- Christmas Contest and Song release! - 25 November 2025
Hey all! We're doing another art contest, this time for the holiday season.We are having a contest on the official discord which you can join here, that will last until the 25th december. There will be rewards and maybe a key giveaway aswell.We also have a fun Christmas song release on YouTube right now!If you're available, drop by and say hi! We're going to be in the livechat checking out the premiere of the video together.We're still working hard on the update and until we have more to show, let's enjoy a nice end of the year together.
- Monthly Discord highlight (May25) - 1 June 2025
Hello, Stanleys and Stanlettes, welcome to our latest highlight! 🐣 This is Yudi. Don't know how many people are waiting, but yes, we're back!!!!🤣 We decided to turned the highlight into monthly basis, so thanks in advance for keep sharing all the nice screenshots in the community 💓 Soooo.....What happened last month? 👇 @not.found. Only so much a man can take @lightmaar I accepted this @coconut123' Shouldn't got the unhealthy food..... @valvenjoyer3 The last man standing @.5tfvsh Shit, I dropped my head again @vip0201 😨Why am I here again? @cat058630 You are my sunshine @eleneson There! They went that way @jimmy1207331 Hope you are enjoying the nice screenshots as much as we do, We hope to see you around. Happy children's day 🫡 —Yudi💧
- Discord highlight of the week(May #1) - 5 May 2025
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🌻 This is Yudi💧 I'm here helping the community posts and small administrative stuff. Time files so fast! It's already May now, Huge thanks for keep sticking around and dropping cool/funny screenshots to the communities! 📌So, what happened last week? To all of you eagerly waiting for updates: (we see you 👀) Just know we’re working super hard behind the scenes! Thanks for the patience💖 We can’t share anything just yet, but trust me: we’re just as excited as you are to get the new update out there. No rest until it’s ready! And for our community, 👇 @Akira I just wanted a burger😭 Try the new Lead Special menu @Lost Broadcast "As long as I'm breathing, the game is not over." @neekit Nooooo....Don't leave me like this @flappyycat It's show time!🎭 @eleneson Hey! Watch meeee! @enclavedlover69 Breaking the fourth wal…
- Discord highlight of the week(April #4) - 29 April 2025
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi. I'm here helping the community posts and small administrative stuff. As I am like you all really can't wait for the next update, all I'm able to help at the moment is probably to wait the developer up🤣 🎯What did we do last week? We've been working on the design and effect of scope along with the brand new secret level! On top of the ongoing canvas system research, we also want to start move forward with the existing ideas that haven't come true yet. It's still in the early stages, but it's something we're really excited about alongside the more technical improvements!!!! 💌As for our community, People keep posting insane screenshots!!!🤟🏻Love you all, let's keep this vibe going🔥!!!! @IgnatYT Nooo, I can't see my legs anymore uh oh @tesco enthusiast Can I get a, uh? UHHHHHHHHH😱 @cafiga Stay with…
- Discord highlight of the week(April #3) - 26 April 2025
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi . I'm here helping out with the community management and the news, reporting live from the discord 🤓 What We've Been Working On📌 We've essentially been researching how we can improve the canvas system so that it can work reliably on bigger maps without cluttering the GPU VRAM (the memory of your graphics card!) too much. As the maps get bigger and bigger, we need bigger and bigger texture and we need to find solution to mitigate the consequences of that. Depending on how long this takes, we might rollback to a previous version of the canvas to keep pushing some fixes and updates until we get a result satisfying enough. Our goal is to improve the quality without reducing the performances too much. From the Community💌 Here are a few gems for the week, genuinely liking the trend for the story telling…
- Discord highlight of the week(April #2) - 19 April 2025
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi and Vak. We helped with the community and Vak is the one who makes most of the STANDBOX music!! So...Another seven days of grinding away... We're sacrificing sleep to get out this Canvas system. 😴 Finally I get to say it's almost complete!! 🎊✨ For those who don’t know, the Canvas update will bring a much better way to paint on the world—real-time, procedural, and baked into the map and its meshes. It's flexible, light on performance, and opens up a lot of possibilities for player expression, brutality, and... overall simulation weirdness. 🫠 🎨 Demonstrated below, it will even support multiple colors! 🖌️ Ain't that a beauty? 😏 As for our community, 👇 We just keep getting cool screenshots! Screenshots, screenshots, screenshots. Oh, speaking of, we encourage screenshots that really tell a story. A…
- Discord highlight of the week(April #1) - 12 April 2025
Hey everyone, it’s Yudi again! 🐣 I'm here helping out with the community management and the news, reporting live from the discord 🤓 How's your Easter holiday so far? Did you discover some more hidden Easter eggs in the game as well👀? Right now we have so many Easter eggs ideas, really can't wait for them to be in the game to share those with you! After working 'til morning every day for a week😴, RealityBeholder had some huge progress to the canvas system, more interesting texture are going to be available in the game after the next update!😝 For reminder, the new system would allow to have blood that does not disappear, everywhere on every map, even modded ones, it would also fix the seams issues and bring more possibilities to the game in term of effects. We're looking forward to bring it to the game and to see everything that can be done with it! Now, onto the part you’ve all been…
- Discord Highlight Of the Week (MARCH #4) - 5 April 2025
