- Cities of the Month #4 - 17 September 2026
Hello builders, It’s always fun to see what you do with your cities, so here are three of our favorites from the community this month. wypoor - A city under the snow This city under the snow stretches along the water, with districts following the natural shape of the land. From the sky, we can see how the terrain and the river have guided its growth.Alaguster - The Industrial Revolution has arrived!Another city built around the river, but quite a different look this time. The city is getting denser and more industrial, while the Forbidden City stands out in the background. Domnivi - Monument CityWhen cliffs shape the way you build your city, you have to get creative with your layout. And what better way to make the most of it than putting the Leaning Tower of Pisa right at the heart of the city? Three cities, three different stages of history, and three completely different ways of buil…
- Sandbox Mode Is Now Available in Memoriapolis! - 25 August 2026
Hello builders,Today, we’d like to share some news about what’s coming to Memoriapolis in the form of two complementary features:a beta version of Sandbox Modethe first steps in the food system overhaulSandbox ModeWe know you’ve been waiting for this mode for a long time. And yes, we would have loved to release it sooner. But an initial version of Sandbox Mode is now available in Memoriapolis.Figuring out which systems to remove in Sandbox Mode while continuing to improve the game and prepare for the update… That takes time for a team of 8 people!While some requests come up often, your ideas for the Sandbox aren’t all the same. So we took the time to review your feedback, compare the different requests, and think about what we really wanted to offer.Today, we have a first version for you to test. Right now, Sandbox Mode is a version of the original game with one objective per Age and ce…
- Cities of the Month #3 - 6 August 2026
Hello Builders, Every city tells a different story.Here are a few of our favorite creations shared by the community this month on Discord and Steam.The JFK ExperienceThinking big from the start.Built on the new map, this city embraces dramatic cliffs and vast open spaces. In the distance, the Eiffel Tower already hints at its journey to the Industrial Revolution.EpzilonA Forum overlooking the city.Trajan's Forum takes center stage on this hilltop, turning the highest point of the city into a monumental district visible from afar.MooDieDooA fresh start on the new map!Built during Antiquity, this city already makes full use of the map's open landscape, leaving plenty of room to shape its future through the Ages.Doc_HotpantsThe story isn't over yet.The Industrial Revolution has arrived, but the open landscape around the Eiffel Tower makes it feel like the city could keep growing forever.Ne…
- Hotfix 1.6.10 is now available - 27 July 2026
Hello builders,We've just released Hotfix 1.6.10, which fixes two progression issues reported by the community.ChangelogFixed the "Modernization" achievement.Fixed the "Possess X processed resources" objective not progressing correctly.Thank you to everyone who reported these issues and shared save files with us. As always, if you encounter any issues after updating, please let us know on the Steam forums or on Discord.--The Memoriapolis Team
- Cities of the Month #2 - 6 July 2026
Hello builders,Last month, we started highlighting some of the cities shared by the community, and you clearly delivered!From sprawling capitals to cities built around rivers, mountains, and natural landmarks, it's always fascinating to see how differently everyone approaches the same game.Here are a few of our favorite screenshots from this month.ZartikOne city, two shores. A beautiful example of how rivers can shape the development of an entire region, with distinct districts growing on each side of the water.Delna CendraA city that has grown around its landscape rather than against it.The natural obstacles, bridges, and districts give this city a strong identity.EvidwolsDense, busy, and full of life.This city almost feels like a living maze where every available space has found a purpose.JoujouA great example of how terrain can become part of the city's story.The elevated district ov…
- Hotfix - 2 July 2026
Hello everyone!Thanks again for all your feedback since the latest update. We've just released a small hotfix addressing a few issues reported by the community:🛠️ FixesCrystal Palace (Hard Mode): Fixed the Middle Ages objective that incorrectly required 7 factions. It now correctly requires 4 factions.Objectives: Fixed the "Build X Service Buildings" objective was not working with service evolution.Ramparts: Fixed a rare crash that could occur when constructing ramparts.As always, thank you for taking the time to report bugs. It really helps us!--The Memoriapolis Team
- Update 1.6.7 Is Now Available - 25 June 2026
Hello builders!Update 1.6.7 is now available. It introduces a new Custom Mode, a new map, three new Wonders, ramparts improvement and a new way to evolve Service Buildings.You can now customize several settings before laying the foundations of your city. For example:Age objectivesIncidentsStarting resourcesFood consumptionCultural Character effectsFaction balanceAnd moreWhether you're looking for a more relaxed experience or simply want to try new things, this mode gives you more control over your game. A new map is also available. This large open plain, complete with a few palm trees for the summer, was designed with very few constraints to give you more space to build and experiment.If you enjoy trying new approaches or seeing how far your city can grow, this map should be right up your alley.Since the beginning of Memoriapolis, your city has carried traces of its past while continuin…
