- Hello! Bonjour! Hallo! ¡Hola! Ciao! Olá! - 27 June 2026
Hi all!Dropping in with an update to current functionality in the game. I've already started work on Ep4, but there were a number of items I wanted to address before I got into the full swing, else they'd never get done. I hope you can appreciate that I needed to spend some time doing these before I get completely lost in new renders and animations!Translations:PLEASE NOTE: THESE ARE THE FIRST ATTEMPT AT TRANSLATIONS. THEY WILL LIKELY NEED MORE WORK AND TWEAKS.OR FAVOR, TENGA EN CUENTA: Estos son los primeros intentos de traducción. Probablemente necesitarán más trabajo y ajustes a medida que recibamos comentarios.VEUILLEZ NOTER : Ce sont les premières tentatives de traductions. Elles auront probablement besoin de plus de travail et d’ajustements au fur et à mesure que nous recevrons des retours.BITTE BEACHTEN: Dies sind die ersten Versuche von Übersetzungen. Sie werden wahrscheinlich m…
- May the 4th be with you! - 4 May 2026
Hi all!I wanted to drop in and give everyone an update on my next steps.I hope everyone enjoyed the rest of Episode 3. I feel they are my strongest scenes yet, and they’ve started to give a more in-depth view to some of the characters. I really enjoyed rendering the afternoon scenes and trying out some new techniques.Translations:Before I jump fully into Episode 4, I wanted to take this opportunity to address an item that I've been asked about on a frequent basis. Translations...I'm already storyboarding Episode 4, but before I start the writing and rendering, I've been going through the other episodes to correct ALL the spelling and grammar issues I find (embarrassingly, there are LOADS!), with the main goal to start generating translations. It's important I do this step before translating because obviously I want to avoid the GIGA (garbage in, garbage out) issue that I would potential…
- Those Darn Pesky Bugs! - 12 April 2026
Hi all!Quick update just to let you all know, I can see that bugs are being raised for certain variables. I’m on them and will try and get another version released this evening before I sleep.I’ve really enjoyed the conversations in the announcement post regarding AI. It’s so useful for me to get feedback so I can continue to improve and hear what you like/don’t like etc. I really appreciate it!A huge thank you to all those who have let me know about bugs they’ve found. I’ll get them squashed asap!I've also realised that I've not done the image gallery items! In the next update I'll throw in the variables to trigger, so at least when I upload those, they will be ready for viewing :).Thanks!Nickle3DArt
- Episode 3 Part 2 - NOW LIVE! - 11 April 2026
Hi all!So you’ll be expecting the Ep3Pt2 update any day now, I’m sure. Well that day is TODAY.The rest of the episode is now live on Steam. It will come in the form of a massive patch! :D(I'll monitor the community discussions to find bugs. Thank you already to those who have flagged the Katie and Leia sexualEncounters exceptions! Those should now be resolved!)Full disclosure, due to the snails pace at which I work, I’ve not released to steam for quite a while, so that took a bit of re-learning as it’s not super straightforward using the sdk and making sure all the ID’s line up etc. I think I’ve worked it out, but please bear with me if there are hitches with this.I’m really pleased with the rest of Episode 3, and I know it’s taken FAR longer than I had anticipated, but hopefully you’ll see the quality of the content and understand why it’s taken this long.I’ve just added up the stats t…
- Upgrading EP1 and 2 in prep for Ep3 update - 11 April 2026
Before I push the update for Ep3, I need to update both Ep1 and Ep2 to cater for new variables and sounds etc that have been added to ep3pt2. The variables and sounds folders live in the Episode 1 variables base directory. Hopefully this all goes okay, I've not released to Steam for a while, so hopefully you'll be seeing the rest of Episode 3 later today! Nickle3DArt
- 2026 Update - 29 January 2026
Hi all!You are all massively overdue an update here on the progress of Ep3Pt2.It’s going well and in my opinion, you’re going to be very pleased with the new content. It’s essentially on the scale of a whole new episode, which is why it’s taken this long. I don’t want to shortchange and give a smaller second half to something, just for the sake of getting a patch delivered.I’ve been taking a slightly different approach with developing this part of the episode, creating, and completing each scene one at a time, including testing, audio, variables etc before moving onto the next.Ep3Pt2 progress has a total of:Images: 4131Animations: 256 (It’s actually closer to 300 due to merging multiple anims together in a montage)Hopefully that gives you some confidence that I’ve not been sat here twiddling my thumbs. I’m really pleased with the content and am definitely enjoying developing in this way…
- October Update! - 21 October 2025
Hello Jurors!It’s been a while! My apologies! I know it’s annoying when devs don’t post what’s going on. I’ll try and be better.It’s been a bit of a quieter summer for me in general after the first part of Episode 3 Part 1. I had my wedding, honeymoon, and had a lot of family events (significant birthdays and such). Honestly, after any major release, I tend to take a little bit of a break for mental health. When you’re spending every evening after work, and most weekend days working, you do need to take it a bit easier to avoid burnout and not reach the point where it's a 'chore' to work on. I still love working on Jury, and it's genuinely my passion - I don't want to lose that.I have been working on Episode 3 Part 2, so don’t fear, it’s well under way. I’m about 1000 images in now, and 37 animations. It’s not been as quick as usual for the reasons stated above, but it’s picking up spee…
