- Revive & Prosper – Update 0.17.3 - 18 October 2025
🧱 Revive & Prosper – Update 0.17.3 The game was migrated to Unreal Engine 5.6.1 and have enabled some visual improvements.🔧 New Features & ContentAdded Manual Furnace – craft Iron Ingots, Copper Ingots, Bricks, and Glass using wood as fuel.Introduced Brick Storage for better organization of your construction materials.Rails can now be crafted at the Workshop during the Wooden Age.Transportation Carts no longer require metal mechanisms – making early logistics easier.Food Boosts – characters now gain better bonuses from eating complex meals.Gillnet Added – a new way to capture fish passively.Manual Sieve – allows you to obtain clay and glass early in the game.New building Kitchen that requires manual cooking but have connection to the belts⚙️ Balance & AdjustmentsBeams are now made from Iron Ingots instead of Steel.Brick Windows now require Glass.Train Machines use Iron Ingots instead…
- Patch notes 0.15.13 - 4 December 2024
Hey Revivers, here are the patch notes for the latest version: Fixed game crashing Downloading new maps has been improved We've created a new map for you called Homeland that's nicely challenging, especially on higher difficulties. We hope you'll enjoy it, let us know in the comments! Have fun! team Revive & Prosper
- 22 episodes of hardcore gameplay - 23 August 2024
Hi Revivers! You may have noticed my ongoing hardcore gameplay series where I tackled one of the most difficult maps in our game. https://store.steampowered.com/news/app/2247760/view/6617559938709845263?l=english It was quite an adventure that I really enjoyed, and I’m continuing to play because I want to make my base fully automated and highly efficient. Mission Accomplished: Spaceship Launched! After 413 in-game days which is about 24 hours in real-time, I finally finished the map and successfully launched the spaceship into space! Check out the epic finale here: Tips, Tricks, and Plenty of Action! Feel free to dive into the series. You’ll find loads of useful gaming tips and discover extra features that can help you on your own journey. What’s Next? More Gameplay? You Decide! Let me know if you’d like to see more gameplay from other maps, whether you want Martians and their monsters…
- New Logo, New Gameplay Series and What's Coming - 15 July 2024
Hi Revivers, check out the new series of gameplay videos from a pretty hardcore map where I want to build a spaceport: This series contains 9 videos at the moment, and I'm excited to hear from you about what I could improve to make the base more efficient. You can see that I use the Overseer and Fast Forward features heavily, and both seem to have a great impact on the overall game flow. New Factor-esh Logo dropped on Steam! You probably noticed the new logo that clearly communicates the factory and automation elements of the game. Let us know in the comments how you feel about the orange color. :) When a new update comes out? We're aiming to release a new update by the end of this month containing improved buildings and completely new objects! Check out some WiP on the new Spaceport. You are the heart of Revive & Prosper! Thank you for all your bug reports and questions on Discord that…
- Overseer Update out Now! - 14 June 2024
Hi Revivers, let me introduce you to the Overseer! What is the Overseer feature? Players have an inventory and can pick up items from the map, place items back onto the map, and store them inside buildings. They can perform various tasks such as cutting trees, planting food, and constructing buildings. These actions take time, similar to the in-game characters. This feature works similarly to games like Factorio or Satisfactory but from a third-person perspective. It’s optional, and players can choose whether to enable it. How it works You can turn the feature on by clicking on the Hand icon in the bottom middle of the screen. After enabling it, you’ll see an inventory in this spot. You can use this tool either by clicking on the Hand button in the right window or by switching your cursor to the Overseer hand by pressing the Tab key and then performing actions while hovering over object…
- Playtest new OVERSEER feature in the experimental branch! - 5 June 2024
Hi Revivers, we have BIG NEWS for you. After careful consideration we have decided to postpone the Space update and instead polish the Earth gameplay. The feedback was clear: you wanted more fun and less waiting for simple-minded mutants to finish their jobs. So, you will become members of the mutant crew! And not just any members – you will be the super mutants, capable of performing any task in the game. Harvesting? Crafting? Digging? Building? You can do it all immediately! The goal remains the same: automate and build a spaceship. However, you can now experience more control over the game allowing you to do the jobs super efficiently. Because none of the mutants can do the jobs as efficiently as YOU. Check out the experimental branch of the game with the new feature in development, code-named Overseer. If you need access to the experimental branch, DM me or Pavel Jiri Strnad on Disc…
