- Gray Summer Sale! - 30 June 2025
The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 26th 2024 to July 10th 2024!
- Discount on Knives 50% - 28 October 2024
Your local shop specialising in knives, cleavers, axes or crowbars is running a fantastic promotion, a whopping 50% off your entire purchase! Better hurry, before some old gray man kills runs you over. However, you must sign a declaration that the knife will not be used for legal activities. https://store.steampowered.com/app/2216860/The_Gray_Man/
- Bloody Anniversary - 27 September 2024
The Gray Man is now in its first year of release and we need to celebrate this moment with at least a small update. Did you wish you could shatter everything out of frustration? New "fun" ways to interact in the house. Using an axe or shotgun will affect the environment. However, these new interactions can permanently block specific object interactions. Beware! Improved "click zone" when transitioning to other frames of the scene. Graphics in the main game menu have been updated and varied, no longer just a chopper! "Behind the Scenes" option added in the game settings in Extras. You can check out the process of the game's visuals! Added two new Steam awards and a couple of new cheats. I'd slowly build up a cheat list. Bugs, fixes, minor things Minor difficulty adjustments to the game. Make the Regular difficulty actually properly easy, compared to the main Murderous difficulty. Absurd…
- Gray Summer Sale! - 30 June 2024
The Gray Man, a humble madness about being a serial killer (David Lynch would be proud) is on sale for 50% Off in the Summer Sale June 27th 2024 to July 11th 2024! https://store.steampowered.com/app/2216860/The_Gray_Man/
- 1.02 Mental Update - 19 February 2024
Hello! I'm bringing you a big new update that makes adjustments throughout the game based on feedback and self-testing, including critical fixes in the last part of the game and a lightened difficulty. I'm also bringing new Steam achievements, secret cheats waiting to be discovered, new house interactions, and lots of other little life quality changes. Main Madness "Last Checkpoint" has undergone a thorough review and check. In a couple of cases, it was not possible to properly return to previous parts of the game. Fixed. Clickteam Fusion probably has a problem with the Steamworks object cooperation, which sometimes fails to save the necessary data for the game progress. Beta fixed. When a player is obsessed with the inner voice in an endless loop, sometimes after a long time it becomes impossible to leave it at all. Fixed. The player's inner voice in an endless loop is longer and more…
- Steam Winter Sale! - 21 December 2023
The Gray Man, a humble madness about being a serial killer is on sale for 35% Off in the Steam Winter Sale December 21st 2023 to January 4th 2024! https://store.steampowered.com/app/2216860/The_Gray_Man?snr=1_5_9_ I've even made a winter seasonal update to the menu. It's a little snowy! So it is serious business now. Merry Christmas!
- Indie of the Year on IndieDB! - 14 December 2023
Murderous success! My solo-developed bizarre game The Gray Man was nominated in the Point & Click category in the first round of the Top 100 at INDIE OF THE YEAR 2023 at IndieDB, and is now competing in the next round! I need your support now more than ever! If you think the game deserves even more attention or has won you over with its craziness, I would be very grateful for that vote as well! I'm also attaching an IndieDB article on the game's update to version 1.011. Over here on IndieDB! Work on the game is not over and will continue with a minor update before Christmas and a planned Christmas discount. I believe that I am really close to my perfect author's version and would like to add new content after that. Thanks for playing, rating and potentially enjoying this madness as much as it was always meant to be enjoyed. Hehe. Good luck and I wish the rest of the IndieDB creators the…
- Minor but surely powerful Update! (1.011) - 6 December 2023
Hey there! I'm bringing a new update that makes minor adjustments based on feedback and self-testing of the game. Some items will not disappear spontaneously during the game. And when they do, the player will be notified. In the basement, an unlikely player block could happen (direction to the secret room). Fixed. Phantom in Obscure City at the end of Act 2 will appear less frequently. Especially on Regular difficulty. Fragments of memories and conversations in Obscure City are more consistent to convey Anthony's subconscious situation. Minor overall changes in Act 3. Added a minor hint on the inability to interact with the inventory if the player is holding the body of the dead woman on their shoulders at the beginning of the third act. The shovel at the fresh grave in the final part of the sequence at the beginning of Act 3 has disappeared. Corrected. Additionally added minor interact…