- MAC Version - 9 August 2025
Hi all,I've been informed that the mac version of Jury is not working, so I've currently disabled that setting for the game on the store.I'm trying to work out why it's not working, because from what I can see I'm doing everything correctly, but the package isn't building how I'd expect it to. I'm having discussions with others who have managed to do a mac release with renpy to find out where I'm going wrong.Sorry for the inconvenience. I'll get it sorted, but just wanted to disable the option for now until I do.Thanks!Nickle3DArt
- Why I've been a little quiet!!! - 8 July 2025
Hi all!Just a really quick note to let you know why I've not handled a bunch of stuff raised by the community!I actually had my wedding this weekend just gone by, and there was a LOT to get sorted, quite a lot of stress, but the day went perfectly in the end, so was worth all the hard work and stress!I'll now start to pick up the bugs and glitches found by the community.Lily conversation repetition towards the end of the episodeBlack Screens when playing animations (I've heard that to resolve this, you need to uncheck 'Mute All' in the settings?)A few gallery items not unlocking like they shouldI think some conversation continuity issues at breakfastEssentially, I need to go through comments and gather all items as I'm sure there are more than just those, but rest assured, I'm back now and will get them sorted!I hope you've been enjoying the content!Speak soon!Much love!Nickle3DArt
- Episode 3, Part 1: Knives & Dark Desires Release - 29 June 2025
Hello Jurors!The time is finally here! I do hope you enjoy the content if you decide to purchase now. I'll continue to take feedback on the episode so far. I've already received a number of good ideas from Alpha/Beta/Early Release players so will be considering those as I move to complete the rest of the episode. As stated before, this is HALF the epsiode, and I'll update the same DLC package with the rest when it's done. I feel there's a lot of content to play through, so I hope you enjoy!This has taken me a LONG time (much longer than I had hoped), but I'm hoping you'll be pleased with the quality, and enjoy the story as much as I have enjoyed writing it.As always, releasing to Steam isn't always the most straight forward of processes, so please bear with me if there are teething issues getting the episodes to connect correctly or achievements to sync.If you are having trouble, or nee…
- Episode 3 Part 1: Steam Store Page is Up! - 13 June 2025
Hi all!A quick message to let you know that the new store page is up for Episode 3!Please take a look and hopefully you'll consider wishlisting, even if you don't intend to buy it until the whole episode is there. It really does help me out a lot with the algorithm.As an update, the episode has been through Alpha testing now and has entered the Beta stages. There were a few continuity errors I needed to fix, and of course spellings and typos (you know me...). It's received really good feedback so far, so I'm pretty confident that you will enjoy it!Thanks everyone for being so patient and understanding!Nickle3DArt
- June Update - Ep3 Pt1 - 2 June 2025
Hello one and all! So, the time has almost come! Here's what's happening... After reading the comments on the 2 part release, I have made the decision to release Epsidoe 3 in 2 parts. It almost pleases both parties. Those who want content now, can get it, and those who want to wait for the full thing, can still wait. It also shows some commitment from me and you can see that I've not been sat on my thumb doing nothing for the past year! I will be releasing Episode 3, Part 1 in the coming weeks. It consists of: - 6611 images - 340 animations (approx - some animations have more than 1 inside them as a montage so very difficult to actually count them) Episode 3 Part 1 is the entire day 5 essentially, but there's quite a bit to do and explore so realistically it's about the same size as a normal episode, but with more animations (hence it taking this long). The second half will be delivered…
- March Update - 9 March 2025
Hello Jurors! I do apologise for a very delayed post. I essentially skipped the whole of February without even realising it! I can assure you I’ve been working hard on Episode 3. I have run into more pc issues unfortunately – Basically the latest windows update has done a whole whirlwind of destruction on my already fragile pc. It’s going back again to the store this coming week, I’m assuming it will have a new motherboard/hard drive replacement. The issues started quite a while back, as I may have mentioned, but I've tried to push though them just to get to a release point, then sort it out properly afterwards. To give you an example, to render an animation, I was having to restart DAZ (and sometimes the computer) every 2 frames. Often clicking on the 'Render' button would pull up an instant blue screen of death and you're back to square one. That was frustrating, but I could deal with…
- Steam Achievement Patch - 12 January 2025
Uploading a small fix to hopefully activate the steam achievements again!