Yudi here, giving a hand with community management and bringing some news from the community! How are you guys this week? Life is nice, and I'm quite happy to see that this week we got even more people sharing their screenshots! We're a bit late to the trend but honestly I think this STANDBOX in the style of studio Ghibli goes hard. Anyways, the work for the week? Reality Beholder has been working on a new track for the game! It will be added to an existing achievement. Can you guess which one? A new shader has been worked on too, for that same achievement! Still working on the canvas system... Some good progress has been made but it's quite complex work... Some more 3D models were made too, to be used in a future secret content... Here's a few pictures from the donator channel about the effect: And from the community?😏 We are currently having overloaded screenshots, which is good, and…
- Discord Highlight Of the Week (MARCH #3) - 28 March 2025
Hey guys, I'm Yudi. Hope you guys also have a nice time enjoying the game this week. Apparently most people would like to see the second and third option from last week, I'll try to push R to work more, and book a date for streaming on Discord as soon as possible💪🏻 You can also comment your most preferred time(In Europe time zone) that way we will have more idea about when will have the most people!!!! Besides, the work for the week? We started working on a Property menu, in which you can check and modify individual settings for the actors in the game! Some changes are being made to improve the Stumbling More UI rework, for modding! More work has been done on a Context menu, personal opinion, it's gonna be awesome, just wait for it! We've been active a bit more on X, feel free to follow us there as well! The canvas has been making some progress, but it appears a lot has to be remade f…
- Discord Highlight Of the Week (MARCH #2) - 19 March 2025
Hey guys, I'm Yudi and welcome to this week's edition of STANDBOX news, for some highlights of the discord and some fun insider infos! What has the team been working on this week? Some work on the SDK, to make mods more conveniently! Branding and Artstyle, for the next series of advertisement and to refresh the Steam Library visuals! Some work is done on a Context menu, to allow more complex interactions with the objects of the game. Some UI rework, for the modding that will release soon! Some super secret research for future features 🤫 More boring work on the canvas system... zzz.. Working on some tutorials to teach everyone how to make mods! And from the community? Besides, this week we have more screenshots to highlight from our Discord. We have officially reached 5000 members on the discord! Congratulations everyone! @eleneson "Goo..Good night😴" @SkinlessGlobe BONK🤕🥴 @Conmando “…
- Discord Highlight of the Week - 11 March 2025
📌System Improvement Last week, we were working on improving the canvas system! As a reminder, the canvas system is a method we use to allow displaying unlimited amount of blood in the maps supporting it. This is way you can get blood that never disappears on TheRoom and TheStairs, but not on devmap per example! Some of the work done currently on this system is made so we can have it available on every maps in the future, but also making to allow modders to have it on their maps too🤩! It works quite well already, hopefully it will be added in the next update! Some of the work left involve improving the projection methods and optimisation to be sure it can run on all hardware. Screen Shots Highlights✨ We have some screenshots highlights from our Discord. People have already started playing with Stanley in different mods thanks to our players that are exploring the SDK. - @Uopual DON'T C…
- 1.27.3 Mini Update! - 17 February 2025
Update 1.27.3: New STANDBOX versions will now include a changelog directly in the menu! Most of the stuff will be shown in there, like this: Added severe brain damage We now have "severe brain damage", that is essentially quite similar to regular brain damage, but Stanley will never recover from it. It will happen from times to times from bullet wounds to the brain. Improved bullet wounds The effect for bullet wounds has been improved to show a fake 3D parallax effect on the inside of the bullet holes. Halloween removal Halloween is finally gone. Some of the musics have stayed in some hidden places, but besides that, the maps have left. For now. New Inventory UI (drag and drop) New system to change your toolbar! You can now drag and drop from the new inventory menu; which also includes categories and a search bar. Fix sniper bullet color Sniper bullet was weirdly glowy and white. No lon…
- Workshop Testing! - 9 February 2025
Hi everyone! Been a while! We started testing the STANDEVKIT(STANDBOX SDK) and uploading the first mods to the (currently private) workshop. Some users of the Discord started working on their own mods as well, with RealTimTam who also published the first map made by an user on the Workshop: We'll be testing theses during the week! More people are welcome to join us and make maps, we will distribute beta keys to the STBX SDK to anyone who's willing to make maps and learn how to mod. We have documentation, live streams to help and a dedicated section on the discord! Regarding the next mini-update, it's nearly ready, it should update in one or two day. Don't expect much actual content, it's mostly a few fixes and removing halloween. The real update has been worked on for a while but there's a lot of secret content and we will wait until all of it is ready. To close up this news post, I'll…
- HALLOWEEN UPDATE - 7 November 2024
What's up everyone! Small fun update, just to make it a bit spooky, because as everyone know Halloween is during the month of November. Adds a variation of TheRoom and Stairbox Menu and music retheme Small announcement for a Discord competition! We're running an event on our Discord ! With rewards including physical merch, STBX keys and discord roles! The theme is story-telling, and we're looking forward to see what kind of stories or ideas you guys have. It's not a very serious thing so don't be too shy, the goal is more to have fun together than anything else. You can join us here on our Discord!
