Gemion Function news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateAug 18, 2025
- DeveloperNagooyen
- PublisherNagooyen
Genres: Action, Casual, Indie, Strategy, Early Access
Company pages: Developer: NagooyenPublisher: Nagooyen
Gemion Function Steam news
Gemion Function news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- September 18, 2026 - 18 September 2026
SystemWhen a character dies: - Slow down time - Zoom in on the dead player - Background turns whiteAfter recovering and returning to neutral from an attack, check to turn around. This will help to turn around (instead of attacking into the corner) but not for every scenario yet \CPUCan do Quick Super and only costs them 3 Super metersWalks forward more oftenActivates some actions less often: Gem Cosmo, Cosmo Super, BurstHitspark VFXMake the hitspark+blockspark appear on frame 1, which helps rendering it for fast, mult-hitting moves (e.g. Aegis Singular, Arisette Super, Bonso Super, Spiros Super, etc.)Fix issue where high hitstun launchers (notably Lord Pyre Super Lv2) cause hitsparks to continuously fly out at the end against some charactersEX Moves VFXYellow sparks at the start of every EX moveGem Cosmo VFXFix the Gem Cosmo lightning bolt VFX having a delayed explosion on certain stage…
- September 14, 2026 - 15 September 2026
SpirosNew voice (VA: splurgy)CreditsAdd character images in the voice actor section
- September 13, 2026 - 13 September 2026
CPUCPU will change target if the other enemy is significantly closer than their current lock-on target \Lord PyreSpear It Lv3 = 3rd hit has increased hitbox heightRed King Lv3 = fix animation where sword is not in the hand at the end of the final swing for a few framesBARRY-350Rocket Punch (Light version) = 4f more recovery on the ground version so it should not combo to 5M in corner when hit later as OTG \AZSame Beast = no longer whiff cancelable to SpecialsTutorialChange note to say: "Cosmo!" Gem Meter
- September 12, 2026 - 12 September 2026
Lord PyreIncrease volume of all Lv1s and some of the other onesSpear It Lv3 = new voice clipBARRY-350jM = point feet downwards during recoveryCreditsAdd voice actor sectionUpdate animations section to include myself MessagesAdd 17 more messages (671 total). Listed below:Are y'all tired of playin' the sidelines? Gotta make my own highlights.It's time to heat up for the fight of my life. Show 'em what I got, cuz you know that it’s my time.Brought 'til I fall, boy, give it my all, boy. Got me feelin’ like I could fight 'em all, boy.The time has come, the bell has rung. No weak ends here, you know that I'm a star, boy.And in my blood, sweat and tears. I've been struggling for years!I can feel it coming over me. I feel it all around me.Innnnnndeeee- structible~Blue, yellow, pink. Whatever man, just keep bringing me that.Hello, my habibi.I am the storm that is approaching.That is bullshet - B…
- September 11, 2026 - 12 September 2026
Lord PyreNew voice (VA: metal8)
- September 9, 2026 - 10 September 2026
Hitspark VFXSparks VFX on hits. There's three levels to the sparks (none, medium, heavy) depending on the hit \Beginning of hitstun, the character flashes a soft red (stronger red depending on the move) then fades outFight UIAdd "Cosmo!" text (color matches Gem) near Gem meter: - When below 100% Gem meter = text is hidden - When at 100% Gem meter = only this text shakes - During Gem Cosmo = bigger shakes with the Gem meter - During enemy's Gem Cosmo = text is hiddenButton ConfigNew macros for: - Quick Super (L+M+H+U) = R3 ("i" on keyboard) - Gem Cosmo (U+G) = L3 ("o" on keyboard)Add note for: Unmap = press StartTrainingWhen dummy is set to "Playback", Blue team starts with 3 Super metersSpirosCrouch animation = move model forward a bit (just visually; no hurtbox change)TutorialAdd 1. Press "Heavy Attack" a lot 2. "Max!" Super meter = press R3 3. Full Gem meter = press L3 Want more tips?…
- September 5, 2026 - 6 September 2026
Training OptionsMore Meter settings: 1. Health 2. Super meter 3. Gem meter 4. AZ Different Animal stocksChange increments for Blaze meter to 5% (from 1%) and the above new applicable Meter settings as 10% \Blaze meter rapidly refills over time (instead of an instant refill) to the Blaze training setting amountLowered the volume of cycling settingsButton ConfigUnmap a button by pressing the Start buttonRemove "Gamepad B" defaultRemove default mapping of Frame Data for pad+sticksUpdate wording when clicking "Issues?"Sin AZFix bug where doing EX Air Sin Magnetic Blost was always cancelling to air dash (due to the new L+M dash macro)
- September 4, 2026 - 5 September 2026
Training OptionsSome basic Dummy Settings rows: 1. State (Stand, Crouch, Jump, Playback) 2. Playback (old options; needs State=Playback) 3. Block (None, All) 4. Ground Recovery (all 3 directions; default=Forward) 5. Air Recovery (all 9 directions; default=Up-Forward)Meter Settings rows: 1. \ Blaze Meter (default=67%)Super FlashDuring Super Flashes, disable the shaking of characters who are in hitstopPauseDisable pressing the "Reset Positions" controller keyCommand ListStardust Gem Cosmo - updated the description
