- [v1.0.5] Patch Note - 22 October 2025
Fixed security vulnerabilities in the Unity engine.
- [Beta] Omega Crafter API Test Release - 24 September 2025
We’re launching the Omega Crafter API beta on the Omega Crafter beta branch!Use any programming language to call the API and control in-game elements like Grammi from outside the game, enhancing your Omega Crafter experience.NoteThis feature is currently in beta and is provided as is, with no guarantees of functionality or compatibility.We strongly recommend that you back up your save data and use this feature at your own risk.The API can only be called from your local PC and does not support multiplayer.Because this feature is still under development, the documentation and API responses are currently available only in Japanese.Detailed instructions for enabling this feature are provided at the end of this announcement.Basic demo: Running a simple script (Python)Advanced demo: Controlling multiple Grammi units (Python)With code-driven control, you can build flexible logic using variable…
- [v1.0.4 Patch Update] - 15 July 2025
Summary We've added a new feature that lets you display various stickers in-game. Now, both player and Grammi dialogues—previously limited to text—can be expressed with even more personality! This feature was inspired by the recent release of our LINE stickers in Japan.We've also rebalanced combat difficulty, making battles flow more smoothly than before.If you ever find the combat too easy, you can change the difficulty at any time from the in-game settings!New FeaturesAdded sticker display feature.Grammi: You can display stickers using the “Display Sticker {0}” block.Player: You can display stickers in the chat by typing /sticker {id}. Valid sticker IDs are from 1 to 30.Example: /sticker 10 Balance AdjustmentsAdjusted combat difficulty across Very Easy, Easy, Normal, and Hard modes.Bug FixesFixed an issue in Creative Mode where recipes for certain buildings were not being displayed.Jo…
- Omega Crafter AWARD Winners Announcement 🎊 - 5 July 2025
Thank you as always for supporting Omega Crafter! 🌷We’re excited to announce the winners of the Omega Crafter Official Release Commemorative Awards, held from May 14 to May 27, 2025! 🎉 We received so many amazing creations—videos, screenshots, and more—thank you all for your submissions!The result of the strict judging, 6 works were selected as AWARD winners!And now… it's time to reveal the results!🏆 AWARD Winners🏆1. Handy Code for Boosting Crafting EfficiencyCreated by Chevit.A smart piece of code that identifies the selected item at the workstation and continuously crafts it! You can even set the quantity, making it super convenient.🔗 View the post on X2. "THIS is my answer!!!"Created by おしゃべりデイジー (Oshaberi Daisy)An unexpected way to use the cannon…! You've gotta watch the video on X!🔗 Watch on X3. "Dad wasn't lying... It really existed! He used the Word of Destruction!"Created…
- [v1.0.3] Patch Note - 29 May 2025
Changes Added a command to allow entry into a nearby Programming Shrine in rare cases where players using pre-release save data could not enter. You can enter by approaching the Programming Shrine and entering /enterprogrammingshrine in the chat. Added a command to display the current number of city tiles. You can view it by entering /showtilenum in the chat. Bug Fixes Fixed an issue where the Japanese Style Chest of Drawers could become transparent. Fixed an issue where performing certain actions with a changed zoom level in the coding editor could cause the game to become unplayable. Fixed an issue where fishing could not be performed properly in certain areas. Fixed an issue where walls would not snap correctly when rotating pillars. Fixed an issue where the Single-Type Container could not snap to the grid when placed on floors. Fixed an issue where discs could not be inserted into t…
- [v1.0.2] Patch Note - 22 May 2025
Changes The way to specify color codes for buildings with customizable colors has been updated. Until v1.0.1: Enter a 6-digit color code (e.g., FFFFFF) From v1.0.2: Enter a 6-digit color code with a leading # (e.g., #FFFFFF) Updated the description for Programming Shrine 6. Added a new message that appears when clearing a Programming Shrine for the first time. Modified the text for some items and blocks. Bug Fixes Fixed an issue where using the "Read String" block on a building without a set value could cause an error. Fixed an issue where Sofa 1 could be unlocked at unintended times. Corrected several translations.
- [v1.0.1] Patch Note - 16 May 2025
Bug Fixes Fixed an issue where pasting a saved program into the Grammi coding editor and executing it could sometimes cause an error. Fixed an issue where some visual elements would not sync correctly during multiplayer sessions in Programming Shrines.
