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Full Mojo Rampage

Full Mojo Rampage Steam news

Over the Top Games | May 8, 2014 | game

Released

0players observed · 22 September 2026 - 00:34:22 UTC

ActionIndieRPGAction RoguelikeTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Full Mojo Rampage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews1,253
  • Release dateMay 8, 2014
  • DeveloperOver the Top Games
  • PublisherOver The Top Games

Genres: Action, Indie, RPG

Company pages: Developer: Over the Top GamesPublisher: Over The Top Games

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Full Mojo Rampage Steam news

Full Mojo Rampage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Million to One Hero jumps into Early Access! - 27 February 2019

    "Some heroes overcome challenges. Others create them." We are very happy to announce that our newest game "Million to One Hero" has jumped into Early Access today! ːsteamhappyː Million to One Hero proposes a pixelated skill platformer with a powerful in-game editor that goes a step beyond just level creation: players can use it to create their own “adventures”. From creating quests, adding NPC’s and dialogs, to playing with the music or the climate of each level, the multiple narrative tools allow players to create their own stories and share them with the rest of the world. Join the action now and: - Compete in awesome community created feats. - Discover fun witty adventures. - Show your skill in plenty of speedrunning challenges. - Create and tell your own amazing story. Check our Launch gameplay trailer! Get in touch with the team and other players in our Steam forums and on Discord.…

  • New game mode "Endless". Patch 1.0.129D - 28 June 2016

    Hi everyone, We released today a new patch for the game with a new game mode and some tweaks. Everyone said that the highest difficulty setting was impossible, so we made it a bit easier. Now the "This is VOODOOOO!" setting is hard, but with good pin configuration, good skills and some luck should be attainable. Please let us know if some part of the game is still too hard in this difficulty. And about the new game mode. Endless lets you run into an infinite dungeon with increased difficulty after each level. Before starting a new level you can "roll" your luck to define how the new level will be. The jukebox has 4 things: type of level, type of quest, a bad thing and a good thing. We will let you figure out what everything is, but it should be easy to get a hint of what you are getting. Some configurations are harder than others, so you can reroll your luck up to 3 times. Hope you enjo…

  • New game mode "Endless". Patch 1.0.129D - 28 June 2016

    Hi everyone, We released today a new patch for the game with a new game mode and some tweaks. Everyone said that the highest difficulty setting was impossible, so we made it a bit easier. Now the "This is VOODOOOO!" setting is hard, but with good pin configuration, good skills and some luck should be attainable. Please let us know if some part of the game is still too hard in this difficulty. And about the new game mode. Endless lets you run into an infinite dungeon with increased difficulty after each level. Before starting a new level you can "roll" your luck to define how the new level will be. The jukebox has 4 things: type of level, type of quest, a bad thing and a good thing. We will let you figure out what everything is, but it should be easy to get a hint of what you are getting. Some configurations are harder than others, so you can reroll your luck up to 3 times. Hope you enjo…

  • Patch 1.0.125 - Save & Continue - 20 April 2015

    It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests. If you leave the game from a the map menu, you will be able to continue playing later from that point. Other: - We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now? - Translations updated with latest revisions by the community (thanks everybody!).

  • Patch 1.0.125 - Save & Continue - 20 April 2015

    It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests. If you leave the game from a the map menu, you will be able to continue playing later from that point. Other: - We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now? - Translations updated with latest revisions by the community (thanks everybody!).

  • New patch: Progress saved in between levels and other minor fixes - 4 March 2015

    Hi everyone, We are releasing a patch (1.0.123) with some tweaks and technical improvements. As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left. A new option will appear on the main menu to "continue" the game. - 2nd controller can join a game at any time. No need to start a new game. - Fixed an online achievement that was not being completed. We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time. Thanks!

  • New patch: Progress saved in between levels and other minor fixes - 4 March 2015

    Hi everyone, We are releasing a patch (1.0.123) with some tweaks and technical improvements. As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left. A new option will appear on the main menu to "continue" the game. - 2nd controller can join a game at any time. No need to start a new game. - Fixed an online achievement that was not being completed. We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time. Thanks!

