- Just some odd & ends! - 23 March 2026
One last bonus devlog! Not everything we had fit into our prior devlogs, so we're sharing them here! We've also got a couple of demo recommendations, since our launch bundle didn't quite work the way we wanted it to. To see the rest of our devlogs, check out our Steam page below:Here are two free demos you can check out right now!As part of our launch campaign, we teamed up with an incredible line-up of games that really resonated with the ideas & themes found in STARWEAVE. Two of those games didn't quite get the spotlight we wanted, as demos don't factor into Steam bundles (despite being able to add them to the bundle! Valve pls fix), and while we couldn't quite include them there, we thought we should highlight them here:WHODUNNIT: Episode One - Hitting SinglesSTEAM PAGE | BLUESKY"WHODUNNIT: Hitting Singles is the first episode of a comedic mystery visual novel following a man who mus…
- Thank you, children of the stars - 20 March 2026
We've reached the end of our launch campaign! (Though we do have a bonus post coming on Monday... 👀). You can also look forward to a small patch & some other news in the near future, so don't forget to follow the game! We end with some final words from our creative director, Rachel Geng. To see the rest of our devlogs, check out our Steam page below:Wow. I’m writing these final words before we press the big scary Release button on STARWEAVE and finally see our efforts presented to the world. I can only hope, as I usually do, that my work, our work, finds purchase in the hearts of our players the same way its earnest bid for the world gripped the team as we developed it. We want STARWEAVE to be a story that touches hearts, that acts as a light in what is resigned to always feel like dark, cruel times. May our game convince you to create little revolutions of your own, to get out there a…
- The Music & Sound of Starweave - 19 March 2026
Our second last devlog has landed! In today's edition, members of our audio team (Caio, Anna, Cal, Russell, and Austin) answer a couple of questions about the audio design of the game! For our full launch schedule, check out our Steam page below:⚠ Spoiler warning! There are spoilers for the game's story below. ⚠ What went into the audio production of the game? What was the process like?CAIO: The process was very iterative. I had worked with Rachel Geng on a student project she had previously made, so she invited me very early in the design process to serve as the audio director. The first few months were spent conceptualizing what we wanted the soundscape to achieve, both from an emotional and storytelling point of view, as well as from a player-feedback perspective, and creating many audio sketches to validate our assumptions and aesthetics. At the beginning, it was just me and the com…
- The Narrative of Starweave - 17 March 2026
In today's devlog, we hear from Teddy, our narrative director & Ian, one of the game designers and programmers. For two perspectives on the story of Starweave, keep on reading! For our full launch schedule, check out our Steam page below:⚠ Spoiler warning! There are spoilers for the game's story below. ⚠Our first perspective...Dreamer...This world, and your own, balance at the edge of a precipice,will you become what the stars have fated you to be?Or will you defy inevitability? My introduction to STARWEAVE happened in a screenwriting for games class that Rachel (our director) and I took together. I watched her develop the strongest thread in the world of STARWEAVE, seeing it unfold in the context of the class. It would be a proof of concept, as she tried to scale the project into something she could build with a smaller, more intimate team. That way, we could be careful to keep the sou…
- The Engineering of Starweave - 16 March 2026
It is the start of our second week of launch developer logs, and today's is technical! For our full launch schedule, check out our Steam page below:Hi! I’m Sammy, the Engineering Lead for Starweave. In practice, I worked at the intersection of engineering and production—partnering closely with design, art, and narrative to assess feasibility, scope, and technical risk. A big part of my role was helping the team decide not just whether we could build something, but whether we should, given the project’s state and codebase, while also mentoring junior engineers along the way.What challenges did you face with the production of Starweave?Designing the game in a modular way. Even though Design laid out the sequences in a modular way, this posed many more challenges and required more custom implementation than expected! The system engineering build ended up modular, but we hadn’t really accou…
- Community Update / March 13, 2026 - 13 March 2026
