- A Gift to the Speedrunning Community - 27 May 2026
The discord speedrunning community is awesome!So I added some tools to make speedrunning easierQuick restart buttonTimer overlayTimer doesn't start until the intro cutscene is overOption to skip the intro cutsceneSpeedometer (shows horizontal speed, vertical speed and XYZ position coordinates)Personal leaderboard which saves your lowest times in each level Shoutout to some of my discord homies that have been hitting movement tech that I didn't even think was possibleAlpacalorde, Fern, Emi, Patates ama kızarmış olan, dylbeep, !PoGGu, sketchyshrimp, Sau_Del, MrMeowMeow, ALEXA09Also HUGE shoutout to some of my OGs who have been playtesting, giving feedback and even helping me fix technical issues. Yall are the bestScarfKat, Scott!!, sketchyshrimp, Wh!sp, CrimRain, dacciox, SaltSage, ʤeɪkəb, WiildFiirePeace and much love everyone, this is probably the last ever update to EctoI already have…
- Ecto is done! - 28 April 2026
This took way too longBig thanks to everyone in my discord server for playtesting, giving feedback and helping me troubleshoot issues with the game. They are the real reason this game doesn't completely suck. Also shoutout to Conifer Patch for the beautiful soundtrack that really brings this game to life.If you want to support me, invite your friends to play co-op, post movement videos, ect. The game is free but if you want to support me financially I have a completely cosmetic DLC available.Anyways, its time for me to move on. I made a ton of mistakes and learned so much about how I can be a better game developer. I'm applying this knowledge on my new project I'm working on and It's a lot of fun. Join the discord server if ya want to keep up with what I'm working on.Enjoy life everyone,~Dez
- Ecto is now in OPEN BETA - 16 March 2026
Big Update y'all. Ecto is almost ready for release!This has been my biggest project to date and it feels surreal that I'm finally wrapping it up and getting it ready for release. I'm done creating levels and content for the game, any other update after this will be tweaks and bug fixes. Feedback in the discord server is always appreciated.Big ChangesOriginal Soundtrack by Conifer Patch (his music is awesome and he's a great guy)Desert world 3Jungle world 4New itemsLevel speedrun timer - A built-in timer by the world selector shows how long it takes you to collect all of the star fragments in the level.Small ChangesFinalized pause menu + more settingstweaked platforming challenges on the nighttime level because it was too hardI originally intended on selling this game once it was complete, but I decided its going to stay free. I'm going to include a cosmetic DLC to support me, but it won…
- Ecto is a different game now - 15 December 2025
So basically, Ecto was trying to do too muchA few people might be disappointed in this, but the flower guns and robot combat of this game is gone.The combat always felt like a bit of an afterthought for me (even though I spent hundreds of hours designing, programming and testing it). A couple weeks after the last update I felt incredibly burnt out and overwhelmed by the scale of what I would have to accomplish to finish this game. I had a long conversation with my friend and decided what I needed to do.Scope ReductionFor the non-developers out there, scope is basically: what you aim to accomplish in the project. The scope was too large. It was not realistic for me to make this game a fun bhopping movement puzzle game AND a shooter with weapon upgrades and boss fights. It was just too ambitious.So what's next?From now on, the identity of Ecto is now all-in on movement, whimsical interact…
- The free unusual extreme speed shooter Ecto added Linux support - 10 September 2025
Ecto is a very fast-paced shooter playable in solo or online co-op up to 8 players, where you bunny hop around blasting robots with flower guns. Read the full article here: https://www.gamingonlinux.com/2025/09/the-free-unusual-extreme-speed-shooter-ecto-added-linux-support/
- Pre-Alpha 4.1 Tweaks + Fixes + LINUX SUPPORT - 9 September 2025
Howdy yall. I got some feedback from the wonderful people in my Discord server and made some changes.What's new:LINUX SUPPORT!!! This was actually so painful to get working but I had to do it for the love of the game. If I see the word "libsteam_api.so" or "SteamAPI_Init" one more time I'm going to lose it.Improved item dropping: Dropped items wont go through objects anymoreImproved hitbox detection for interactables (specifically the pedestals in the underworld)Enemies can jump on top of the spawner buildingsAdded swap mouse buttons optionAdded scroll jump optionFixed autojump checkbox missing (I must have slipped on a banana peel and pressed the hide button on it in the 4.0 release.Fixed bug where the enemy would get stuck inside the spawner on the clientFixed hit sound being too loud with shotgunsAdded upgrade station to the underworldI'm seriously so mentally exhausted right now but…
- Pre-Alpha 4.0 - 30 August 2025
Big ChangesRevamped underworld!!!New puzzle in the overworldConsistent jump height (you can still hold space to jump higher though)New platforming puzzle in the underworldNew islands!New flower: Prairie TrilliumNew mushroom: Jack-O-Lantern MushroomComically large antTechnical Mumbo JumboBasic graphics settings. Fast or ~FANCY~Draw distance reductionTweaker-level optimizationsOcclusion on all objects to reduce draw callsRemoved secondary camera (item camera) and replaced it with a custom shader that renders items on top of everything else. This shaved ~2ms off each frame. I sacrificed a week of my life for those 2 milliseconds.With the "Fast" graphics setting, unnecessary objects are hidden when far away. I wrote my own system to dynamically hide them. I made it light on CPU usage by spreading the calculations out over many frames instead of checking all of them at once. Ex.) instead of…
