- Hero Selection, New Portraits & More - 21 April 2026
Hi everyone. :) We have a new patch for you which focus on improving how runs begin by giving you more control and stronger starts. The patch also adds high-resolution portraits, plus a range of smaller fixes and improvements. Read on! Added the option to pick your starting hero in campaign mode A recurring community request for Seer’s Gambit has been the ability to pick your starting hero. We would have loved to implement this earlier, but it was unfortunately not an easy task. As such, it has been sitting in our backlog for some time until we could solve it in a way that we felt would provide a good player experience.With this patch, you will now be able to pick your starting hero from the pool of unlocked heroes. As you explore Emalon and discover and unlock more heroes, these will also become available as starting heroes.We can’t wait to see the crazy builds and team compositions yo…
- Vote For Us in the Steam Awards - 25 November 2025
Hi everyone, Seer's Gambit is eligible for the Labor of Love Steam Award and we would be honored to have your nomination. Since we first had the idea of Seer's Gambit back in 2022 we've worked hard on making it a reality and with the help and feedback from our community we've made it a game that many of you have poured 100s of hours into. We're proud of that and we're so thankful for the support and feedback we've gotten from you all. If you have enjoyed Seer's Gambit, we would love for you to please vote for us in the Labor of Love Award. How to VoteIf you want to support us, please go to the Nominate Section at the top of this announcement (or on the Store Page) and nominate us for Labor of Love while we know we don't stand a chance against some of the giant AAA titles, we are grateful for any vote we get. It is super motivating to know that people out there are rooting for us. :) Sig…
- Security Update, healing fixes and optimization. - 13 October 2025
Hi everyone, As some of you may have heard, Unity announced a security vulnerability for some versions, including the one used to build Seer’s Gambit. With this patch we’ve addressed the issue following the guidelines provided by Unity. Note that Valve has also deployed client side updates related to this issue. While we were messing around with the code we took the time to fix a couple of bugs. Heal values for High Heal Kickers, High Heal Boots and High Heal Shoes have been fixed. A bug meant they were only applying a tenth of the healing buff intended. Heal values will now round correctly. You should experience a significant positive impact on healing power as an effect. The game has been optimized in various ways. This should improve frame rate, especially in fights with many enemies. Enjoy! 🙂
- 🔥The Steam Summer Sale is on fire!🔥 - 30 June 2025
🌞 The sun is blazing, the deals are sizzling—time to find your brand new gaming obsession!With the Steam Summer Sale in full swing, we're rolling out limited-time -20% discounts—there's no better time to grab "Seer's Gambit"!Whether you're a new player or a fan waiting for the perfect moment, now's your chance!🎮 Massive discounts—snag your game today!
- The Shroomherder joins your ranks - 2 June 2025
Hi Everyone! :) Today’s patch adds a whole new character to Seer’s Gambit. Meet the elegant Shroomherder and her minions. Command an army of shrooms all eager to do the bidding of their musty mistress. Build into poison or root and unleash nature’s sporific powers on your enemies! The Shroomherder will be available to everyone who owns Seer’s Gambit and will be available to recruit immediately without a need to unlock her. Other changes, additions and bug fixes: By popular demand, your Endless Run starting characters are now epic instead of rare. Swiss Cheese of Protection now has 1%, 3% or 5% chance to grant invulnerability depending on rarity. The Gravejester now has a 50% chance to gain 1 attack power when applying blind, when choosing this talent in the talent tree. Increased Claudia’s tier 4 talent pick from 10 ability power to 25 ability power. Increased Gallants Attack Damage bon…
- Announcing: Seer's Gambit: Dawn of Unlikely Heroes - 24 April 2025
We’re excited to announce that in June we’ll be releasing a DLC for Seer’s Gambit. Seer’s Gambit: Dawn of Unlikely Heroes which will add two new unique characters to the game. Candlemage The manic Candlemage, wielding the power of fire and explosions. The candlemage spreads fire and mayhem with all his attacks and abilities and if specced for it his fire will persist for a while damaging enemies moving through them. Good Knight The stoic Good Knight taps into the mighty forces of Day and Night to slay foes and bolster allies. Toggling between Day and Night stance the Good Knight empowers and heals his allies while dishing out deadly damage to those that stand against him. To celebrate the release we’ll also add a brand new hero which will be completely free for everyone with the base game. Say hello to the elegant Shroomherder, a mysterious tactician who commands an army of shrooms all…
- Armed to the teeth: Secondary Equipment slot now live. - 26 February 2025
A secondary equipment slot has been one of the most requested features from our community since we launched in November and we're happy to announce that finally the feature is live! A Secondary item slot is now available for all heroes. This allows you to unlock new synergies, makes unlocking combos easier and increases the overall power level of your team. As such we’ve also re-balanced the majority of the game to ensure you still have interesting challenges. Seer's Gambit is massive and we're a small team of 2 people so there may be combinations of heroes and enemies where we've missed the mark with tuning. Should you come across such cases, please let us know and we'll take another look. Additional changes, fixes and adjustments: Updated a number of skill descriptions to clarify what they are doing and how long they last. Fixed a bug where Claudia’s hot would get recast on every tick…
