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HexDefense

HexDefense Steam news

Glovebox Software | Jul 19, 2024 | game

Released

0players observed · 6 October 2026 - 05:53:35 UTC

ActionCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

HexDefense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews12
  • Release dateJul 19, 2024
  • DeveloperGlovebox Software
  • PublisherGlovebox Software

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: Glovebox SoftwarePublisher: Glovebox Software

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HexDefense Steam news

HexDefense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HexDefense Full Release! - 19 July 2024

    The launch update brings: New enemies A new boss New Items Achievements And more! New Enemies! A new enemy den has been added, the fairy circle, that spawns fairies and tree golems! Other minor enemies have been added to many of the other dens, as well as now dens can spawn enemies who call other dens home. (like a beehive spawning a bear!) New Items! New items and new item effects have been added as well as achievements for unlocking each one! World Buffs! Now when you defeat an enemy boss, all enemies will receive a buff for a short duration. Currently there are only 5 different buffs but others are coming! Boss Rush! Now at the 30 minute mark and at 15 minute intervals afterwards, all eligible dens will spawn their respective boss! Surviving the boss rush is difficult but will yield gold and items! I hope you enjoy HexDefense and would love to hear any feedback you have for me either…

  • Final update before launch! - 12 July 2024

    This update was focused mostly on balance changes: All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts Slightly lowered time between enemy spawns Changed how the armor damage threshold increases Shield and armor now increase in amount as time goes on Changed some enemy's attributes to create a larger difference between them: Bees are more numerous and fast but have smaller health pools Cacti have larger health pools but slower regeneration Mushrooms regen shield and health very quickly ...with more to come! Other stuff: Decreased the size of enemy health bars on screen Artillery now shoots a projectile Fixed an issue causing the spotted damage modifier not being used in the calculation to determine if armor is damaged This is the final update before the 1.0 full release! Things you can expect in the full release: MANY more items Several new…

  • Steam Deck Compatibility! - 27 June 2024

    HexDefense is now compatible with Steam Deck! Until this is verified by Valve, there is a step that has to be taken to get it running: On your Steam Deck go to the properties tab for HexDefense and under compatibility check the box that says "Force the use of a specific Steam Play compatibility tool." A dropdown will appear where you will check either "Steam Linux Runtime 3.0 (Sniper)" or "Steam Linux Runtime 1.0 (Scout)." After that you are ready to play HexDefense on your Steam Deck! Happy Defending!

  • Controller Support - 25 June 2024

    * Added controller support * Fixed an issue with damage dealt statistics not being saved properly

  • Minor Patch Notes 6/18/2024 - 18 June 2024

    Added new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority. Added new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer. Status effects are now only applied on successful hits Minor optimization to enemies to reduce lag when many are on screen New Items! Balance changes to existing towers and items

  • Major Update: June 10th, 2024 - 10 June 2024

    Hello everyone! After taking a bit of a break I am back to working on HexDefense with a goal of releasing a 1.0 version in July! This update has some major changes: UI has had a major redesign with the goal of removing much of the onscreen clutter Map generation and how the enemy dens and paths spawn have had a major overhaul to decrease the number of enemies on screen at one time Towers for the most part are unchanged outside of balancing changes as well as now having 3 different targeting priorities. If for example the first priority is set to "Least Armor" and there are two enemies with 0 armor in range, the tower will then choose based on what the second priority is set to. Items now have three rarities Enemies now have a different health system: shields, armor, and health. To damage shields simply hit the enemy with any damage type other than DOT. Armor must be hit hard to be damag…

Patch notes and updates

S.noRelease datePatch nameGID number
112 July 2024Final update before launch!6000566704270532056
225 June 2024Controller Support5759622039995014298
318 June 2024Minor Patch Notes 6/18/20246890025005367782946

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