- Security Update 1.0.4.ch - 12 October 2025
Hey, how y'all doing? Maybe you heard about the recent Unity security vulnerability that was found. https://unity.com/security/sept-2025-01 In their own words: "A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers." This patch serves as means to address that issue. Stay safe out there. While I was at it I also fixed a minor issue with the crafting table. Changelog Rebuilt the game in a patched engine Fixed a visual issue with the crafting table when multiple pages are available Yours truly, DozenByte
- Update 1.0.4.h - 10 May 2025
A tiny performance update. I toyed with the camera, shaved down the filesize a bit, got rid of some unnecessary assets. Changelog Improved camera control Filesize decreased
- Update 1.0.4.g - 2 May 2025
A quick update addressing file corruption. If player dies in the prologue as Gulwick and then later as the Plague Doctor in one sitting (without going in the Main Menu), for some reason resurrecting as Gulwick made his Health Script a permanent object which called his resurrect method instead of the doctors while playing as him. So when player resurrected it fetched negative HP number which I flag as a corrupted save. Taken care of. Changelog Prologue resurrecting reworked
- Update 1.0.4.f - 17 April 2025
A quick performance update, thank you to Lennyi for the pointers. Changelog Changed the fire animations from the Main Menu, Opening Cinematic and the Streets of Yamorn in the prologue from particle systems to static animations. The particle system was pretty performance heavy. Added a window to the Barracks
- Update 1.0.4.d - 1 December 2024
A bit of a meatier update. Massive thank you to Bulk Flummox for his feedback, insight and tips! Changelog Reworked the Saving System making it more stable during saving and loading Tweaked the global audio levels making music more discernible Made popups showing collected items and coins smaller and quicker Fixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy Fixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn Now I also did some tinkering with the camera and the player movement script trying to fix the camera jitter. The issue arises from a mismatch between the physics and camera update rates, particularly when Rigidbody2D interpolation is off. Physics update at a fixed timestep, while the frame rate is higher causing jerky movement and camera lag. However, the issue arises when Rigidbody2D interpolation is enabled, whi…
- Update 1.0.4.a - 11 July 2024
Just a quick update fixing some important stuff, huge thank you to CrazyLG for finding these bugs. Changelog Bug where item checks look for a specific item equipped but the upgraded version of that item won't work fixed Max master audio output raised Bug where if you upgrade an item, you are able to craft the original again fixed Bug where if you upgrade an item, you are able to purchase the original again fixed Bug where you would get above 100% game completion fixed Bug where you can have two version of the same item in your inventory messing up the UI fixed
- Update 1.0.4. - 30 June 2024
Hey everyone, whats up? I’ve came out of hibernation to finally push the 1.0.4. update promised in the previous news update. Plan was to do it at the start of the month but things have been pretty wild at work, my regular work that is. I’ve sadly been on an ever extending business trip for most of the month. So here it is now, here's whats new and improved: A new consumable, Crow Effigy, added Syringe and Chisel can now be enhanced, allowing you to skip material gathering minigames Some equipment items can be upgraded at crafting stations improving their stats and passive effects adding brand new ones Blessed Ring can now be repaired by Grave Robber Loading animation added Level ups and Experience gain improved Game now stores backups of valid save files in case they get corrupted, players have the choice to restore a previous save if that happens Bug where players would sometimes get 1…
- Development Update 2 - 3 April 2024
Hey, how have you all been? I’ve been busy as hell. Just a quick development update. Turns out I have been finding less time to gamedev than I had originally hoped to, gonna be moving next month, started a new job, been going through a lot of changes recently so with that in mind, here’s the plan: The 1.1. update is still coming. BUT - a few issues, A) there have been a few reports of data corrupting, most commonly after the Cranium Congregation fight with players not getting the double jump and the save corrupting. That needs to be looked at asap, I already have a workaround for it in a form of a Save File Backup System. That is already implemented and it was supposed to be a part of the 1.1. update. B) I only started integrating GitHub as a part of the internal roadmap for me as a game developer while developing the 1.1. update so I can’t rollback my files and update the game with jus…
- Development Update - 15 September 2023
Howdy, how y'all holding up? I’d like to start this by thanking everyone again for the amazing feedback and all the reviews I got for Plague of Yamorn. The reactions have been unbelievable, literally, like damn, calm down, the game is not that great. Anyway, the TL;DR of this news post would be that 1.1. is still coming, just a bit later than I had hoped and anticipated. Being a game developer is not my full time job, most indie games don’t make a lot of money, and most game developers dont even make minimum wage (I think the number was around 85%). Me being no exception, which is fine, I have a regular job to pay the bills and I’m just starting out all this gamedev stuff, so I didn’t expect to make money. What I’m trying to say is that I’m developing in my spare time and due to some personal reasons, that got reduced to a very small amount. Basically I don't expect to be able to deve…
- Road to Yamorn - 9 July 2023
I’ve released my first development video on YouTube! Road to Yamorn, an overview of the development of Plague of Yamorn. Check it out and tell me what you think! Any and all feedback is appreciated!