- September 3, 2026 - 3 September 2026
Co-op vs CPUWorks!!! CPU's are synced but some bug fixes. Listed below:Offline+Online Co-op vs CPUProperly label this mode as a "versus" mode, which will enable certain UI elements: 1. Fight anouncement text+voice for round intros+outro, 2. Fight Stats at the end of the matchOnline Co-op vs CPUPlayer icons to always show (1P, 2P, 3P, 4P, lock-on target, and "you" yellow triangle)For the 2nd player being in 3P position, fix highlighting scenarios such as the "You" yellow triangle icon, target icon, yellow circle in the player icon in char/gem select, pressing back in char/gem select, and highlighting the correct name in the Fight StatsThe 2nd player's Steam name + network stats should be moved to 3PPauseWhen pausing: 1. Stop playing all character audios, and 2. Lock the camera positionOffline Versus and GGPO Sync TestThere is a secret "Confirm All Players" input of pressing Light+Medium…
- September 2, 2026 - 2 September 2026
\ Co-op vs AIAdded as a new "Type" for Offline VersusAlso added as a type in an Online lobby. It requires having exactly one person on each team (has an error if attempting to start without this). When starting, both players will be on the Red team against two CPU on Blue team \Online Training with 2 PlayersDuring character select, 2P now shows up on red team as 3P (instead of being on the blue team)During character select, 1P now selects blue team's character (instead of always being AZ)CPU EnemiesPresses the forward direction more oftenRemove the RNG usage for movement (so it can be used determinstically in online matches)Combo TrialsAZ = swap combo trial #8 and 9 MessagesFor Versus mode (not Combo Trials), move the text upwards if the text expands across multiple lines (as there is no UI for combo trial notations)Deleting 3 messages: - *sighhhhhhhhhs* - "Hardest thing in my freaking…
- August 20, 2026 - 21 August 2026
\ Quick Super Move MacroQuick Super input as L+M+H+U but it costs 4 Super meters\ Dash MacroEasy dash input of L+M: - There is a buffer window of 6f - Can be plinked (L~M or M~L will work) but only if the attack is the first attack of the current chain cancelFor "run" dashes: - Still need to crouch to wavedash (plink dash will not work by itself for wavedashes) - Holding L+M continues the runFor air dashes, also allow L+M: - AZ, Leznever, Sin AZ = L+M but disallow double-direction, - Khontay, Lord Pyre = both L+M and double-direction, - Rikki = both L+M and double-direction (only forward) - Arisette, Bonso, BARRY-350, Spiros = disallow bothBlood GemSupers can now be canceled into Rapid Coagulation (236G) \PausePause menu to pause the gameplay (offline only). Sounds and particles will continue playing causing some visual/audio weirdnessControlsFrame Data default setting as R3 (from L2)Fi…
- August 8, 2026 - 8 August 2026
Voice SFXAZ attacksSin AZ attacksLord Pyre attacksAdjust Khontay volumes
- August 6, 2026 - 7 August 2026
New ModeParry Practice = implement six scenarios where the dummy is playing back a sequence to practice parrying. It automatically resets positions when: you get hit or you finish a combo. \SystemDuring a Super flash: - Update parry cooldown window (first parry after the Super flash is easier as well as can now parry if was walking forward before the flash), and - Update input buffers (easier to input Supers, Specials, etc.)When doing a ground parry vs a physical attack, slightly reduce the pushback receivedCPU in VersusAttacks less often unless: last attack made contact or lock-on target is closebyAttack with Medium attacks less oftenActivates Cosmo Super when lower than half of Cosmo timerVersusSet the default versus type to be vs "Human"Voice SFXBonso attacksRikki voice for round callouts, etc.Voice-over for "Gem System" command list optionBug FixFix air parry allowing you to be in a…
- August 2, 2026 - 3 August 2026
Fight UIShow failure messages randomly during the "Ready" of each round for regular versus games now \During a match with 3+ players, remove the player icon when they are deadDuring a match with 3+ players, remove the target icon when the local player is deadSlightly move the "big announcement" texts up slightly (like "Round 1")SFXBARRY-350 = fix the 2 popping sounds during Rocket PunchCharacter SelectRemove the WIP text for Lord Pyre and BARRY-350, and change last character's text to be yellow
- August 1, 2026 - 2 August 2026
Voice SFXKhontay attacksFight UIAdjust when to show the you (yellow triangle) and target (target lock-on) icons: - When 2 players = only during round start - When 3+ players = always (except game start)When there is a match with 3+ players (CPU or human), add the red/blue player icon above each character's headChange Target icon to green (from red) and biggerPerformance OptimizationDisable physics of the hitbox viewer and other itemsBug FixFix the untextured floating spheres that sometimes appear in "Offline Versus Humans" in random locations \Combo TrialsChange organization of the failure messages. No change should be seen, but potentially in memory usage? Unsure.
