Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2237260 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | David Deraedt |
| Publisher | David Deraedt |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Outsmart evil forces in this minimalist turn-based combat strategy game with telegraphed enemy attacks and no RNG where you control a growing group of survivors who explore a city infested by monsters.
About this game
Outsmart evil forces in this minimalist turn-based combat strategy game with no RNG and clearly telegraphed enemy attacks where you control a growing group of survivors who explore a city infested by monsters. Telegraphed enemy attacks Evil Tactics is played turn by turn, team by team. During player turn, you'll see exactly what enemies will do in their next turn, and will play all your characters in row. As your primary objective is to protect defenseless NPCs from monsters, you'll have to build the smartest combination of action to outmanoeuvre monsters. Minimalist gameplay Playable characters each have a unique set of exactly two abilities of different types (Melee, Range, Artillery). As it features many unlockable characters, potential combinations and strategies will grow exponentially. There is no level grinding of any kind. If you fail at a certain level, you'll just have to get better. With maps limited to an 8x8 grid, there is no dead space: every place, every element on the map has a reason to be and can be leveraged in your gameplay. Forget skipping through endless dialogs, you'll jump straight to the point : exciting, strategic turn-based combat. If you're looking for an expansive lore with deep story-driven universe, this may not be the right game for you. No Randomness-driven gameplay Luck has no place in this game. Attacks have no randomness of any kind. If the attack has a value of 2, it will always remove 2 health points from the target. Hand crafted Level design All levels are designed manually to ensure difficulty balance and avoid unfair situations where winning or loosing feels like a factor of where enemies and elements were placed.
Supported languages
English * * languages with full audio support
