- v2.12 Hotfix Dos - 6 July 2025
Hi all, Second hotfix to address a couple issues that came in with the multiplayer fix + engine upgrade - Adjusted some configurations to prevent certain graphical crashes - Fixed achievements not being implemented to the new multiplayer system correctly Thanks for enduring these turbulent times. Let me know if there are any more issues! Until next time, ExamlGuy.
- v2.11 Multiplayer Hotfix - 5 July 2025
Hi all, Just the other day I had to revert the recent update due to the engine upgrade breaking the way multiplayer sessions are handled somewhere deep in the engine. I've applied a workaround for the bug and now the multiplayer is working as normal again! Thanks for reports! Let me know if there are any issues, ExamlGuy.
- v2.1 Engine Upgrade + Visual Adjustment - 4 July 2025
Hi everyone, Somewhat of a big backend updated. This is to prepare for any of the future updates I make to Anomaly Exit. - I've updated the engine version to the latest stable version - Adjusted a few build configurations to improve performance - Adjusted hardcoded settings to improve visuals The engine upgrade touches all systems in indirect ways, so if there are any bugs or crashes that come from this, your report would be very much appreciated! (Thanks to Rob for bringing up the visual issues) Until next time! ExamlGuy.
- v2.07 Arabic + Thai Languages Fix - 25 May 2025
Hi ya'll, Small critical fix today. Some while ago I updated the engine which broke language glyphs for Thai and Arabic for some reason. So I've fixed that up now. Thanks to captain Majid for bringing this up! It had completely slipped under my radar.
- v2.06 Critical Sound Bug Fix - 16 April 2025
Hey all! Just a critical fix for the game today. - Fixed a bug that made it impossible to pass a level when playing with the sound turned off in-game. This game breaking bug has been present since the release of the game!! But since rarely anybody plays without sound, only a handful would have run into it. How crazy is that? Special thanks to Krystal for bringing this up! Take care of yourselves! ExamlGuy
- v2.05 Game Finish Credits Hotfix - 9 April 2025
Hey all, Sorry! Last patch fixed a bug with finishing the game... but then broke the credits from playing. - Fixed credits not playing when finishing a level (Many thanks to PinkZepka for pointing this out to me!) Sorry for any confusion caused! ExamlGuy
- v2.04 Crash Fix - 9 April 2025
Hey everyone! Small critical fixes for today. - Adjusted rendering methods to support a wider range of GPUs - Fixed a bug where pressing both gates on level 2 will lead the player to getting stuck Thanks for the support everyone :) ExamlGuy
- v2.03 Steam Cloud Saves & Collision Bug Fixes - 1 March 2025
Hey all, Small bugfixes for today. - Filled some missing gaps in the ceiling of the train tunnel - Fixed ceiling collision on level 1 + floor collision on level 2 - Added Steam Cloud support, now your saves will follow your account Also I will be replying to the survey answers soon! I need to dedicate a block of time to reply to everyone. Thanks for responding to the survey though, every response is much appreciate and means a lot to me! As always, thanks for the support! ExamlGuy
- Hearing From You! - 10 February 2025
Hi all! As a developer I am always looking to improve my work, and to do that, I want to understand you much better so that my future content will be more awesome than the last! If you could spare some time, I would very much love to hear from you and what you thought about Anomaly Exit. You can take the survey here (Google Forms) It will take less than 5 minutes to complete. I will be looking forward to reading them all, Thank you! ExamlGuy
- v2.02 Respawn Fix & Anomaly Count Changes - 9 February 2025
Hi all, Small patch today. - Fixed respawn/spectating system where it would sometimes be a black screen, or completely fail to respawn player - Removed changing variants per run, as it was causing issues getting Anomaly Professional achievement, and was perceived as confusing, or buggy for little gain Until next time! ExamlGuy
- v2.01 Achievement Hotfix - 4 February 2025
Hey all! Just a small update to address an issue where the Anomaly Professional achievement wouldn't be given on occasions when you're not the host of the game. I've fixed that now so it should be more reliable. And thanks for all the support of the new update ya'll :) See ya next time, ExamlGuy
- v2.0 Now Released! - 3 February 2025
Hey all! I would like to gladly announce that the new level is now complete! And today is a big day that marks the official release for v2.0! With all the changes I promised in the prior announcement. Albain Promenade Station Released! - New level selection prompt before pressing play or hosting a game - Unlocks once/if you've completed the first level - Implements the good and my lessons learnt from the first level - An increase in difficulty compared to Oxford Square Station - A rewardingly peaceful ending, and a deadly familiar place if you fail - New achievements to accommodate the new level - Secrets to find :) Voice Chat Overhaul Voice chat has been overhauled to utilise a more robust system (instead of Epic Game's deprecated solution), it should be now more reliable to use proximity chat Oxford Square Station Improvements Oxford Square Station is not forgotten either! Improvement…
- A Sneak Peek into v2.0 & Thank You - 26 November 2024