  • Patch notes for version 1.0.121 - 31 May 2014

    The patch that you downloaded today has a few bugs fixed reported from the earlier version. Changes: Gold and unlockable pins are now shared in online coop Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later. Multiplayer drops increased by number of players: more players, more loot. Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds). Bug fixes: Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080). Ghoulified enemies could sometimes damage the player. Russian text: the letter "б" (only the…

  • Patch notes for version 1.0.121 - 31 May 2014

    The patch that you downloaded today has a few bugs fixed reported from the earlier version. Changes: Gold and unlockable pins are now shared in online coop Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later. Multiplayer drops increased by number of players: more players, more loot. Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds). Bug fixes: Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080). Ghoulified enemies could sometimes damage the player. Russian text: the letter "б" (only the…

  • Now Available on Steam - Full Mojo Rampage - 9 May 2014

    Full Mojo Rampage is Now Available on Steam and is 25% off!* Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul! The game includes several multiplayer cooperative and competitive modes to play with friends. *Offer ends May 15th at 10 AM Pacific Time.

  • Version 1.0 is NOW live! - 8 May 2014

    Version 1.0 is here! we are so happy about this! Please give it a try and give us feedback. There are plenty of ideas for new content and updates (free, no DLC or similar stuff), so keep an eye on this forum and our web for information. At this point is fairly easy to add new Loas, mojos and game modes. We are thinking about organizing a small VS party in the next days to celebrate the release. Is anyone up for that? We want to hear feedback and comments from you. This community has been awesome so far. You have helped us find bugs, improve gameplay features and you have translated the game to several languages (some languages still need to be finished and might have pending text still in English). Hope to see you in the game servers! ːmojitoː ːgaperː

  • Version 1.0 is NOW live! - 8 May 2014

    Version 1.0 is here! we are so happy about this! Please give it a try and give us feedback. There are plenty of ideas for new content and updates (free, no DLC or similar stuff), so keep an eye on this forum and our web for information. At this point is fairly easy to add new Loas, mojos and game modes. We are thinking about organizing a small VS party in the next days to celebrate the release. Is anyone up for that? We want to hear feedback and comments from you. This community has been awesome so far. You have helped us find bugs, improve gameplay features and you have translated the game to several languages (some languages still need to be finished and might have pending text still in English). Hope to see you in the game servers! :mojito: :gaper:

  • Blessings, new Survival Unlimited mode and more! - 29 April 2014

    We just uploaded a new update with several improvements and tweaks. This is the changelog for the current build: New Survival Unlimited mode: this mode lets you play a new version of the survival game mode, but with unlimited hordes. We added leaderboards to keep track of your records. Lets see how far can we go. Blessings: when you reach level 5 you can now buy "blessings" before starting a game. Blessings are expensive, but provide good advantages. They are only valid for the current quest you are playing. Blessings can be very helpful for the harder difficulty modes. New mojos. We added a lot of new mojos with several new properties and effects. Borderless window now supported. New map events. New masks ːgaperː ːmojitoː As you can see, this new alpha is titled "release candidate" because we want to release the game in the upcoming days. After the release we plan to continue updating…

  • Blessings, new Survival Unlimited mode and more! - 29 April 2014

    We just uploaded a new update with several improvements and tweaks. This is the changelog for the current build: New Survival Unlimited mode: this mode lets you play a new version of the survival game mode, but with unlimited hordes. We added leaderboards to keep track of your records. Lets see how far can we go. Blessings: when you reach level 5 you can now buy "blessings" before starting a game. Blessings are expensive, but provide good advantages. They are only valid for the current quest you are playing. Blessings can be very helpful for the harder difficulty modes. New mojos. We added a lot of new mojos with several new properties and effects. Borderless window now supported. New map events. New masks :gaper: :mojito: As you can see, this new alpha is titled "release candidate" because we want to release the game in the upcoming days. After the release we plan to continue updating…

  • Alpha 6.110 - Loa updates! - 3 April 2014

    Hi everyone! We just published a fresh update with a few nice changes. We are planning to do a round of polish and move soon to Beta & Release. It would be nice if you could spend some time on the game and give us feedback on what to improve to make it better and more fun. Changes for Alpha 6.110: General Loa tweaks: we have done some rework on the loas. We changed some spells and added some more. Rampage tweaks: some of you told us that it was frustrating that the special effect when you fill your rampage bar occured at wrong times. As this was causing some frustration we make it so you can choose when to receive the special effect Loko and Lenglensou changes: The reworks were aimed at making some loas like Lenglensou and Loko more fun to play alone. They were original thought as support classes (healer & tank) but since their stats were nerfed, they were not so fun to play alone. We r…

