- Everwind - Sneak Peek: Claws, New Wildlife, Trophies & More Coming to Everwind - 4 September 2026
Hello Explorers, We are still working on our big update, packed with content, improvements and a whole lot of things you’ve been asking for. Today, we would like to show you another exciting sneak peek at our work. New Arcanist Starting Area The starting island is getting a new structure dedicated to Arcanist, to make their early experience more intuitive. A New Weapon Meet the Claws. They work similarly to daggers, but come with a completely different look, giving you another option for fast, close-range combat. New Wildlife The world is getting some new residents! Some of them are still a secret, but what we can tell you right now is that parrots and vultures are coming to the game. Vultures are planned to be aggressive, although their behavior is still being worked on, so don’t expect them to immediately try to eat you. Probably. Finally… Shield Stands! This one comes directly from t…
- Discount Here, Discount There - 1 September 2026
Hello Explorers, Everwind is part of the Steam PvE Survival Crafting Fest, and both the base game and the Capybara Edition are available at 25% off - the largest discount we've ever offered. If you've had Everwind sitting on your wishlist waiting for the right moment, this is it. If you're curious where Everwind is standing at the moment, we will be releasing the "Winds of Creation & Beyond" Update in September, here is the official trailer! Winds of Creation & Beyond Update will introduce: Sandbox Mode - A mode focused on building and limitless options. The Bandit Faction – New enemies and a brand-new threat to encounter. The Steamer Localizer – A new tool to help you navigate and explore the world. New Unique Items – More powerful and unusual gear to discover. New Enemies – Because apparently, Everwind wasn’t dangerous enough already. More Sandbox Content – New possibilities for playe…
- Everwind - Winds of Creation & Beyond Update Announcement + 25% Discount - 27 August 2026
Hello Explorers! The winds are shifting once again in Everwind! As part of the Future Games Show, we’re excited to finally reveal the name of our next major update: WINDS OF CREATION & BEYOND and it’s coming in the second half of September! And what better way to celebrate than with a brand-new trailer? Watch the trailer now! But that’s not all. To mark the announcement, Everwind is also 25% off; the biggest discount we’ve ever offered! If you’ve been waiting for the perfect time to join the adventure, this might just be it. Winds of Creation & Beyond We’ve already teased that this update will put a major focus on Sandbox Mode, giving you even more freedom to explore, build, experiment, and create your own adventures in the world of Everwind. But there’s much more coming beyond Sandbox. Winds of Creation & Beyond will also introduce: The Bandit Faction – New enemies and a brand-new thre…
- Future Games Show Is Happening This Wednesday! - 24 August 2026
Hello Explorers! Not only we're attending Gamescom this week, but we're also going to be a part of the Future Games Show on Wednesday! And if you're interested in what's planned for Everwind in the near future, you don't want to miss on this, as we've prepared a very nice surprise for you. The event is happening on Wednesday, August 26, 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST. Join our Discord... ...or follow us on any other of our social media platforms:
- Boss Rush Community Challenge - Announcing Winners! - 7 August 2026
Hello Explorers, The Boss Rush Community Challenge is over. Huge thanks go to every single one of you who gave the challenge a shot, whether you submitted the run or not. Behind every Mortivar Lord slain, there is a happy capybara enjoying its peaceful life. The results were very close and honestly, respect to all of you for bringing your times way lower than we expected. Kudos! Here are the fastest times in each category. SOLO: CRL // 39:17 CRL found the Mortivar Lord fairly quickly and then utilized the block tactic almost perfectly. GROUPS: Aliqvam | Expa // 42 min Aliqvam and Expa showed a perfect iteration of teamwork, even though in the fight with the Mortivar Lords himself, one was sacrificed to be a constant bait. Congratulations to the fastest ones! We were genuinely impressed by all the submissions - not only were the runs quick, but many of them also included really creative…
- Everwind - Future Features - 31 July 2026
Hello Explorers, It’s been a couple months since we’ve released our most recent major content update, The First Ascent. Since then, we’ve also published a couple of hotfixes, most notably the one that focused on improving optimization. "That’s all nice, but when do we get the next update? And what will it include” - you ask? We’re here to answer that today! In this article, we’d like to cover both what we’re planning for the upcoming update, and what we’d like to add in the further future. The following section is dedicated to the update, and the further future features part can be found below it. Here is an overview of what we are planning to add in the next update: New bandit faction Sandbox mode (Creative mode) First steps of adding the modding support Steamer localizer (a new navigation mechanism) New unique items New enemies We can’t promise any specific dates just yet, but we are…
- Hunt for the Mortivar Lord Is Still On! If You Need a Hint... - 20 July 2026
Hello Explorers, We're halffway through the Mortivar Lord Boss Rush Challenge and so far, we're impressed by the creative methods some of you came up with! Some of you, however, shared concerns that the Mortivar Lord might be too difficult to find, even more to defeat, that all in the fastest time possible. We hear you, and that's why we decided to give you a hint on where to find him. Hint: The island that holds the Lord's dungeon is actually very close to the starting island and it's even visible from the tower there. The coordinates are "X:-258, Y:-952, Z:690". You can find your current coordinates by pressing the "-" key (by default) on the NumPad. Full rules of the challenge along with the prizes and other important details can be found by following this link. Now that you know where he is, nothing is stopping you from charging the deceitful Lord! You'll still have to defeat him, t…
