SPSTEAMPULSELIVE ANALYTICS
Neon Ascending

Neon Ascending Steam news

TheCarmineDepth | Mar 1, 2025 | game

Released

0players observed · 5 October 2026 - 17:37:48 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Neon Ascending news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews89
  • Release dateMar 1, 2025
  • DeveloperTheCarmineDepth
  • PublisherTheCarmineDepth

Genres: Casual, Indie, Strategy

Company pages: Developer: TheCarmineDepthPublisher: TheCarmineDepth

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Neon Ascending Steam news

Neon Ascending news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version Update 0.7.0.0 - 2 August 2025

    New Talent Tree Nodes: A new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen. New Affix Module: The Wind Chaser module replaces the next projectile you fire with a new type. Improved Fast-Forward Button: The fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50). Fixed some translation issues. Fixed a bug where the final enemy in a projectile's path could not be hit correctly. The issue with the talent tree page background being too bright has been improved.

  • Version update 0.6.2.5 - 11 May 2025

    Added VSync setting to the menu. Added multithreading setting to the menu.

  • Version update 0.6.2.4 - 2 May 2025

    Fixed the issue where the synthesizer upgrades in the talent tree did not take effect and display correctly in the shop.

  • Patch Notes 0.6.2.3: Talent Tree Unlocked! - 2 May 2025

    A Word from the Dev Hey friends ( *︾▽︾) long time no see! Over the past two months, I’ve been closely following and updating Neon Ascending, and I’m confident this round of content will be even more satisfying for everyone~ As for the most anticipated feature — we’ve finished the first version of the Talent Tree! It currently includes 93 nodes covering multiple aspects like economy, offense, defense, and multi-turret strategies. We’ll continue expanding the depth of these paths in the future. On the performance side, we've improved the frame rate by at least 20%, maybe even 30%? Anyway, it's a lot smoother now! What’s next on the roadmap? Something like this: Expand the Talent Tree with additional and unique nodes Add new affixes, equipment modules, and enemies Alien fusion — or perhaps a brand new experimental mode Thanks so much for playing and supporting the game! If you enjoy it, pl…

  • Version Update 0.5.2.4 - 16 March 2025

    Japanese language support has been added to the game text. More languages will be added in the future. We welcome any corrections or suggestions :)

  • Version Update 0.5.2.3 - 13 March 2025

    - Adjusted shop item probabilities for better balance. - Optimized game performance for smoother gameplay.

  • Version Update 0.5.2.2 - 11 March 2025

    Fixed an issue where elite enemies had abnormal health values

  • Version Update 0.5.2.1 - 10 March 2025

    - Fixed an issue with enemy health calculation occurring around wave 200. - Enhanced the floating damage number display, now supporting larger values.

  • Version Update 0.5.2.0 - 9 March 2025

    1. Content Update - A new module called “Magic Hat” has been introduced. It enhances other enhancement modules in an unstable manner 2. Balance Adjustments - Reduced the early-game offensive pressure from enemies (mobs) to provide a smoother gameplay experience - Improved the Retriever's search capabilities, making its logic more consistent and aligned with player expectations 3. Feature Enhancements - Added support for using the right mouse button instead of the middle mouse button to move the camera and rotate modules. - At the start of the game, players can now re-roll their weapon choices an unlimited number of times 4. Bug Fixes - Fixed the issue where clicking to skip while picking up a module would cause the game to freeze

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2025Version Update 0.7.0.01806698490746471
211 May 2025Version update 0.6.2.51799088287916942
32 May 2025Version update 0.6.2.41798454487630348
42 May 2025Patch Notes 0.6.2.3: Talent Tree Unlocked!1798454487619208
516 March 2025Version Update 0.5.2.41794102528176010
613 March 2025Version Update 0.5.2.31794102528082645
711 March 2025Version Update 0.5.2.21793384379533775
810 March 2025Version Update 0.5.2.11793384379494422
99 March 2025Version Update 0.5.2.01793384379479945

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