SPSTEAMPULSELIVE ANALYTICS
RAM: Random Access Mayhem

RAM: Random Access Mayhem Steam metadata

Xylem Studios | Sep 15, 2025 | game

Released

3players observed · 22 September 2026 - 22:47:19 UTC

ActionIndieSteam Store

  • Latest observed players3 · 22 September 2026 - 22:47:19 UTC
  • SteamPulse tracked peak87
  • Units sold (VGI)9,421
  • Revenue (VGI)$96,000
  • Review score98% positive

RAM: Random Access Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 22:47:19 UTC
  • SteamPulse tracked peak87
  • Units sold (VGI)9,421
  • Revenue (VGI)$96,000
  • Review score98% positive
  • Total reviews666
  • Release dateSep 15, 2025
  • DeveloperXylem Studios
  • PublisherXylem Studios, Hawthorn Games

Genres: Action, Indie

Company pages: Developer: Xylem StudiosPublisher: Xylem Studios, Hawthorn Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

RAM: Random Access Mayhem Steam metadata

RAM: Random Access Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2256450/metadata
Steam Storehttps://store.steampowered.com/app/2256450/
Steam Communityhttps://steamcommunity.com/app/2256450
PCGamingWiki search
IGDB searchSearch IGDB for RAM: Random Access Mayhem

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

98% positive, 652 positive, 14 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, DualShock Controller Support, DualSense Controller Support, Partial Controller Support, Steam Cloud

Achievements

41

Platform releases
  • Steam 18 November 2024

Latest Steam announcements

  • Happy RAMmiversary! - 15 September 2026

    Hello RAM heads!Its been one year since RAM launched into 1.0! Amazing how time flies.We have been thrilled seeing new people find RAM over the year and the community still showing the game so much love.A huge shoutout to BAYG for another awesome RAM animation and breakdown of how they made it: I'm happy to share that we have been working on THE PATCH, which will fix some lingering bugs, make some balance changes, and add a few other goodies that should make modding a little easier. We were hoping to get it out for the anniversary, but between Toby on Flock Around and Andrew on Ink Theory, we've been stretched thin. However RAM has more than one anniversary, since it was released in Early Access on November 18th, 2024, so maybe we can split the difference. We'll have more information on that update in the next couple of weeks!Thank you all for loving this game as much as we do.- Xylem S…

  • GOLEM_INFILTRATION - 17 February 2026

    Hello RAM heads!Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations:Follow their X account here: https://x.com/therbayg

  • RAM V1.0.4 PATCH NOTES - 21 October 2025

    Hello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks.Adjustments:- Increased Memory unlock visibility- Increased value of Bootstrapaima (6 -> 12)- Adversarial multiplier no longer applies when a story upgrade is activeFixes:- Fixed an issue with Simplicity where the swap bar visuals would not display the correct number of swaps- Fixed a crash related to Deadlift physics- Fixed an issue where slow-mo when opening the shop would cause it to take forever to open- Fixed a visual issue with the ending warning note persisting on other evo upgrades- Fixed some incorrect colour dialogue boxes- Fixed several typos and localization issues

  • RAM V1.0.3 PATCH NOTES - 25 September 2025

    Here are the changes in this patch:Made daily runs less evilAdjusted the parallax in some floors to improve performanceFixed an issue where Thorn would continue to propose their quest even when completedFixed issues with dialogue triggering retroactivelyFixed an issue with Shallow Focus placing explosions in the incorrect locationMemory Skin unlocks now trigger if you had already shown the requisite number of memories when you go to shareFixed an issue with the Bishop Skin not unlockingFixed an issue with the Router minigame score UI persisting after playingFixed some incorrect color pixels in a bench press animationFixed some layering issuesFixed various typos and localization issues

  • RAM V1.0.2 - 22 September 2025

    Hello everyone, thanks for your patience with us getting this patch out! We hope you have been enjoying the game as you progress further in.Here are the changes in this patch:- Added aim assist to Thistles when playing on controller- Fixed controllers registering duplicate inputs when firing delayed Thistle lasers- Fixed some Cuckoo memories not greying-out when shared- Fixed a certain Puukko interaction overlapping with a different cutscene- Added failsafes to prevent the long conversation from repeating- Added a missing conversation when returning to Ash Grove (this may trigger retroactively if you have already passed a certain point in the story, sorry for the jank)- Fixed various ways to softlock Thorn’s questline- Fixed many issues with one of the ending sequences- Adjusted lighting in several Stage 2 floors to improve performance