- Second Equipment Slot live on the beta branch & bug fixes - 31 January 2025
Hi everyone. Today we’re excited to share the first version of the second equipment slot with you all. With the additional equipment slot it should be easier to activate combos and to get synergies rolling. It will have a significant impact on the difficulty of the game and as such we’ll be looking to balance around the new power level. This is where your feedback is vital. Please let us know how the difficulty feels now both in Endless Mode and in the main game. Join instructions: Right click Seer’s Gambit in your Steam Library Click Properties in the drop down menu Click Betas in the left hand menu Input the password: YouAreAmazing in the Private Betas field If it doesn’t automatically choose it, pick it in the Beta Participation drop down menu Your game should now update, if it doesn’t completely close down Steam and start it again. Profit! You should now be able to equip each charac…
- Patch Notes January 23rd - 23 January 2025
Hi Everyone, This is a small balance patch and a fix to a bug that had snuck during the last update. Fixed an issue where the New Game button wasn’t working properly. You can now clear your progress completely again if you want to. WARNING this will reset all the overworld meta-progression as well so use with caution. Reduced the number of Banshees that can spawn at the same time for multiple tilesets. Reduced the number of Snails that can spawn at the same time for multiple tilesets. Reduced the number of demos that can spawn at the same time for multiple tilesets. We also want to give you a small update on the status of the second equipment slot. The main work on implementation is done now and it works well. The next step is to re-balance certain parts of the game to make sure the additional power doesn't make fights trivial. We expect to have a build out on the beta branch early next…
- Patch Notes January 17th: Endless Mode Character Selector - 17 January 2025
Hi everyone, We noticed that a lot of you were endlessly restarting the run in order to get the character you wanted and that’s not a cool experience. So in today’s patch we’re adding a character selection screen to Endless Mode. There are also some minor bug fixes, but our main focus right now is put into the upcoming additional item slot. More info on that soon! Changelog A character selection screen has been added to Endless Mode. Banshees have been nerfed some in Endless mode. You should no longer be able to encounter more than 2 Banshees at a time. The English skill description for Banshees has been updated to better reflect reality.
- Completely New Game Mode: Endless Run - 15 January 2025
Hi everyone, This is a big patch including a whole new way to challenge yourself in Seer's Gambit. Thank you to everyone who helped test and give feedback while this was on the beta branch, with your help we've been able to create something really fun. New mode available: Endless Run The Seer (and her heroes) have defeated the Cultist master, but the evil looming at the outskirts of reality is still attempting to push through the fabric separating our worlds. As you fight waves of increasingly difficult enemies, The Seer will grant you her boon at the end of each day. How long can you survive the onslaught? Bug fixes Fixed an issue where heroes would die instantly after taking damage when on 1 HP, despite having armor that should block the damage. Fixed a graphical error where characters and enemies would sometimes move behind the environment. Background for the Endless Mode When we sta…
- Patch notes January 8th 2025 - 8 January 2025
Hi Everyone, The first patch notes of the New Year has a bunch of neat fixes for the live game and content for the upcoming Endless Mode on the beta branch. Live change log Fixed an issue where buffs did not update correctly if the stats they were based on changed. Now all item buffs will correctly apply stats gains received after initially equipping the item granting the buff. Fixed an issue where bleed stats were not correctly applied to the character dealing the bleed damage. Added a cap to minions to prevent a number of issues caused by endless minion spawns. Updated the Simplified and Traditional Chinese translations for several achievements. Fixed an issue with the translation of credits for Simplified and Traditional Chinese. The font should now display properly. Fixed incorrect stats on the common Bleeding Dagger and buffed the bleed duration of the rare and epic version. When c…
- Happy New Years Update! - 3 January 2025
Happy 2025 we hope you all had a fantastic entry into the new year! 🙂 We're back from vacation. Kinda... In Sweden the 6th of January is a public holiday so we'll have the kids home for a long weekend. After that, though, we're back for real. 🙂 We spent yesterday and today diving back into work, and the development of a new patch for Endless mode is going well. We expect to push an update patch early to mid-next week. This patch will also include some fixes for the main game. The next step is the long-awaited addition of a second item slot, which will require a balance pass for everything in the full game. We hope to release this update before the end of the month, aiming to have it on the beta branch before the full release so that you can give feedback on how everything feels with the option to dual-wield. Excited to get these updates out to you guys!
