- ALL THE THINGS! - 26 April 2026
I changed the beginning of the game a fair amount, but I also did so many other things in the past 6 months that I don't even know what I've done in that time. But things are going forward!
- Demo Update 0.06.12 - 5 October 2025
0.06.12Unity security updateAdded:Some animals eat foods/things.Added a hammock to look up at the sky.Caterpillars. Changed:Loading a save file no longer reloads all the assets and scenes, lowering load times by a bunch.
- Demo 0.06.09! - 15 May 2025
Added: Max Framerate settings in Options. Scarekernut, used to scare off Cokernut Flump. Inventory slots have tooltips for items with variants and items that can be researched. Villagers you encounter are now added to your compendiums. Cokernut Flump, out there breakin' yer stuff. Beets The Squonk Spade Minigame Dynamibubbles Junk piles Backpacks, a way to expand your inventory Fixed: Wooden Posts actually appear when placed in the world. Time would sometimes unpause while navigating in the pause menu. When getting a Warning panel you can no longer interact with menu buttons on other panels. Containers that you cannot put things in no longer show the " ^ (place all)" button. Inputting an invalid character into the name field is also red when the input field is not selected. Controller prompts in the tabbed menu only show when actually using a controller. Inconsistencies with the running…
- Update 0.06.04 - 18 January 2025
Fixed: Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window. You should be able to use TAB or ESC to close almost any UI screen. Purple rain now shows requirements when holding F. Changed: Getting a new piece of map now automatically opens up the map UI to show the revealing of said map. You can now add a stack of fuel to a crafting station instead of one by one. Changed how much wood/ore you get from harvesting with different tier tools. Harvesting now checks only the nearest items that are harvestable with that tool.
- Patch 0.06.03 - 12 January 2025
So there was a fairly large bug, as much about the daily items that spawn, and also with the save system. It should be fine now. I honestly do not know what will happen to your older saves regarding this update, and once again am sorry if it is a nuisance, but this could not be helped...
- 0.06.01 patch - 8 January 2025
Fixed: Daily item spawns no longer double spawn. Fixing some items no longer get the player stuck in the fixing animation. Farm plants are now harvestable when fully grown and no longer crash your game. Changed: Stone spawns more often (chance from 0.2 => 0.3).
- 0.06.00 update! - 4 January 2025
Changed: Notifications now appear above any other UI. Trying to pick something up with a full inventory now plays a different sound. When transferring quantities of item in containers you now choose a quantity, just like when dropping items into the world. Transferring items to/from a container has more and better options, rmb to transfer stack, shift-rmb to transfer specific amount Fixed: Flying animals no longer land in impossible places, mostly... Maps no longer reveal themselves again after loading a game. Auto-saves would happen every time you exited the inventory if the auto-save option was set to false, the opposite of turning off auto-saves. Your mouse must now be on the selected item when dragging an item from your inventory. Consuming an item that returns an item to your inventory now sends the latter to the Lost and Found if your inventory is full. Tools now check the closest…
- Demo update 0.05.12 - 3 November 2024
Added: Three types of chests now exist, 12, 24 and 36 slots. When kicking a ball, if you hold "v" during the kick the ball gains height. You can now remove fuel from crafting stations. Fixed: The ball is fixed. Adding fuel to crafting stations no longer resets the tutorial. Observing animals with a full inventory is no longer a problem. Door sounds are now only audible when close to them. Changed: Items in the compendium now clearly state what effects they can have on the player, if any. Chest recipe(s) has been modified. Pick-up items now show how many items there are, as long as there are more than one.
- Update 0.05.11 - 17 October 2024
Player 100 came through again with some great feedback. This should help clarify some quests and fix some issues that saves and loads could have. Fixed: The deer was only supposed to appear in the game after you exit the valley (not in demo) Torch pickup text no longer missing. Ramiro's fix store undertaking description now appears correctly. Save files have less chance of breaking if I (the dev) delete items from the game. However that item will no longer be in your save file at all. Changed: Ramiro's fix store undertaking now explicitly says that you need to talk to the Mayor to complete the undertaking. Harvesting from a tree or rock no longer starts if you do not have space in your inventory for the items.