  • RAM V1.0.1 PATCH NOTES - 18 September 2025

    Hello everyone! Its been a fun couple of days seeing everyone's reaction to the final game as people make their way though the stages and story. Thanks once again to everyone that played the open beta and helped make the launch so smooth.That being said there were a few small issues that popped up over the last couple of days, so this patch addresses the majority of those issues:AdjustmentsAdded a new Epitaph Breakthrough Upgrade: Subcriticality, removes the juggle cap on orbsRally trickshot now scales linearly when stackedFrame Interpolation now shortens the pre-sweetspot arc time of orbsReduced Stage 1 shop prices by ~20%Prevented Shielded Enemies antiupgrade giving enemies swap shields during final boss fightAdjusted menu music to be the updated track from the OSTFixesFixed an issue where Solidarity would be obtained multiple timesFixed issues with Thistle and Epitaph skin unlocksFix…

  • RANDOM ACCESS MAYHEM 1.0 RELEASE - 15 September 2025

    Calling all RAMheads!!!We are thrilled to announce that after just under a year of Early Access, RAM: Random Access Mayhem is finished!Added to the 1.0 version are:2 New Bots20+ New LevelsFinal BossFull storylineNew side questsTo all those that played during Early Access, reported bugs, and gave feedback: Thank you.We could not have done this without your support and excitement. To celebrate, we have made a final devlog which shows the development of the remaining bots, so make sure you check that out when it goes live later today!We will continue to monitor for bugs and issues that pop up, so please keep reporting them over on our discord server: https://discord.gg/rYZMgespCCWe also have released a Supporter Pack for those that want to chip in a little more: Once again, thank you all, and we hope you enjoy your time in the full version of RAM.- Xylem Studios

  • RAM 1.0 BETA PATCH V0.9.7 - 5 September 2025

    Hey everyone, we are just over a week out from RAM's 1.0 launch! Thank you all for helping us work out the kinks. We've put a new build out on the public testing branch, and we would be super grateful if anyone testing could start a new save file to make sure the game works from the beginning, and all the sequencing works. The main thing still missing is beating the game on a Fresh File run, so don't expect that beating the final boss on your first run will make any sense right now. In fact, if possible when testing, please try to imagine what a first time player is experiencing so we can address the most common issues. Here are the changes and fixes since the last patch: Adjustments Added new level 3 intro tease and slimmed down intro tutorial,Reduced starting dialogue amount when returning from the first run,Turned off the combo system during the final boss,More than one memory can no…

  • RAM 1.0 Release Date Announcement! - 24 August 2025

    Hello RAMheads!We are excited to announce that RAM 1.0 will launch on SEPTEMBER 15th, 2025.(yes that is the 10 year anniversary of Undertale, yes it is a coincidence) 1.0 will add a new level, two new bots, and a whole lot more story! We will also be releasing a final RAM devlog that covers the development of the Tachi, Thistle, and Epitaph.However, if you want... you can play it right now! We are doing beta testing of the game to make sure its as polished as possible for 1.0. For details on how to participate, please join our discord: https://discord.gg/rYZMgespCCWe can't wait to get the rest of the game into your hands!See you all soon.- Xylem Studios

  • RAM in Tiny Teams 2025! - 7 August 2025

    Hello RAMheads!We are excited to share that RAM is an official selection for the Yogscast Tiny Teams 2025!You can check out the event here: https://store.steampowered.com/sale/TinyTeams2025All the games in the festival will be streamed on the Yogscast Twitch and YouTube channels.RAM will be featured on Saturday August 9th at 12PM PST, so make sure you show up and give the game some love!

  • RAM V0.8.2 PATCH NOTES - 1 August 2025

    Hello RAM heads, just a small update today to ease onboarding of new players. There are no bug fixes in this update as we have been working on the 1.0 content which addresses many of the issues that have been reported since the last patch.New beginner encounters: Stage 1 levels before the first shop will have reduced enemy variety until the CPU has been beaten once, to avoid the steep learning curve of dealing with all 4 bot types at once. After the CPU has been defeated, normal encounters will spawn.New swap reminder: A reminder to swap will appear over the current host's head when at low health until the player has met Thorn twice. We often see that new players forget they can swap and we hope this will be a small nudge that will go away once players have a handle on it.Increased warning vignette intensity for when the player cannot swapOn another note, RAM is on sale again for the ne…

  • Random Access Map-design - 9 July 2025

    Hello RAMheads,We have a new substack devlog all about how levels in RAM are made, check it out here:https://open.substack.com/pub/xylemstudios/p/random-access-map-design?r=5a17u6&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueWe are rapidly approaching 1.0, so stay tuned for more updates!Xylem Studios