- Patch notes December 19th - 19 December 2024
Hi everyone, We have a new dual patch today updating both the live game and Endless mode on the beta branch. Live changelog Fixed an issue where Gloria would often choose to heal herself instead of the most damaged unit even when she was at full health. She will now correctly prioritize damaged heroes. The localization of Simplified Chinese has been updated and improved. Fixed a graphical glitch where a blue line was showing at the top or bottom of certain areas. Fixed an issue where heroes would spawn on top of walls or darkness on the Altar of Swords in the Purple Dungeon. Endless Mode changelog: You can now get details on the end-of-day buffs you’ve selected by navigating to the details button in the character sheet. Fixed an issue where world upgrade buffs would carry over to Endless Mode from the main game. Added Simplified Chinese, Traditional Chinese, Korean and Japanese localiza…
- Patch Notes December 13th 2024 - 13 December 2024
Happy Friday everyone, This pre-weekend patch brings some fixes to Burnard and events: Fixed a bug where Burnard could become permanently invulnerable during boss fights. Fixed a bug where Burnard’s skill tree heal only worked when he died from his ultimate ability. It now correctly heals the team when he dies from enemies as well. Fixed a bug where events that deal damage to your team could crit. In Endless Mode on the beta-branch we’ve fixed an issue where some end of day buffs didn’t work. We’re still tuning the difficulty and as a result of this fix, the mode may feel too easy after day 2. In general we’re very interested in feedback on the difficulty of Endless Mode. If you play, please let us know your thoughts! Thank you for another great week. Mattias & Sigrid
- Patch Notes December 12th - 12 December 2024
Hi everyone. Today’s patch brings improvements for those who have struggled with stone and magic collection. It should make it easier to upgrade nodes, especially in the latter parts of the game. Fixed an issue where nodes buffs increasing stone and magic drops weren't working properly. Fixed an issue where some enemy characters lacked a proper idle animation. Adjust the room Shrine of the Thorned Vine so your heroes are not standing on top of walls. In case you didn’t see, we've also just released a beta version of Endless Mode. Once we’re happy with Endless Mode, we’ll be adding the second equipment slot. It will be fun to see what crazy builds come out of that! 🙂 Sigrid & Mattias
- Endless Mode Playtest now available - 10 December 2024
Hi everyone, We're now ready to share the first version of our new game mode: Endless Mode. It's a bite-sized version of the main game where you challenge yourself to survive as many days as possible and climb your own personal high-score. We still have some balancing and polishing to do, however we believe that sharing early will enable us to create a much better experience. Here are a couple of things that’s already planned and will be added soon: Buff overview (A way to see all Endless Buffs you've picked) Translations (English only for now, but we’re working on translations) Balance is still being tweaked. Let us know if something feels off. Achievements for reaching day X, Y and Z General ooomphh and feel polish. We're specifically looking for input on: Difficulty (Are there areas, days or enemies that are too hard)? Anything that doesn’t work as expected? How far do you manage to…
- Localization update - 6 December 2024
Happy Friday Everyone. Today's patch addresses a number of issues with the Simplified and Traditional Chinese localization. We're not done updating the translation, but this patch should address some of the bigger issues. Early next week we hope to be able to share a preview of the Endless Mode. :) Have an awesome weekend! Sigrid & Mattias.
- Patch Notes December 5th - 5 December 2024
Hi Everyone, Another small patch for you all. Fixed an issue where Burnard could become permanently invulnerable when using his ultimate. Corrected the description of Glorias Ultimate. It now correctly states that it’s based off her ultimate power. Updated one of the Forest songs so it sounds more foresty and also loops less often. Added some houses to the Wandering Maiden event when it happens in the city. We’ve also shared our current roadmap for Seer’s Gambit. Check it out if you haven’t seen it already. Keep being awesome and keep the great feedback coming! :) Sigrid & Mattias
- Seer's Gambit Roadmap update - 5 December 2024
Hi everyone, It's been a bit more than 2 weeks since we launched Seer's Gambit and it’s been amazing to see so many players discovering and enjoying our game. Since launch, we’ve been hard at work addressing feedback, fixing urgent bugs, resolving balancing issues, and adding quality-of-life features. While there are still some bugs to tackle, we’re now at a point where we can begin focusing on adding new features—starting with two that have been highly requested by the community. Here's a roadmap outlining what you can expect for the next period of time. In the background we're also working on improving the controller support, with the aim to have full controller support in the end. These new features will be available on a beta branch first so you guys have the option to provide feedback before they are fully released. We're incredibly grateful to have such an awesome community suppor…