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High Times

High Times Steam news

Yangyang Mobile | Q2 2026 | game

Released

18players observed Ā· 24 September 2026 - 23:34:54 UTC

CasualIndieSimulationSteam Store

  • Latest observed players18 Ā· 24 September 2026 - 23:34:54 UTC
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

High Times news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players18 Ā· 24 September 2026 - 23:34:54 UTC
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateQ2 2026
  • DeveloperYangyang Mobile
  • PublisherYangyang Mobile

Genres: Casual, Indie, Simulation

Company pages: Developer: Yangyang MobilePublisher: Yangyang Mobile

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High Times Steam news

High Times news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes for v1.0.8 - 11 September 2026

    Dear Mood Confectioners,We just pushed out a patch for v1.0.8 the other night, which should fix several more issues that were reported over the past days. It's another long list of fixes, and we’re deeply grateful for your patience while our team worked through them.We’re continuing to monitor the Steam forums and our Discord server, and while we may not be able to respond to every report, rest assured that we’re doing our best to resolve any new issues as quickly as possible. šŸ™Patch Notes for build v1.0.8 (Windows):\ Rebalanced and reduced the appearance rate of customers whose stories have already been completed.\ Rebalanced customer appearance rates to further favor eligible customers over other customers whose arcs are currently unable to progress.\ Rebalanced and reduced cases where recently unseen eligible characters continued to be skipped.\ Made tweaks and improved the selectio…

  • High Times dev log 11 - 29 August 2026

    Still wondering whether to play High Times or not? Now that the Hotbox is finally open for business, here's a quick look at five things you'll be doing once you're behind the counter! 1, Solve your customers’ problems While we believe all donuts are in essence a Cheer donut, there are various mood enhanced flavours available at the Hotbox! Customers would drop by and tell you about their day or a problem they have and it’s your job as the Mood Confectioner to hook them up with an appropriate donut! Cody wants some help with anger management issues and we’ve got a few options… we can even combine two different moods (don’t forget the savory elements he asked for!)Maybe Sincerity and Patience would work!And now it’s just a waiting game for when your customer comes back and tells you how things went. Some unique scenes might unlock when you give customers certain donuts (and sometimes it’s…

  • High Times dev log 10 - 20 August 2026

    High Times is now out on PC and major consoles! If you have played the game, we’d appreciate it if you leave a review. It really helps us, not only to get the word out but also to figure out what needs to be tweaked and added to make playing the game a smoother experience šŸ’ŖAnd we totally hear you! Thanks to the people who helped us crush our community goal, we have now unlocked anti-decor! You may have noticed that a batch of new items have become available on Hamazon in Patch 1.0.4 and these items will block certain customers from dropping by the Hotbox. You don’t have to suffer through another one of Breadditor’s visits even though you have already finished his arc: buying a box set of the live action adaptation of Super Daario will turn him off the Hotbox for good! Anti-decor breakdownThe customer-repelling decor would become available in batches on Hamazon. Here’s a list of what th…

  • Patch Notes for v1.0.5 + v1.0.4 - 19 August 2026

    Dear Mood Confectioners,We just pushed out a patch for v1.0.5 today, which should fix several issues that were reported over the past days. It's a pretty long list, and we’re deeply grateful for your patience while our team worked through them. We’re continuing to monitor the Steam forums and our Discord server, and while we may not be able to respond to every report, rest assured that we’re doing our best to resolve any new issues as quickly as possible. šŸ™Patch Notes for build v1.0.5 (Windows/Mac/Linux):\ Fixed a bug wherein some saves cannot be loaded after using the rewind feature. Your saves should be working now. We apologize for the inconvenience this bug has caused. 😭\ Fixed several unclear or incorrect customer order instructions.\ Fixed cooking hints appearing at the wrong time.\ Recipes can now be opened during the drizzle tutorial.\ Polished dialogues, scene presentations,…

