SPSTEAMPULSELIVE ANALYTICS
Asbury Pines

Asbury Pines Steam news

Chaystar Unlimited LLC | Nov 19, 2025 | game

Released

14players observed · 24 September 2026 - 12:05:57 UTC

AdventureCasualEarly AccessSteam Store

  • Latest observed players14 · 24 September 2026 - 12:05:57 UTC
  • SteamPulse tracked peak779
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Asbury Pines news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players14 · 24 September 2026 - 12:05:57 UTC
  • SteamPulse tracked peak779
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews512
  • Release dateNov 19, 2025
  • DeveloperChaystar Unlimited LLC
  • PublisherChaystar Unlimited LLC

Genres: Adventure, Casual, Early Access

Company pages: Developer: Chaystar Unlimited LLCPublisher: Chaystar Unlimited LLC

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Asbury Pines Steam news

Asbury Pines news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Asbury Pines Music DLC Launched 🎸 - 22 September 2026

    Hey there Pinies! The Asbury Pines soundtrack “The Buzz Around Town” just dropped as a DLC at 30% off! Check out the the album page here: It includes all 7 songs in the current version of the game. As the game rounds into form for 1.0, additional songs will be added to your copy of the album via free updates. We anticipate adding at least 3 more tunes! Enjoy the vibes!

  • Early Access Patch 10 - 17 July 2026

    Hey old and new Pinies,We are continuing to work a new round of updates that we're calling "Phase 2" (see our roadmap).In this update we added a variety of animations to the game's UI. These animations are part of an ongoing effort to improve the game's framework (before we move further w\\ whole new features).(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New AnimationsResource icons on cards "bounce" when resources are acquired.Progress bar animation now includes light pulse & "tack-on" progress animation.Selection menus now animate on open (grow) and animate on close (shrink).Progress bars show a sequence of three dots "..." when progress is active.Character icons on cards "bounce" when characters are selected.When stories are opened, characters slide in from the bottom, and stories slide in from the left.Buttons now have a hover / highl…

  • Preview: New Character Skills System - 27 June 2026

    Hey there Pinies,For our upcoming series of updates, we'd like to keep you posted with a few previews of what's to come. If you haven't been following along, we've now begun work on the next round of content, as outlined in our roadmap post.(Spoiler Warning: previews may contain details of the game not yet experienced by players.)Character Skills systemOne of the first features we're working on is an overhaul of the Character Skills system.Our original skills system was bit too linear and one-dimensional. Each action (Working, Scavenging, and so on) had its own skill level, and those skills could only be improved through perks on the Government, Religion, and Science tabs. While this was a solid foundation for improving character production, it didn't leave much room for strategizing individual character progression -- the little engines that keep the game economy running. As we started…

  • Early Access Patch 9 - 21 June 2026

    Hope everyone's having a good summer, Pinies,We have begun a new round of updates that we're calling "Phase 2" (see our roadmap).Phase 1 was focused primarily on polishing and completing the game. Much of that work came from community feedback, and resulted in a large number of QoL improvements, bug fixes, and other features that we felt were important additions to the game. With that foundation in place, we're now developing new content, as outlined in our roadmap post. Today's update is a small patch focused on notifications. Some players told us that the opening flood of notifications could feel overwhelming, and that some messages were difficult to read or disappeared before you had a chance to process them. We've made a handful of improvements to help with that.(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsThe number o…

  • Asbury Pines Early Access Road Map - 1 February 2026

    Heya Pinies! It's our darndest pleasure to announce that we've formalized a road map for Asbury Pines' journey from Early Access to 1.0! Without exaggeration, the invested and thoughtful support and feedback from our game community made this path -- and everything leading to it -- possible. I know we say "thank you" a lot, but we guffin' mean it! we plan to overhaul gameplay systems, deepen targeted points of narrative immersion with new and edited content, and continue with quality enhancements.In two months since the title’s Early Access release, our tiny team of two has released eight game patches focused on quality improvements and features that help to optimize the current gameplay experience and customize it to different playstyles (especially those that want to sidestep the idler elements). These updates have also led Asbury Pines to be Steam Deck verified ✅. The next order of bu…

  • Early Access Patch 8 - 25 January 2026

    Hope you're staying warm out there Pinies,This is the final QoL-focused patch (forthcoming changes will be more focused on substantive changes to game mechanics and story). As before, these updates are all from community feedback -- thanks, as always, for taking the time to offer your thoughts!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL Improvements2nd Renaissance digital journal entries are now easier to read"+1" icons gained from perks now appear as mouse-over text on nature locationsThe larger building cost reduction perk will now apply correctly (pertains to Elder Council and Technocratic Monarchy perks)Experience tooltips now display for unknown story notes with correct valuesSnail collection and Experience achievements are now rechecked at game launch (so that the associated achievements will now unlock)Layered pop-ups can now…

  • Asbury Pines Is Now Steam Deck Verified âś…! - 13 January 2026

    We're thrilled to announce that Asbury Pines is officially Steam Deck Verified âś…! We were focused on optimizing the Steam Deck experience through updates in a bunch of areas: Readability of text (players can customize UI zoom levels with more range) LegibilityLarge font mode addedFriendly font options for non-print text is much more clear and maintains the art design of the content Removed unnecessary mouse/keyboard/hot key glyphsGraphics and notifications appear and disappear as intendedSteam Deck mode can now be disabledCheers!John & Pete

