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Gnomoria

Gnomoria Steam news

Robotronic Games | Feb 23, 2016 | game

Released

10players observed · 7 October 2026 - 02:01:25 UTC

IndieSimulationStrategyColony SimSandboxSteam Store

  • Latest observed players10 · 7 October 2026 - 02:01:25 UTC
  • SteamPulse tracked peak2,040
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Gnomoria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players10 · 7 October 2026 - 02:01:25 UTC
  • SteamPulse tracked peak2,040
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews3,535
  • Release dateFeb 23, 2016
  • DeveloperRobotronic Games
  • PublisherRobotronic Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Robotronic GamesPublisher: Robotronic Games

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Gnomoria Steam news

Gnomoria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Gnomoria Defies Name By Leaving Early Access - 25 February 2016

    Gnomoria is a sandbox village management ‘em up that tasks you with helping a group of outcast gnomes on their way to building a kingdom/gnome utopia. After a few years in Early Access, and a few years development prior to that, it’s now launched itself into full release and I surely can’t get to the end of this intro paragraph without mentioning its spectacularly puntastic name. Lovely. …

  • Gnomoria v1.0 released! - 23 February 2016

    This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes. Check out the full patch notes here.

  • Gnomoria v1.0 released! - 23 February 2016

    This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes. Check out the full patch notes here.

  • Now Available on Steam - Gnomoria - 23 February 2016

    After a successful Early Access, Gnomoria is now released on Steam! Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

  • v0.9.18 released! - 2 October 2015

    Mod Support! For a complete list of changes check out the changelog on indev. To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod. To create a mod, copy the "Mod Files" folder into the "Mods" folder and rename it. To set the name and description for your mod, create a text file and name it settings.ini. Add "Name = " without quotes followed by the mod name and on a separate line "Description = " followed by your mod description. To upload your mod to Steam Workshop, create a folder in the Steam Workshop folder and name it whatever you want. Copy your mod into that new folder and rename it to "Mod Files". To add a preview image when viewing this mod in the Workshop, add an image file named preview.png. Launch Gnomoria, select Steam Workshop and then the…

  • v0.9.18 released! - 2 October 2015

    Mod Support! For a complete list of changes check out the changelog on indev. To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod. To create a mod, copy the "Mod Files" folder into the "Mods" folder and rename it. To set the name and description for your mod, create a text file and name it settings.ini. Add "Name = " without quotes followed by the mod name and on a separate line "Description = " followed by your mod description. To upload your mod to Steam Workshop, create a folder in the Steam Workshop folder and name it whatever you want. Copy your mod into that new folder and rename it to "Mod Files". To add a preview image when viewing this mod in the Workshop, add an image file named preview.png. Launch Gnomoria, select Steam Workshop and then the…

  • Daily Deal - Gnomoria, 66% Off - 19 August 2015

    Today's Deal: Save 66% on Gnomoria !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time

  • Gnomoria now available for OSX and linux! - 23 July 2015

    The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available for OSX and linux soon.

  • Gnomoria now available for OSX and linux! - 23 July 2015

    The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available for OSX and linux soon.

  • Gnomoria v0.9.17 - 18 February 2015

    General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part materials are determined by the materials of components used Can be repaired at an Engineer Shop using armor plates Die when core or fuel tank is destroyed in combat Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills Can perform jobs and be on squads Can't equip weapons or armor Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars) Added straw to golem spawns (wheat golems) Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap) Some resourc…

  • Gnomoria v0.9.17 - 18 February 2015

    General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part materials are determined by the materials of components used Can be repaired at an Engineer Shop using armor plates Die when core or fuel tank is destroyed in combat Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills Can perform jobs and be on squads Can't equip weapons or armor Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars) Added straw to golem spawns (wheat golems) Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap) Some resourc…

  • Gnomoria v0.9.16 - 11 November 2014

    General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the character equipment tab and set to be removed Can be smelted Fixed A couple pixels on the scaffolding sprite Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable Items that can be piled repeatedly being restocked when in piles of 1 Quivers and ammo pouches that aren't empty halting stockpiles

  • Gnomoria v0.9.16 - 11 November 2014

    General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the character equipment tab and set to be removed Can be smelted Fixed A couple pixels on the scaffolding sprite Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable Items that can be piled repeatedly being restocked when in piles of 1 Quivers and ammo pouches that aren't empty halting stockpiles

  • Gnomoria v0.9.15 - 7 October 2014

    General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold Manually turning suspend on or off will override any automated behavior Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking Added an option on the Smelter to automatically smelt worn items Fixed Visual artifacts with some sprites This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the long…

  • Gnomoria v0.9.15 - 7 October 2014

    General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold Manually turning suspend on or off will override any automated behavior Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking Added an option on the Smelter to automatically smelt worn items Fixed Visual artifacts with some sprites This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the long…

  • Gnomoria v0.9.14 - 18 July 2014

    General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0. Added game.ini to install directory Has "savefolder" parameter to specify the directory for save games as well as settings.ini If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria) Some paths will require Gnomoria to be run as administrator to have write access Stocked goods can be transferred from one stockpile to another Added Transfer tab to stockpile UI Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one Stockpiles that push to another one are listed in the other stockpiles UI as well as their own. S…

  • Gnomoria v0.9.14 - 18 July 2014

    General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0. Added game.ini to install directory Has "savefolder" parameter to specify the directory for save games as well as settings.ini If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria) Some paths will require Gnomoria to be run as administrator to have write access Stocked goods can be transferred from one stockpile to another Added Transfer tab to stockpile UI Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one Stockpiles that push to another one are listed in the other stockpiles UI as well as their own. S…

  • Gnomoria v0.9.13 - 24 June 2014

    General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and revert back into items on golem death Added new wall and floor types to build with

  • Gnomoria v0.9.13 - 24 June 2014

    General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and revert back into items on golem death Added new wall and floor types to build with

  • Gnomoria v0.9.12 - 27 May 2014

    General * Reduced mant aggro range to keep them focused on stealing food. * Increased the minimum food + drink before mants start spawning; * Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before; * Added buckets and sacks. Used for hauling goods similar to wheelbarrows but for items that store in barrels and bags. * Changed grove and farm behavior so that higher priority groves/farms will be worked before lower priority. Previously they first went in job order (Harvest, etc) and then in priority order within the same job type. * Increased skill gains from Prospecting; * Added lead slivers to prospecting stone; * Chance of successful prospecting now increases with Prospecting skill; * Added an additional property so that objects of the same material can have different sustain values ;* Increased susta…

Patch notes and updates

S.noRelease datePatch nameGID number
12 October 2015v0.9.18 released!3819571572130246346
218 February 2015Gnomoria v0.9.173819571572130249021

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