- Early Access Termination and Development Data Loss Notice - 23 March 2024
Early Access Termination and Development Data Loss Notice Dear PlanetBlight Users, sincerely appreciate your support throughout the journey. Unfortunately, we have made the decision to terminate the Early Access service. We are deeply grateful for your valuable feedback and support during the Early Access phase. However, due to recent development data loss, which has been deemed irrecoverable, we have concluded that maintaining the game in its Early Access state is no longer appropriate. As a result, we are discontinuing the Early Access service for PlanetBlight. Consequently, the Early Access version of the game will no longer be available for purchase, and further updates and support for this state will cease. We express our heartfelt gratitude to all who have purchased the Early Access version. We will take all possible measures to minimize inconvenience caused by this termination, a…
- Early Access is OUT NOW! - 21 July 2023
You can get your copy of the game right now with a special launch discount! What's in the game? Modular construction allows you to build bases and place smelting and consumable crafting facilities. Build and explore your base Double jump, run on walls with booster packs Huge map to explore, avoiding dangers from mutants and monsters A wide variety of weapons, armor, and vehicles to craft Small vegetable gardens and farming to grow your own food Trading goods with the few survivors in the world What's new? NPC Added NPCs that primarily trade gun parts, Material resources, and crops You can find them in the area they are based in. Add a Light Machine Gun A light machine gun that is fed by a 200-round magazine. It uses high-caliber ammunition, so you can consistently deliver enough firepower to take on any enemy. Unlike conventional firearms, it is not crafted from gun parts. You can purch…
- Support for two more languages, additional items, and bug fixes - 8 July 2023
- Language Added Chinese localization data that was missing and not showing up when changing languages Added German and Russian localizations - Items Added Tactical Armor Equipment Equipment Effect: Aiming, Shooting Screen Shake Reduction Can stack with related effect skill effects - Architecture. Added half walls, fences and stairs to match their height, fixed snap settings Added notation of missing items in building upgrade UI
- Parkour Vault reworks and bug fixes - 7 July 2023
Parkour Vault Before: Automatically and unconditionally attempt to jump over obstacles in front of you when moving forward and jumping, or when the player is in the air for a short time. After the change: When jumping while moving forward, a UI is displayed to indicate that the player can jump over an obstacle if there is one in front of them that can be jumped over. Only attempts to jump over when the jump key is pressed at a time when it is possible to jump over. We've made some improvements to this behavior, so it should move more smoothly than before. Bug fixes Fixed an issue where some saved graphics options would not load when the game was restarted. Separated virtual shadow options from lumenGI/reflections options
- Changes to the Workbench, Adding a Menu to View the Workbench List - 4 July 2023
Workbench Changes - Displaying Uncraftable Items Previously, if an item could not be crafted due to lack of skill, it was not displayed in the list. From now on, it will be opaque and also show the corresponding skill on the right if it is required for crafting. - Added dedicated fuel storage for crafting stations that consume some fuel You can now manage your fuel and the items you want to craft separately. Added a crafting info menu The selected crafting table on the left shows the list of available items Displays the quantity of items needed to craft and the resulting crafting output For items that have a chance of being dropped in, such as some recyclers Displays the minimum and maximum quantity of the item that can be obtained from the input.
- Changes to save/load, additions and changes to Workbench and items - 3 July 2023
- Item Added the Beacon item, which will allow players to add markers to any place they wish. Fixed incorrect skill requirements across crafted firearms - Equipment Worn equipment now reflects what the character is wearing in first person. Added Leg Armor - Workbench fixes and additions Missing Items - displays the total number of items you are trying to craft. Queue - If the list of items you have scheduled to be crafted becomes longer than the queue, the icon is now scrollable instead of shrinking. Fuel-consuming crafting bands will no longer stop the moment they finish crafting an item in the queue, but will continue to craft items and stop when there are no more items to craft. - Markers Fixed an issue where far away markers that you have already found on load would always show up in the HUD. - Changed save/load method Before: Every time you saved the game, it would write to GameSet…
- Added and changed game settings, updated mine markers - 30 June 2023
Additions Mine Marker are now only visible on screen when holding a pickaxe. Added virtual shadow maps to the existing Lumen GI/Reflection settings, allowing you to turn off that option and use traditional rendered shadows. This may reduce the load on lower spec GPUs to render shadows. (Note that the frames tested below may vary depending on your specs, the number of Actors spawned in the world, or transient load). Frame average for item dense areas for demo tutorials: 40-55 Main World Frame Average: 50-60 - Tested Specifications CPU : i5 - 8400 RAM: 8GB GPU: Nvidia Geforce 1060 Added mouse operation inversion options look invert vertical / look invert horizontal Bugs Fixed an issue where the player character would not be rendered on the screen in certain situations, causing features related to animations (maneuvers, use of some items, etc.) to not work.
- Changes to the crafting table system, additional display changes, and bug fixes - 26 June 2023
When crafting on a workbench, you will use items from both your inventory and the container inside the workbench. At the same time, it displays the number of items in your inventory and workbench that are not enough. the number of items in your inventory and inside the workbench that you don't have enough of. Crafting stations that require fuel will automatically stop working if they run out of the items they are scheduled to craft. Fixed incorrect collision checks on some player buildings (mainly walls) Added screen effects when reaching 30% or less thirst status Fixed an issue where reaching 0% thirst would cause incorrect numbers to deal damage that would result in instant death Icon Display Feature - Added distance display Fixed an issue where items in a shrinking slot would be copied when inventory slots were reduced by removing a bag that provided additional slots after equipping…
- Some bugs and minor fixes - 23 June 2023
Fixed a bug where loading the game once with a vehicle spawned and then loading a save file with the vehicle spawned again would crash. Some player buildings had walls that could be walked up like stairs using thin jaws. now no longer allow players to walk up them like stairs. (However, you can still stand on them if you jump up from another floor) Fixed decals such as footprints not being created on crops Changed the height of obstacles in front of the character that can be climbed with the chin to no longer respond to obstacles that are too low. Fixed the animation of climbing over obstacles so that they don't bounce as much. The duration of this behavior is now shorter than before Other frame stability improvements related to light sources throughout the world Fixed resetting on game restart after adjusting mouse sensitivity Increased damage of melee weapons/tools, etc. and increased…
- Optimize few area for fps, mine item Gathering method Changed - 21 June 2023
Gatherings from mines will now drop directly into your inventory instead of spawning. This change was made due to an issue where items were scattering when the mine was destroyed. Fixed physical collision settings for items due to an issue where some items (too thin) would disappear through the ground when running at around 40 frames or less. However, this can still happen in certain situations, such as items overlapping or physically colliding a lot. Optimizations have been made to the placement of testable items in tutorial areas to make them easier to acquire. However, we still recommend playing on the middle option for graphics settings
- Fixed character projectile (bullet) reaction issues - 20 June 2023
Fixed an issue where characters could have the wrong settings for projectiles (bullets) and only partially hit them. Arms, legs, and torso shots now react correctly For your current graphics settings, recommend setting it Medium option and turn on Lumen GI/Reflection if you think you can afford the extra frames in your game. currently High and Very High settings will change the graphics computation due to the light settings, but there is not really a noticeable difference.
- PlanetBlight is participating in STEAM NEXT FEST. - 15 June 2023
This demo includes the areas you will play in the game, will be open to the public without restriction during STEAM NEXT FEST, including basic mineral and tree gathering, hunting, farming, gunsmithing and attachments, vehicles, and construction. After the STEAM NEXT FEST period of 6/19 - 6/26, the demo will be replaced with a playable version of the game's tutorial area only.