  • Patch Notes (v1.0.2) - 30 July 2026

    Dear Mood Confectioners,Thank you so much for a wonderful launch week! We're happy to know that so many of you are enjoying making donuts and getting attached to the quirky customers of High Times! šŸ©āœØWe pushed a patch for v1.0.2 yesterday and here are the patch notes:Patch Notes for build v1.0.2 (Windows/Linux):Added missing background music to several key story and romance moments (Emmette, Harry, MJ, Lucy, Stacy, JoJo, Riri, and more), making these scenes feel more emotional.Improved the in-app tutorial for Homebox (decoration app).Fixed save thumbnails in specific save slots.Fixed some possible, specific crashes when loading a save game.Fixed the Backlog showing an incorrect "read" status after navigating through the Main Menu.Fixed the Jukebox missing a record when starting a New Game.Fixed miscellaneous scripted event bugs.Fixed a bug wherein certain romantic lines are appearing o…

  • Patch Notes (v1.0.1) - 24 July 2026

    Dear Mood Confectioners,It's been a crazy 14 hours so far since release and we want to sincerely thank all of you who played the game and left a review! šŸ™We received a couple of bugs and addressed them as fast as we can. Please see the changes below: Patch Notes for build 1.0.1 (Windows/Linux):Fixed a bug where powdered sugar donuts are often wrong.Fixed a bug where tablets sometimes don't close after message.Fixed a bug where Elisa scenes aren't triggering.Fixed a bug where social media shows some pages beyond the amount of posts.Fixed a bug where multiple message may be triggered everyday.Fixed various localization bugs.Fixed some achievements that aren't triggerable.Fixed an issue where the video wont play in linux systemsThank you so much and we hope this patch brings a smoother game experience! If you encounter anymore problems, please let us know via Discord or this forum thread.…

  • High Times is LIVE! Welcome to The Hotbox! - 23 July 2026

    Welcome to the Hotbox, the hottest box in town!It took us a long time to get here, but finally, High Times is now available worldwide on Steam! Thank you so much for all your love and support throughout its years of development!In this game, you will...šŸ¢ Manage your own shopšŸ© Cook mood-enhancing donutsšŸ‘© Get to know over 30 customersšŸ‘Øā€šŸ³ Customize your characteršŸ¦‹ Make countless choices that affect the storyšŸ“ Discover over 50 endingsšŸŽ¶ Vibe to a blend of lo-fi, city pop and rock musicšŸ† Hunt for over 230 achievementsThe Deluxe Edition is also available and it includes the game's šŸ–¼ļø Digital Artbook and šŸ’æ Original Soundtrack.Donuts Go With EverythingWe're proud to announce our bundle with another popular game about serving customers, Coffee Talk! This game is about having heart-to-heart talks over coffee, and as we all know, nothing pairs better with coffee than donuts! Another game…

  • 50,000 Wishlists!!! + FAQ - 23 July 2026

    Dear Mood Confectioners,As of writing, we're less than 8 hours away from fully launching High Times out into the world. What a wild 6 years it had been, full of sweat, blood, and lots and LOTS of sugary donuts! As the clock ticks down to release, we just want to thank everyone for helping us reach an amazing 50,000 wishlists!!! We never could have imagined we'd reach this number! Suffice to say, in a game about donuts, you guys have been the sweetest part of this journey. THANK YOU! šŸ© ✨Since launch is close, we decided to put together a quick FAQ to answer any questions you guys might have for the game:FAQHow much will the game cost?$19.99 with a 10% discount during launch week.What is the age rating?High Times is suitable for ages 15 and above.What languages are supported?English, Simplified Chinese, Traditional Chinese, German, FrenchIs the game Steam Deck compatible?Yes, although it…

  • High Times dev log 09 - 3 July 2026

    With only three weeks left until launch, we thought we'd take a closer look at one of the systems you'll use in High Times. We talked about how tags work in our Donut Day post, but we thought we’d dedicate a whole dev log post about them since there’s a lot we haven’t mentioned before! The mood categoriesSome customers know exactly what they want.Take Jojo, for example:Jojo’s asking for very specific things here, so let’s try to break his order down! If we ask him to clarify his order, he’ll even give us more clues. Our glazes fall into three different categories: Vibes, Chill, and Motivation. These are usually the main tags to look out for since it’s all about the mood-enhancing in the Hotbox, but sometimes our customers have other requests! Jojo wants something Bitter (Matcha or Chocolate) but not Chill, which leaves us with… Chocolate. He also wants something Light, so make sure ther…