- Early Access Summary... What's Our Journey Looked Like So Far - 10 July 2026
Hello Explorers, Next week will mark exactly four months since we've launched Everwind into Early Access and we can't thank you enough for all the support we've received. With this article, we just want to look back a bit and thank all of you who bought the game, who streamed it, shared it, commented on its social media pages, sent feedback about it, wrote a review (we're especially thankful for these) or just played the game and enjoyed it. We couldn't have gone far if you hadn't stood by our sides. That being said, we've also encountered some hurdles that tried to block our way, but thanks to our amazing playerbase and hard-working team, we were able to squish most of them and we're already sharpening our knives to deal with the rest. What we've achieved thanks to your feedback: Improved multiplayer stability Fixed progression issues Cleaned up crashes Worked on the saving system Impr…
- Boss Rush Community Challenge - Hunt for the Mortivar Lord! - 3 July 2026
Hello Explorers, A challenge lies ahead, difficult enough to test the might and speed of the bravest adventurers - but the rewards awaiting those who prevail are well worth the risk. We’re launching the Boss Rush Community Challenge, a speedrun event where every player starts under the exact same conditions. Your mission is simple: use the assigned world seed, find the Mortivar Lord, defeat him, and submit your fastest time. Dates: July 3 - August 3 Goal: Reach and kill the Mortivar Lord boss in the shortest time possible. Rules: You can invite friends to help you with the task (there will be different prize pools for groups and solo players) You have to use the assigned seed listed below. You can make as many attempts as you want, but please submit only your best run. If you achieve a faster time, delete your previous submission before posting the new one. Using bugs, glitches, exploit…
- Hotfix 0.4.715 - Optimization - 26 June 2026
Hello Explorers, While we’re hard at work on the next big Everwind update, we’ve just released a small optimization hotfix to make your adventures a bit smoother. This update should improve overall performance, reduce stuttering, and help boost FPS across the game. It also includes fixes aimed at resolving crashes some players have been experiencing on Steam Deck. As always, thank you for your reports and patience - they help us make Everwind better with every update. Please, keep the feedback coming, whether it's here on Steam, on our Discord... ...or any other of our social media platforms:
- Catch the Summer Winds in Summer Sale! - 25 June 2026
Hello Explorers, The sale is dead, long live the sale! Bohemia Interactive's sale has just ended and Steam Summer Sale is ready to take its place already. Prepare your wallets, the sale starts on June 25, 19:00 CEST and ends on July 9 around the same time. For its entire duration, you can get your hands on Everwind with a 20% discount! If you want to be as cool and happy as the capy above, grab a copy for your friend too - nothing would make them happier in this hellish weather than a fresh breeze of Everwind. Once you buy the game, jump on the Everwind Discord server and join the community, and if you bought the game for a friend, invite them too! Or follow us on any other of our social media platforms:
- 20% Discount on Everwind - Publisher Sale is Live! - 18 June 2026
Hello Explorers, The pleasant time of discounts is here again, as Bohemia Interactive's Publisher Sale starts today, meaning you can now get Everwind with a 20% discount. The sale starts on June 18, 19:00 CEST and ends on June 22 around the same time. Now a lot of you might be asking "I already have this game, why would I buy another copy (or a cappy, *wink wink*)?" The answer is quite simple - rope your friends in, because everything is better with friends, Everwind is no exception. Oh and if you're up for side-quests, Enjoy Studio and Bohemia Interactive have just uploaded a demo for their project Space Tail: Definitive Edition, so go ahead and give it a spin! https://store.steampowered.com/app/3882980/Space_Tail_Definitive_Edition/ Once you buy the game, jump on the Everwind Discord server and join the community, and if you bought the game for a friend, invite them too! Or follow us…
- We Adopted Capybaras! - 12 June 2026
Hello Explorers! As it would turn out, our love for Capybaras is way too deep for us to contain, so it's only understandable that it escalated into something wonderful – we are very proud to announce that we've adopted capybaras in the Prague Zoo! And hey, besides the official video, our devs also made this little clip to share a few words on the whole thing. Just follow the link! You can, of course, visit the Zoo and check the handsome chill-guys yourselves! And if Prague is beyond your reach, no need to worry, as you can pet capybaras in Everwind too. To show even more of our love to capybaras, just recently we've added a Capybara Merchant to the game as a part of The First Ascent update. Find him and check what this cool fella has in stock! https://steamcommunity.com/games/2253100/announcements/detail/673996212918026327?snr=2___ In the meantime, our team is hard at work to prepare ou…
- Hotfix 0.4.668 - 10 June 2026
