- Experimental Version Update - 21 September 2026
Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-994-309eef5:New: Highscores include now a First Biome and First Round section for endlessBalance: Rope engine segements gets 0.5 tiles shorter for each connected player in a chainBug fix: Rope engine now doesn't change its speed in the credits anymore based on the players positionBug fix: In time mode, "hold tools max x seconds" task didn't reset the timer when spawnedBug fix: In time mode, new maps could overwrite cartridges on the ending of old mapsBalance: In time mode, the extension rewards are now only dependend on the seed and engine. The i-th task at the k-th station should now always give the same extension (Tasks may still differ based on the train and nu…
- Experimental Version Update - 17 September 2026
Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-989-0a55a5c:New: Experimental Rope Engine added as last engine candidate: Ties every player to the engine with a rope. Nobody gets further away than the rope allows. Players pulling in front make the train faster, players lagging behind slow it down. A dash gives extra rope for a moment. Whoever gets stuck loses the rope and respawns at the engine.
- Experimental Version Update - 30 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-941-f31da53:Crash fix (regression): Crash when opening the lobby browser
- Experimental Version Update - 29 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.We'll bring it back to the main branch with the next patch :)!Changelog v-940-f31da53- Crash fix: Fixed a likely cause of the most common crash in compatibility graphics mode.- Crash fix: Graphics driver crashes and out-of-video-memory no longer crash the game. You can keep playing or save & quit.- Improvement: Modern AMD GPUs now use the faster, more stable Vulkan renderer automatically.- Improvement: Improved crash reporting- Improvement: We're building now with .NET 10 (instead of 8) which gives a small performance boost and fixes some potential issues
- Stability Patch - 25 July 2026
Dear Railroad Engineers!We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.Changelog v-936-dc2dc1c:- Change: Experimental China networking activated again- Bug fix: Fixed several graphics-related crashes (out of video memory, driver resets)- Bug fix: Modern AMD Radeon cards (RX 5000+) now use Vulkan automatically for better stability- Bug fix: More detailed errors when joining a lobby fails (e.g. tim…
- Experimental Version Update - 24 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.We'll bring it back to the main branch with the next patch :)!Changelog v-935-d9b26d9:Change: Exp China networking activated again,Bug fix: Fixed several graphics-related crashes (out of video memory, driver resets),Bug fix: Modern AMD Radeon cards (RX 5000+) now use Vulkan automatically for better stability
- Are you diving into the Free Weekend? - 24 July 2026
Well, well, well... We can expect some exponential growth in our crew this weekend, because the Steam Free Weekend has officially begun!We've loved seeing so many of you bringing your friends aboard the chaos already. As a reminder, Unrailed 2: Back on Track is also 40% off for a limited time. So if you (or one of your crewmates) have been enjoying the ride, now's the perfect time to grab it before the offer leaves the station.All aboard! 🚂
- Free Weekend Live Now! - 23 July 2026
Heya engineers!Are you unsure if Unrailed 2 is the right thing for you? Are you already playing Unrailed 2 but can't convince your friends to try it too? We've got just the thing you need - a free weekend where you can try Unrailed 2, well, for free!Also, should you or your friends like it, you can get it now for the first time for a whopping 40% off: As always, should you have any questions or feedback, you can reach out here or on our Discord server.
