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Cataclysm Era

Cataclysm Era Steam news

better now | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieRPGStrategy

  • Steam app typegame
  • Steam App ID2265170
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerbetter now

Cataclysm Era news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2265170
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerbetter now
  • Publisherbetter now
  • Parent gameNot available

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: better nowPublisher: better now

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cataclysm Era Steam news

Cataclysm Era news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest Update #9 - 2 October 2026

    Fixed a bug where vehicles failed to spawn in cities.Fixed a bug where characters would automatically charge while using TeleKinesis weapons.Fixed a bug that allowed characters to pass through city gates.Fixed a bug where an area of the village encounter map could not be entered while standing.Improved grenade descriptions.Fixed a bug where enemy reinforcements failed to spawn during siege battles against Survivors’ Mutual Aid.Fixed a bug where clicking cover on the city walls during defensive sieges caused squad members to open the gate.Fixed a bug that prevented grenades from being thrown down from the city walls on the newly added siege map.

  • Playtest Update #8 - 30 September 2026

    1. Fixed a bug that caused characters to get stuck while charging or following.2. Fixed a pathfinding issue that caused reinforcements to get stuck during sieges involving Survivors’ Mutual Aid.3. Fixed a bug that caused specialization experience to grow ten times faster than intended.4. Improved how item unit prices and total prices are displayed.5. Improved the shop UI.6. Items the recipient likes are now highlighted when giving gifts.7. Added item filters when giving gifts and using items.8. Fixed a bug that caused battles between NPC squads to resolve too quickly.9. Fixed a bug that prevented wilderness factions from fighting each other.10. Adjusted the prices of vehicles and orange-tier items.11. Fixed a bug that caused AI units to stand still after losing sight of their target.

  • Playtest Update #7 - 29 September 2026

    ImprovementsAdded starting talent and specialization selection.Improved the visual presentation of the world map.Added several new siege battle maps.As a leader, you can now launch military actions.Added a player soldier death rate option that changes with difficulty.Added extra attribute growth for elite and high-level NPC units that changes with difficulty.Weapons and equipment can now be filtered in more detail in shops and the backpack.When rescuing NPC captives, recruiting them now requires paying a certain cost.Improved the Evolver Alliance's AI combat weapon selection logic.Made some minor improvements to captive-related features.All specialization levels are now set to level 10.Various other minor improvements.Bug FixesFixed a bug where equipment would disappear when clicked.Fixed a bug where AI on some maps would shoot through walls.Fixed a bug where AI units could not reach hi…

  • Playtest Update #6 - 11 September 2026

    ⚠️ This update requires launching the game through the Test-2 branch.Reworked the relationships between nations. From now on, the boundaries between Peace, Hostility, and Alliance are much clearer. When the relationship between two nations drops below 0, the nation whose relationship decreased will declare war on the other side.When the relationship between two nations rises above 0, the weaker nation will now initiate peace negotiations.AI nations will no longer attack countries they are at peace with. Players will also no longer be penalized for attacking NPCs from non-warring nations, avoiding situations where it was incorrectly considered an attack on a peaceful nation or an ally.When players initiate a war, the six high-ranking members of the council will perform a loyalty check. If the player has good relationships with the council members, they can convince the council to immedia…

  • Playtest Update #5 - 9 September 2026

    Bug FixesFixed an issue where skill tooltips in the troop position interface would not refresh after a Proficiency level-up.Fixed a bug where using Quick Load could cause the game to freeze.Fixed an issue where the player could be affected by random city tax events while serving as Commander.Fixed a bug that allowed vehicles to be stolen.Fixed an issue where prisoners' traits could be rerolled after being added to the player's prisoner list.Fixed an issue where TeleKinesis weapons could appear in wreckage, dice rewards, and corpse loot, causing errors in the TeleKinesis weapon system.Fixed an issue where quests could not be turned in after becoming a faction leader.Fixed an issue that prevented players from becoming a faction leader.Fixed an issue where voting could not be completed.Fixed an issue where soldiers at the recruitment center would not refresh after capturing a city.Fixed a…

