- Gauntlet Difficulty Patch - 15 September 2024
Gauntlet Changes: Significantly increased the difficulty of Gauntlet opponents. The hardest opponents from before should be among the easiest now. Delve Changes: Delves now begin with 3 additional cards. At the start of the delve, there is a screen that shows you your starting cards so you don't need to go to the deckbuilder before making your shop decision.
- The Gauntlet Patch - 4 April 2024
New Game Mode: Gauntlet Normal: Defeat 5 enemies in a row to progress to the next difficulty and earn rewards Auto: The 5 games will be played automatically with your selected deck, create decks even a bot can win with to progress. 2 new leaders, bosses unlocked via winning in auto gauntlet mode. Various new abilities. Reworked a lot of the card images to be more thematic. Gameplay Changes: You can now click on non-exhausted units to exhaust them manually if you don't want them to attack. Added the option to slow the game speed down up to half Bug fixes: Fixed a rare issue where enemies would get stuck and hang the gamestate. Fixed pack opening not always rendering the most recently opened cards on top Various fixes to the opponent AI logic
- Clarity Patch - 10 February 2024
Hold shift and press arrow keys to move through the game log. Release shift to go back to the current game. Bolded some key text on effects.
- Minor Feature Patch - 8 February 2024
Added autoplay functionality: Hold control during your turn for the game to automatically play cards for you. Uses the same AI as opponents. Improved the opponent AI, should be doing fewer things that look really dumb now. Some UI improvements. Now with steam's position on AI art in games is more stable, I might work on this more if there's still any interest.
- Post-Release Patch #1 - 3 July 2023
Gameplay Changes: Added the ability for most effects that target to be cancelled rather than needing to select a target. Bug Fixes: Fixed a couple of issues where effect descriptions were incorrect. Fixed issue where the deep delve achievement would only unlock if you ended your run immediately after beating the 3rd boss.
- Patch Notes 6/3 - 4 June 2023
Gameplay Changes: Some New Relics Added New Effects added Bug Fixes: Fixed a few small graphics bugs related to cards moving between zones. Fixed rare issue where AI would get stuck and the game wouldn't continue related to some relics. Other: Changed the card template, added a bit of color and made the static elements on the cards a bit smaller. Added a 3rd row of cards to the deckbuilder screen.
- 5/2 Patch Notes - 2 May 2023
Balance Changes: Xaathu to 4 power from 2. Xaathu had a low win rate in Delves where assembling synergies is harder, while he was still useful as a boss rush leader, this change doesn't do much to make those constructed decks stronger. Some minor UI tweaks that have been building up for awhile, waiting for a client compile.
- Bug Fix Patch 4/17 - 17 April 2023
Various minor bug fixes. If you're encountering unexpected behavior, report bugs on the discord, backlog of bugs is currently empty.
- Patch Notes 4/4 - 5 April 2023
Gameplay changes: Leaders now cost an additional 3, rather than 2 after they die. Trying to speed games up a bit, and provides a bit of a nerf to some over-centralizing low cost leaders. New Features: Added a white effect for reducing the cost of your leader
- Patch Notes 3/31 - 31 March 2023
Made some changes to the AI, it should be doing fewer boneheaded plays.
- Patch Notes 3/29 - 29 March 2023
Gameplay changes: Zafar's Deckbox: trigger on 1st spell -> 2nd spell Hermes Boots: Only triggers once per combat Rat Mask: Now a boss relic continuing to scale back the power on some of the relics a bit, these stood out as a bit too run warping.
- Patch Notes 3/28 - 29 March 2023
There have been a bunch of small patches over the last week or so. Enemy list for delves was changed, the first boss has had his pesky -3/-3 aura angel removed. Aside from that. mostly just a bunch of little visual things to improve game feel and responsiveness, as well as some additions to the new player experience.
- Patch Notes 3/21 - 21 March 2023
Gameplay changes: Runs are now wins after 3 bosses, rather than 5. You can still continue on in endless mode as far as you'd like, but full runs took a bit too long, and the back half of runs was usually a lot less interesting than the first half with your deck's plan already mostly constructed. Hulak to 2 cost, from 3. Features: Fleshed out the tutorial a bit more.
- Patch Notes 3/16 - 16 March 2023
PATCH NOTES: Gameplay changes: Zarek back to 5 cost where he belongs Robert down to 1 cost Features: added a bunch of new animations for effects added a bunch of effects added a new leader
- Patch Notes 3/11 - 12 March 2023
Gameplay changes: Tweaked difficulty scaling in delves, battles in floors 2 and deeper should be a bit more difficult. Features: added a bunch of new animations for effects
- Draft Mode Technical Test Patch - 9 March 2023
Gameplay changes: significant changes to the costs of mid-cost cards and spells, expensive spells got significantly cheaper, mid-cost creatures with high value abilities got slightly more expensive. Dragonstone is now in the boss relic pool Bug fixes: improved resolution on some event images fixed issue where certain conditions on static effects checked the wrong variable fixed issue where the relic container blocked spells from being dropped in the center of the board. Features: Draft mode technical test is live. Multiplayer game mode where you draft cards, build your deck, and battle other players. Get 5 wins and the cards are added to your main collection, win up to 9 times, or suffer 3 losses to end the run.
- Patch Notes 3/2 - 2 March 2023
Bug fixes: Various minor bug fixes / text updates Features: Added some new relics Background music added
- Patch Notes 2/28 - 28 February 2023
Features: Shift click on cards in the deckbuilder to mark them as favorites, filter them in the filters view. More buttons to make changing between ai difficulties easier.
- Patch Notes 2/26 - 26 February 2023
Bug fixes: Various minor bug fixes / text updates Features: Added 4 new leaders Added a couple new effects
- Patch Notes 2/23 - 24 February 2023
Gameplay Changes Another big change for enemy variety. Hopefully feels a bit better. There are now new enemies you'll run into until floor 25, and a much wider variety of possible opponents on each floor. Bug Fixes Fixed a few card text issues