  • Introducing the 8th and final bot! - 30 May 2025

    A new Xylem Dev Diary is out, and details the somewhat tortured development of the 8th and final bot being added to RAM. Read it here: https://xylemstudios.substack.com/p/a-batter-out-of-development-hell We are now on the final stretch to 1.0 which is planned for late summer/early fall. We are excited to get the last level and complete story into your hands! - Xylem

  • RAM V0.8.1 PATCH NOTES - 10 May 2025

    Hello RAM heads, a small patch this week adjusting a few things and cleaning up some issues from Update 2. Luckily there were relatively few issues given the extra testing we did with the community, so thank you to everyone who participated in that! Additions/Adjustments: Adjusted Hassotobi to now make you bounce off walls and gain damage Added missing memories (Fuel Rods and Food Counter) Fixes: Fixed an issue with Tachi not re-drawing their swords Fixed an issue where the tab menu could be brought up on the end screen Made enemies with a swap shield not targetable on gamepad when swapping Fixed an issue where the Gold Tachi skin could be unlocked at the first level 2 shop Adjusted wall collision and end floor zones for multiple floors Various fixes for localization and typos

  • The Ash Grove Update - 5 May 2025

    Hello RAMmers! It's finally time for RAM's second major early access milestone, The Ash Grove Update! We've been hard at work on making the world feel more alive and making each run and time back in the hub feel more meaningful. This update caps off the planned content for Ash Grove and its residents, although more memories will be added over time. Next up will be our 1.0 update later this year where you will get to experience the final area, the last two bots, and conclude the main story. NEW CONTENT Ashen Citadel questline New Aphid minigame! Infiltrate the Aphid stronghold and smuggle contraband to a peculiar fugitive. Check the the fire escape in the large apartment building to the East of the river Mysterious Tachi Rescue an odd character from Dojigiri’s fortress. Router minigame We can’t really call this one a questline, but you can throw mail and stuff! Steeltoe questline conclus…

  • Introducing the 7th bot, in a new way! - 27 February 2025

    Hello RAMheads, We are excited to share with you some news about the 7th bot being added to RAM, in the form of our first newsletter. Check it out here: Three Megawatt Laser Cannon :3 So basically, you know the Deltarune email newsletter that Toby Fox does? Yeah we're doing that but for RAM. That's literally it, not much to explain. All you do is subscribe with your email address, and whenever we've got news to share about the game, it'll show up in your inbox. We are thinking of this newsletter as a middle-ground between basic announcement posts and full video devlogs. Newsletter posts will be high-quality, long-form, devlog-style updates, just boiled down to text and embedded video clips. This means we can give you extensive looks into upcoming RAM features without derailing development for a month to edit a video, and thus you'll see updates much more frequently. Keep your eyes open…

  • RAM Patch V0.7.2 - 13 February 2025

    RAM V0.7.2 Hello RAMheads, thank you for your patience with us getting this patch out! We are hard at work on the next set of updates, and the Level 3 bots are coming along well, keep an eye out for our first newsletter sometime soon! Please be aware of an issue with some of the latest NVidia drivers that may cause visual issues with the game. Bug fixes and adjustments: Fixed an interaction with Router grenades that could break the game’s audio Improved visibility and placement of traffic barrier doors in level 2 Improved window positioning when changing game resolution Removed panning effect from level selection map to resolve gamebreaking issue on certain systems Fixed missing/misplaced wall collision in some floors Prevented skipping an encounter in the Atrium floor Fixed an exploit that allowed debug commands to be used without enabling debug tools Made collider tackles less likely…

  • RAM V0.7.1 - 14 January 2025

    Hey all, this patch fixes some of the other issues introduced in the first update, as well as some minor adjustments. As always, thank you for the bug reports and feedback! We will continue to fix issues as they crop up but are now working on the coming updates, we’ll have more to share in a few weeks. Fixes and Adjustments: Fixed room transitions updating the variety multiplier Adjusted the score display to increase visual clarity Fixed many issues with the in-game timer: Timer not resetting between runs Daily challenge timer only counting the time to beat the last floor Firewall skin unlocking based on the time to complete the last floor Updated Spinlock Meditation description to match new effects Fixed unlocks not triggering after beating the first boss Improved synergy between Doubt and Indulgence Fixed Hyperopia and Temperature Boost not actually increasing upgrade rarity Fixed Tho…