  • Fourth Playtest Update - 3 September 2026

    This version is only available on Test-2.Bug FixesFixed a UI issue with the skin tone options in the character creation screen.Fixed an issue where wild enemies would fail to refresh after creating a new save, immediately exiting, and then loading that save.Fixed an issue where AI characters using Telekinetic Weapons would not reload.Fixed a bug related to selling vehicles.Fixed an issue where formation UI elements could remain stuck on screen after right-click dragging to set a formation during combat.Fixed an issue with icons not refreshing correctly in the Squad Settings interface.Fixed an issue where characters could not crouch in the Formation Editor.ImprovementsOptimized the models and textures on the world map. From now on, the world map should have significantly less impact on performance. Visual quality may be temporarily reduced, but we will gradually add these visual features…

  • Third Playtest Update - 1 September 2026

    Bug FixesReworked the underlying code for the Data Upgrade system. A new game is required to ensure that save data can be successfully upgraded in future updates.Attempted to fix an issue where opening the map with the M key could cause the map system to become unresponsive.Fixed a pathfinding issue that could occur when a character on the second floor attacked enemies with an extremely long-range weapon.Fixed the salary display for the player character. The player character does not require a salary.Fixed an issue where the player received too few votes when running for a position.Fixed an issue where position information would not refresh after successfully obtaining a position on a committee.ImprovementsClicking an equipment slot now filters the inventory to show only items of that equipment type. Click the slot again to clear the filter.Added a new Heal All option to the right-click…

  • Second Playtest Update - 31 August 2026

    Bug FixesFixed an issue where the game could freeze during the results screen after loading a save and then entering a siege battle.Fixed an issue where loading a save could get stuck at the final 10%.Fixed an issue where a passenger dying while riding in a vehicle could cause errors in the vehicle UI.Fixed an issue where rescued prisoners did not display their Evolution Level on their character portraits.Fixed an issue where notification text in the bottom-right corner could remain stuck on the UI after battle results.Fixed an issue where Telekinetic Weapons could disappear from the inventory after crafting one, saving the game, and then loading the save.Fixed an issue where caravans could get stuck at city gates.Fixed several text errors in dialogues.Fixed an issue where selling a vehicle to a shop that did not have enough money could cause the vehicle to remain in the inventory but d…

  • First Playtest Update - 28 August 2026

    Note: When loading your save after entering the game, if the load fails due to a version mismatch, click the Data Upgrade button and give it a try. Let's see if our save data upgrade system works as intended!Bug FixesFixed a bug where wild enemies would not move.Fixed a bug that could cause NPC data to be duplicated after recruiting or marrying city officials.Fixed a bug where UI elements could disappear when loading a save immediately after saving in a city.Fixed a bug that could prevent save files from loading.Fixed a bug where item prices in shops could become 0.Fixed several bugs related to tooltip display and UI data refreshing.Fixed several issues caused by characters failing to disembark after their vehicle was destroyed.Fixed a bug where the Strength Evolution skill Unstoppable would not take effect.Fixed a bug where attachments could not be equipped on certain weapons.Fixed a b…

  • The Playtest is now live! Come join us and give it a try! 🎮 - 27 August 2026

    PLAYTEST ANNOUNCEMENTDear Players,Thank you for joining our Playtest and supporting the game!This version includes nearly all of the major content planned for the full release, except for the Story Editor, story content, aliens, further balance adjustments, and some combat maps.After playing, we'd love to hear your thoughts and suggestions. Your feedback will help us make the game better!Join our official Discord community: Dww95Kh6GjLet's work together to make this a game worth enjoying for at least 50 hours!

  • Small Bug Fix Patch - 6 July 2026

    Fixed a bug where recruiting commanders from the New World Federation could fail and the dialogue would not return properly.Fixed an issue where the Director-level position could incorrectly switch into a merchant state and trigger trading caravans. This bug could also cause save file loading issues.Fixed UI adaptation issues in the Personnel Committee interface on 4:3 resolutions.Fixed an issue where resolution settings were not applied correctly after changes. Added a 15-second confirmation timer for resolution changes.Fixed a critical bug where squad members leaving the party could trigger failed evolution states, causing data corruption and preventing save files from loading.Fixed a pathfinding bug that caused AI units to idle in place or become stuck underground.

