- 0.8.1 (Early Access) - "Draft Day, Your Way" - 6 October 2026
Overview The primary new feature in this update is the ability to create custom draft classes, and then pull them into your franchise to use that draft class. There are other bug fixes and improvements in addition to this. One that's definitely worth calling out is the trade block - you can place players on the trade block to indicate interest in trading that player. You can also see what players other teams have placed on the trade block. Changes Gameplay Fixed a math overflow bug that could cause players to run out of bounds for no reason occasionally Fixed a bug where reboounding was not accounting for player momentum and caused them to go out of bounds after rebounding near the sideline Added a setting to allow players to have the original demo's arcade-style scoring feedback Franchise Mode Added the ability to use custom draft classes in franchise mode Refined CPU trade offers, all…
- I'm Not Dead Update - Available Now - 3 October 2026
It is October, the spooky time of year when some say the veil between the living and the dead becomes thinner. You thought Full Court Heroes was dead? To be honest, so did I at times. But I'm so happy to announce to you that the "I'm Not Dead Yet!" update is now available. And it is a MAJOR update. It turns out Full Court Heroes was only mostly dead. The short version is that the gameplay is much improved, and while Franchise Mode is not done yet, it would be fair to call it feature complete. We've added the playoffs, championships, power rankings, financial management, trades, scouting, the draft, the ability to save and continue franchise games later, the ability to rewatch franchise games including simulated games, and a lot more. Better support for Steam Input, added Mod sharing via Steam Workshop, and added achievements. The detailed release notes are below followed by some screens…
- Update 0.8.0 - I'm Not Dead Yet! - 3 October 2026
Gameplay Added bounce pass, lob pass in addition to chest pass Implemented alley oops Implemented layups Improved dunks Added ability to switch to a zone defense or man-to-man defense Fixed intentional fouls Improved the play of CPU-controlled offensive and defensive play Restored closer to pacing from earlier demos of Full Court Heroes CPU-controlled teams now make substitutions based on fatigue, foul trouble, planned rotations, or emptying the bench when the game is out of hand late. CPU-controlled teams adjust their pace late in games to try to catch up or slow down to preserve a lead CPU-controlled teams will intentionally foul very late in games trying to catch up CPU-controlled teams will switch defensive systems in response to offense Improved screens and calling for screens Tuned player ratings and tendencies to mimic realistic professional-style rosters Franchise Mode Redesigne…
- Patch 0.7.7 - 22 June 2025
Stability improvements
- Update 0.7.6 - 13 June 2025
Mostly still stability improvements and improved tools to help with debugging Bug fixes Game state does not get set correctly after steals or occasionally other changes of possession Code was added to protect against possible causes of crashes Pump-faking a shot and then dribbling would often result in a double-dribble call, even if it was the first time the player had dribbled Features Added a popup that announces game events like made shots, steals, violations, etc. letting the player know what is happening. Added the ability to export the the previous minute of game play as a file that can be sent and used for debugging Modified the pause menu to respect the back button to more quickly exit out of the pause menus.
- Update notes for Patch 0.7.5 - 4 June 2025
Patch 0.7.5 Bug fixes Traveling/up&down not being called in the game Double-dribble violation not being called Animation on a made basket not displaying correctly Sometimes an over-and-back/backcourt violation was being improperly called The game soft-locks sometimes after an inbounds pass is deflected or not caught. The game will crash if pressing Enter/Accept button (A on XInput) while a game is loading. Fixed a bug that could crash the game when starting a game due to a physics collision object error Added some error handling around file operations especially when the game launches New features Add the ability to change settings in franchise mode Add the ability to set season length when created a franchise so that the player can control the length of the first season that is created Add the ability to watch franchise games as a spectator (user’s games) In progress Work on improving…
- Update notes for 0.7.4 (May 31, 2025) - 31 May 2025
0.7.4 Bugs fixed 5-second inbounds violations not working 8-second backcourt violations not working Over and back violations not working Shot clock is not getting reset correctly on rebounds Substitutions in the game can be selected but do not work Sometimes, the team that just made a basket would retain possession and inbound the ball Game would soft-lock if it ended regulation in a tie. Jump ball would not start. New Features: Added the ability to toggle V-sync on and off Worked on tuning shooting difficulty - making it harder to hit very long 3-pt shots especially Still in Progress: Getting foul sensitivity correct. Currently not calling fouls. There are a couple of situations where no players pick up the ball. (Typically after a blocked shot or deflected pass). Fixed some but still saw at least one scenario where the bug is still present.
