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no brake no gain

no brake no gain Steam news

Make Good Games | Oct 2, 2025 | game

Released

0players observed ¡ 24 September 2026 - 13:31:05 UTC

CasualIndieRacingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

no brake no gain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateOct 2, 2025
  • DeveloperMake Good Games
  • PublisherMake Good Games

Genres: Casual, Indie, Racing

Company pages: Developer: Make Good GamesPublisher: Make Good Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

no brake no gain Steam news

no brake no gain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • no brake no gain Is Out Now!! - 2 October 2025

    no brake no gain is officially available for you to drive in RIGHT NOW!!Watch YouTube VideoWe hope you enjoy the game, and leave us a review if you enjoyed it!!Bugs and FeedbackWe will be watching the Steam discussion for feedback and any bugs that we may have missed. You can always contact us on Discord if there is something urgent, or if you want a friendly chat.

  • 🏁 Release Date Announcement 🏁 - 25 September 2025

    The countdown begins - no brake no gain officially launches on October 2, 2025!! 🚗💨Get ready to put your driving skills to the test in the ultimate arcade driving game packed with wild challenges, chaotic tracks, and endless opportunities to show off your precision and control!🗓️ Mark your calendars and add no brake no gain to your wishlist now! 🗓️Thank you for your support, and until next time, happy gaming!

  • July 2025 Update - 31 July 2025

    Going GoldAll systems are go! Achievements are loaded up, shop mechanics are wired up, and every last meta system is in place and working as intended.This doesn’t just mean the features are implemented, but that they have been tested and tuned to support the pacing and progression across the entire game. Whether players are gunning for 100% completion or trying to survive a few challenges without exploding, they will always feel they are making progress in the game.As for the core content, every challenge has been tested and retested multiple times for balance. Difficulty spikes have been smoothed, and late-game mechanics now build naturally off earlier skills.Coming HomeThe public demo, which has been live since May, will be taken down in mid-August as focus is shifted towards launch prep and port certification.This will be the last chance to try the game early, smash through the early…

  • June 2025 Update - 30 June 2025

    ChallengesBig milestone reached this month: every single singleplayer challenge is now fully built and playable from start to finish! Whether you’re reversing through tight alleyways, launching over sci-fi rooftops, or squeezing a muscle car through feudal gates, the entire gauntlet is now ready to break players’ spirits (in the best way possible). While the challenges are done, the real work now shifts to iteration and fine-tuning. I’m actively reviewing all the feedback pouring in from the demo, especially for the first four zones. Expect tweaks to hazard placement, environment layout, and flow pacing to improve the player’s learning curve while keeping the late-game challenges merciless. One thing I’m watching closely is player retry data, which is how many attempts it takes to beat certain obstacles, where people rage-quit, and where they break the system in unintended (but awesome)…

  • May 2025 Update - 9 June 2025

    Demo and Steam Next FestThe public demo of no brake no gain launched at the start of May, and the response has been amazing. Huge thanks to everyone who jumped in, tore through the levels, and (sometimes reluctantly) shared feedback after getting obliterated by a spinning laser. The feedback has already resulted in multiple balance changes, UI tweaks, and bug fixes.The demo features three areas and a fourth area, which is only available for the truly determined. And with Steam Next Fest kicking off, even more players will get to drive, crash, and rage their way through the chaos. Don’t forget: the demo will continue to receive updates throughout the event, including...Multiplayer MinigamesAll multiplayer cars are now built, tested, and fully tuned for chaos. Each comes with unique skins and visual loadouts to help players show off in the level. These aren’t just cosmetic, each car has a…

  • Check out the demo for no brake no gain, a precision-driving game where skill outshines speed - 5 May 2025

    Fancy a challenge? no brake no gain is an upcoming arcade precision-driving game where skill outshines speed. The developer just recently released the first demo. Read the full article here: https://www.gamingonlinux.com/2025/05/check-out-the-demo-for-no-brake-no-gain-a-precision-driving-game-where-skill-outshines-speed/

  • The Demo is LIVE!! - 2 May 2025

    The no brake no gain demo is officially out and available now for everyone!! Massive thanks to everyone who joined the playtest last month, your feedback directly shaped the demo and helped push the game to a much better state. What’s in the Demo? Drive through the first three challenge areas. Unlock the fourth area... if you've got the skills. Test your limits against high-speed hazards, precise platforming, and punishing level design. Found a bug? Have feedback? I’m actively listening. Your input helps fine-tune the experience, so please share anything you find. Coming Soon: Minigames Update In just a few weeks, the demo will be updated with the Minigames game mode, which is perfect for those who want to challenge friends or dive into chaotic local-multiplayer driving. Until then… Stay sharp on the road, and see you soon!

  • April 2025 Update - 30 April 2025

    Playtest Feedback - Fixes and Improvements The Playtest has been running for a full month now, and I want to give a big thank you to everyone who participated, submitted feedback, and broke the game in ways I hadn’t even imagined. From Discord discussions to private DMs, your feedback has been invaluable—and has already led to a wave of fixes and quality-of-life improvements: Even Faster Challenge Starts: The intro sequences are now snappier, and hazards (like laser traps) are properly synced with player movement from the very first second. No more unfair early deaths! Clearer Interactive Items: Jump pads, boost pads, and other special items now have visible meshes that match their trigger zones, making it way easier for players to predict interactions mid-run. Improved Collision on Containers: Container colliders have been updated to prevent tires from getting stuck on gaps, smoothing…

  • March 2025 Update - 31 March 2025

    Store Page A big milestone was achieved this month, with the Steam store page being officially live, and the game having been announced! Players can now wishlist the game and follow updates as I get closer to launch. Wishlisting is a huge help for smaller games like mine, so if you’re excited to play, go ahead and hit that button! Steam Deck For all the Steam Deck users out there, good news: the game runs on Steam Deck! While there are still some minor optimizations to be made, the core gameplay works smoothly, making it possible to take on high-precision challenges from anywhere. I’ll continue refining performance to make sure it feels just as tight and responsive on handheld as it does on a PC. If you’re playing on Steam Deck, feel free to drop feedback - it’s always helpful to fine-tune the experience! Steam Playtest Want to get hands-on with the game before release? The Steam Playte…

  • Playtest Sign Ups Open!! - 27 March 2025

    Hello new drivers, Playtest sign-ups are now live! A huge thank you to everyone who has already joined - we're thrilled to have you on board. We'll be rolling out access in batches very soon. While we can’t give an exact date just yet, we're making sure everything is tuned up for the best experience possible. We can’t wait to hear your feedback! Stay sharp on the road, and see you soon!

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