- Mini Bug Fix - 28 December 2024
Little fix uploaded to help with PlayerName. In some cases it was throwing an exception for new players entering their name.
- Happy Christmas! - 25 December 2024
Happy Christmas Jurors! I hope you all have a wonderful holiday period, eat more than you should, drink and be merry! I’ve spent the day with my parents, brother and other extended family. I'm always very fortunate to have family around me at Christmas time, something I'm very thankful for. While I do hope you all have a lovely holiday, I do feel it’s important to remember that this period can be quite a lonely time of year for many. It can also be a particularly hard time in general for some. Financial difficulties and pressures, family politics and perhaps even having to exert additional effort to make sure someone else has a positive day to remember. Along this thread, I’d like to offer my gift to you this Christmas, ‘Layla’s Christmas’. I didn’t want to go down the route of another Christmas themed background wallpaper, but wanted to provide some more value to the gift this year. Al…
- (Late) November News Update - 8 December 2024
Happy December Everyone! Apologies for the later than usual monthly post on Steam. In all honesty, I completely lost track of the days/months! It seems crazy how quickly this year has gone! I've also been pretty focused recently on a holiday surprise for you all (read below). It’s been a pretty good month. I’ve got a ton of new renders/animations etc done. Chapter 3 Progress: - Now up to 4573 (another 1097 images this month) - Now up to 202 animations (another 48 this month) - Written/Transcribed another 8 Scenes - New freeroam posed. New Free Roam: Toward the end of November, I managed to finally get another free roam posed. It’s quite a fun one this, a Cocktail party in the bar arranged by Willow. For this one I had help from fans to pick out outfits for the girls and it worked out really nicely. I was pleasantly surprised with the number of outfits that were picked out that really su…
- October Q&A Session - 27 October 2024
Thank you for all the people who contributed questions for the Q&A. I really didn’t know if I’d get any questions at all and might have looked a little silly, but you’ve really come through for me, thank you! From Randall1974 Q: As you have been working on the characters, have you found that you have a favourite and if so, which one? A: Yes. There are a couple of characters who I love writing for and developing their narrative and depth. To name a few, Lily, Jane and Layla are certainly up there, but the character I’ve enjoyed writing for the most is Alice. Someone very close to me suffers from anxiety, and I’ve needed to be there for them over the years. I like developing Alice because while her symptoms may not really be ‘accurate’, and perhaps a little ‘overcooked’ at times, her inner journey is becoming more confident with herself, and to start accepting situations for what they are…
- October (Halloween) Monthly News Update - 26 October 2024
Hi all! (This is a 2-part post this month as with the Q&A, it became a bit of an essay… I’ll post this part now and the Q&A tomorrow. Last chance to get any final questions in before I post!) I’m here a little early this month as it’s Halloween and wanted to put some spooky images out there for you! It’s been a very good month for Jury. I’ve managed to get a load more renders/animations/writing/transcribing done. I know you’re probably getting bored of me saying that, but I’m just keeping you in the loop as to the progress. This Month: - Now up to 3312 images (This month another 1012) - Now up to 148 animations (This month another 34) - Another 3 scenes written and 4 Transcribed I’m spending this current week rendering the more ‘boring’ (to render) and laborious scenes… The court stuff. As always, it’s never easy to render a scene with 20 people in it. The initial upload to the farm for…
- September Monthly News Update - 1 October 2024
Hello Jurors! This past month has been quite focused around writing. I’m finding that I can blast through rendering quite quickly now so I’m basically writing a ton of content so then I can just go on a render spree. It was my Birthday this month so had a few days off for that, and last week I was in New York for business, so I lost a bit of time there, but still managed to do some transcription on the plane journey there and back! Overall it’s been a very productive month though for both rendering and writing. I’ve managed to write a some of the more complex narrative (the trial stuff), and also written far more deeply into the episode now. Normally, I write the scene, then render the scene straight after, but I’ve basically teed up a bunch of scenes to plough though now. You’re certainly getting to see some deeper sides of the characters, and able to progress with them further in rela…