Long time no talk! It's been a minute hey? Sorry for leaving you all in the dark for so long! Many were calling for a new level in the past few months, and I intended to deliver! However, I was occupied with my real life responsibilities at the time so my progress on the next update was chugging along at a snail's pace. But now I'm back (no more hiatuses)! And so, take a peek into what's to come... Now arriving at... Albain Promenade Station I intend for this level to take what was good about the first level and make it better, whilst approaching the anomalies in a new way. Ways I didn't get to implement in the first level... Additional Planned Changes Voice chat system improvement Anomaly count saving New achievements with the new level If you have any questions or suggestions, hop on the Discord and have a chat! I would love to hear from you. Join here: https://discord.gg/XUhMM4uN9H T…
- v1.38 Collision Fixes - 29 April 2024
Hello! Small patch again. - Simplified train seating collision - Fixed missing collision on the phone divider - One of the anomalies will not return to normal after the event occurs (This is so that if other players miss it, they can still know what to mark) That's all for today! ExamlGuy
- v1.37 Minor Hitbox and Gameplay Bugfixes - 26 April 2024
Hello everyone! Just the usual bugfixes for today. - Fixed invisibly protruding hitboxes on certain objects to prevent accidentally marking the incorrect object - Fixed delay when marking then remarking in quick succession - Added a movement check on the phone so that in the event a player is stuck on the phone, pressing any of the movement keys will close the phone That's all for now :) Thanks for stopping by! ExamlGuy
- v1.36 Bugfixes and Adjustments - 23 April 2024
Hey all! Regular bugfix update for today. Addressing issues and adding improvements that were introduced with the last update. - Added repeating unseen anomalies on a single run. Now you have to spot them all before it repeats in a single run. Prior to this, you would need to restart to see the unseen ones again. - Added a white fade out timeout as sometimes dying whilst fading out will not turn it off. - Fixed an anomaly not spawning the full intended experience. - Fixed anomalies spotted not saving if game crashed. That's all for today! As always please reach out if there are any suggestions or bugs! They are always welcome! ExamlGuy
- v1.35 Respawn, Anomaly Tracking, and bug fixes - 18 April 2024
Hello everyone! Today is the release of another patch! This time primarily involving changes asked from the community! In this patch, you will find... Anomaly Tracking The anomalies that you have correctly spotted will now persist between runs until you have correctly spotted them all! That way you do not need to see the same anomalies again just to have the slight chance of seeing the ones you missed. When you have seen them all, the counter will reset and you will be able to see them all again using the same persistence system. In multiplayer, the host will decide which anomalies are shown, but players joining will still gain progression from what they see from the host match! Respawn System With games potentially dragging out for longer now due to last patches introduction of anomaly spotting, a method to get back into the game in co-op mode has been added. On death, the player will…
- v1.3 Spotting Anomalies Update - 13 April 2024
Hello all! Today, I am dropping the biggest change thus far in Anomaly Exit history! With most of the bugs squashed since my last update, this update is focused on a design oversight in the gameplay loop. THE NEW FEATURE IS: - Anomaly Spotting To keep it short: - You will now need to mark the anomaly in order to be able to progress to the next station - If you mark the anomaly incorrectly, you die - If either you or one of your friend marks the anomaly correctly, you (and your friends) can go to the next station I have given the station a pass over with the new feature. So it is all accommodated for (as far as my testing could go). This also means station skipping or guessing is no longer a viable option. On paper it sounded good, but in play it just allowed people to avoid the gameplay loop altogether (and at that point is it even fun anymore). On the bright side, this also means there…
- v1.24 Audio Adjustments - 9 April 2024
Hey all! Small adjustments for today: - Adjusted train sounds to be less loud relative to the rest of the sounds - Replaced music with stream/video friendly songs that don't trigger copyright checks Nothing critically alarming in regards to the music, they were are all compliant to their licenses. However, they were also registered to trigger copyright checks which may or may not lead to issues for anyone that streams/records it in the future. Which is something I don't want to get people caught up in because of my design decisions. So I swapped them out for more suitable replacements. That wraps up for today, see you in the next one! ExamlGuy
- v1.23 More Bugfixes + Inverted Controls - 8 April 2024
Hey all! Minor fixes for today, and inverted mouse controls! - Added a condition for one of the anomalies so that it doesn't kill you when you're inside the train, this was happening only in one very specific situation - Fixed an anomaly killing the target player incorrectly when it runs into a different player - Fixed incorrect footstep sounds from other players on a certain floor surface type - Added inverted mouse controls for X and Y axis As always, keep reporting any issues or reaching out with suggestions! Thanks for the continued support! ExamlGuy