Sunrider 4: The Captain's Return news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak197
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews290
- Release dateFeb 8, 2023
- DeveloperLove in Space
- PublisherSekai Project
Genres: Action, Indie, RPG, Strategy
Company pages: Developer: Love in SpacePublisher: Sekai Project
Sunrider 4: The Captain's Return Steam news
Sunrider 4: The Captain's Return news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V1.2.06: Now Live - 25 May 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! - Fixes crash when skipping with skip only read toggled at the end of chapters
- V1.2.05: Now Live - 24 May 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! - Fixed crash when skipping with skip only read option toggled at the end of chapters - Fixed bug where auto read did not work on voiced lines - Fixed bug where command points overflowed on easy and story mode in temples - Fixed bug where clicking while on skip mode no longer stopped the skip - Fixed issue with All Power to Engine and Sola - Steam Cloud turned on
- V1.2.04: Now Live - 12 March 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! - Fixes a crash caused by Jem'hyre using Awakened Shots at the same time a Bad End is triggered. - Fixes a bug where Claude's Gravity Gun will still generate hate even if the action is cancelled. - Added additional fail-safes to New Game+ if data required fails to load or if it is not available.
- V1.2.02: [Merged into Default Branch] Now Live - 6 March 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! V1.2.02 - Fixes a bug which meant that saves had to be disabled during scenes after the credits to prevent soft locking. It is now possible once again to save after the credits but before the character selection screen. - Fixes a bug which caused CG #1 in the gallery to display incorrectly. - Fixes a bug with the controller schema where left controller stick clicks may not function as intended. - Fixes a bug with the controller schema where controller inputs would not work after the credits. - Fixes a bug that resulted in skip only seen not behaving as intended. V1.2.01 - Controller input hotfixes V1.2.00: - Various UI changes made to better support and improve general compliance with Valve requirements when it comes to the Steam Deck. - Restored and fixes bugs around controller support. - Fixes…
- V1.2.02: [Opt-in Update] Now Live - 23 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! - Fixes a bug which meant that saves had to be disabled during scenes after the credits to prevent soft locking. It is now possible once again to save after the credits but before the character selection screen. - Fixes a bug which caused CG #1 in the gallery to display incorrectly. - Fixes a bug with the controller schema where left controller stick clicks may not function as intended. - Fixes a bug with the controller schema where controller inputs would not work after the credits. - Fixes a bug that resulted in skip only seen not behaving as intended.
- v1.1.0.94: [Merged into Default Branch] Now Live - 21 February 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! For Steam Deck and Controller players we would recommend playing on V1.2.00 which is the current opt in/beta build at the time of this post. This build will eventually be rolled into the default branch. v1.1.0.94 - Fixes a bug during chapter 6 where the HP Regen difficulty assist mod would prevent progress. - Fixes a bug during chapter 9 where the HP Regen difficulty assist mod would prevent progress. - Fixes a bug that would result in the research buttons for Asaga's Full Auto Hits and DMG being the wrong way around. - Fixes a bug during the Mysteries of the Deep Holonet side mission that would cause the transporter to leave the map early upon loading a save. - Right click deselecting will now also work with missiles. - Mechanics around Claude's Gravity Gun have been reworked. The effect bonus…
- V1.2.00: [Opt-in Update] Now Live - 20 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! - Various UI changes made to better support and improve general compliance with Valve requirements when it comes to the Steam Deck. - Restored and fixes bugs around controller support. - Fixes a bug where Claude could use her gravity gun for free in interior puzzle sections. - Adjusted an interaction when it comes to DMG dealt by radiation rooms in interior puzzle sections, damage will now scale with difficulty mode to an extent. (Difficulties Normal and lower will deal reduced DMG and be capped at the original value for anything higher). - Subject to the player having unlocked it, the order All Power to Engines can now be usable in interior puzzle sections. (Difficulties Normal and lower. You will need to restart the level for this change to take effect). - Completing interior puzzle sections on t…
- V1.1.94: [Opt-in Update] Now Live - 18 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! - Fixes a bug during chapter 6 where the HP Regen difficulty assist mod would prevent progress. - Fixes a bug during chapter 9 where the HP Regen difficulty assist mod would prevent progress. - Fixes a bug that would result in the research buttons for Asaga's Full Auto Hits and DMG being the wrong way around. - Fixes a bug during the Mysteries of the Deep Holonet side mission that would cause the transporter to leave the map early upon loading a save. - Right click deselecting will now also work with missiles. - Mechanics around Claude's Gravity Gun have been reworked. The effect bonus will now be calculated based on the max HP of a unit over its movement, as well as moving a unit through this support spell will no longer allow you to change the direction of the unit and instead the current orienta…
- v1.1.0.93: [Merged into Default Branch] Now Live - 18 February 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! v1.1.0.93 -Fixes crash if Icari hits a missile and dies mid-melee. -Fixes visual issue with Ava's pulse DMG upgrade in R&D. -Fixes bug with Claude's gravity gun not generating hate. -Fixes bug where Divine Prayer Full Forward gave incorrect buff. -New Game+ difficulty adjusted a bit, includes a higher weighting on the AI's use of Laser.