- [v1.0.0] Omega Crafter 1.0 is OUT now! 🎉 - 15 May 2025
We’re excited to announce that Omega Crafter 1.0 has launched! Check out the full release announcement trailer here↓↓↓ Based on feedback from players around the world, we’ve been working hard on Omega Crafter. The 1.0 is packed with fun for both those already enjoying their adventure with the sidekick, Grammi, and newcomers just starting out. Don’t miss out—jump into the world of Omega and check out the celebratory events and new content! Release Celebration Event #1: 30% OFF Sale Get Omega Crafter at 30% off for two weeks! Release Celebration Event #2: Free Soundtrack on YouTube Alongside the release, we’re offering the full soundtrack with all 19 tracks featured in the game on Steam. Starting today, enjoy the entire soundtrack for free on YouTube for one month! Release Celebration Event #3: Omega Crafter Award To celebrate the addition of Creative Mode, we’re launching the Omega Craft…
- 🎉 Omega Crafter 1.0 Release Date Announced 🎉 - 8 April 2025
Omega Crafter is leaving Early Access and launching into 1.0 on Wednesday, May 14, 2025 (PDT)! 1.0 will introduce the fifth biome, "Lost World," along with new features that will further enhance automation and building. 1.0 Release Date Announcement Trailer (Short.ver) The feedback from all our players has been a tremendous help in developing Omega Crafter. We are so excited to announce the official release date. Thank you for all your support! Leading up to the release, we plan to share more detailed updates on Discord and X. Make sure to follow us to stay informed. Here's a sneak peek of what's coming. Highlight #1: The Fifth Biome "Lost World" This biome features a sandy landscape with meteors raining down and ruined, futuristic structures scattered throughout. This new landscape is sure to spark fresh inspiration for your building and city-planning adventures. Protect Yourself from…
- Omega Crafter’s 1st Anniversary! Celebrate with a Special Sale! - 29 March 2025
Celebrating One Year Since Early Access Launch 🎉 We’ve reached this milestone thanks to all of you who have played Omega Crafter. We truly appreciate your support! To celebrate, we’re holding a 20% off anniversary sale! We’ll also be sharing our future development plans soon—stay tuned! A year ago, on March 28, 2024, Omega Crafter launched as a game combining automation through programming and survival crafting. While the development team believed in this unique concept, we also wondered how players would receive it. However, after launch, we were amazed by the creative works shared by players—some perfected automation, while others programmed adorable behaviors for Grammi. Many unexpected and inventive ways to play emerged. ▶ In May 2024, we held the "Building Festival" event, showcasing incredible player creations! https://store.steampowered.com/news/app/2262080/view/6361977949042504…
- [v0.9.3] Patch Note - 27 November 2024
Localization Korean is now supported. Bug Fixes Fixed a bug where the terms of use for the trial version were displayed in some languages. Fixed a bug where building Road tiles in biomes other than the "Meadows of New Beginnings" would reference incorrect textures.
- [v0.9.2] Patch Note - 15 October 2024
Balance Adjustments Increased the display time for some of the message UI. Adjusted the collision detection of walls in the "Horror Forest Archive." Made it so that the range within which buildings can be placed is displayed in relocation mode. The contents of containers and crafting targets are also shown when you open the city map. Bug Fixes Fixed a bug where some items were not displayed correctly in the key configuration. Fixed a bug where players would occasionally be moved to a distant location after getting off a boat. Fixed a bug where the equipment type and icon were not displayed correctly in the glider's item details. Fixed a bug where graphics would not render properly in certain Mac environments. As a result, the option "Optimize Item Effect Rendering" has been removed from Settings > Others on Mac. Fixed a bug where ATK was displayed on the wooden fishing rod. Fixed an iss…
- Sandbox game Omega Crafter adds new biome in expansive free update - 5 October 2024
Take the city building and automation aspects of Satisfactory and Factorio, then combine them with the open-world exploration and boss battles of survival games like Valheim and Once Human, and wrap it all in a delightfully cozy package, and you have Omega Crafter . Launching into Steam Early Access in March 2024, the open-world sandbox game blends survival crafting and city building with a cast of programmable Gummi companions, and it just got even beefier with the launch of a new samurai-themed update. Read the rest of the story... RELATED LINKS: Steam indie survival game gets even better with big automation update
- [v0.9.1] Patch Note - 4 October 2024
Bug Fixes Fixed parameters for the "Iron Fist Shield". Fixed a bug where upgrading the "Thunderous Shield" incorrectly resulted in the "Iron Fist Shield".