Hello Explorers, A new hotfix has now arrived addressing a few fixes after our Major Update the First Ascent. https://store.steampowered.com/news/app/2253100/view/673996212918026326 This update is all about making Everwind feel a bit smoother, cleaner, and nicer to play. We fixed a crash tied to the Waypoints menu, improved cockpit interactions in multiplayer, cleaned up some sneaky pirate rope issues, and gave the Repairing UI a bit of love - including better gamepad support and layout fixes. List of all changes can be found below. Changelog: Fixed a crash when opening the Waypoints menu on specific save files. Fixed cockpit interaction replication issues on multiplayer. Pirate ropes under the ceiling now spawn correctly. Improved Steamer Colossus behavior - it no longer moves away from the player when the player runs into it. Improved Mortivar Lord’s pull special attack Improved Repai…
- Hotfix 0.4.658 - 2 June 2026
Hello Explorers, Today’s hotfix addresses a couple of issues that came with The First Ascent update, from the bug causing the Mortivar Lord to become immortal, through Forest Moss not working properly in alchemy, to game crashes and other issues. Hotfix Changelog: Fixed Grimverd Golem loot below 7th sub-altitude level (below 1500 blocks) - it should now correctly drop guaranteed recipes. Fixed an issue where Mortivar Lord could become immortal. Removed specific Steamer item recipes from loot, as they were not supposed to be available yet. Grimverd Golem and Steamer Mech can now spawn as Elite / Legendary variants. Fixed Unique item prices - upgrading items could previously change their value drastically, reaching tens of millions or even negative amounts. Fixed a crash related to managing items in the trading menu. Forest Moss now has the correct Alchemy Effect. Minor save conversion fi…
- The First Ascent Update Has Arrived! - 28 May 2026
Hello Explorers, Our first major update: The First Ascent just arrived! Let's dive on all the new content it brings: WATCH THE OFFICIAL TRAILER NOW: World Generation: This Major Update introduces fundamental changes to world generation, requiring older saves to be transferred to a new world. To preserve your progress, the Save Transfer System allows you to move your ships and character progress as well as all your items to a newly generated world with a selected seed. Please note that only your ship and character progress are transferred. The rest of the world is generated completely from scratch, meaning any structures or items left on the islands will not be saved. This system works exclusively with saves from older versions of the game; newly generated worlds cannot be converted. We are currently working hard on expanding this system, with the goal of adding the ability to preserve a…
- Upcoming Major Update - The First Ascent - 13 May 2026
Hello Explorers, We've been hard at work expanding the world of Everwind, and with the release of The First Ascent drawing near, we wanted to share with you a bit more about the massive haul of content that will be included in this first major update for our game, let's crack straight into it! Here's what you can expect: New Enemies Besides the previously discussed Steamer Colossus Mech, and Carnivorous Plant, we've introduced a variety of new creatures to challenge you. Vespers, Vesper Larvas, Snapblooms and Scorpiors X-44R The Scrapper - A neutral monster who roams the Rotten biome. Damaged Steamer - This enemy got a small rework Capybara Merchant - A rare, secret encounter. Can you find him? New Items and Tools The Lantern - A highly requested item that can be equipped in your off-hand to illuminate the darkness. There are multiple variants available, depending on which materials you…
- Update 0.4.515 - Quality of Life additions, Balancing & more! - 16 April 2026
Hello Explorers, Today's update addresses some of your most requested changes, important concerns and areas for improvement, as well as balancing and many fixes! The most important changes are the following: Proximity crafting was added! Meaning you now have the ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship) Turning generators on/off with one button from the cockpit was also implemented. We also added the ability to rotate blocks before placing them, making construction smoother. We also decided to improve Waypoint managing system for a better navigation. The Arcanist class has also received some love, with an adjusted skill tree for a better experience. You can see the full list of changes here: Gameplay Proximity crafting - ability to craft items in crafting stations using materials stored in chests (can only be used…
- Everwind - The First Ascent - Coming in May - 9 April 2026
Hello Explorers, Since the release of Early Access, the support and feedback you are sharing with us has been incredible. Our team has been hard at work addressing it, to ensure that we're tackling the issues that matter the most to you. But we’re not stopping there; our next major update is on the way! Here is an overview of what we are currently planning to add: Major Boss - Steamer Colossus Hardcore Mode- (One life: Death is Permanent) New Enemy - Carnivorous Plant New Character Customization Elements Legendary items We’re not ready to reveal all the details just yet, but you can find here some preview of what to expect: New Enemies: Legendary Weapons: The update is planned for release in May as we are still fine tuning some of the planned content. As always, we’ll be sharing more details with you in the coming weeks. Make sure to join us on Discord so you don’t miss any news: You ca…
- Everwind - The First Major Update Reveal - 7 April 2026
Hello Explorers, We've got exciting news about what is coming to Everwind! If you want to be among the first to see what we have planned for our upcoming major update, "The First Ascent", tune in on April 9 at 6 PM CEST on the Triple-i YouTube channel. In the meantime, we will continue monitoring and addressing your feedback to make sure your exploration of the skies is as smooth as ever. Join us on our Discord: Or in any other of our social media platforms: