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Auto RiskRisk

Auto RiskRisk Steam news

Parrexion Games | Apr 3, 2024 | game

Released

0players observed · 6 October 2026 - 01:48:22 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Auto RiskRisk news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateApr 3, 2024
  • DeveloperParrexion Games
  • PublisherParrexion Games

Genres: Strategy

Company pages: Developer: Parrexion GamesPublisher: Parrexion Games

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Auto RiskRisk Steam news

Auto RiskRisk news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mobile versions now available - 21 May 2024

    Finally the mobile versions are available for Auto RiskRisk! If you find that Auto RiskRisk is best played on the go, then this is the moment you have been waiting for. If not, then maybe tell your friends about it ;) The game can be downloaded for free on mobile (with ads) but does not come with some of the customisation options included in the Steam version of the game. You can purchases them with DLCs to get access to the same things in the end. Unfortunately, there are no system to check if you already own any of the items on a different platform so if you want everything on multiple system you will need to purchase the stuff again. Sorry. But what is available is the cross-platform multiplayer. You can use the same online account to access your matches no matter the platform so feel free to challenge your friends online. I got a few smaller updates in the works for the game but aft…

  • Patch notes v1.04 - 4 May 2024

    Another small update to address some of the bugs blocking players from completing online games. Also includes some UI tweaks for some of the things people have brought up. UI Tweaks: Added an indicator on how long it takes to auto continue when showing fighters entering battles. Clarified that difficulty on affects the AI strength and not the player. Clarified the names of the different content bundles inside the game. ============================== Online fixes: - Fixed a bug where rerolling artefacts prevented the player from finishing their turn. - Fixed a bug where rerolling artefacts didn't give you new artefacts. - Fixed a bug which prevented players from completing their turn if they got both prophecy and artefact choices in the same round.

  • Patch Notes 1.03 - 29 April 2024

    The updates keeps coming to the game. This time I got a new feature for you. Match History! I'm open for more suggestions for improving the game so let me know if there are anything you would like to see in the game. New feature: Match History Added a history function where you can see the last 10 single player matches you've played. (Starting this patch) ============================== Adjustments: - Health can now no longer be lowered below 100 to avoid fighters getting reduced down to 0 health at battle start. ============================== Online fixes: - Fixed a bug with XP not showing the correct value in fights causing fight damage to differ from the actual value. - Fixed a bug which prevented players from completing their turn if they got both prophecy and artefact choices in the same round. Bug fixes: - Fixed a bug which caused the player to skip over gaining a prophecy item cho…

  • First Balance Patch - 22 April 2024

    Hello again! This time I finally got around to doing some balance updates to the game. I've been focusing on synergies that are rarely used and on bringing all artefacts to a more even power level. Of course there are also a bunch of bug fixes. I think I got rid of the bug which sometimes freezes the game but let me know if it's still there. A big thank you to all of you who have reported bugs and suggested improvements to the game. I've read every suggestion so far so keep them coming! Apart from that I'm currently focusing on getting the mobile versions done. The version themselves are pretty much done but I need to get them through the review processes of Google and Apple. Wish me luck! =============================== Adjustments: - Fixed the fight opponent matching. Now you should not have to face the same opponent multiple times in a row until the end game. - Healing effects now no…

  • Patch Notes v 1.01 - 9 April 2024

    It's time for the first real update to the game. This time it's just bug fixes so gameplay tweaks will have to wait. Thank you to everyone who found bugs and reported them on the community discord server. I think I've gotten most of them so far. There is one bug which sometimes stops the game after battles. Not really sure what is causing this yet so I need to gather more information before I can pin down the bug. For the next update I have a few balance tweaks and changes planned along with more bug fixes so stay tuned for that. Until next time, have fun playing! /Parrexion =============================== Patch notes for v 1.01 =============================== Known bug: - Sometimes the game stops moving after a battle. Returning to main menu and then going back to the game fixes it sometimes. Adjustments: - Tweaked the visuals for Hunting and Venomous. Crash fixes: - Fixed a bug where…

  • Finally released! - 3 April 2024

    Phew! It took about 1.5 years to get this game finished and now it has finally happened! It's a huge relief that the game didn't get delayed. So here's the story, before you can release the game it needs to be reviewed by Steam and I had forgotten about it so I started it a bit late. Luckily I got through on the second attempt and submitting the game so I could release on time.ːsteamhappyː The mobile versions are also in the works. There are some administrative stuff left to do and finish up the builds. Hopefully they will be out in a few weeks. So now it's time for you to try out the full game. There are a lot of new stuff added to the game since the demo. Game modes, more artefacts and most importantly: multiplayer! I hope you guys will love the game. I've put in so much effort to make the game the best it can be that it now feels a bit strange that it is actually released. Here is a…

  • Game playthrough and Q&A Round 2@Steam Next Fest - 1 February 2024

    Come join me as I play through a few runs of Auto RiskRisk, the equipment based auto battler! Suggest strategies we can try out, ask questions or watch how it's played. Make sure to try out the demo for yourself. If the game seems promising remember to wishlist the game Join the community to share your strategies or follow the development.

  • Game playthrough and Q&A @Steam Next Fest - 1 February 2024

    Come join me as I play through a few runs of Auto RiskRisk, the equipment based auto battler! Suggest strategies we can try out, ask questions or watch how it's played. Make sure to try out the demo for yourself. If the game seems promising remember to wishlist the game Join the community to share your strategies or follow the development.

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2024Patch notes v1.045766372999950905306
229 April 2024Patch Notes 1.035759616966679999598
39 April 2024Patch Notes v 1.015756237364326572723

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