- Update 1.0.3.d - 5 July 2023
Some parts of this update were supposed to be in the 1.1. Update (stay tuned for more info!) but a bug got discovered that needed fixing so I rolled back the features already created for it, but rolling back the quality of life improvements seemed counter intuitive. So here they are! Thank you sgt moody, Diniman & Soufrabiii Changelog Primary items gets switched to secondary once depleted Tutorial message telling people that they can change button prompts added Mutagen available prompt pointing players to skill tab in the pause menu added Controls page improved Bug where crafting consumables was not updating the amount in the UI fixed
- Update 1.0.3.c - 25 June 2023
One of the updates of all time! Thank you -J-O-N-B-E-T-O-N-, Deputy, Ok-Experience-667 & Pooge Changelog Keyboard prompts are no longer unreadable ancient hieroglyphics! Lockpicking minigame tweaked Teleports visually improved Bug where coyote time jump always triggered double jump too fixed Bug where players would sometimes get the achievement for collecting all rings while still missing one and breaking the Blessed Ring fixed Bug where Crafting Station candle fire appeared on the wrong layer fixed
- The Numbers Are In! - 18 June 2023
Plague of Yamorn reached 10 reviews on Steam which is enough to generate a Steam Score! And as of writing this, the Score is 100% Positive !!! Thank you to everyone that tried my game and doubly so for everyone that wrote a review! I appreciate each and every one of you!
- Update 1.0.3.a - 16 June 2023
An important fix, qol and accessibility options. Thank you Imageeraff & Deputy. TL;DR Save file corruption happening is outside my hands, game just now detects it and prevents you playing corrupted files. Recently I got feedback from a player experiencing save file corruption. Now this usually happens when system crashes or network issues occur during saving. In this instance I believe that the new Steam Client might be the culprit. I’ve read other threads in different games suffering from save corruption or the client straight up crashing. Either way its kind of outside my hands. This error caused the game to become wildly buggy, chunks of map started disappearing, skills randomly disappeared. I’ve looked at the save file and it just didn’t make sense, 2nd boss killed but 1st boss not, lvl 5, mutagens available 0, skills unlocked 1. My code wasn’t able to read most of the save file so…
- Update 1.0.3. - 15 June 2023
Some additional features and a smudge of balancing. Thank you Crooueks, Shotgun Justice & Maxsteady Changelog Secondary equipable consumable added Consumable unequipping added Consumable equipped indicators in inventory added Use/Switch Consumable button prompts added Plague Ring effect changed from XP boost to Blight Blast boost Blight Blast buffed Fungal Ring nerfed Golden Staff nerfed Prices jacked up a bit Blight Blast movement bug fixed And special thanks and a round of applause to Maxsteady for always trying out whether or not features work with an Xbox One controller!
- Roadmap - 14 June 2023
First I want to say thank you to everyone who gave Plague of Yamorn a try and thank you to everyone who gave me feedback that helped me improve the game and steadily make it the best version of itself it could be! There will be 1-2 more quality of life improvement updates before the development of the larger update will commence. Update 1.1. will be called “Shells & Shells”. Can you guess why? It will feature: New Game + A super secret area New consumable More minigames Additional ways to spend your money A little something for completionists And much, much more! Be sure to Follow Plague of Yamorn on Steam so you don't miss any announcements! As well as Following me on Twitter, link below! And as always, thank you for you continued support and feedback!
- Update 1.0.2.g - 13 June 2023
Even more tweaks and improvements! Thank you Deputy & (ノ-_-)ノ | Uldon! Changelog Respawn bug fixed Analog stick player movement enabled Fixed a typo
- Update 1.0.2.e - 11 June 2023
More tweaks and improvements! Thank you samthefireball & in Menus! Changelog Crystalized Bile minigame button prompts unified Longer invincibility during dash Longer invincibility on hit Edited spike placement in the cathedral Ground Slam Caster nerfed Plagued Knight nerfed Added a dash message at the cathedrals rotating plague Added a message pointing out a route is a loop back to a save point in the Cathedral Fixed multiple typos
- Update 1.0.2.a - 9 June 2023
Much needed fix to the controller support! Thank you Szy, Shotgun Justice! Changelog Fixed missing or mislabeled controller inputs Volume settings now presist Specter Caster slightly nerfed Blight Blast charges faster Fungal Ring nerfed Plague Spear nerfed Tested with Dualshock4 and Switch Pro controllers, if there are any missing or incorrect prompts for Xbox controllers please let me know!
- Update 1.0.2. - 8 June 2023
Another serving of adjustments and improvements based on your feedback. Thank you Maxsteady, Deputy, samthefireball! Changelog Controller support! Plague of Yamorn is now fully playable with a controller! Change between 4 different button prompts in the controls settings. Player mobility adjusted Added visual distinction of areas on The Map Item pickup popups disappear faster Food Ration consumable rebalanced Slightly longer invincibility frames Dying at the prologue now only sends you outside the barracks, so you don't have to do the entire tutorial Fixed visual bugs appearing when playing on certain resolutions Corrected multiple typos And THANK YOU to everyone giving me valuable feedback, tips, recommendations and bug reports over the past few days! I wouldn't be able to do it without you!