  • Cataclysm Era Demo - Update #9 - 4 July 2026

    Design Improvements:Improved combat speed controls. The game now supports 2x and 4x speed.Optimized combat performance. In theory, battles with 200–300 zombies should no longer cause significant lag.Added the ability to right-click weapons to unequip all attachments at once.Added the ability to right-click characters to unequip all equipment and attachments at once.Added the ability to right-click squads to unequip all equipment and attachments at once.Optimized the number of items displayed in shops.Reworked the auto-save system into a dropdown selection. Auto-save can now only be set to:Every dayEvery 3 daysEvery 7 daysEvery 10 daysEvery 30 daysNever Auto-save triggers at 00:00 each day.Optimized auto-save file size.Added full support for squad behavior configuration. Players can now customize default settings for main character selection, squad selection, box selection, and all units…

  • Cataclysm Era Demo - Update #8 - 1 July 2026

    Design Improvements:1. Added a pause function during combat. Press Space to pause the battle, issue orders to your squads, then press Space again to resume. Squads will execute the orders given while the game was paused.2. Added battle speed controls. Default hotkeys: = 2x, ? = 3x. Please note that speeding up combat may cause unexpected issues.3. The default key for vaulting obstacles and climbing stairs has been changed to F, which is now shared with the Interact action.4. Increased the maximum combat camera distance.5. Increased combat engagement distance.6. Increased the accuracy bonus provided by weapon specializations. With good weapon modifications and Level 5 specialization, many weapons can now achieve extremely high accuracy.7. Improved the starting specialization levels for Easy difficulty and Lone Wolf starts, making shooting feel better for new players from the beginning.8.…

  • Cataclysm Age Demo - Update 7 - 29 June 2026

    Fixed a bug where the game would freeze after siege battles end.Fixed a bug related to loading saved games.Rebalanced low-difficulty Ogres: their attack power and health have been reduced. They were previously too strong and no longer feel like high-tier evolved beings.Reworked NPC gifting system: affection gain from gifts now depends on item value, as well as the gap in military rank, position, and evolution level between both sides.Fixed incorrect message display when a city is captured.Improved controls in RTT mode: double-tap a squad hotkey to switch to that squad’s camera view; single tap now only selects the squad.Fixed an issue in RTT mode where squad members could not open city gates.Improved weapon information display: now melee weapon tooltips clearly indicate whether a weapon is one-handed.Reworked reinforcement system and increased the default maximum number of units on the…

  • Please be vigilant and beware of fraud. - 24 June 2026

    Dear players,Hello everyone:Recently, we have noticed that accounts and posts impersonating our studio have appeared on some social media platforms. These accounts may attempt to gain trust by fabricating official information and engage in fraudulent activities, which may pose certain risks.We kindly remind all players to stay vigilant and carefully verify the source of any information.At present, all official announcements from us are published exclusively on Steam. Please do not trust content from any non-official channels to avoid potential financial loss or misinformation.Our official community channels are as follows:Discord: Dww95Kh6Gj QQ Group 1: 125220489 QQ Group 2: 859498863 QQ Group 3: 854085750

  • Cataclysm Era Demo – 6th Update - 22 June 2026

    Significantly increased garrison strength in all cities to ensure they are not overwhelmed by early-game Infected hordes.Greatly improved city production capacity to prevent early shortages of weapons and equipment for soldiers. · Increased production will lead to more stable early-game prices, which is expected. · However, random city events may still cause shortages of certain items, leading to price fluctuations.Fixed an issue where infiltrating a city and then initiating a siege would cause data errors.Optimized the save system; save file sizes are now significantly reduced.Fixed a bug where shortcut keys could incorrectly open other UI windows while typing in text input fields.Fixed a bug in infiltration and assassination missions where duplicate (cloned) items could appear during equipment searches.Fixed a bug where attacking an empty city during infiltration/siege would not resul…