  • High Times dev log 08 - 26 June 2026

    An unfamiliar High TimesYou see the familiar kitchen layout but what’s this? The donut looks different… even the names are different. That’s right! It’s High Times before we removed all the drug jokes. The flavour and topping names used to drug puns. We’re pretty fond of ā€˜Chococaine’ and ā€˜Matchajuana’. We did have to change everything to avoid getting slapped with an M rating, but here’s a fun fact: we actually still use the original drug names in the code šŸ˜‚ So a customer might ask for a passion donut, but internally it’s all about that ā€˜ContainsFlavor()==ubecstacy’. It’s in the detailsThe High Times logo was also changed. The pill on the top of the donut has been changed into a star. What do you think of this change? Of course, we didn’t have to change everything. The Hotbox, which is a slang for an air-tight room where people can smoke weed, remained as the name of our beloved mood c…

  • High Times dev log 07 - 17 June 2026

    In most dating sims, you meet people for the first time.In High Times? Things are not that easy!Your MC already has history with the people they’ll meet… and maybe even some unresolved feelings.Since your character comes with emotional baggage, we wanted players to have full control of how the MC looks!Building the Main Character There’s a risk in having a main character who already has some existing baggage with the main cast: not only has MC dated a bunch of different people before the game has started, but they’re also partly at fault for those relationships having failed in the first place. For one thing, we’re asking people to believe that the player character has dated characters that they (player) would be meeting for the first time. Having a balance between the old bonds between those characters and how they interact with each other in the present is important. We don’t want pla…

  • Happy Donut Day!! High Times dev log 06 - 5 June 2026

    We’ve already given you a taste of the various donuts you could order from the Hotbox menu… and to celebrate National Donut Day, we figured it’s time to talk about how donut-making works. Not just how the customers react to the mood enhancers, but also the different patterns in how they ask for donuts! The Branching Path of Donut Reactions A new customer drops by the Hotbox and is unfamiliar with how mood enhancers work. MC will give them a crash course, but the best way to understand the donut is to eat the donut! And so begins our donut-making mini game. By deciding on what flavour of donut MC serves to their customer, the player will unlock different reactions (we recommend giving them a bad donut once in a while šŸ˜‰) AND in some cases determine the ending they would get. And when we say different reactions, we mean different! Sometimes the donut reactions follow a certain theme, and…

  • High Times dev log 05 - 31 May 2026

    Will you start dating your ex again… if it was actually your fault you broke up?Romance in High TimesWe mentioned in our first dev log that High Times was originally pitched as an anti-dating sim. What it was instead was a ā€˜closure simulator’ where the main character gets reunited with their exes (whether by chance or not) and maybe talks about where things went wrong. Here’s another fun fact: Our main exes are named after *coughs* dubious substances. This was reflected not only in their designs but also the toxic traits that contributed to their breakup with MC. For example, MJ’s grassy theme is reflected not just in the colour of her hair and her name, but also her lax and almost apathetic personality. You can still see traces of her earlier setting in her first scene where she begs MC to let her stay in MC’s apartment again. After she has failed to pay rent multiple times before! #Gi…

  • High Times dev log 04 - 20 May 2026

    Hello gang! We’ve talked about the story and the features of the game… but let’s talk about the real chaos behind the scenes, things that players usually don’t see (Or at least we hope you don’t get to see as many of them as we do šŸ˜… We see you and thank you, beta testers!)That’s right! We’re talking about the bugs! Behind the scenes at High Times As of writing, we have noted down 2,048 confirmed bugs in the game. And that’s only the ones that have already been fixed. We’re currently working on a couple more and have some fixes queued for implementation in the newest build. Some of them are pretty hilarious. Just like when we first implemented facial expressions on the player character.Ideally screenshots or recordings of the bugs need to be included in our bug reports for easy visual confirmation, and we gotta say that the programmers and scripters have made good use of those screensho…

  • High Times Release Date!! - 14 May 2026

    This time it’s for real: High Times is coming out on Steam on July 23, 2026! We’ve been working on the game since 2019 and have moved the release date back a couple times, but the donut is finally cooking! šŸ© And we’ve been sneakily working on our gameplay trailer for the announcement! Featuring new customers that were not included in the demo (there are 30 characters waiting for your donuts in the game!) and some voices you might not have heard before! 🄳 Are you ready for some donut therapy… or relationship chaos? What excites you most about High Times?