- Patch 0.7.3 - Allow disabling mods - 30 May 2025
Added the ability to disable a mod and to revert the default content to its original state. This should restore the game's functionality if the user's custom content has gotten the game into an erroneous state.
- Patch 0.7.2 - 30 May 2025
Fixes a bug that was causing crashes when trying to play an exhibition game with custom teams.
- Patch 0.7.1 - 30 May 2025
This patch should fix crashes when customizing teams/leagues/players/etc. Also, added a fix to try and prevent simulated games from ending in a tie.
- Early Access Version Released - 29 May 2025
I am so excited to announce that the first Early Access version of Full Court Heroes is now available for purchase on Steam. There are still some known bugs and some missing features. There are several areas of franchise mode that we're working some issues with that will be coming over the next day or even several days. I'm sure there will be updates today and tomorrow and for months to come. We'll be posting a roadmap and some info on known issues and other future plans soon. Some of you have been waiting for quite a while. We know that this game has a long way to go yet to get to full release, but for now I am happy to say that the wait is over.
- Release Delayed - 26 May 2025
We are so sorry. We made a big rookie mistake and did not get our release build submitted for review early enough. It is has been in the review queue for a week, but has not been approved or denied as of yet. We did not adequately account for the holiday weekend either. We are new to this process and have learned a tough lesson here. If you've been anxiously looking forward to playing Full Court Heroes, thank you for that firstly, but I am so sorry we did not better anticipate the time this review process would take. We will release the game as soon as the review process is complete. This delay may only be for a few hours or if issues are found that need to be resolved, it could be several days. Please forgive our mistake. Thank you for your patience.
- Full Court Heroes - Live Gameplay with the Developer - 10 June 2024
Join us for an exclusive Steam Next Fest live stream event where the developer of Full Court Heroes will showcase this new basketball game with charming pixel art! Full Court Heroes offers a unique blend of arcade and simulation, capturing the nostalgic charm of 8 and 16-bit era games while incorporating modern features. Experience fast-paced gameplay, detailed stats, fully customizable rosters, and more. Watch as the developer demonstrates the game's dynamic 5-on-5 basketball action and shares insights into its development. Don’t miss this chance to see Full Court Heroes in action and get a sneak peek at what it takes to lead your team to a championship!
- Announcing a Demo Release Date, Next Fest and More! - 18 May 2024
Lots of big announcements in this one. Full Court Heroes will be participating in Steam Next Fest June 10-17, 2024. We're releasing a demo on May 20, 2024. We've added support for shot contesting, fouls and free throws, multiple language, re-mapping controls, a lot more improvements. My brother Josh is joining Tireswing Games and we'll get to make games together in the future. Good things are happening around here.
- Devlog #4 - Custom Team Editor, a Discord Server, and Getting Player Feedback - 26 August 2023
Lots to catch up on. I have released the pre-alpha build to some players for testing and have been getting their feedback on the game. I set up a discord server for Full Court Heroes. And I show off the in-game team customization tools as I create a new stock team that will ship with the game: the Charlotte Stingers.
- Development Update - Devlog # 3 - 15 April 2023
It took almost a complete rewrite, but I have been able to get online networked multiplayer working, along with more UI work, I hired a composer and got a track for my main menu with more to come. I created a play designer that is built into the game. I added CPU v CPU mode. And finally, I talk about the push toward a public demo release and what is still needing to be done before that can happen.