  • Early Access Patch 7 - 11 January 2026

    Howdy Pinies,We're plowing ahead with more updates that allow players to enjoy the game with different play styles. These enhancements are all from the community's great feedback -- thanks, as always!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New Feature"Fast Forward" buttons can be enabled in the Settings menu. Clicking different times allows players to "fast forward" the game at three time intervals to more quickly reach production, story, or other gameplay objectives. While the game and its idler elements are designed to be enjoyed at the 1x speed, this feature is built for those who want to experience the game without idler parameters. QoL ImprovementsNew tooltip has been added for showing how much resources are needed to unlock unknown stories on a character's timeline; hover your cursor over the unknown story to reveal the amountT…

  • Early Access Patch 6 - 3 January 2026

    Happy new year Pinies,Our focus in this patch was to make the game's readability more customizable, with an eye to helping Steam Deck users in particular. Thank you for the great feedback! (Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsUI Zoom Settings now includes a Story Zoom Level and UI Font Scale for players to adjust the size of story and UI text respectively Steam Deck Mode can now be toggled on/off BugsAll non-print stories now have a friendly font option that that provides a more seamless and readable appearance. This update maintains the design/artfulness of stories while making text easier to read: \ Fixed issue where Era Banner was not disappearing when pressing "B""In the patches we are found, sayeth Quentin P. Brown."Thanks always for your support into 2026!John & Pete

  • Early Access Patch 5 - 20 December 2025

    Oya Pinies,Just a few more QoL tweaks before the holidays. Nothing major, but progress continutes!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsQuest/story line is updated to be correct for the White Raccoon on the Quest Tree page Updated subheader for the Quest Tree page to clarify how page should be interpreted/events flowBig FixesOffline Progression is defaulted to being "on" instead of "off" since the last patch update (sorry for any lost progress!) Plaque story about Young Rosa's (tree) planting now aligns correctly in widescreen mode"In the patches we are found, sayeth Quentin P. Brown."Thanks for your support and have a great holiday!John & Pete

  • Early Access Patch 4 - 18 December 2025

    Happy holidays Pinies,We're working our way through QoL improvements and enhancements for the immediate version of the game. Our 1.0 roadmap is becoming more clear and we'll hopefully have an announcement on that in January. As always, thank you for caring to provide feedback!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsOffline Progression can be disabled in Settings menu, giving more control to different play styles UI Zoom scaling functionality is now extended by 2 in either direction (more zoom in/zoom out)Characters are sorted by level in ascending order in character selection drop downsTooltip added to clarify the scavenging action success rates (%) in Scavenging ZonesArtifact: Billboard for Mayor's Race now yields 900 Oil and 14 Wood (as Plastics and Electricity are not available in the Present Era) BugsDates in in t…

  • Early Access Patch 3 - 30 November 2025

    Heya Pinies, Our focus remains on QoL/bug patches to refine the current game experience, but we're going to implement helpful features along the way. As always, thanks for the thoughtful feedback! The war against typos continues. This patch includes substantive bug fixes, QoL enhancements, and a new feature.(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)FeaturePlayers can now select "Idle All" at the top of tabs for People, Plants, and Animals respectively, which clears all of their activities. This allows players to: Easily stop and reset their production loops (especially when a Time Paradox occurs)"Pause" the automation of the game if it feels too fast/overwhelming Note: from a game pacing standpoint, this feature is not a replacement for requests asking for an option to disable offline progression, which will be added in a future patch!…

  • Early Access Patch 2 - 26 November 2025

    Heya Pinies, We've logged a lot of feedback so far and we're still focused on QoL/bug patches for the immediate game experience. We really appreciate your taking the time to share your thoughts! Nothing crazy in this patch, just some general cleaning before the Thanksgiving holiday. (Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)Tweaks/Improvements27 more typos correctedPlayers can now use "A" and "D" keys to scroll between eras, in addition to arrow keys and hotkeysAdded a "Mute if not focused" option in Settings for the game music, allowing players to choose whether they want music to play when the game is minimized Formerly titled "Quit" button now more accurately named "Save & Quit" BugsDaneve (The Tides) is now able to be assigned to research Science perksTooltips showing resource values/amounts are updated dynamically "Gyubor and Kyut…

  • Early Access Patch 1 - 23 November 2025

    Hey Pinies, Thanks a million for making our launch so special and for taking the time give us your feedback! We've received great input for balance, QoL, UI, story, music, and feature updates, and those who shared feedback will be recognized via the in-game development log as we implement changes. There's a lot for us to consider and we're very motivated to make updates. Our immediate priority is to collect/assess all feedback so that we can provide the community with 1) highly-needed patches and then 2) a roadmap announcement for 1.0. (Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)Tweaks/Improvements15 typos correctedGame music will now mute when the Asbury Pines window is not in focus Large numbers now display to only 1 decimal place (example: 184.2k)Adjusted bonus descriptions for clarity for several Religion perksTooltip to use era hotk…

Patch notes and updates

S.noRelease datePatch nameGID number
120 December 2025Early Access Patch 51819386365098866
218 December 2025Early Access Patch 41819386365090045
326 November 2025Early Access Patch 21817483467035139
423 November 2025Early Access Patch 11816849002018973

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