- Patch Notes: Hotfix v0.18.1 - 1 October 2026
An itty bitty hotfix that patches a small bug. _____ Patch Notes FixesRemoved a rogue shelter event that appears if players have Kayla in their shelter.Bumped version number to 0.18.1. _____ Continue to let us know how you're finding Custom Scenarios!The Into the Dead team
- Update Notes: Early Access Update #15 - Custom Scenarios - 29 September 2026
CUSTOM SCENARIOSEarly Access Update #15 - v0.18 NotesCustom ScenariosCustom Scenarios mode (which you may have seen previously as just "Scenario Mode") lets you adjust a variety of starting conditions and settings when you start a new game. These include parameters like starting survivors, shelters, resources and experience; and playability tweaks like event frequency, weapon durability, and item stack size.Some content for Custom Scenarios, such as starting survivors and starting locations, are locked until they are discovered in a Main Game or Custom Scenario playthrough. (This isn't retroactive, so they'll unlock moving forward.)The Custom Difficulty settings have also been folded into the Custom Scenario settings. Adjustments Bowman's Unmoored Trait, in addition to its current ability, now has an extra effect: gains relationships at a reduced rate. In Custom Scenarios, if Bowman is…
- News: Update #15: Custom Scenarios coming soon - 13 September 2026
Update #15: Custom ScenariosHello, everyone! How did it get to be September already...?Our next Early Access update will be the long-awaited Custom Scenarios - which we've previously referred to as "Scenario Mode" but we've given a slight naming tweak - which will be coming to your game later in September. This update gives you the power to curate a range of starting parameters, with the aim of expanding the game's replayability. As a reminder, we currently have an experimental version of this update available for you to play and give feedback on. More on that here, including how to access the experimental branch and survey. The update will release in Wellington, New Zealand on Tuesday 29th September at around 1pm or:Monday 28 Sep @ 5:00pm PDTMonday 28 Sep @ 8:00pm EDTTuesday 29 Sep @ 2:00am CESTTuesday 29 Sep @ 8:00am CST (China)Tuesday 29 Sep @ 10:00am AESTDon't forget to join the Dis…
- Experimental Branch: Custom Scenarios - 11 September 2026
Update #15 Experimental BranchHey survivors,We're releasing an experimental branch for Update #15: Custom Scenarios, and we're keen to hear your thoughts.General guide to experimental branches: Play at your own risk. Experimental branches have minimal testing, and saves may not work with older or newer versions of the build. We strongly recommend a new save to keep it separate and to back up any saves that are dear to you.We'll be collecting feedback in a specific survey form. You can find the survey in the Main Menu of the game in the experimental branch or here: https://www.surveymonkey.com/r/7DTRJZZKeep your survey responses focused on the game experience. Use the usual bug reporting methods to report bugs. There's a dedicated Discord channel to discuss thoughts: https://discord.gg/intothedeadUpdate #15 experimental branch information: Added Custom Scenarios: Tweak elements of the ga…
- Patch Notes: Hotfix v0.17.1 - 27 August 2026
A new hotfix to address some issues. See below for changes. _____ Patch Notes FixesFixed an issue where Frank can have two "Missing a loved one" morale influences at the same time.Fixed an issue where June is not visibly wearing her hazmat suit when survivors encounter her at night.Candy's survivor mission now skips the "Go to the Recording Studio" objective after picking up the fan's notebook. It now instead immediately says "Deliver the Notebook to the Fan".Fixed an issue where a negative sound effect plays when survivors heal shin fractures.Fixed an issue where McBride can get stuck between a crate and a wall when chasing Hudson.Fixed an issue where the popup to go to an older version of the game when loading old saves stopped appearing.Fixed an issue where Candy's epilogues were around the wrong way.Fixed an issue where the Cartel Twin pistol could not shoot down the hazmat suit at…
- Update Notes: Early Access Update #14 - Survivor Missions IV - 25 August 2026
SURVIVOR MISSIONS IVEarly Access Update #14 - v0.17 NotesNew Survivor MissionsAdded new survivor missions:Frank Candy Hudson If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Candy, Hudson, Frank) in the shelter for more than one phase and six total phases have passed (for Candy and Frank) or seven total phases have passed (for Hudson). AdjustmentsAdded "Kill all threats to move in" to the Map location info panel when players have selected a Potential Shelter location.Friendly NPCs (like Isaiah during Joe's survivor mission) are now invulnerable to a survivor's ranged weapons and throwables. Throwables like bricks should not make contact with them. Damage-dealing throwables like grenades should also no longer deal damage (although the NPC might still react to it). This was part of a fix to a bug where Isaia…
- News: Update #14 Trailer - 24 August 2026