- Maintenence Update + Compatibility Mode for older GPUs - 19 June 2025
autohop checkbox in options menuYou can manually choose the level generation seed for speedrunning (in the options menu)Added compatibility mode launch option --rendering-driver opengl3 --my-renderer=openglFixed: dying on level load keeps you stuck in a black screen.remove fade / level load screens when changing levels to avoid getting stuck in a black screen in certain scenariosFixed: pause menu when falling off breaks pausemenuLog location open button Disabled crystal island colors once you place it on the pedestal. And disable spawning of the crystal.close pause screen on deathVisual fixes on low FPS (10fps)dont allow health regen while falling off the mapdont get input in titlescreen when game window is unfocusedFinal boss explosion doesnt do damage anymoreKeep player from shooting or interacting while in pause menuPlaceitem hitbox increasedupdate to Godot 4.4.1updated Steamworks SD…
- Pre-Alpha 3.0 - 1 June 2025
Big Changes Added interaction / movement puzzle island to overworld New flying enemy "Sputnik" Playable tutorial segment at the beginning of the game New flowers and updated animations for preexisting ones Interactive tutorial island on spawn Changed movement. Less floaty, no more autohop, added jump and bunnyhop sounds Small Changes Added barrier of sticks to the underworld well to keep players from going down there without a weapon Rainbow visual indicator for froggieman's shop (inspired by the chest from COD:zombies) Smooth fall off / respawn animation when you fall off the world Doesnt spawn scavenger hunt items that arent in the shop because that was pointless Removed "Levels" because it was too repetitive. There's one level and then the boss. Changed prices for the shop Netcode improvements Tweaked enemy scaling for multiple players LOTS of optimizations and bug fixes (as usual) T…
- Howdy! - 16 May 2025
Howyagoin? I recently had an Instagram reel gain a bunch of traction and now there's a bunch more of y'all in here! I just wanna let you guys know I have another update to the game in the works and its almost done. I would expect to see it in the next couple weeks. Peace!
- BIG UPDATE! Pre-Alpha 2.0 - 14 March 2025
Reworked core game mechanics Weapon crafting removed and replaced with a giant frog's shop Search for trinkets hidden in the world and trade them in for coins! Weapon upgrades / variants Find coins throughout the world or by killing enemies Weapon ammo / reloading Big Changes Fun interactive flowers and mushrooms to fidget with New enemy wave system Better difficulty scaling for different amounts of players Enemy spawner buildings More Islands Improved Visuals Major Performance Improvements (2x faster) (very smoove) Improved boss level layout + Enemies spawn in waves and navigate the level Too many bug fixes to count Small Changes Drop left-hand items. Re-balanced weapons. Dynamic fall distance Level generation spawn position rework Soul improvements (the glowing orb when you die) Improved trees
- Announcing Pre-Alpha! - 11 November 2024
Big Changes Complete level progression instead of an infinite loop like in the prototype version FINAL BOSS >:) 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at the same time in multiplayer Reworked underworld objectives that are generated on the outskirts of the level. I will add more variety to this feature in the next update. Collect crystals in the underworld instead of having to go back and forth between the overworld and underworld to collect flowers. Small Changes Invert Y option in settings Slightly tweaked movement New skybox aesthetic Crafting bench synchronizes over the network and doesnt act like a spawner anymore Underworld pressure plate model and sound World generation checks for tree collisions so they don't stick through islands sometimes A few more island types in the overworld You get your weapons back when you d…
- Combat Update - 12 May 2024
Big Changes: Added a ranged enemy. Enemies now wander instead of just sitting there. Enemies occasionally fall back during combat. The blue pistol does big damage at a slow fire rate like the deagle. You lose your inventory when you die. Small Changes Enemies flash when hit. Adjusted health regen for the player. Improved health overlay. Adjusted damage values of each of the weapons again. Slight tweaks to movement. You have a higher range of jump heights depending on how long you hold the spacebar. Peace guys I hope everyone has a good day for real
- Ecto Initial Patch - 4 May 2024
Ecto had a decent launch. I was worried about the lack of content but it was reassuring seeing that people still had fun playing it. This update addresses some of the most common issues with the game from day 1. Tweaked the weapon stats to attempt to balance their strengths and weaknesses better Fixed a bug where you get stuck at the bottom of the well The knife is limited to only damaging 3 enemies per hit Robots chase players more effectively at close ranges Fixed minor performance studdering on clients Held Frogs no longer get hit when attacking with the knife Thanks to everyone who played and gave their feedback! I'm just a singular wrinkydink human being and the potential quality of what I can create is greater as I hear more people's inputs and ideas. PEACE AND MUCH LOVE YUUUUUPPP