- Quick preset fix! - 31 October 2024
There was an issue that prevented players from adding new properties to an existing preset by pressing the "add to preset" button in the dictionnary. This should fix it, please give me feedback if you do encounter it again!
- 1.25 RELEASE TO PUBLIC - 27 October 2024
-LANDMINES ⚠️ -nerfgun? 🔫 -POSTURING IS BACK 🙅♂️ -DEMENTED BRAIN DAMAGE MOOD IS BACK :stantard: -TRYING SOME NEW BEHAVIORS ON HEADSHOTS -YOU CAN NOW SLAP HIM INTO A KO OR BRAIN DAMAGE :standementia: 👏 -EASTER-EGGS? -PRESET SYSTEM REFORGE (currently available for testing on public-beta!!!) -A TOOL/STUDIO MAP FOR GREENSCREENS 🟩 -A NEW "ADVANCED" SECTION TO CHANGE LEVELS -new sparks -blood dripping -blood ceiling dripping -new exit wounds + effects -improved splatter and dripping -improved stumbling -improved chickens -visually modified few details on Outside + added grabbable ledges -fixed some UI issues -fixed selected weapon icon -fixed killfeed that was not displaying anymore in the private beta
- Untitled - 16 October 2024
Working on bringing back the blood dripping, now from the ceiling as well, and some new exit wounds effects.
- Getting ready for 1.25... - 8 October 2024
Since I came back from vacation, we've been working on patch 1.25, and it's getting really close to done. As a reminder, here's the list of changes that will come with this version and some gameplay! 1.25 will be tested in a private playtest this week, and then will be released soon after First, for those who don't care about words that much, here's a nearly 10 min long gameplay of all the type of stuff you can do in 1.25, like testing the new tools and weapons, showing the new UI and behaviors but also including using the preset system to remove the gravity, make Stanley unkillable or make him walk around a bit. New Content: Complete rewrite of the preset system: both internals and the UI. You can access and modify any variable from the main game actors! Along this, we added the PropertyDictionnary that lets you search through all of those new variables, with descriptions, default valu…
- Working on the next update! - 29 August 2024
- LANDMINES - PRESET SYSTEM REFORGE - A TOOL/STUDIO MAP FOR GREENSCREENS - A NEW "ADVANCED" SECTION TO CHANGE LEVELS - REWORKING THE UI - MAYBE A TUTORIAL? - MAYBE MORE LANDMINES: ADVANCED LEVEL SELECTION + NEW STUDIO MAP: NEW LEVEL SELECTION: Both for alternate maps or variants that shouldn't be on the main page, or for modders to add their maps! Alternatively, for modders/devs or investigative players, you can run the maps directly by using the name of the map if you know it. GREENSCREEN STUDIO: A new map for the creative players! I've seen some players try to do creative things, both with photoshops or video editing. That map will make it easier. You have a controllable light emitting screens, that you can use color and light properly (to better fit whatever you are going to use it for) and a greenscreen/chromakey shader, that you can use to hide the background with a color of your c…
- Preset Rework Beta Testing - 6 August 2024
The preset rework is now available on the public beta testing branch for anyone to try out! You can access it by right clicking the game in the steam library, going to properties->betas and selecting the public beta branch. Changelog Complete rewrite of the preset system All settings in presets now apply their changes on the fly, without restarts or anything Presets can now change almost any variable in the target objects Property browser that allows you to view and add variables to your presets without having to guess the name Ability to create new presets (and copy from base ones) Ability to delete presets Ability to reorder presets Presets are now stored as JSON files Added VSync option