Survivor Missions IV TrailerFind out who features in the next batch of survivor missions... As a reminder, this update will release in Wellington, New Zealand on Tuesday 25 August at around 1:00pm, or: Monday 24 August @ 6:00pm PDT Monday 24 August @ 9:00pm EDTTuesday 25 August @ 2:00am CESTTuesday 25 August @ 9:00am CST (China)Tuesday 25 August @ 11:00am AESTAnd don't forget, we just announced our 1.0 and console launch for March 2027! Join us in the Discord: https://discord.gg/Xd8RPnRZjxThe Into the Dead team
- NEWS: 1.0 Hard Launch coming March 2027 - 18 August 2026
It's official. Hard launch is coming in March 2027.It's finally time. In April 2025, we launched into Early Access on Steam. Since then, we’ve released 13 major content updates with a range of new gameplay features including new zombie types, new starting and recruitable characters, new Escape Plans, new systems and combat, new survivor missions and relationships, new weapons, new districts, new settings including difficulty and content control, save slots, and countless more additions. With your help and feedback, we’ve also squished numerous bugs and developed significant improvements. Today we are proud to announce that Into the Dead: Our Darkest Days will be leaving Early Access and entering 1.0 release in March 2027. For those of you who have been patiently waiting for a console release, we're also pleased to share that Into the Dead: Our Darkest Days will be coming to PlayStation…
- News: Update #14 Survivor Missions IV coming later this month! - 12 August 2026
Update #14: Survivor Missions IVWe'll be releasing a fresh batch of Survivor Missions just in time for gamescom!The update will release in Wellington, New Zealand on Tuesday 25th August at around 1pm, or:Monday 24 Aug @ 6:00pm PDTMonday 24 Aug @ 9:00pm EDTTuesday 25 Aug @ 3:00am CESTTuesday 25 Aug @ 9:00am CST (China)Tuesday 25 Aug @ 11:00am AESTWant to chat with the dev team and other players? Come join us in the Into the Dead Discord: https://discord.gg/intothedeadHarriet & the Into the Dead team
- News: Into the Dead: Our Darkest Days at gamescom Cologne! - 11 August 2026
We’re excited to announce that Into the Dead: Our Darkest Days will be at the Home of Indies Booth at gamescom 2026!We’re headed all the way over from Wellington, New Zealand to the beautiful city of Cologne, Germany to share Into the Dead with gamescom attendees from 27 August to 30 August. Find us at the Home of Indies booth, play the game, and meet PikPok team members.The Home of Indies booth is located in Hall 10.2, in spaces E010g-D011g. Check the gamescom website for tickets and hall opening hours.We’ll see you there!The Into the Dead team
- Patch Notes: Hotfix v0.16.1 - 4 August 2026
Another hotfix, fresh out of the oven._____ Patch Notes FixesFixed an issue where survivors can get stuck while being grabbed by zombies.Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.Changes to Hard difficulty: - XP gain rate is now the same as Normal difficulty (effectively doubled).- The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.- One incorrect QTE input is allowed, the same as normal difficulty.Fixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location. AdjustmentsStamina is now generated more s…
- Update Notes: Early Access Update #13 - New Recruits & Combat Improvements - 28 July 2026
COMBAT IMPROVEMENTS & NEW RECRUITSEarly Access Update #13 - v0.16 Notes Important: Key Rebinding We've rebound some of the controls for combat. For keyboard and mouse: Dodge is now on Spacebar.Vault is now on L Alt.Sprint is now on L Shift.Sneak is now on L Ctrl. (Note that the in-game icons for Vault, Sprint and Sneak will just say Alt/Shift/Ctrl.)Controller:Dodge is now on A (XBox) or X (PlayStation)Sneak is now on Left TriggerVault is now on B (XBox) or Circle (PlayStation)You can rebind your controls in the Controls menu if these don’t suit you. Combat Improvements We've made a number of changes to the way that combat works, and how that interacts with infection:Deep Wound improvement: Survivors will no longer randomly get Deep Wounds when they are hit by zombies. Instead, when a survivor fails a grab, there is a chance of being bitten by the zombie and that will result in a Deep Wo…
- Experimental Branch: Combat Improvements & New Recruits - 22 July 2026
Update #13 Experimental BranchHi folks!We've got another experimental branch for you to try. We've just released a preview of Update #13: Combat Improvements & New Recruits ahead of the official launch next week, and we're keen to hear your thoughts.General guide to experimental branches: Play at your own risk. Experimental branches have minimal testing, and saves may not work with older or newer versions of the build. We strongly recommend a new save to keep it separate and to back up any saves that are dear to you.We'll be collecting feedback in a specific survey form. You can find the survey in the Main Menu of the game in the experimental branch or here: https://www.surveymonkey.com/r/ZNN3HZ3Keep your survey responses focused on the game experience. Use the usual bug reporting methods to report bugs. There's a dedicated Discord channel to discuss thoughts: https://discord.gg/intothe…
- News: Update #13 Combat Improvements & New Recruits next week! - 21 July 2026