  • High Times dev log 03 - 29 April 2026

    You walk into your café… but something feels different.The vibe, the colors, the people who show up, it’s all changed.In High Times, you don’t just serve donuts. You shape your cafĆ©! Customizing the Hotbox Here’s a feature that isn’t available in the demo: Hotbox decor! We wanted to give players a chance not only to personalise the Hotbox according to their tastes (questionable or otherwise šŸ˜…) but also to prioritise the customers that they want to visit more. Some customers like a specific decor more than others and if you place them in the shop, they’ll drop by more frequently*! *And believe us when we say you're going to need it because there are so many characters 🄹 We knew we had to let players prioritise their favourites somehow. Remember to put up your decor by opening the Homebox app on your tablet!More items will be added to Hamazon as the game progresses, so keep an eye out f…

  • High Times dev log 02 - 21 April 2026

    The world of High TimesWe’ve got the mood donuts and the Donut Maker, but what about the place where the donuts are made? The name of our mood cafe actually comes from *ahem* a term in ā€œgrassā€ culture referring to a small enclosed space where people smoke the green stuff. The Hotbox is a place people go to for their donut high, we thought the name would be appropriate! (This definitely didn’t help the game’s ESRB rating though lol.)From sci-fi cafe to cozy corner The game was initially set in 2069 and earlier studies for the facade of the Hotbox had a more sci-fi vibe. If you notice in the pic above, the colour palette is also more muted and cold compared to the final look. You also probably noticed that the final version of the Hotbox is a lot smaller than the initial study… We ended up going with a floor plan that’s closer to Study B. A smaller cafe feels a lot more personal, like a p…

  • High Times dev log 01 - 13 April 2026

    What is High Times about?Now that we’re getting closer to the release date, we figured we’d talk about the highs and lows of developing High Times and how this cafĆ© came to life.For those discovering the game now: High Times is a narrative donut-making game where you help customers process their emotions… one donut at a time.But the story actually started somewhere else.It all started with the characters The game actually started with the characters! Our artist showed us some of the character designs he was working on and we loved it so much we basically tried to build a story that would do his colorful and whacky designs justice. It took many long hours of brainstorming, but we finally decided on a cast of toxic exes who all started dropping by your donut shop looking for some sort of closure or revenge. As development went forward, the ideas changed and we tweaked the characters a bit…

  • We're at PAX East!! šŸŽ‰(+ New Release Timeframe) - 28 March 2026

    Dear Mood Confectioners,We’ve brought High Times and Spirit Rancher to PAX East! šŸŽ‰It’s our first time showcasing at a US convention, and we want to thank everyone who dropped by the past two days to play our games. The reception has been incredibly positive; it definitely made all the visa stress, jetlag and JFK interrogation worth it, lol!We’ll be here until Sunday, March 29, from 10:00 AM – 6:00 PM, so if you want to hang out + make virtual donuts/catch some spirits, we’re at Booth 10050! We're also giving away High Times merch for those who play the demo and wishlist the game on Steam. šŸ’›Release TimeframeWe also wanted to share a quick update regarding the release timeframe for High Times.Our Steam page currently lists Q1 2026, and with Q1 coming to a close, we want to clarify that the game will no longer be releasing within that timeframe. 😢 We’re now targeting a release sometime…

  • Steam Next Fest - Updated Demo! šŸ©šŸŽ‰ - 16 October 2025

    Dear Mood Confectioners, We've updated our demo in celebration of Steam Next Fest! šŸŽ‰If you’ve played the previous version, this build brings new flavor to the same 8 days, but now with layered events and app triggers that change how the scenes unfold. Our new demo comes with more features, drama, and ways to stir up your favorite Hotbox regulars. šŸ©āœØWhat’s New?Expanded Story Scenes:New story scenes with Kolt, Ainsley and Dexie.New Phone Features: Facenook App – a social feed where players can catch a glimpse of what’s happening around San Mazo. Characters also occasionally post status updates or leave comments.Messenger App - a messaging app where characters reach out to the player whenever they're not around. These texts provide additional relationship points and help build emotional continuity outside the Hotbox.Tender App – a relationship tracker that allows players to monitor their…

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2026Patch Notes for v1.0.5 + v1.0.41841579228663731
230 July 2026Patch Notes (v1.0.2)1839676055884743
324 July 2026Patch Notes (v1.0.1)1839041357028985
423 September 2024Demo Patch Notes (V0.8.5)6341720536517925023

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