- [v0.9.0] Samurai Update: Japanese-Style items, New mechanics, and more! - 4 October 2024
We are excited to announce that the free update "0.9.0" for 'Omega Crafter' has been released on October 4th. Today’s update expands the journey with a new biome, Fallen Samurai Isle! Check out the latest trailer! Overview: New 4th biome: Fallen Samurai Isle Island-hop across Fallen Samurai Isle, a scenic archipelago where samurai once lived. Now, it has been taken over by enemies unique to the islands. Explore ancient castles and abandoned households and earn items from defeating monsters, all while heading toward the main boss. New Travel Methods Boats and gliders have been added as new travel methods. Boats will be necessary to go to Fallen Samurai Isle. Use a glider to get an aerial view of the new scenery. New Dungeon & Main Boss This update is our biggest to date, and adds a Japanese-style dungeon and new main boss waiting for you. Get ready for one of the most challenging battles…
- Journey to Japanese-Inspired Samurai Isle - 29 August 2024
Check out the Samurai Update Announcement Trailer! ▽ Release Date Early October 2024 ▽ What’s it about? Island-hop across Fallen Samurai Isle, a scenic archipelago filled with ancient secrets. The malicious malware infecting Omega Crafter continues to spread, this time corrupting once-legendary strongholds. Don a Samurai’s armor and helmet while exploring ancient battlegrounds, abandoned households, trap-filled dungeons and marvelous castles filled with all-new adversaries! With just over a month to go, we’re speeding up development to make it even more awesome. 🚀 Thanks for supporting Omega Crafter! https://store.steampowered.com/app/2262080/Omega_Crafter/ ---------- Omega Crafter Steam Twitter Discord YouTube ----------
- [v0.8.1] Patch Note - 25 July 2024
Bug Fixes Fixed the appearance of the Fishing Rod when placed on the Item Hook. Fixed a bug where an error occurred when a value less than 0 was passed to the N of the "Nth character of XX" block and the "String with the Nth character of XX replaced with YY" block. Fixed a bug where clicking on a field on the city map during coding could select an unintended building if there was a building with the same name as the field. Fixed an issue that occurred during saving in certain procedures.
- [v0.8.0] Update Announcement! Fishing Content Added - 17 July 2024
We are excited to announce that the free update "0.8.0" for 'Omega Crafter' has been released on July 16th! The highlight of this update is "fishing content". We have summarized the key points of the update in a video! Content Overview: Fishing Content Added You can now fish in the game. Enjoy fishing with Grammis! Craft a "Fishing Rod" at the workbench, head to the waterfront, and catch fish living in various biomes! When a fish bites, pull the rod at the right moment to catch fish and items. Of course, automation by your Grammi is also possible! Cooked fish provide powerful effects. Utilize them wisely to gain an advantage in your adventures. If you find a sparkling spot on the water, it might be a chance to get rare items...! Content Details: New Features You can now fish by equipping a fishing rod. Added the following coding blocks: “catch fish” “move to the waterfront” “at the wate…
- [v0.7.1] Patch Note - 28 June 2024
Bug Fixes Fixed an issue where strings could not be written to the string writing block.
- [v0.7.0] Update Announcement! Full Controller Support - 26 June 2024
We are excited to announce that the free update "0.7.0" for 'Omega Crafter' has been released on June 25th! The highlight of this update is "full controller support". We have summarized the key points of the update in a video! Content Overview: Full Controller Support Added Previously, some operations were not supported by controllers, but due to the numerous requests we received since the early access release in March, we prioritized this update. Now, even those who don’t usually play games with a keyboard and mouse can comfortably enjoy building and battling. New Structures Added We've added new structures, adjusted balances, and fixed bugs. Content Details: New Features Added support for controllers. Tutorial operation explanations now display icons reflecting the key configuration settings. The following structures have been added, Triangular Stone Brick Wall Triangular Stone Brick…