- What’s Next in June? - 11 June 2026
Hello builders!Since the release of Banners & Wonders, we've received quite a few requests from players looking for more freedom and flexibility in their games.So here's what is coming to Memoriapolis before the end of June!Custom ModeWith the new Custom Mode, you'll be able to customize your game before it even begins.Enable or disable Age Objectives and IncidentsStarting resourcesFaction balanceFood consumptionCultural Character effectsAnd much more...This first step toward greater freedom will allow you to adjust a variety of settings and create the experience that suits you best.A New Map to ExploreTo give you even more freedom, we're also working on a new map that combines elements of both the Classic Map and the Arid Map.The goal is to offer a landscape with very few constraints, allowing you to build and experiment however you like. We can't wait to see what you'll create!Three N…
- Cities of the month #1 - 4 June 2026
Hello builders,It’s already been 1 month since the release of Banners & Wonders and what a month it has been ❤️We’ve loved seeing your cities grow, evolve, and slowly transform through the five ages! From carefully planned layouts to organically growing neighborhoods, every city in Memoriapolis tells a different story.So today, we wanted to put the spotlight on your creations.hkJimmy_M NorthRiverLinaBuildsXiaarch77 If you’d like to be part of the next community showcase, feel free to share screenshots of your city with us on Discord or Steam! --The Memoriapolis Team
- CHANGELOG - v1.5.377 - 3 June 2026
Hello builders,While the team is busy working on future content, we've also been polishing a few things behind the scenes. Today's update fixes issues and improves stability on certain older CPUs, and includes some technical work for what's coming next. Application: the game now displays an error message to the player when it is unable to create a file, rather than silently failingMusic: fixed the music in the main menu wouldn't stop when loading a save or creating a new gameResources: fixed an issue where gold coins were reset to 10,000 when the one-million threshold was reachedSettings: fixed a bug where the currently saved resolution is not availableInternal changes in preparation for the Custom ModeImproved stability on certain older CPUWe'll be back soon with more news about what we've been working on.Until then, enjoy building your city!— The Memoriapolis Team
- Memoriapolis Price Update - 29 May 2026
Hello builders,We wanted to share an important update regarding the price of Memoriapolis.Since the launch of Early Access, we have kept the same price, including during the 1.0 release. For nearly two years now, the team has continued developing the game thanks to your feedback, suggestions, and support.Since its Early Access launch, Memoriapolis has evolved a lot, with many improvements, fixes, and new content added over time, including the major Banners & Wonders update released in April 2026.More content is already in development, including new Wonders, a new map, and a Custom mode.And the journey continues.To better reflect how the game has evolved and the experience Memoriapolis offers today, the price of Memoriapolis will increase from 24.99$ to 32$.We wanted to share this change with you transparently ahead of time.For those waiting for the right moment, Memoriapolis will also b…
- Patch v1.5.376 is now live! - 26 May 2026
Hello builders,A new patch (v1.5.376) is now available for Memoriapolis. You can update your game now.This update focuses on performance improvements, alongside balancing, fixes and quality-of-life updates based on your feedback.Performance & Optimization We know some of you have experienced performance issues or high PC temperatures, and we want you to know that this topic is being taken seriously by the team.We worked on many parts of the game (UI, graphics, scripts, maps…) to improve overall performance and how Memoriapolis uses your PC resources. A small info: in some situations, if the game is running faster, your PC may simply be working harder to produce more frames and your CPU usage may be higher than before if your FPS also increasedTo help with this, we’ve added new FPS limit options so you can cap the game to 30 or 60 FPS if needed.GPU/Machine Resolution Settings FPS Steam D…
- 10 tips for starting your first city in Memoriapolis - 13 May 2026
Hello Builders!Since the release of Banners & Wonders, we’ve welcomed many new builders to Memoriapolis.If you already enjoy city builders, most things will feel familiar. But Memoriapolis works a little differently. Your city is alive, shaped by factions, political influence, migration, culture, and centuries of history. So we thought it could be helpful to share a few things we wish every new builder knew before starting their first city 👇Citizens choose where they want to liveYour Dynastic House grows with your city Distance can shape your political rhythm Satisfaction matters more than you think Factions are people to governResearch shapes your future There are many ways to grow your workersService Building unlock new possibilitiesThink in centuries: cultural evolution Don’t underestimate Decrees… and Laws Citizens choose where they want to liveOne of the biggest differences in Mem…
- CHANGELOG - v1.5.347 - 5 May 2026