- Steam Autumn Sale - 23 November 2023
The Gray Man, a game about being a serial killer is on sale for 25% Off in the Steam Autumn Sale November 21st - November 28th. Get it now! And checkout the vote for Outstanding Visual Style! https://store.steampowered.com/app/2216860/The_Gray_Man?snr=1_5_9_
- 1.01 Fixfest Update - 13 November 2023
Sup guys. This particular update addresses various issues, bugs and glitches of the whole game. I'm also bringing some difficulty balance, making the Regular more simpler. Also got some new features and etc. Murderous Changes Texts about possible interaction in space added to Subconscious Cities (Act 1-2). Just as there are texts in the house. New information feature - Will. Although it is an optional option in the game settings, the player learns who currently controls the main character's will. Conscience has the most scope, the Anthony character less so, and interaction with the Whisperer is noticeably more limited. With a change of will comes a different gameplay. Overall numerous fixes to the game, specifically listed below. Overall Broken matches at the chat sequence in Chapter 4 that block the player from continuing. Fixed. A solid difficulty balance to the game, especially for t…
- Yay, one-month anniversary! 1.006 Update - 27 October 2023
Sup guys. This particular update addresses various issues of the whole game. Restricted access to the basement in Act 1 of the Interrogation sequence. Fixed. Missing "Turn around" option for one of the pictures in the basement. Fixed. Player has the option to leave the sequence when you find the woman at the door in Act 1. Fixed. Transitions sometimes missing in Act 1. Fixed. Skip Introduction is now without restrictions. Introduction is slightly modified so that it doesn't accidentally (for some players for no reason at all) cause a loop. Inner Voice and its visual limitation is more moderate in Act 2. Possible softlock at the subconscious door in Act 3 if the player leaves much sooner than they are supposed to. Fixed Added additional sounds, especially in Act 3. Fixed Interaction in "Persecution" at the "kill" selection at the end of the scene. Probable softlock in front of the cabin…
- Cursors are a Curse! (1.005) - 10 October 2023
Hello after a week! This update addresses various issues in the fourth and fifth chapters of the game regarding broken cursors. I'm also bringing some difficulty balance and minor fixes to the game settings. Disappearing cursor in the scene of the throwing of the instruments of death, Act 4. Fixed. Occasionally missing cursors throughout Act 4. Where are they?! Fixed. Minor revision to house orientation + added new stairs image for better floor orientation. 1st bossfight phase is better balanced for Regular difficulty. 2nd bossfight phase is better balanced. Easier for Regular difficulty. In the game settings, the text overlapped across the control option picture. Fixed. Optional interaction unlocked for players, which was only meant to happen from 3rd act onwards. Non-functional text enlargement in the game. Fixed Slightly reworked in-game text. Added all video walkthroughs to Steam Gu…
- Oh no, what's that? Update 1.003 - 3 October 2023
Greetings. This update is more minor and focuses more on various little things in the first three chapters of the game, as well as simplifying a few game segments that were unnecessarily frustrating for players who like to explore environments. Missing object bowl after interrogation with woman in basement, corrected. Wall of Shame in the Eavesdropping sequence didn't turn on after the people on the bench dialogue was clicked, fixed. Occasionally disappearing cursor on the ground, fixed. Light revision of The City at the Gallery in Act 2. The absorption of the inner voice will be slower. Texts for the Door sequences in Act 2 will make the door slightly less visible for clarity when pointing the cursor at the question. "Lust" added to two situations in the 3. act. But It is only be more noticeable on Regular difficulty. Cursors in Act 3 were often overlapping or missing altogether, towar…
- Update of Updates (1.002) - 1 October 2023
Good evening. This second update of the game brings hopefully significant fixes and minor help when the player gets stuck where they shouldn't. You may ask why the game hasn't been fixed like that before? I'm asking that too... Minor revision of orientation in the house and the garden (and a proper labeling of rooms) "Last Checkpoint" finished to the whole game. Data should no longer be transferred from the acts to Level Select and vice versa. Potential softlocks in animation sequences (issue with game engine) are now fixed. If you collect enough fragments of memories or images, it can accidentally throw the player into one of the good endings of the game in the first act. And thus its slightly buggy after that. Fixed. Thrown out of the Gameplay Showcase if you are in the beginning of the story, fixed. If you move the body from Act 3 in the Level Select menu, the body stays with you for…