- Godot and Stability Update - 23 July 2026
Dear Railroad Engineers!We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.Changelog v-934-d5c477f:Improvement (Win only): Updated to Godot 4.6.3Improvement (Win only): Updated ANGLE (to chromium/7578 version)Improvement (Win only): Modern AMD GPUs should now default to VulkanCrash fix: Fixed some potential crash causes in GodotCrash fix: Crash when closing the gameBug fix: When selecting ANGLE as dr…
- Experimental Version Update - 22 July 2026
Hi everyone!We just pushed another experimental version update. We had some users crashing in AMD drivers, often using ANGLE. We're updating everything we can from our side.In the end, we recommend trying different video drivers and see what works.Let us know what you think!Changelog v-933-6669bfc:Improvement (Win only): Updated to Godot 4.6.3Improvement (Win only): Updated ANGLE (to chromium/7578 version)Crash fix: Fixed some potential crash causes in GodotBug fix: When selecting ANGLE as driver, the game might have used OpenGL instead Bug fix (Mac only): MacOS didn't always ask for a macOS controller permission anymoreChangelog v-934-d5c477f:Crash fix: Crash when closing the gameImprovement: Improved storage push and pull icons
- Maintanance Update - 10 July 2026
Dear Railroad Engineers!We've deployed a small maintenance update focused on performance improvements, bot behavior, and a variety of bug and crash fixes to make your runs smoother. Thanks for all your reports and feedback - they've been incredibly helpful. As always, let us know if you run into any issues!We also added an experimental "China network" mode which can be enabled in the online settings and which enabled a similar network stack like in Unrailed 1. This could improve on connection issues when being located in China. Let us know if it helps you!Note that some improvements will only be active when crossplay is disabled. We're submitting the console patches now as well but only once they went through the certification, we can do another small patch bumping all versions such that we have feature parity even with crossplay enabled. Changelog v-921-6c1ab81GeneralNew: "Use China ne…
- Experimental Version Update - 9 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.Changelog v-920-f062e1bImprovement: China Networking is now selectable from the join and offline lobby menuBug fix (regression from main): Bot sometimes didn’t attach a track even though there was a track planCrash fix: Potential random crashes fixed
- Experimental Version Update - 8 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "Photon China Transport (Experimental)" in the Online Settings and let us know whether it works better for you.Changelog v-919-a205128Improvement: Photon China Transport congestion improvements (Use Options->Online-> China Photon Transport to enable it)Crash fix (regression): Crash related to the bot
- Experimental Version Update - 7 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-918-f566acdBug fix: Photon China Transport had issues with sending bigger chunks of data (e.g. loading a savegame or joining a late game)
- Experimental Version Update - 6 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-916-6b85f4aNew: “Photon China Transport (Experimental)” settings added to online settings which uses again a different network and relay architecture which should solve issues in China. We got some positive feedback in Discord about that.Crash fix (regression): Crashes when using the bot
- Experimental Version Update - 2 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-913-7f23e1eNew: “Alternative networking” settings added to online settings which uses a different network and relay architecture which might solve issues in China. It’s not well tested yet but please give feedback if that solves certain connection issues for you
- Experimental Version Update - 1 July 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-912-a10c28f:Bug fix: Icons of extensions and cartridges on the boxes were not correctly centeredImprovement: More consistent push and pull iconsImprovement: Better bot pathing
- Experimental Version Update - 30 June 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!v-910-f5e510b Bug fix: Handbook or setting closed when pressing the switch bot buttonBug fix: Countdown offset for toy engine was wrongBug fix: Bot sometimes used items from the train even though items on the ground were closebyBug fix: Several bot pathing fixesImprovement: Bot will now hit the tentacles of the Octoboss when the mining command is given on itImprovement: Bot will now hit underground lasers when the mining command is given on itChangelog v-911-62d13eb (gameplay version 129): Improvement: Further improved bot performanceBug fix (regression): Mimic tree boss models had no tongue anymoreBug fix: Engine burning emitter sometimes spawns at the wrong position for some framesImprovement: Ping improvement for the controllerImprovement: Improved night lightingBug fix: The player ui was missin…
- Experimental Version Update - 25 June 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-906-f501868:Improvement: Bot waits shortly when it was dashed and shows the angry emoteImprovement: Don’t show current wave position of miner wagon when in blueprint Improvement: Bot track pathing improvementBug fix: Bot doesn’t build bridges in track mode when a manual ping was setBug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
- Experimental Version Update - 23 June 2026
Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog (v-900-771cba6):Regression fix: Multiple crash fixes introduced with the last experimental updateBug fix: When adding a bot in versus, it was always added to team 0Bug fix: When switching teams in versus, a bot didn’t switch teams as wellImprovement: Improved item shadow pop in/out from cullingImprovement: Improved bot pathfinding for track placement