." A…

  • John Carmack recounts Quake - 23 June 2011

    id Software wizard John Carmack has recounted the experience of creating Quake, the seminal first-person shooter that turns 15 today. "My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground," Carmack, who is knee deep in Rage development, said on the Bethblog . "This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn’t have pivot points and individual joint modifications back then, but it was still pretty magical. "It seems silly now, but at the time we were very concerned that people wouldn't be able to deal with free look mouse control, and we had lots of options to restrict pitch changes and auto-cen…

  • Carmack remembers Quake on 15th anniversary - 23 June 2011

    Yesterday tolled the fifteenth anniversary of the launch of Quake , id Software's seminal 3D first-person shooter. Celebrating the event, id's sister company Bethesda has dug up Quake treasures to share with the world. John Carmack, id co-founder and technical wizard, offered a few thoughts on Quake. He recalls struggles with developing the 3D engine, the novelty of free mouse movement, online multiplayer, 3D acceleration, and the importance and impact of modding. Notably, one of his defining Quake memories is quite unexpected, approached with Carmack's characteristic criticism: My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground. This looked like nothing I had ever seen before; it really did seem like I had a window into another world.…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.