- Quick fix - 15 October 2024
I hope no one noticed the problem, although it shouldn't have been anything more than weird. but it's fixed now :)
- 100th player update! - 13 October 2024
We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed needed to be changed. Fixed: Harvesters and Planters now disappear when expected, compared to never. In-game time no longer ticks by when in any part of the main menu or pause menu (character selection, load, options, credits...) Some NPC's no longer get stuck in colliders. Character choice would sometimes show a character as a jumbled mess. Entering a menu while running stops augmenting the running time limit. Picking up crafting stations no removes the Gumption it added when placed. An undertaking was not showing its text in the Undertaking menu. Running UI shatter effect resets correctly after running meter is back down to 0. Equipped items now show in the correct spo…
- 100th player update! - 13 October 2024
We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed needed to be changed. Fixed: Harvesters and Planters now disappear when expected, compared to never. In-game time no longer ticks by when in any part of the main menu or pause menu (character selection, load, options, credits...) Some NPC's no longer get stuck in colliders. Character choice would sometimes show a character as a jumbled mess. Entering a menu while running stops augmenting the running time limit. Picking up crafting stations no removes the Gumption it added when placed. An undertaking was not showing its text in the Undertaking menu. Running UI shatter effect resets correctly after running meter is back down to 0. Equipped items now show in the correct spo…
- Spooktober is upon us! - 3 October 2024
- Demo update 0.05.08 - 23 September 2024
Added: JUICE! and a juicer. Literally, just juice that you can drink... but it has those good good effects. Running... after a small amount of time when running a meter appears that slowly fills, if you stop running before the meter is filled it goes back down and you can start running whenever again. However, if it actually fills all the way up you can no longer run at all and are drastically slowed down until it is back to empty. Lost and found boxes, in case your inventory is full when receiving an item from a completed quest. Changed: Animals now use the new AI system. The Steam store and library art has been updated. Known Issues: When reloading a save file the maps that you have already discovered are re-revealed when you open the map for the first time that session.
- Small but important bug fix. - 17 August 2024
Fixed: Game would freeze in certain conditions. Changed: Undertakings now show the tasks needed to complete the undertaking.
- Demo update 0.05.06 - 16 August 2024
I've entered the game into the IndieMania showcase that will happen online from September 12-14 2024. In anticipation of this event I have tried to make beginning of the game easier to understand and a bit more streamlined. I hope that you will join me during this event. Added: A little pop-up now appears over items in inventories to show display the name of the item; Added: New equipment and minigame, the Poking Stick (only available out of the demo area). Fixed: Smelling on higher levels of the map was not working as expected. Fixed: Farm plants are now being planted and harvested at the correct speed when you sleep. Fixed: Farm plants now grow at the appropriate time and day. Fixed: Observing animals now makes them unobservable until the next day, as expected. Fixed: Flying animals freak out much less when exiting a water surface. Fixed: When exiting the map during a section reveal a…
- The Zia Update - 28 June 2024
Welcome to the Zia update - 0.05.05! A few changes have been made to the core gameplay, which in turn affects balancing, a needed adjustment that is far from over. Bellow are the changes and additions. Added: You can now drop multiple items from a stack in your inventory. Added: Blips and Bloops added to most buttons. Changed: Crafting stations now require a consumable energy source to function. Changed: Running the game in background, or not, when tabbing out of the game is now a toggle in options. Changed: It is now clearly shown if the name of your character is valid or not. Fixed: When starting a brand new play-through the options are set correctly. Fixed: All items, recipes, conversations or undertakings are now being set as existing in the game-world, which was occasionally causing the save file to fail.
- Smells!!! - 18 June 2024
Fixed: Tabbing out of the game when in a menu made things stop working. Fixed: Gathering water with the clay bowl works again. Fixed: Dragging an item from your inventory and tabbing out before releasing the item placed the item in the world, but while it was in the world it was also still in your inventory and you could pick it up, at which point your inventory broke. Fixed: An error could occur when saving your game that could erase your save file. Fixed: Placing an object in the world after loading a save works again. Fixed: You can no longer soft-lock the game by running out of Bounce before fixing the shelter. Changed: There are now scroll boxes for texts that might be too long to fit in the allotted space. Changed: You can now sort the Items section in the Compendium. Changed: The wood gathering mini-game was re-worked and improved. Changed: The animal observing mini-game was comp…
- Update 0.05.03 - 17 March 2024
Fixed: Equipping a tool while already having a tool equipped but no free space in inventory destroyed the removed tool Fixed: Interact prompt no longer shows while in a UI screen. Fixed: You are no longer able to jump when interacting with something, and inversly interact while in the air. Changed: You can now use TAB to exit containers, crafting stations and research stations. Changed: You can now see the crafting queue when in a crafting station. Changed: The run toggle no longer resets when you stop moving. Changed: Audio is now muted while in the loading screen. Changed: Player name input field reset when starting a new character within the same session. Changed: The game now pauses when it is no longer in focus. Changed: All crafting stations now take time to craft. Changed: The player now needs to learn a recipe before its respective crafting station shows the recipe. Changed: The…
- Update 0.05.02 - 8 March 2024
Just a small update, thought I should get this out before I break it all even more :) Fixed: Settings actually restore, not just visually, when reloading a game. Fixed: Audio volume no longer jumps to max when set to 0. Fixed: One of the guides that you get had a visual bug. Fixed: Crafting stations now show the correct amount of items that will be crafted when moving the slider. Fixed: The harvested icon that appears on already harvested item now restores correctly. Fixed: Player can no longer move around during a minigame. Fixed: You can no longer move around when swinging a tool. Changed: There is now a maximum distance to be able to harvest using an equipped tool.