✨ Starweave Community Update✦ march 13, 2026Hey dreamers! Just a quick check-in today to share a few odds & ends you might have missed this week! We've got a speedpaint, our dev commentary video, an updated launch schedule, and quiz results to share!A Starweave speedpaint!The very talented Yuyi (aka heartmush) has shared a speedpaint video of them creating a piece of art that should look familiar, as it graces all our Steam store & library assets! Be sure to check out their channel & art, as they've made some truly incredible works that are a blast to watch. 💛Personality quiz results!We've had over 200 of you take our role quiz, and we wanted to share these early results! It turns out, a lot of you vibe with Dreamer & Lighthouse. In fact, they are TIED right now. If you haven't taken the quiz yet, it's only ten questions long and should help you find your role in the dreaming world of…
- The Cast & Characters of Starweave - 12 March 2026
In today's super-sized devlog, we're joined by Violet & Emily to break down our characters, introduce our voice cast, and share some character art! For our full launch schedule, check out our Steam page below:Starweave tells a beautiful, hopeful, and often tragic story. Four destined heroes journey to save the world and grapple with the fates that the world has dealt them. It’s a gripping tale from every angle, so for to kick off this devlog, we’ll look at it from the behind-the-curtain angle of an engineer! Let’s start with our cast and move on from there, with some beautiful art and old development screenshots along the way.🌟 Dreamer The Leader (Voiced by Heather Gonzalez)Awakening in the world of her recurring dream, Dreamer is assigned the role of Leader. Her commands tell the party where to move, who to attack, and which abilities to unleash. As the player, you control Dreamer and…
- The Game Design of Starweave - 11 March 2026
Today's devlog features our creative director, Rachel, once again! In this edition, she dives into the game design of Starweave. Peep our full launch devlog schedule on our main Steam page: What inspired the game design of Starweave?Some properties that inspire me as a creator, and thus are consciously and subconsciously present in the fundamental fibre of STARWEAVE, are: Fire Emblem: Path of Radiance, Tales of Symphonia, Bastion, Puella Magi Madoka Magica, Penguindrum, Undertale, and Arknights. These are stories about disparate people with unique struggles clashing in great conflicts, where the viewer is clued in through narrative structure, consequential exposition, and the repetition of a central theme to think deeply about why such misunderstandings and tragedies arise. While I’d rather create stories that invite discussion and do not preach one lesson in particular, and certainly d…
- The Art Design of Starweave - 10 March 2026
This is the first of our discipline devlogs for Starweave! First up, we have art design insights from art lead Ena. For the full schedule, please visit our Steam page. What inspired the art design of Starweave?I vividly recall wading through Google search results to engrave the meaning of Art Deco and Greek architecture into my brain, haha. And of course, anything related to stars and fate somehow found its way into our designs, in one way or another! Some of our real-life inspirations I remember looking at include I Was A Teenage Exocolonist (general set dressing and 2D assets), Arknights (their 2d sprite aesthetic and grid-based map system), and Sky: Children of the Light (there was a very good guide on lighting and emotion that we referenced).How did you decide on the “2D in 3D” look for the game?I think the main driver of the 2D and 3D look was its flexibility with level design. It…
- who will the stars dictate you be? - 9 March 2026
Are you a steadfast Dreamer? A hopeful Troubadour? Maybe the quiet stoicism of the Lighthouse calls to you? Or do you have the devil-may-care attitude of a Blackguard?With our personality quiz, you can find out which role matches you the best. In just ten questions, the stars will align, and your fate will be decided... or will it? Do you fight destiny?After completing the quiz, you might want some fancy images you can use to share your newfound path. You can find square (1200x1200) below, and landscape (1920x1080) assets here.Let us know your results below, and be sure to share them on your social media if you'd like! (with the handy URL: starweave.info!) Sharing your results helps more people learn about the game, and who doesn't love taking a quiz with some gentle callouts? Find out your Starweave role here!
- What is Starweave? - 9 March 2026
STARWEAVE is a Narrative RPG, with all the typical conventions you’d expect from a game with those labels, and a dash of turn-based tactics gameplay.The game follows Dreamer, a girl who wakes up in an ethereal dreamscape and meets the mysterious Bird, a guide who informs her that she was destined to join a team of fated companions on an all-important quest to save the world. Each has been assigned the tools and designations of their role upon the quest: to fight through the treacherous land in search of Beacons that must be lit to keep the world from ending.Now you might be wondering... where is this game set?Would you believe me if I said it literally came to be in a dream? When I was eight or nine, I had an incredibly vivid dream about the place that would come to be Lucid, the otherworldly setting of STARWEAVE. You can think of it as an abstract, primordial place that this cyclical j…