- July 29, 2026 - 29 July 2026
OnlineEnable Steam's "Remote Play Together" feature. This is a hotfix so players can play online with "black screen issue". \SystemIncrease Super meter gain for: walk forward, backdash, attacking with normals or specialsBlood GemAbsolute Coagulation (214G) = decreased health gain to 150 (from 300)BARRY-350Increased air friction during Sentinel (Fly)Hitspark VFXThe shape of the hitspark now depends on the character who hit them: - Slash line (the existing VFX) for Khontay and Pyre, or - Circular spark (a new, more compact VFX) for everyone elseOn spawn, the hitspark now: - Appears in front of the characters (instead of directly in the middle), and - Are semi-transparentOver time, the hitspark will: - Gradually become transparent - Expand and then shrink in sizeVFXThe expand+shrink and transparent effects also applied to: 1. Blockspark 2. Air tech recovery 3. Burst 4. Blood Gem Rapid Coag…
- July 23, 2026 - 23 July 2026
SystemForward and back ground roll recoveries have their final 5f to be: punishable and have a standing height. Command list updated for this change under "Common Actions"Aegis GemSingular (236G / 214G / 22G) = increased to "high" priority (from "medium") to prevent Blood Gem's Function breaking this Singular instantly on contactFunction (5G) = increased to "high" priority (from "medium")Blood GemFix bug where the ground-version of the Singulars were not healing correctly, i.e., when health was increased to 1000, only the air versions of the Singulars were increased. - 236G = health gain to 80 (from 10) - 214G = health gain to 300 (from 40)Lord Pyre5M = decrease Pyre's height during startup and active, hitbox travels upwards during active frames, and active frames increased to 5f (from 3f)Blazing Combustion (236H while holding Blaze It Up) = input changed to 214H (to remove overlap with…
- July 18, 2026 - 18 July 2026
Button ConfigurationChange default gamepad layout to have Medium on Triangle (instead of X). Swap "Gamepad A" and "B" default presetsCombo TrialsAdd an empty row for Lord PyreMenusForce the survey QR code to be always hi-res
- July 17, 2026 - 18 July 2026
Fight UIAdd combo damage text below the combo hits counterLord PyreSuper (6246L+M+H) = Scorch Lord Inferno Animation is a placeholder currently. - Lv1 = invincible dash punch - Lv2 = faster, further, launches, and jump cancelable - Lv3 = faster, further, hard knockdown, positive on blockRenamed moves to be "Blaze" relatedBlaze meter = changed colors of orange+red slightly2H = increased hitbox height (to juggle into it easier) and hurtbox's height shrinks during startup and active frames214EX = changed to be EX Criminal Deagle (instead of Volcanic Cobra)Character portrait in Fight UI = adjusted positioningHavoc GemRename Cosmo to: "Welcome to Die"MenusAdd Tutorial button that says not implemented yet and to visit the Command List and Combo Trials \Main Menu = QR codes for feedback survey and DiscordCombo TrialsAdded 54 failure messages (551 total). Listed below:spooby pls free usI can be…
- July 16, 2026 - 16 July 2026
Lord PyreAdd animations for Deagle lv2 and 3Adjust animations for: jL and Gem CosmoRefund (214U after a Special) = has a white flash nowCharge Blast (236H while holding 5U) = has a white flash nowAdjust character colors: - All = changed hair color and reduced armor scratches #1 = reordered and altered red and black colorsPortrait pics for all colorsFix attack trail during Volcanic CobraArisetteAdjust animation for: downed
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 September 2026 | September 13, 2026 | 1843481262700285 |
| 2 | 12 September 2026 | September 12, 2026 | 1843481262698490 |
| 3 | 12 September 2026 | September 11, 2026 | 1843481262696883 |
| 4 | 6 September 2026 | September 5, 2026 | 1842846814450212 |
| 5 | 3 September 2026 | September 3, 2026 | 1842846814444373 |
| 6 | 3 August 2026 | August 2, 2026 | 1839676055893534 |
| 7 | 18 July 2026 | July 18, 2026 | 1838407329262516 |
| 8 | 18 July 2026 | July 17, 2026 | 1838407329261192 |
| 9 | 16 July 2026 | July 16, 2026 | 1838407329258114 |
| 10 | 15 July 2026 | July 14, 2026 | 1838407329252898 |
| 11 | 12 July 2026 | July 12, 2026 | 1837955055360707 |
| 12 | 11 July 2026 | July 10, 2026 | 1837955055358370 |
| 13 | 10 July 2026 | July 9, 2026 | 1837955055355766 |
| 14 | 7 July 2026 | July 7, 2026 | 1836506165579106 |
| 15 | 2 July 2026 | July 2, 2026 | 1836506165569226 |
| 16 | 30 June 2026 | June 29, 2026 | 1836506165561545 |
| 17 | 26 June 2026 | June 25, 2026 | 1836506165552372 |
| 18 | 25 June 2026 | June 24, 2026 | 1836506165547959 |
| 19 | 23 June 2026 | June 22, 2026 | 1835871199314515 |
| 20 | 9 June 2026 | June 9, 2026 | 1834602721202974 |
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