- v1.1.0.92: [Merged into Default Branch] Now Live - 13 February 2023
WARNING: Save files made in newer versions cannot be loaded into older versions of the game! v1.1.0.92 - The player will now get an additional turn to move their units out of the starting room in the interior puzzle section, The Lair of Crow Harbor - after Cosette joins you. - Fixes a bug that would allow Sola to deal bonus damage through an interaction with Mark of the Sharr. - Fixes a bug where other weapons could be used while the effect of gravity gun is active. - Fixes a bug that prevented game audio settings from being fully muted. - Fixes a visual bug that could occur in interior puzzle areas where doors that are open appear closed. - Fixes a visual bug in the dialogue log when the player has hit a bad end. - New Options Setting: Fast Move added. Both allied and enemy units during gameplay (including interior puzzle sections) will have their animations resolve quicker. - A new wa…
- V1.1.93: [Opt-in Update] Now Live - 13 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! -Fixes crash if Icari hits a missile and dies mid-melee -Fixes visual issue with Ava's pulse DMG upgrade in R&D -Fixes bug with Claude's gravity gun not generating hate -Fixes bug where Divine Prayer Full Forward gave incorrect buff -New Game+ difficulty adjusted a bit, includes a higher weighting on the AI's use of Laser.
- v1.1.0.92: [Opt-in Update] Now Live - 12 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! - The player will now get an additional turn to move their units out of the starting room in the interior puzzle section, The Lair of Crow Harbor - after Cosette joins you. - Fixes a bug that would allow Sola to deal bonus damage through an interaction with Mark of the Sharr. - Fixes a bug where other weapons could be used while the effect of gravity gun is active. - Fixes a bug that prevented game audio settings from being fully muted. - Fixes a visual bug that could occur in interior puzzle areas where doors that are open appear closed. - Fixes a visual bug in the dialogue log when the player has hit a bad end. - New Options Setting: Fast Move added. Both allied and enemy units during gameplay (including interior puzzle sections) will have their animations resolve quicker. - A new warning that tr…
- v1.1.0.91: [Opt-in Update] Now Live - 10 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! - Fixes a crash caused by an interaction between Distract (upgraded with fanservice) and missiles. - Fixes affection points being rewarded incorrectly under a specific circumstance. - Further reduction to the effect power of the gravity gun on chapter 10's Quantum Jump Sola. - Steam Screenshots (F12) should still be working.
- v1.1.0.9: [Opt-in Update] Now Live - 9 February 2023
WARNING: Save files made in this branch cannot be loaded into older versions of the game! -Fixes a bug where the chapter 10 Widow gains immortality if you save and load when it has less than 40% HP. -Closes a potential issue with the save/load system where saves made during the battle stations screen has a small chance of corrupting when the game updates. -Steam Screenshots (F12) may work (still on testing).
