Dino V. Xeno - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews8
- Release dateFeb 23, 2023
- DeveloperFun Asylum Studio
- PublisherFun Asylum Studio
Genres: Casual, Indie, Strategy
Company pages: Developer: Fun Asylum StudioPublisher: Fun Asylum Studio
Dino V. Xeno - Tower Defense Steam news
Dino V. Xeno - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Level bugs fixed - 21 April 2024
Issue affecting level 32, 36 and 42 were hopefully fixed. Some error happened that specifically affected those levels.
- Patch fix - 2 April 2024
Cursor wasn't fixed in the last update and has now been fixed to point upwards. Level 20 had an issue with one rock being non-selectable due a weird bug with its placement so was moved over one unit to the right.
- Bug fix on level 20; cursor update - 31 March 2024
Cursor updated to be facing down now. Level 20 issue (which was broken in one of the latest patches) where enemies were spawning without bars and unkillable, has now been fixed.
- 6/21/2023 Small Bug Fixes - 21 June 2023
Fixed an Issue where Level 3 Slicers were not display damage correctly, despite doing the correct damage. Fixed a rare bug where some of the rocks would not display their correct hitpoints. Undid a new bug where the "Press anyone button to continue" did not show up on boss levels.
- Minor performance fixes - 17 June 2023
Nibbling away at loading time at launch.
- 5/27/2024 - Bug fixes - 27 May 2023
Fixed an issue where summoned tanks and tripods were giving too much serum reward after being brought in by summoners.
- 5/23/2023 Bug fixes and performance - 23 May 2023
Fixed an issue where there was an extra destructible in the wrong place on lvl 49. General streamlining Fixed an issue where special percentages would show up before the level started.
- 5/11/2023 - Performance Issues - 11 May 2023
Streamlined assets to hopefully increase performance
- 5/9/2023 Performance and Bug Patch - 9 May 2023
Fixed an issue where Level 3 red Toasters were not indicating that they were critical hitting mechanical enemies. Fixed an issue on level 12 where there was an extra rock in an incorrect position. Fixed an issue on level 12 where level environment was not using correct image. Shrunk game size and (hopefully) improved performance and launch speed.
- 5/7 Small Patch - 7 May 2023
Fixed issue where Slicer were not displaying indicator to show that they were missing flying targets.
- Bug fixes, 5/5/2023 - 5 May 2023
Reduced the lvl 3 Blazer's long range attack by about 15% to more accurately reflect its range. Fixed a bug where Level 3 Longfancies couldnt be deselected. Fixed an issue where placing a Trinity would rarely leave a green square behind. Fixed an issue Trinities were sometimes bugging out when multiple ones are on the map at the same time. Fixed an issue with Lvl 4 Boomers when a huge amount of them are in play at once. Fixed an issue where attacking Lvl 4 Boomer bombs were causing projectiles to disappear. General performance optimization.
- Bugfix with "slow" pickup - 24 April 2023
The "slow" pickup was not slowing special enemy types (such as Healers, Sneakers, Carriers, and Kablammers). This has now been fixed.
- 4/15: Performance optimization on map; reduce UI clutter slightly - 15 April 2023
Tried to address some performance issues on the map. Reduced size of Slicer pack bonus display to be less obtrusive of things and enemies behind it. Fixed issue where "!" would display over the score on level 17.
- 4/14: Minor Bug fixes and UI changes - 14 April 2023
Fixed an issue where rarely a green placement square would remain even after a Slicer was placed. Fixed an issue where Headbutts could be placed on top of other towers with a little bit of finesse, or totally unintentionally. Improved level complete so that the special ability bar no longer shows when a level is finished.
- 4/13: Fixes to UI and Stage 3 - 13 April 2023
UI Changes: HP popup is much smaller and doesn't block nearly as much of anything behind it (enemies, rocks, plants, etc). Stage 3 Gameplay changes: Towers will no longer target enemies that are in an invincible, flying state after being launched by geysers. Some complaints were that this made it too frustrating to complete Stage 3.
- Small performance and internal bug fixes - 12 April 2023
Minor streamlining to smooth out performance when a lot of action is on screen. If you're enjoying the game, please support with a review and purchasing the game, so I can make more awesome TD games for TD afficianados!
- Bug Fix on Final Boss, Difficulty Select and Main Menu - 9 March 2023
Bug fixes for March 9th: Final boss (level 50) was sometimes freezing when the player loses due to her attacks. Clicking "hard" difficulty from a new game didn't properly display the selection of the hard mode icon of level 1 Main menu "New game" is fixed so that the difficulty select won't immediately disappear when the player is not selecting the button, removing a minor nuisance
- Bug fixes and animation improvements - 6 March 2023
Fixed an issue where level 1 slicers were always displaying that they were critically hitting, despite not Fixed an issue where Blazers wouldn't indicate when they were critically hitting Small performance streamlining Improved animations of idle towers
- Fixed bug involving infinite serum being produced by Stilettoes - 4 March 2023
The Stilettoes were able to produce infinite serum / money above level 2. This has been removed! Bad boys! No! NO!
- Small but big bug patch (Infinite serum glitch) - 4 March 2023
A friendly user noted a big bug that I was an idiot to not have noticed. The Stiletto dinos could be used to generate infinite money, reaching into the tens of thousands. Oops. It has promptly been patched. Even more foolish is that I specifically stated in the game tips there was no endless money glitch. Other patches on the way, hopefully: performance, fixing the game taskbar icon, and hunting down possible memory leaks.
Patch notes and updates
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