- What do we want? Fast forward!! - 2 May 2024
Hey Revivers, Today is the day when your wishes come true! We’re giving you the Fast Forward along with several fixes and improvements. Here’s the full list of release notes: Added a fast-forward feature with an integrated debugger for clear issues The camera now focuses on factories with warnings after you click on them Implemented multiple fixes to the soil cannon Rebalanced vegetable growth and yields Corrected storage issues; characters now transport items when filters are changed Addressed issues with golems sometimes not recharging and becoming stuck during factory production Adjusted decompose times for High-Tech golems Added Space food to the Cauldron Made minor adjustments to the value of items used in UFO encounters Enhanced the visibility of electric cables Made other minor rebalancing changes Updated translations for better clarity What's next? We'll give you Atomic Plants a…
- Patch notes 0.14.13 - 18 April 2024
Hey Revivers, here are the patch notes for the latest version: Added a new Soil Cannon that can shoot soil and build soil blocks around it Jobs to add soil can now be placed one on top of the other to plan the work more effectively Trains now have the option to extend the arm on either the left or right side Added missing sounds to trains and some factories Fixed a problem with pipes where they are not always connected after being built Fixed a bug where some characters were stuck during the tutorial Fixed issues with electricity connections, including multiple wires or buildings not connected after construction Fixed instances where characters added soil to blocks that did not have completed blocks underneath them Optimized performance in cases where there are no jobs available for characters Fixed an issue where the Martian ransom event stopped after 30 days; it will now start even if…
- UFO Update now Live in Revive & Prosper! - 11 April 2024
Hey Revivers! This is our third big update since the launch in Early Access. Woohoo! First off, a huge thank you to everyone here for your incredible feedback and suggestions. You’ve really helped shape the game’s direction and mechanics, and we couldn’t have done it without your insights! Roadmap: Early Access ✅ Chemical Update ✅ Golems Update ✅ UFO & Concrete Update ✅ Orbital Update Moon Update Mars Update & Full release We’re bringing some massive changes to the gameplay: Martians (not the Matt Damon kind) are coming! They kidnap the last cow on Earth and demand a ransom. Besides that they bring their own set of destructive monster pets and stir up the gameplay dynamics. That's why it’s time for you to take your adventures from Earth to space. Build and launch a spaceship, and find out what happened to the cow!. For those who prefer the serene art of base-building, you can toggle off…
- GOLEMS Update out now! - 9 February 2024
Update 2 - GOLEMS is OUT! A massive update for Revive & Prosper is here, making your gameplay even smoother and more efficient! Here's what's new: Introducing 3 New Golems: Stone Golem: With a 72-hour lifespan, this golem excels underwater and boasts the highest bonuses for planting and harvesting. Spawn it using stone and wood. Metal Golem: A true beast with a shiny look but a heavy metal heart inside and a 120-hour lifespan. Crafted from iron ingots and coal, it offers unmatched strength. High-Tech Golem: The pinnacle of golem technology, with a 144-hour lifespan. It works underwater and carries loads of resources, representing the height of efficiency and capability. For a deeper dive into the golem updates, check out our pre-release post: Revive & Prosper Golem Update. Check out the beautifiul resources you'll be gathering for creating your side-kicks. One-Click Belt Upgrades! Upgra…
- v 0.11.16 - 20 January 2024
NEW BUILDING Water Purificator FIXES Fixed problem to build dam fixed problem to dig out terrain down to Oil Source
- v 0.11.16 - 20 January 2024
NEW BUILDING Water Purificator FIXES Fixed problem to build dam fixed problem to dig out terrain down to Oil Source
- Chemical Age update out now! - 15 January 2024
Hey Revivers! Check out what's waiting for you in the latest update. This is a Major update that we have been working on since last month. The Chemical Age brings new buildings into the game and changes certain existing ones to make the game more fun. New Buildings Oil Pumpjack Petroleum Refinery Chemical Plant Bioethanol Plant Sealed Liquid Container Battery New Resources Petroleum Alcohol Ethylene Sulphur Phosphoric Acid Fiberglass Circuit board Water with Fertilizers Polymers Plastic Cables Control Unit Changes Water Containers - added leaking Barrels are now created from Metal Sheets not Planks and have new visual Barrel Filler & Barrel Dispenser are now glass/metallic Other Changes Access all buildings from the build menu on each map Rebalanced Teleporters Wildfires from lighting have limitation to 150 trees and then they stop to spread Sprinklers speed can be customized Buildings…
- v 0.11.2 - 9 January 2024
Hey Revivers! You already know from the last update that electricity from lightning can power factories. Just a sweet reminder of how cool this feature is. Now back to the news! NEW FEATURES Added Electronics factory to the build menu The list of Golems and their priorities is back to how it used to be Mutants with spawned golems now have the golem’s icon next to their name FIXES The Digging wheel now correctly indicates that it produces 1 coal Curved rails on platforms can now be selected Rail liquid depot now correctly transfer torque and shows 0 torque consumption Start the Deluge map with a fixed pump A help section for Belt Merger has been added to the Knowledge Base – open by pressing F1 The Pipes map has received a new map goal for a smoother gameplay experience Fixed the issue of eternal fire on rocks Fixed Kiln Trains set to Load or Unload mode will now retain this setting afte…
- v 0.10.31 - 3 January 2024
Hey Revivers, thank you for your reports. First of all the good news – the Handyman Worskhop is back on the menu! Produce Electric components and Solar panels again. Release notes for the new version: NEW BUILDINGS Incinerator in the Electric Age: Remove any solid resources Deep Spiral Digger in the Steel Age: Can dig to the lowest layer and then slowly, but endlessly, produce soil Handyman Workshop in the Electric Age IMPROVEMENTS Golems are now shown below the character who spawned them. Replaced some icons in the build menu to make them more consistent and improve orientation. Added a "soft lock" on buildings to indicate that required resource(s) are not yet produced. Added UI displaying new buildings unlocked by producing new resources. Lightning Conductor rebalanced and added a particle indicating charge in the Conductor. Batteries now charge much faster. And a few small fixes base…
- Update 0.10.23 - 22 December 2023
Hey Revivers, this update brings you upgraded driller, balances on progressing through ages and fixes of bugs you've reported to us. Thank you for your help! MAJOR CHANGES Revised Iron Age: Unlock Additional Structures In the restructured Iron Age, more buildings become available once you create iron. This adjustment is due to the fact that the Metal Mechanism now necessitates iron rather than steel. However, the Metal Sheet now demands steel instead of iron. Introducing the New Steel Mining Machine: Dig Faster and Reach 9 Fields Below A cutting-edge addition to the era is the new Steel Mining Machine, designed to excavate at an accelerated pace. This advanced device can dig down to a depth of 9 fields, providing enhanced efficiency in resource extraction. Enhanced Iron Storage: Double the Capacity of Wooden Storage Upgrade your storage capabilities with the introduction of the new Iron…
- v 0.10.23 - 22 December 2023
MAJOR CHANGES Reorganized Iron age - more buildings is now available after you create an iron because Metal Mechanism requires iron not steel, but Metal Sheet now requires Steel instead of Iron New Steel Mining machine - dig faster and can dig 9 fields down New Iron Storage - double capacity of the wooden storage FIXES Redone toxic mechanism. Now the toxic doesn't spread endlessly through the level and can be cleaned by the water stream. We believe this is close to final as mechanic. Minor updates on tutorial Other minor fixes
- v 0.10.20 - 19 December 2023
MAJOR UPDATE improved cleaning of toxicity from soil - still WiP FIXES first tutorial - multiple improvement fixed problem on campaign map Water on Rocks fixed problem with fragmented ground after meteor landed fixed problem with walking through floor on slope fixed problem to repair golem factory and fishing spot better UI to select a filter better handling of situation when one character have no path to any job
- v 0.10.18 - 18 December 2023
- More updates on game tutorial - Better description on the soil in different states as toxic, grass, etc.. - Other minor fixes
- Version 0.10.14 - 15 December 2023
MAJOR CHANGES - new tutorial system to explain the game better - added steam's achievements CHANGES - standalone beds are now giving better sleep - deleting character's custom name will return back default name FIXES - fixed major bug when new game sometime started with empty map - fixed bugs with characters getting stuck - fixed uploading new version of the map to the server - you can now overwrite the server's version if it's not published yet - fixed uploading of screenshots to the server (first one was always skipped) - fixed visual glitch on one side of terrain - fixed saving of keyboard binding - fixed multiple other small bugs