- V1.1.0.8: Now Live - 8 February 2023
- Fixes the UI displaying an incorrect value when it comes to the movement evasion bonus. - Fixes a bug which would cause the Big Maray Laser assist mod to stop working from chapter 3. - Maray HP research costs reduced. - Maray Titan and Balanced load outs now grant more HP. - Lower difficulty modes have been made easier. - It is now possible once again to change difficulty levels during a battle scenario without the need to restart the battle. We would still recommend doing so however for best experience.
- V1.1.0.7: Now Live - 7 February 2023
Please note that as of V1.1.0.7 when you change the game difficulty and if the change was made during a battle scenario, you will need to restart the battle via the pause menu for the change to take effect. - Fixes a crash in New Game+ that could occur during an enemy's turn, if a Wolf Brigade unit is present.
- V1.1.0.6: Now Live - 6 February 2023
Please note that V1.1.0.5 will now no longer be rolled out, instead the contents of this patch will now be made available through the newer V1.1.0.6 along with other adjustments and fixes. You can find details of the previous patch contents at the following location. - FIxes a crash that could occur from trying to perform an action with Qisah while she is out of EN. - Fixes a bug where the Paladin's missile Speed/Evasion upgrade value was getting pulled from the Front Armour upgrade value of the Maray. - Fixes a bug that was preventing Own Petard from allowing the player to target their own missiles and torpedoes. - Fixes a bug where you lose the ability to open the pause menu when Own Petard results in a missile getting destroyed. - The Paladin will now be available in the side mission Simulation and Simulacra regardless of if the player has completed the side mission Black Iron Heist.…
- V1.1.0.5: [Merged into V1.1.0.6] - 5 February 2023
- Fixes a bug where Asaga's Pulse could ignore shields. - Fixes a softlock in a chapter 10 scenario that would be triggered by the melee of the Widow. - Fixes a bug that would cause enemy order screens to stack on top of each other. - Fixes Heal upgrades not applying properly to Prototype Mastery Flier Drones. - Fixes a visual issue that could occur with character sprites caused by screen changes. - Fixes quick saving still being allowed in the Iron Man challenge mod. - Fixes dialogue for Kayto in cutscenes progressing too quickly. - Fixes the second phase of the chapter 10 Widow scenario not triggering. - The base difficulty of this second phase has also been increased. - In New Game+ a third phase of this scenario has also now been added. - Reduced the power of effect of the gravity gun on chapter 10's Quantum Jump Sola. - Various adjustments to objective messages. - Additional measur…
- V1.1.0.4: Now Live - 4 February 2023
- Fixes a crash caused by the Shd Emitter, following loading it would check for Claude even after she has been destroyed. - Fixes the HP Regen assist mod being capable of overheal (adding HP beyond the max value). - Fixes an issue during chapter 4 where voices would overlap during dialogue. - Fixes an issue with the victory screen in chapter 9 that prevented progression. - Fixes the appearance of the number 4 for battle damage. - Fixes rounding errors for enemy shield values. - Fixes various internal ticket issues including typos. - Drift actions will no longer break UI elements if a collision occurs. - Removed Asaga's battle voices from battle 1 in chapter 9. - Sola's Mark of the Sharr will now only deal 50% damage to enemies behind rather than the full 100%. - The effect of enemy spells will now be scaled based on the player's difficulty level.
- V1.1.0.3: Now Live - 3 February 2023
- Fixes bug where units with 0 momentum had ring shaped click boxes. - New Game+ enemies hit much harder. - Fixes bug where enemy DMG numbers in the UI didn't account for difficulty level. - New Game+ chap1 battle2 and chap2 battle1 reduced in difficulty. - Fixes various internal ticket issues including typos. - New unit action: (Experimental) Drift added. Due to the introduction of a new unit action there may be side effects on saves made in prior versions, we would highly recommend any saves particularly for battle scenarios are restarted in the pause menu once loaded. Ideally you should either start New Game or resume progress from a non battle scenario to hopefully keep this minimal if at all. It may be worth considering making one such save before updating to the newest version. Known Issues Currently Under Escalation: - Drift can currently break elements of the UI including but no…
Patch notes and updates
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