  • New Fest Demo Announcement and Upcoming Playtest Plan - 22 June 2026

    The Steam New Fest has officially come to a successful end.During this event, we received a huge amount of valuable feedback and suggestions—many of which have been incredibly helpful to us. We sincerely thank every player who supported us, shared ideas, and participated in testing!With your help, the demo has gradually become more stable and complete, and it has also given us a much clearer direction for future improvements.However, we will now be taking a short break.To prepare for the New Fest, we’ve been working at a very intense pace for a long time, with almost no rest during the event period. So in the coming days, we will take some time to recover and reset.After that, we will systematically organize all feedback and begin development on the Playtest version.Players who are interested are welcome to join our community, where we will announce the Playtest release schedule first.T…

  • Cataclysm Era Demo – Fifth Update - 21 June 2026

    Fixed an item duplication bug (including both shop and inventory systems).Fixed a crash issue during prisoner settlement.Adjusted party movement speed rules to be more forgiving:Each squad member reduces movement speed by 1%Each prisoner reduces movement speed by 2%Each wounded unit reduces movement speed by 3%Fixed a city relationship save/load issue.Fixed a critical issue where marrying or recruiting important NPCs from other factions could result in multiple spouse assignments and cause a crash.Fixed an issue where AI could shoot through rocks in encounter scenes. However, since some rocks still expose the player’s head, AI may still occasionally fire through partial cover.Fixed an issue where AI could track players at excessive distances on the world map.Fixed a bug where ammunition from squad members was not returned to inventory after combat.Fixed an issue where using healing item…

  • Cataclysm Era Demo – Fourth Update - 20 June 2026

    Fixed a bug where prisoners joining the squad or companions receiving gifts would cause their personal inventory weight to incorrectly affect the player’s party carry weight.Fixed an equipment duplication bug that could cause crashes during city infiltration and city assault scenarios.Fixed an issue where repeating quest submissions would only grant a single reward.Fixed a bug where cities would not be destroyed after eliminating all enemies in infiltration battles.Fixed a crash that occurred when escaping combat in shooting mode during battle results.Fixed a bug where squad-based search actions in infiltration missions could get stuck if interrupted.Improved command mode: when selecting all units, the camera will now lock onto the commander.Adjusted the amount of D-grade Crystals and ammunition carried by enemies; rewards now vary based on difficulty.Adjusted enemy health values accord…

  • Emergency Fix - 19 June 2026

    Fixed a bug where combat results would freeze when fighting raiders.Fixed an issue where mission results would freeze after recruiting or rescuing prisoners.Fixed a bug where prisoners could not be dismissed after being recruited or rescued.Fixed an issue with incorrect affinity calculations during prisoner recruitment.

Patch notes and updates

S.noRelease datePatch nameGID number
111 September 2026Playtest Update #61843481262695011
29 September 2026Playtest Update #51843481262689267
33 September 2026Fourth Playtest Update1842846814443083
41 September 2026Third Playtest Update1842212951313595
531 August 2026Second Playtest Update1842212951310559
628 August 2026First Playtest Update1842212951303834
76 July 2026Small Bug Fix Patch1836506165576184
84 July 2026Cataclysm Era Demo - Update #91836506165572164
91 July 2026Cataclysm Era Demo - Update #81836506165565511
1029 June 2026Cataclysm Age Demo - Update 71836506165560163
1122 June 2026Cataclysm Era Demo – 6th Update1835871199313687
1221 June 2026Cataclysm Era Demo – Fifth Update1835871199311118
1320 June 2026Cataclysm Era Demo – Fourth Update1835871199309495
1419 June 2026Emergency Fix1835871199307978
1519 June 2026Cataclysm Era Demo – Third Update1835871199307288
1618 June 2026Emergency Fix1835871199304961
1718 June 2026Cataclysm Era Demo Gets Its Second Update1835871199304474
1817 June 2026Cataclysm Era Demo – First Update!1835871199300705

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