- Hotfix 1.0g - 25 September 2024
- Fixed issue where "No Time To Explain" achievement would not be appropriately given.
- Patch 1.0f - 12 May 2024
- Updated Simplified Chinese language to be more accurate. - Added Traditional Chinese language. - Added Japanese language. - Added Korean language.
- Hotfix 1.0e - 27 February 2024
- Fixed issue with facing of Hoarfrost Reaver's spikes. - Fixed the Untouchable achievement sometimes being falsely acquired.
- Hotfix 1.0d - 25 February 2024
- Fixed issue where in-game achievements would sometimes reset.
- Patch 1.0c - 25 February 2024
Changes - Old Knight Trinket (Relic) now damages enemies in a significantly larger area and inflicts 250 damage instead of 200. - Leoki's evolution which causes projectiles to be destroyed on impact of their main skill has been changed. It is no longer effective on Boss skills or projectiles generated through Zone challenges. - War Merchant mines and enemy Ankle Snares can no longer spawn within a short distance of the player. This should stop all issues with these traps being created under your feet when you first spawn in. - You can no longer Evade while invincible. This is really more of a bug fix than a buff or nerf. - Repositioned some Relic altars in Zones 4 and 5 so that they wouldn't have text that's cut off on the edge of the screen. Fixes - Fixed: If you have the Quality over Quantity skill tree node active and have Instant Level Ups enabled in your Settings, it would eat acqu…
- Hotfix 1.0b (2) - 24 February 2024
- Added Compatibility Mode launch option. In most setups, this is a much worse way to play Shadowkin, however there is some hardware configurations where Shadowkin actually runs better in this mode. If you're unable to launch the game or suffer unusual lag spikes, give it a shot and see if it's better for you.
- Hotfix 1.0b - 24 February 2024
- Fixed issue regarding save files sometimes loading inappropriately. - Fixed issue where Player 2 would get stuck in the top-left of the screen in boss arenas when playing Multiplayer. - Reduced randomness of Frost Phoenix's rushing attack and reduced how quickly it travels across the screen. It's now way more reliable to avoid its swooping attacks.
- Shadowkin is now live! - 23 February 2024
Shadowkin is now live and available for purchase. I hope you all have a good time playing it! I wanted to be completely honest that I encountered a pretty big issue with Cloud Saving at the last minute, and instead of risking save files being wiped, I've elected to not have Cloud Saving for the time being. I'm going to be working on it over the next few days! Thank you all and as always, stay awesome.
- Shadowkin Launches Tomorrow! + Demo End - 22 February 2024
Hello! Shadowkin officially launches tomorrow! I'm very excited to see what you all think when that time comes. I also wanted to announce that I'm taking the demo down as the launch date is so close. If you haven't yet, be sure to Wishlist Shadowkin! Thank you all, and as always, stay awesome.
- Prologue ends on January 23rd. NextFest demo coming soon! - 21 January 2024
Hello! Hope everyone is doing well. The Prologue, Shadowkin: Dominion of Darkness, will be closing on January 23rd to provide adequate time between the Prologue and the upcoming NextFest, in which Shadowkin will be participating with a demo. In the demo, you can expect more content and more polish to the game. If you'd like to stay updated on that, it helps to wishlist Shadowkin and join our Discord server: https://discord.com/invite/779FCkeeWT We've also moved the release date up from February 12th to February 23rd, in order to allow more time between NextFest and the full release. Hope to see you there! Stay awesome.
- Shadowkin: Dominion of Darkness is out now! - 5 January 2024
Hey! Hope you're all doing well. Today, I released a free Prologue to Shadowkin called Shadowkin: Dominion of Darkness. Check it out! https://store.steampowered.com/app/2731200/Shadowkin_Dominion_of_Darkness/ It's a bit of an early look into the game and much more is yet to come for the February release of Shadowkin properly, but if you'd be interested in taking a look into the game, now's a pretty good time! As always, stay awesome!
- Upcoming Free Prologue and Playtest End - 16 December 2023
Hello! Hope everyone is doing well. Signups for the Playtest will end on Monday, December 18th. Current Playtesters can still check out the Playtest as I plan to do a couple more big updates to it over time. I will be closing signups for the Playtest because I will be creating the Prologue for Shadowkin here: https://store.steampowered.com/app/2731200/Shadowkin_Dominion_of_Darkness/ The Prologue will be a more polished slice of the game. If you're interested in checking Shadowkin out in a less rough state than a Playtest, that would be a great way to do it. I encourage you to wishlist it so that you'll be made aware when it's launched.
- Shadowkin Playtest - Patches So Far - 11 December 2023
Hello! Hope everyone is doing well. I know not everyone wants to use Discord, and that's okay. I do most of my posting there, but there's no reason for me to do ALL of it there, right? I've done a lot of patching since the Playtest inception. As of tonight, it's on version Playtest 1.5. Here's the combined patch notes in case you're curious -- there's a lot! I'll exclude bug fixes to save on space. Playtest 1.1 Enemies have been recolored to use colors in the spectrum of yellow, orange, pink, and red. The only player skills that share these colors are fire-related. Attempts were made to recolor fire, but nothing looked better than it's normal colors. Enemies now have animated outlines which shift between red and white. Many of Kit's arrows have been brightened to stand out more. This should help with keeping track of where they are in the heat of battle. The accents on the Boomerang hav…
- Shadowkin Playtest is now live! - 4 December 2023
Hello! Hope everyone is doing well. The playtest is now live. If you already applied, you should be in automatically. If you haven't applied yet, you should be accepted pretty much immediately upon applying. The big thing here is that the playtest is going to be seeing a lot of little hotifxes and patches. Making posts about them here will be rather cumbersome, so I strongly encourage you to join the Discord to see this information if you'd like to know about it. Here's a link to that again: https://discord.com/invite/779FCkeeWT Here are some quick notes about the Playtest. Please be sure to read them. Thank you, and as always, stay awesome. --- The Playtest is very much so in an ALPHA state. There are incomplete features, temporary setups, and in general not an absolute ton of content. The purpose of the playtest is to get feedback on the direction of the game and what's currently impl…
- Upcoming Shadowkin Playtest - 3 December 2023
Hello! Hope you're all doing well. Shadowkin will be holding a Playtest starting tomorrow around this time. I plan to make another announcement when that comes with more details and what to expect. In case you're unaware, I mostly use Discord for discussion. We have a server, you can join it here if interested: https://discord.com/invite/779FCkeeWT You can sign up for the Playtest right now. You don't need to do anything special, just click on the button regarding joining the Playtest on the Shadowkin Steam page. When the Playtest becomes available sometime tomorrow, you'll be accepted into it and anyone will be able to openly join it afterwards. Just remember that a Playtest is pretty much the alpha state of the game. To say things will change and be improved upon is an understatement, but I'll cover more on that tomorrow. Hope to see you there! Stay awesome.