  • Alpha 6.110 - Loa updates! - 3 April 2014

    Hi everyone! We just published a fresh update with a few nice changes. We are planning to do a round of polish and move soon to Beta & Release. It would be nice if you could spend some time on the game and give us feedback on what to improve to make it better and more fun. Changes for Alpha 6.110: General Loa tweaks: we have done some rework on the loas. We changed some spells and added some more. Rampage tweaks: some of you told us that it was frustrating that the special effect when you fill your rampage bar occured at wrong times. As this was causing some frustration we make it so you can choose when to receive the special effect Loko and Lenglensou changes: The reworks were aimed at making some loas like Lenglensou and Loko more fun to play alone. They were original thought as support classes (healer & tank) but since their stats were nerfed, they were not so fun to play alone. We r…

  • New Alpha 6.107 - Updates to difficulty and voodoo pins! - 21 March 2014

    Hello everyone! We just uploaded a new update with some improvements, new content and some tweaks to the difficulty. Once you finish a quest, you get the option to replay it on “harder” mode. We have included a few modes that I think are a nice challenge for you. We want to hear your opinions: too easy, too hard? Since we think the new difficulty levels are quite hard, we added a new set of “high tier” pins to the game. There is a level requirement to unlock those pins. Pins can’t be unlocked with gold anymore. You have to explore the game to get them as rewards. Pins can be found while killing enemies (low chance), in chests (low chance) or in secrets and reward chests (higher chance). Some reward masks are now given after finishing a quest. Several quality of life tweaks and bugs fixes. Hope you like this new update! Would be awesome if you could start over your character to see how d…

  • New Alpha 6.107 - Updates to difficulty and voodoo pins! - 21 March 2014

    Hello everyone! We just uploaded a new update with some improvements, new content and some tweaks to the difficulty. Once you finish a quest, you get the option to replay it on “harder” mode. We have included a few modes that I think are a nice challenge for you. We want to hear your opinions: too easy, too hard? Since we think the new difficulty levels are quite hard, we added a new set of “high tier” pins to the game. There is a level requirement to unlock those pins. Pins can’t be unlocked with gold anymore. You have to explore the game to get them as rewards. Pins can be found while killing enemies (low chance), in chests (low chance) or in secrets and reward chests (higher chance). Some reward masks are now given after finishing a quest. Several quality of life tweaks and bugs fixes. Hope you like this new update! Would be awesome if you could start over your character to see how d…

  • A Challenge of Madness! Alpha 6 ready! - 12 March 2014

    This is a big update! we have a lot of new content and we are excited to tell you about all the things in this new Alpha. A Challenge of Madness: in this new quest the 3 loas from previous quests challenge you to a series of levels with a twist: you will have to play under the effects of random curses. Daily Quest: the daily quest is randomly generated every day. After finishing it your time will be submitted to our leaderboards and you can compare your run to other players. Difficulty levels: after finishing a quest you can replay it at harder difficulty levels. Warning: higher difficulty levels are impossible ;) In the upcoming update we will make tweaks to this, but we think this is a good start and a fair challenge for worthy voodoo followers. Achievements: there are a good amount of achievements for you to unlock. If you have ideas for new achievements let us know! Translations: we…

  • A Challenge of Madness! Alpha 6 ready! - 12 March 2014

    This is a big update! we have a lot of new content and we are excited to tell you about all the things in this new Alpha. A Challenge of Madness: in this new quest the 3 loas from previous quests challenge you to a series of levels with a twist: you will have to play under the effects of random curses. Daily Quest: the daily quest is randomly generated every day. After finishing it your time will be submitted to our leaderboards and you can compare your run to other players. Difficulty levels: after finishing a quest you can replay it at harder difficulty levels. Warning: higher difficulty levels are impossible ;) In the upcoming update we will make tweaks to this, but we think this is a good start and a fair challenge for worthy voodoo followers. Achievements: there are a good amount of achievements for you to unlock. If you have ideas for new achievements let us know! Translations: we…

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2016New game mode "Endless". Patch 1.0.129D3819571572130244665
220 April 2015Patch 1.0.125 - Save & Continue3819571572130246420
34 March 2015New patch: Progress saved in between levels and other minor fixes3819571572130247820
431 May 2014Patch notes for version 1.0.1213819571572130249066
531 May 2014Patch notes for version 1.0.1213188859613470237977

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