  • V0.7.0A and B Hotfixes - 10 January 2025

    Thank you to everyone for the reports of issues, please continue to let us know on Discord any issues you encounter. We are continuing to fix certain smaller issues but we have addressed the main ones in two small hotfixes. RAM Hotfix V0.7.0A Fixed an issue where the endscreen multiplier was not being updated properly Fixed and issue with Jammers being able to be killed multiple times Fixed some localization issues Fixed a crash that could occur with a new collider upgrade Fixed Shops softlock Fixed missing art icons RAM Hotfix V0.7.0B Fixed an issue where the end run screen stats were not updating correctly

  • The GOLEM Update - 10 January 2025

    Attention all RAMheads! We are excited to bring you the first major update to Early Access! Thank you all for the support and feedback over the past month and a half! This update addresses a lot of feedback, cleans up a lot of jank, and of course adds new content! Cloud Saving is now also available! New Content and Features: Style Grade system Complete a new storyline with the shopkeeper to unlock a system to grade your style! Maintain higher grades to gain benefits for your hosts (move speed, damage, juice regen) New GOLEM Upgrades Added "Haste" (creates explosion when swapping into host) Added "Scorn" (create a temporary damage field between old and new hosts) Added "Doubt" (swap back into old hosts during post-swap confusion to refund previous swap) Replaced Myopia with "Hyperopia" (increases upgrade rarity, but never generates upgrades with the same type as the current host) Removed…

Patch notes and updates

S.noRelease datePatch nameGID number
121 October 2025RAM V1.0.4 PATCH NOTES1813674389107840
225 September 2025RAM V1.0.3 PATCH NOTES1811772772253410
322 September 2025RAM V1.0.21811138915536082
418 September 2025RAM V1.0.1 PATCH NOTES1811138915376266
55 September 2025RAM 1.0 BETA PATCH V0.9.71809869180075088
61 August 2025RAM V0.8.2 PATCH NOTES1806698490727106
710 May 2025RAM V0.8.1 PATCH NOTES1799088287903910
813 February 2025RAM Patch V0.7.21791580425974535
914 January 2025RAM V0.7.11788311419184431
1010 January 2025V0.7.0A and B Hotfixes1788311419055264
1119 December 2024RAM V0.6.4a Patch Notes1786409468861965
123 December 2024RAM V0.6.4 Patch Notes1784506359186091
1325 November 2024RAM V0.6.3 PATCH NOTES1783872412122212
1422 November 2024RAM V0.6.2 Patch Notes1783872411996821
1520 November 2024RAM V0.6.1 Patch Notes1783872411938531

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2256450
Live current players3
SteamPulse tracked peak87
Live count (today's peak floor)3
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 15, 2025
DeveloperXylem Studios
PublisherXylem Studios, Hawthorn Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeOverwhelmingly Positive
Positive review percent98%
Positive reviews652
Negative reviews14
Total reviews666
Steam recommendations611
Achievements41
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2256450/

Short description

The roguelike where you play as the enemies. Take control of your foes, turn them against each other in fast-paced combat, and leap to a new host before your current body breaks down.

About this game

THE ROGUELIKE WITH NO PLAYER CHARACTER RAM is a top-down roguelike shooter with a defining twist: you don’t have a body. You play as a rogue AI, jumping between enemy robots to survive. Turn your enemies into your weapons and fight your way through a post-apocalyptic world run by quirky robots. BODY-SWAPPING COMBAT Every enemy is a potential host. Switch control at a moment’s notice between unique enemy types, each with a distinct moveset and playstyle, and their own arsenal of upgrades to unlock. APOCALYPSE COMES TO THE POST-APOCALYPSE Digital pets. Student projects. Sentient memes. Within a year, they were all that remained of intelligent life. After ten, it was just the strong ones. And in 2120… one of them made you. How much longer until there’s nothing left at all? Traverse the ruins of the human world across multiple procedurally-generated levels, and contend with the eccentric mechanical societies that have risen to inhabit them. STYLE IS LEGAL TENDER RAM expands the style systems seen in games like Devil May Cry and Ultrakill by making style points in-run currency. Master combat techniques and execute trickshots to earn a diverse array of upgrades that modify how each host robot functions, then pit your accumulated strength against dangerous bosses with their own unique swap-related mechanics.

Supported languages

English * , Simplified Chinese, Traditional Chinese, German * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
55DualShock Controller Support
57DualSense Controller Support
18Partial Controller Support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência fantasiosa
steam germany6Derbe Sprache Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

RAM: Random Access Mayhem's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

RAM: Random Access Mayhem's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records RAM: Random Access Mayhem at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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