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RUSLICSTAN INVADES

RUSLICSTAN INVADES Steam news

SLAM AWAY GAMES | Sep 1, 2023 | game

Released

0players observed · 5 October 2026 - 20:48:20 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

RUSLICSTAN INVADES news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews195
  • Release dateSep 1, 2023
  • DeveloperSLAM AWAY GAMES
  • PublisherSLAM AWAY GAMES

Genres: Action, Adventure, Indie

Company pages: Developer: SLAM AWAY GAMESPublisher: SLAM AWAY GAMES

Top Steam chartsTop 100 gamesGame directorySteam Store page

RUSLICSTAN INVADES Steam news

RUSLICSTAN INVADES news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update - 5 February 2026

    fixed achievements in 2.0minor CPU performance improvementreduced possible ghosting artifacts for all particles and blood effects at lower upscaler settings

  • fix possible crash - 2 December 2025

    fix possible crash

  • Update 2.0 - 25 November 2025

    Hello, in this update I reworked gameplay to emphasize physical interactions. Also improved visuals and sounds. GAMEPLAYadded new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.now all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM gamesincreased player movement speed and responsivenessremoved double jump but increased jump heightadjusted base values for enemies amount, speed and health for each encounter.all old gu…

  • Some fixes - 6 July 2025

    Fixed sprint key ability to rebind https://steamcommunity.com/app/2266930/discussions/0/591775992008210763/?tscn=1751748153Fixed possibility of enemies moving through wallsMinor increase to GPU performance

  • FULL RELEASE - 1 September 2023

    Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release! Please enjoy!

  • QUALITY UPDATE - 17 August 2023

    Improved all fights by reducing total enemies amount but increasing their spawn rate Made dead enemies and body parts to easier stay on the ground Improved color correction, contrast and brightness in game Fine-tuned difficulties presets Improved blood on screen health indicator Impoved skies Downscaled UI - to make screen more clear Added saving indicator Removed subtitles that was shown up over enemies heads Improved crosshair Fixed player was able to die in tutorial level Other small fixes&improvements

  • GAME REWORKED - 14 July 2023

    weapons reworked, implemented recoil system added bullet impact effects maps reworked, expanded with more space to run around added sprint ability added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies added ability to double jump removed strafe ability added spawning bullet shells on shoot added enemy body hit decals improved decals attached to enemies bodies: now they follow bone transformations done optimizations to support big hordes of enemies and mass dismemberment replaced old ugly ammo boxes with a cool ones added health boxes added camera shakes on shoot, getting damage, PUSH, sprint, etc. now player can fire continuously by just holding fire button improved player animations AI improved and optimized now kills/dismemberment with pushed/thrown interactables gains ammo and health now heavy enemies like Girkin or RashistCrawlerBig…

  • Fix and add ability to disable shadows for low end GPUs - 27 March 2023

    As for now LOW shadow quality disables shadows at all - handy for weak/old GPUs Recommended graphical settings not applying MEDIUM shadow quality ( previously was LOW ) Fixed rare situations when player killed all enemies but was unable to progress

  • UPDATE - 26 March 2023

    Fixed: videos in tutorials ( in UI and in Tutorial level ) didn't played for some people Fixed: ammo in the Marichka Chase sequence wasn't lit Remove doors when fight in the Toilet Exit Room begins, they removed when player doesn't look at them - because player could have stumble upon them when running backwards Made last wave in Toilet Exit Room easier Added white Z Blockers in the Toilet Exit Room doorways - some people were trying to go through them just to find invisible wall Reworked mouse invert options, as it was requested Increased PUSH radius, it's now wider horizontally and vertically. It's also affecting objects a little behind player too

  • Fixes to occasionally broken AI - 25 March 2023

    Fixed: newly spawned AI doesn't move if player doesn't move Fixed: AI broken randomly, not able to go around obstacles

  • Big update improving player experience - 23 March 2023

    Tutorials Added short tutorial for PUSH mechanic - players will only need to play it once. But it will be also available via main menu and pause menu This mechanic is essential, It's the reason why player doesn't have enough ammo to kill all enemies. Please use the PUSH instead of grab&throw all the time)) Improved Occupier's Dream tutorial - added video Improved Sticky Mine Launcher tutorial - less text and added video User Interface Show weapons list in UI so player can see all available weapons and their ammo. Display only the amount of ammo in UI ( removed max possible ammo amount ) - some players was confused and seeking for reload button. Improved visibility of the PUSH availability indicator - now it's will remain transparent during all reload cycle. So it's easier to see if it's reloaded using only peripheral vision. Also added small transparent indicator in the center of crossh…

  • Fixes&Improvements - 18 March 2023

    Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage. Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, especially for the benches Fixed stairs in the last fight - enemies couldn't run through one of the stairs Changed weapons ammo balance in the "Russian World Gallery" - previously with a lot of one-hit-kill revolver ammo it was to easy to playthrough Fixed skip cutscene text in the english version - changed "press" to "hold"

  • Release fixes&improvements compared to build provided to IndieCup - 17 March 2023

    Fixed most of the issues related to enemies stuck in floor/wall blocking further progression. Fixed spawning redundant 1-2 enemies in toilet exit room after the door has been lit green and became openable Fixed toilet not picking up if player already in range when ToiletCarrier dies Added a bit more ammo at the game start Fixed possibility of player having 0 ammo at the start of the "Russian World Gallery" Changed interactables pushing - now they fly and rotate less

Patch notes and updates

S.noRelease datePatch nameGID number
12 December 2025fix possible crash1817483467048086
26 July 2025Some fixes1803527891830959
327 March 2023Fix and add ability to disable shadows for low end GPUs5143713753743492004
425 March 2023Fixes to occasionally broken AI5143713753735245805
518 March 2023Fixes&Improvements5125698536861747634
617 March 2023Release fixes&improvements compared to build provided to IndieCup5125698536858176297

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