- Quick Update (1.001) - 29 September 2023
Hello! After two days from release I'm bringing some changes, that should help the game! When you first turn on the game, the first data should load correctly. Like sound volume and game presets in menu options. "Last Checkpoint" Added. If you somehow get stuck for unspecified reasons, you can go a little back in the story. For now it's still beta feature! Assistant Feature "The Lust" added. The player will be shown a potential direction in red colour to where to go. Only in 1 act. Added Skip Introduction. But only when if you get over the beginning to the basement first. The Whisperer Bad Ending in 2nd act deleted. Now you won't get the game over, but you will be limited in visibility for the length of the chapter. Very unlikely softlocks in 1. act (car scene) and in 3. act (burying scene) are now fixed. Possible getting stuck on the Introduction after New Game, is now fixed Broken Not…
- Surreal Madness Released! - 28 September 2023
I greet you ceremoniously! Well, this is it. The story of Anthony, the serial killer, is waiting for you! Become the conscience of a serial killer, and save the last shreds of humanity the main character still has. Or do only the worst evil. That's up to you and your gamer morals, hh. So after many years of development, I present to you the game in all its glory! You can expect an extensive linear story (for about 5-6 hours of game time) that will make you do what you don't want to do. The role of the player and the spectator changes very often. So do the inner and outer worlds you'll explore, looking for different thoughts, lost memories and reasons why Anthony act as he do. https://i.imgur.com/7Fp0P1b.jpg Get your barf bags ready for the standby position? Probably. The game plays around with a certain amount of disgusting scenes to approximate the nastiness of serial killer personas.…
- 7 DAYS AND COUNTING, What's new? - 20 September 2023
Greetings! I would like to point out that in a week I would be moving into the last phase of development, with the release of the full version! It's been a very long journey and I'm actually trying to deliver the build in the most stable version I can provide! The pile of multiple tests of the whole game and bug fixing has completely emptied my spirit. Development started six years ago and with many breaks we are nearing the final stages. I'd love to have you with me! So I'm bringing another little teaser here: What's new three weeks after the last article? Remaster of the original graphics. Clearer images and a unified visual style. Optional black solid in UI (intentionally hiding part of the screen) More visual cues in environments. Easiest difficulty is really friendly. Bigger differences between three difficulties. First two chapters of the game slightly redone (and sped up). Fixed…
- The Gray Man Releasing on September 27! - 31 August 2023
Hello! I'm announcing the tentative release date of this murderous surrealist madness for September 27th this year! In addition to the announcement, I'd like to present what's new in the game and what still needs to be done before this date! I mean, I hope everything goes smoothly and there will be no delays. Keep your fingers crossed, thanks! From last June's author diary I announced primarily clearer game help, better orientation in space, more frequent interaction, new demo and many other details. However, of those listed, I've only completed the in-game help, and other things are now awaiting me. It's not much of an achievement, but it can be done. What is currently new since June? New in-game help (gives more context to the plot, scene). Wall of Shame. New information feature in the Subconscious, points out the player's deeds through the game. Improved in-game score. Clearer, with…
- Release date set for September! - 7 June 2023
Hello! Actually, first of all, I'm trying out how the various information and alerts work on Steam. Secondly, and most importantly, I want to announce that I have chosen September as the release date. I have yet to determine a specific date (nothing stopping me, I just can't choose :D). Other than that, I've created a new trailer, refreshed the game's page with new documentation and information, and updated the demo two months ago. The time is slightly distant, although, to be honest, the game is almost done. This is mainly due to marketing the game over the summer, and of course various bug fixes and adding small details and such. Speaking of the author's diary, what am I missing from the game at the moment? Clearer in-game help. I know how to do it, in what way. I'm on it now. Improved orientation in space. It's a pressing issue that's difficult to resolve, but I want to tackle it. Lo…