Update #13: Combat Improvements & New RecruitsIt's almost time! Our July update is just around the corner. Our team have been working on a number of combat improvements based on player feedback, and we're definitely keen to hear how those are looking and feeling. We're also adding some new recruits, including a brand new survivor. Due to a bug that the development team are working hard to fix, the update has moved to the following times: Wellington, New Zealand on Tuesday 28th July at around 3:00pm, or:Monday 27 July @ 8:00pm PDTMonday 27 July @ 11:00pm EDTTuesday 28 July @ 5:00am CESTTuesday 28 July @ 11:00am CST (China)Tuesday 28 July @ 1:00pm AESTPlease note this is an estimate - the team is working hard to fix the bug! This update will release in Wellington, New Zealand on Tuesday 28th July at around 1:00pm, or: Monday 27 July @ 6:00pm PDT Monday 27 July @ 9:00pm EDTTuesday 28 July…
- Patch Notes: Hotfix v0.15.1 - 25 June 2026
A new hotfix is available that resolves a number of bugs and makes one additional adjustment. _____ Patch Notes FixesFixed some missing decals in Styx Arcade.Fixed an issue where zombies will fall over when survivors climb ladders or ledges near them.Fixed an issue where taking everything from a trader's inventory could cause the game to become unresponsive.Fixed an issue where a point of interest can keep opening over and over again at St Bernadette Hospital.Fixed an issue where, if a survivor were to throw a noise distraction at a door, it would alert the threat but they wouldn't go toward it.Fixed an issue where June is not in her hazmat suit when survivors go to her home at night. If a survivor leaves the stage without killing her, she should no longer be there when they return. Instead the survivor will find a point of interest saying that she has left. We also updated the awning a…
- Update Notes: Early Access Update #12 - Traders & Airlift Plan - 23 June 2026
TRADERS & AIRLIFT PLAN UPDATEEarly Access Update #12 - v0.15 NotesNote: To play the new Airlift Plan update you will need to start a new save. If you're in the middle of an Airlift playthrough, you may experience some issues, so we'd recommend finishing your playthrough before downloading the update.TradersTrading is here! Traders will now appear for a limited time at Trading Posts across Walton. You can trade most items for their stock of supplies. The value of different items can vary between different Traders or in different situations. A shelter event will tell you if a Trader is available at a location and for how long. Keep in mind that Traders, like anyone else in Walton City, may react badly if you are violent towards them… Added new Trader NPCs: Mr Vale Ma and Pa Ricky Added new Trading Post locations: Carpenter St Overpass Kenburry Park Harlow Bridge Greystone Gardens Cemetery…
- News: TRADERS update next week! - 17 June 2026
Update #12: Traders & Airlift Plan UpdateOur second update for June is coming to you next week, and includes the long-requested trading mechanic for all those items you've been hoarding, along with an update to the Airlift Escape Plan.This update will release in Wellington, New Zealand on Tuesday 23rd June at around 1:00pm, or: Monday 22 June @ 6:00pm PDT Monday 22 June @ 9:00pm EDTTuesday 23 June @ 3:00am CESTTuesday 23 June @ 9:00am CST (China)Tuesday 23 June @ 11:00am AESTCome join us in the Into the Dead Discord: https://discord.gg/intothedeadHarriet & the Into the Dead team
- Patch Notes: Hotfix v0.14.1 - 8 June 2026
Adjusting some weirdness. _____Patch Notes v0.14.1 FixesFixed some of the issues with zombies not using the right animations or visuals. Note that if you're midway through a run, this will only fix undiscovered locations. Locations that are already on your map will have the weird zombies already spawned so you'll need to start a new run to get the fix. AdjustmentsUpdated some translations in Japanese._____See you in the Discord: https://discord.gg/intothedead Harriet &the Into the Dead team
- Update Notes: Early Access Update #11 - Survivor Missions III - 2 June 2026
SURVIVOR MISSIONS III Early Access Update #11 - v0.14 Notes Survivor Missions Added new Survivor Missions for Joe, Michelle and Robbie.Added a new recruitable survivor. Added a new NPC. Added a new location: Starlight RinkAdded a new weapon: Kitchen KnifeAdded new TraitsVegetarian (Loses Morale when eating meat or meals containing meat) Professional Wrestler (Increased attack speed while unarmed and can perform a powerful combo) If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Joe, Michelle or Robbie) in the shelter for more than one phase and six total phases have passed. Improvements Combat Survivors can now transition to melee attacking and dodging faster when coming out of certain transitions (e.g. vaulting, hopping off, landing, exiting stairs and ladders). Improved how quickly characters respond to b…
- News: Update #11 Trailer - 28 May 2026
Survivor Missions III TrailerUp for another round? As a reminder, this update will release in Wellington, New Zealand on Tuesday 2nd June at around 1:00pm, or: Monday 1 June @ 6:00pm PDT Monday 1 June @ 9:00pm EDTTuesday 2 June @ 2:00am CESTTuesday 2 June @ 9:00am CST (China)Tuesday 2 June @ 11:00am AESTAnd don't forget we're bringing Traders later on in June, too.... as well as some other surprises. Join us in the Discord: https://discord.gg/Xd8RPnRZjxHarriet & the Into the Dead team