Hello builders,A small update (v1.5.347) is now live! Just launch your game.This one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.Here’s today’s changelog 👇Camera: camera sensitivity setting now also apply on middle mouse movementsCodex: update Workers codex page (better explanation on "how to get workers")Objectives: replaced the already infamous objective "stop faction negotiation" by "research architect level 2" in Eiffel Tower AntiquityObjectives: fixed the “Build a Forge” objective was not completed when creating a forge higher than level 1Optimization: small CPU optimizationsPolitics: display the number of active decrees next to the maximum numberPolitics: fixed the population arrival could be stuck when the law "Promotes the creation of new districts" was activePrutaneion: the resource filter visuals now update correctly when the…
- Banners & Wonders is now available ✨ - 28 April 2026
Hello everyone,After several months of development, the whole team is happy to announce that the Banners & Wonders update is now available for free for all Memoriapolis players.A big thank you to everyone who took part in the beta and took the time to share feedback with us, whether here, on Discord, or via private messages. Your feedback really helped shape this update, and it was a real pleasure building all of this with you.Quick reminder: saves from version 1.0 are not compatible with Banners & Wonders. However, if you played the beta, you can continue your game without any issue.Objectives, Wonders, achievements, Factions and negotiations… Make yourself comfortable, what follows is a bit long :) but we wanted to share in detail everything included in this update.We sincerely hope you’ll enjoy it and that it will offer you even more freedom in how you play. WondersWonders replace th…
- CHANGELOG - New beta update (v1.5.313) - 16 April 2026
Hello builders,A new beta build (v1.5.313) is live!This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game. We’ve also added Steam achievements and continued refining the overall experience based on your feedback.Here is the changelog: GeneralAchievements: add 40 achievementsAge Transition: remove negotiation impact in legacy panelEvent: fixed event CommemorationRampart: fixed it was possible to select elements inside a rampart in construction when creating a new rampartStocks: Keep stock when upgrading functionSelection: added construction time warning when selecting a WonderBalancingBalancing: balanced some cultural character costsBalancing: changed negotiation base offerBalancing: increase prices in Industrial RevolutionBalancing: reduce difficulty in Easy modeBalancing: Shorten council durationBalancing: Reduce…
- Banners & Wonders arrives April 28 - 10 April 2026
Hello builders,The next update for Memoriapolis is almost here, and it brings a new layer to how your city evolves over time.Take a look at what’s coming in Banners & Wonders with our latest trailer 👇This update focuses on making your city feel more expressive and easier to read, while giving you more flexibility in how you play.Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.Your dynasty's goal : reach the Industrial Era and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!At the heart of it all : the Dynastic House that grows with your city across every age.📅 Available…
- CHANGELOG - New beta update (v1.5.293) - 3 April 2026
Hello builders,We’ve just pushed a new beta update (v1.5.293) with a bunch of fixes, improvements, and rendering changes.As always, your feedback helped us catch and improve a lot of things so thank you for that.Here’s what changed:Balancing: fixed this outrageous rampart balancing 🙂Building Tree: research name to unlock the additional Surveyor's Cabin updatedBuilding Tree: speed up research button was sometimes enabled even though the player did not have enough cultural characterConstruction: add an option to select a level when placing a production or proximity buildingDecree: Add detailed impact when hovering decrees in politic panelEvents: fixed some events could show trust between factions instead of between player and factionFeelings: gauges were not correctly displayed at the start of a new gameFilters: fixed filter legend was not displayed when creating a new buildingFilters: f…
- Banners & Wonders update is very close! - 2 April 2026
Hello Builders,The release of the Banners & Wonders update is getting very close, and we wanted to take a moment to share what’s coming to the game over the next few weeks.First of all: thank you. Thank you to everyone who has tested the beta, shared feedback, and continues to help us improve the game.The beta will remain open for a few more weeks, so don’t hesitate to try it and fill in the in-game questionnaire.Thanks to your feedback, we’ve identified several areas for improvement:District generationUser interfaceCodexSome gameplay systemsHere’s what’s coming! STEP 1: More living districtsRight now, when a district is built, it appears fully formed, and then buildings fill it in. It works, but it doesn’t quite feel like a city growing over time.So we’ve defined a new order of appearance to create a better sense of development:First houses appearEveryday life elements are addedParcels…
- A new beta version (v1.5.280) is now live! - 26 March 2026
Hello builders,⚠️A new beta version (v1.5.280) is now live!This update includes a range of fixes, improvements, and quality of life changes based on your feedback. Thanks again for taking the time to share your thoughts with us! 📝 Don’t forget to fill in the beta feedback form via the in-game button or use this LINK Here is the changelog:Interface updated⚠️Building tree: compact mode addedBuilding tree: fix some localization label that could appear on research hoveredBuilding tree: fix research time that was not set properly in some caseBuilding Tree: hide size container on some researches type where it shouldn't be displayedBuilding tree: fix research time and elapsed research time in tooltip on research hoveBadge: added click-to-access interfaces for trade routes and satisfaction logsCommerce: fix the use of cultural characters if a route is already in progressFilters: give access to…