Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2234650 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Michael Alexcan |
| Publisher | Jake Seilkop |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A massive open world online survival Co-Op Pvp wave-based medieval fantasy. Start with nothing - work your way up to build fortresses against the hordes of enemies or raid other warriors to obtain more loot. Enemies grow stronger in power each night. Choose your journey wisely.
About this game
RECLAIM THE LANDS OF ZOTENHOLD Long ago, Zoten, a courageous warrior, claimed the Lands of Eternity, and life flourished. Then corruption crept over the shores. Zoten gave the evil a name: the Mavalkin. Fierce and relentless, they came in hundreds, then thousands, and the Lands of Eternity became known as Zotenhold. Zoten's defiance forced the Mavalkin to seek greater power, and they evolved. Darkness spread and civilisation fell. So that the living could sail across the seas to a new life, Zoten stayed behind. He was swept into the ruin and shadow, and some believe he is fighting still. Now you have sailed back. Take your revenge on the Mavalkin and reclaim what was once the Lands of Eternity. HOLD THE LINE The Mavalkin never stop coming. Every wave is bigger, smarter and harder than the last: brutes that crush whoever they target, hunters that lock onto one player, healers that mend the whole pack unless someone interrupts them, and bombers that must be taunted away or killed before they reach you. Their strength is not their power but their numbers. Raise your shields. A RAID THAT NEVER ENDS. Zotenhold is built around talking to your team. Up to 20 players defend the castle together: Tanks taunt and hold threat so the damage dealers can work. Healers watch the party frames and call for help. Enemy cast bars show what is coming, and whether you can stop it. Run from a fight and you are dazed. Get surrounded and the crowd drags you down. A fallen ally needs a 10-second revive, and a hit breaks it. Still down when the wave ends? You are out. A ping wheel for fast callouts: targets, danger, "behind you!". 24 classes, 24 ways to play. Knight, Paladin, Berserker, Ranger, Mage, Necromancer, Summoner, Sunweaver, Shaman, Druid, Cleric, Rogue, Hunter, Beastmaster, Frostguard, Captain, Warrior, Monk, Alchemist, Artificer, Gardener, Farmer, Chef and Cook. Every class has its own abilities and its own skill tree, laid out as a board you explore, zoom and plan across. You progress by where you spend your points, not by grinding levels. Bosses Boss waves bring giants with phases, adds and mechanics that punish a team that doesn't talk. Loot worth fighting…
Supported languages
English
