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Ruler of the Waves 1916

Ruler of the Waves 1916 Steam news

Falling Ninja Productions | Nov 29, 2022 | game

Released

0players observed · 24 September 2026 - 12:58:56 UTC

ActionIndieStrategyEarly AccessSteam Store

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Ruler of the Waves 1916 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateNov 29, 2022
  • DeveloperFalling Ninja Productions
  • PublisherTop Secret Studios LLC

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Falling Ninja ProductionsPublisher: Top Secret Studios LLC

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Ruler of the Waves 1916 Steam news

Ruler of the Waves 1916 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tech Trees Revealed! - 22 November 2024

    Last year, we began a huge addition of gameplay content by expanding the on-rails gameplay to include RTS type controls. This snowballed into base building and more, which we described in our blog as follows: Structure building is meant to intersect with and enhance the seafaring gameplay by introducing management of the new resources system trifecta: Capital, Industry, and Labor. Choices involving prioritizing certain structures or resource generation versus shipbuilding, and the skill required to multitask, ought to increase the strategic depth of the game. Now, we are pleased to announce the full tech tree for Structures, Upgrades, and Units in the game. While we are still working to get the game back to a playable state after all these huge additions, we wanted to share the news with the community in the meantime. Without further ado, here are the tech trees for Ruler of the Waves 1…

  • EA Build 8 - Seven New Ships - 30 December 2023

    Build 8 brings seven new ships with unique turrets and abilities, UI and gameplay enhancements, bug fixes, and more. New Ships Faction Ship Turrets Ability Imperial Light Cruiser 8 None Royal Destroyer 3 Lay Mine (Astern) Imperial U-Boat 1 Submerge; Torpedo Imperial Torpedo Boat 0 Torpedo Imperial Zeppelin 0 Drop Bombs Royal Transport 0 Heal Imperial Freighter 0 Replenish Campaign Begin adding new ships to the campaign missions Fixed an issue where the leviathan boss would tickle boats inside of sinking themGameplay Doubled the base movement speed for all boats; Implemented turning radius coefficient Rebalance ships HP and damage a bit Added new projectile types: small round, torpedo, sea mineFleet Builder Added new ships to Fleet Builder selection Added an option to alter space between ships in the formationUI Added “click and drag” selection box Added ability to issue & queue move com…

  • Early Access Build 7 - 15 December 2023

    Indicators Added waypoint indicators: displays the current move destination for the active warship; hold the Shift key to view the waypoint queue Added a port/starboard indicator around the active warship to help with aiming broadsides Hotkeys Added hotkeys for prepare broadside ability (port , reset , starboard ) Campaign Campaign missions now default to tactics mode (i.e. ships are controllable; uses the strategy camera instead of close-up camera) Balance Health and damage numbers have been adjusted to a higher base level to allow more room in the future for balancing Added new Armor attribute into damage calculation formula Music Added military strategy OST to the game Options Added new setting for music volume Versus Begin transitioning Fleet Builder, Scenario Options, and Formation Editor to independent menus Added tooltips to the Scenario Options menu Bug Fixes Fix an issue where…

  • Early Access Build 6 - Release Notes - 9 December 2023

    Release Notes Minimap - added the minimap - select the minimap to quickly travel around the map Revamped strategy cam - edge scrolling - Isometric perspective - fixed an issue where the mouse wheel changed zoom even when not in the current camera mode Revamped HUD - moved most information to bottom of screen - added the hotkey text for turrets - added the hotkey text for warships Graphics - added underwater effect to the camera Levels - implemented level bounds - shifted starting coordinates on some missions to fit inside minimaps Options - added option for edge scroll speed - added option for camera zoom speed Multiplayer - fixed an issue where Prepare Broadside failed to activate for client players - improved UI stability for client players - flags default to red vs blue instead of historical flags Bug fixes - fixed an issue with the Prepare Broadside ability rotating turrets in an in…

  • Early Access Build 5 - 15 November 2023

    Versus Battle Fleet Battle is renamed to Versus Battle New Game Mode Selection Joust: ships travel “on rails” on a predetermined line. Accuracy and orientation are key. This is the original game mode. Tactics: enables setting waypoints for ship movements, similar to real-time strategy (RTS) style controls. More control at the expense of increased responsibility. New Features Prepare Broadsides ability: instantly align all turrets on a warship to port, starboard, or the start position Click to select: clicking any eligible friendly warship on the screen will now possess that ship Hits counter: the number of successful hits now displays for the selected warship in the HUD Note: a direct hit = 2, glancing blow = 1 Misc Additions & Improvements Improved graphics: the material textures on ships have been revised to a higher quality/level of detail Fix some minor visual issues in the Change A…

  • EA Build 4 - Multiplayer is here! - 31 July 2023

    Fleet Battle Multiplayer New multiplayer option comes to Fleet Battles. Host or join sessions over LAN or Internet (Steam). Play games of up to 8 players, with 2 opposing fleets For the first release, teams are automatically assigned and the fleets are chosen from the first 2 players. For games of 3 or more players, players will be grouped onto teams where they can individually control different turrets and share the victory objective Create a player profile (name, avatar) and join together in a chat-enabled lobby before playing Campaign Change Allegiance mode: the player can now choose sides between the Royal Navy and Imperial Fleet during the campaign battles Various Improvements and Bug Fixes Expanded implementation of gamepad controls (specifically during gameplay)

  • Update Announcement - Early Access Build 3 - 21 July 2023

    Headlines Binocular Mode: Free look around from the crow's nest to gain a vantage on fleet position and enemy movement Fleet Battle New game mode, replacing Quick Battle, featuring additional customization options Fleet Builder Choose from 8 different formations including Wedge, Cross, Slant, and others Designate a flagship Pick an escort from among any class of warship Scenario Editor Two new scenario types: Deathmatch: Defeat the entire opposing fleet Flagship: Destroy the enemy flagship Rogue Mission Upcoming: Rogue Mission will be a new "side mission" game mode with strategy, tactics, and rogue-lite elements Campaign Fixed an issue that might occur after beating the campaign Various Improvements and Bug Fixes Added new boat wake visual feature New Tips (i.e. Hints) menu Compass direction now aligns with cardinal text Intro sequence now only plays once per session Continue reworking…

  • Version 1.1.1 Early Access Build 2 - 1 July 2023

    *Alas, the sounds of war have upset a mythical beast from the depths!* New - Final boss fight in the North Sea campaign (re-clear 3rd mission to unlock) - New Game + is a more difficult, timed mode - Begin internal implementation of scenario feature - Very limited and partial gamepad controller support - (PC) (Graphics) Additional post-processing effects - (PC) (Performance) Removed frame rate smoothing and removed the frame rate cap Fixed - Fixed an issue where turret rotation speed was affected by FPS - Fixed a typo that displayed in the flavor text of the first mission - Fixed an issue where a level unlock could fail to be saved - Improved aesthetics, size, and layout of multiple menus and HUD - (PC) Fixed an issue where the mouse cursor would sometimes fail to display in the main menu - (iOS) Fixed issues with menu items being inaccessible on screens with rounded corners Proceed to…

Patch notes and updates

S.noRelease datePatch nameGID number
19 December 2023Early Access Build 6 - Release Notes5395938616799909682

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