- Update Ver.1.0.14 - 7 September 2023
1. Add a new feature called "Cloud Map Favorites", which allows you to view and disable or remove the cloud map nodes that have been bookmarked 2. The pagination in the 'Battle Memory' system will now record the level of each memory separately, and there will no longer be an increase in numbers other than+1 3. Optimizing the Star Map to Solve Stuck Problems when Unlocking Difficulties and Adding Nodes 4. Add three combat memories with explosive range level bonuses. Players with a combat level greater than 300 before the update will automatically receive them. In other cases, you will need to collect them yourself 5. Fixed the issue of missing skill upgrade bonus prompts in the skill guidebook 6. Fixed an issue where the skill 'Quick Loading' cannot trigger immediate loading completion after a loading time greater than 1.8 seconds 7. Added a 30 second interval for submitting leaderboard…
- 8.28 Update - 27 August 2023
1. Fixed an issue where bullying execution caused an incorrect increase in "ignoring defense damage" 2. The probability of dual barrel weapons appearing has significantly increased 3. The higher the difficulty level now, the more basic combat experience gained by killing 4. Fixed an issue where the enhanced preview attribute may be incorrect due to skills 5. Now the "base ammunition capacity" will also increase the minimum ammunition capacity 6. Improved the effect of the skill 'Explosive Energy Strong Scattering' 7. Fixed an issue with incorrect display of damage range in the "Basic Attributes" panel of dual barreled weapons 8. Skill 'Explosive Energy Diffusion' has reduced total damage 9. Increased the basic attack power of the main cannon by 30% 10. 50% increase in damage skill correction for main cannon 11. Modified the basic explosion range algorithm and now no longer fixes the bas…
- 8.21 Update - 21 August 2023
1. Fixed a problem where in the later stages of the game, if the shooting speed was too low, a continuous shooting correction overflow would occur, causing the weapon to not attack normally 2. Fixed an issue where the display of weapon basic attributes may not be correct when enabled 3. Strengthening weapons now will also increase missile capacity 4. Fixed issue where combat level experience values may be negative at higher levels 5. Using Mind Points to Increase Combat Experience Now only consumes up to 500000 Mind Points, this limit does not affect the amount of experience added 6. Blocked and deleted the ranking data of cheating users 7. Now the ranking weapons will not display basic attributes because the ranking weapons do not have this data, and the previous display was incorrect local data 8. Fixed the issue of kinetic energy conversion not being enhanced by auxiliary weapons and…
- Update ver.1.0.12 - 16 August 2023
1. Fixed an issue where the damage increase in the skill 'Assault Mode' was actually an increase in total damage, and as a reinforcement, increased the value of the total combo shot increase. 2. Fixed an issue where in extreme cases, the weapon UID may be the same, causing some skills to fail 3. The "basic range" in the cloud image will now increase the minimum range 4. The setting for displaying basic weapon attributes has been added to the settings prompt settings. Once enabled, you can view the random range of weapon attributes, which is only valid for updated weapons 5. The special effects of the laser proprietary skill 'Ultimate Mode' are now displayed as regular laser effects in performance mode 6. Now, barrages greater than 300 will also be converted to damage multiplier, rather than being converted to damage multiplier after (firing rate * burst * barrage) exceeds 700 7. Now, ar…
- 8.10 Update - 10 August 2023
1. The cloud image has been added to the statistical panel of the current cloud image, and node types can be bookmarked. The bookmarked nodes will be highlighted thereafter 2. Restricted the random attribute types in the main nodes of the cloud map, and now the main nodes will no longer have low rarity attributes 3. Now the cloud map can also be continuously refreshed by right-clicking 4. Reduced the enemy's defense level in difficult situations 5. Fixed the issue of inheriting different types of weapons and ammunition through bonus inheritance 6. Optimized the problem of long open time for star maps in high breadth situations 7. Fixed the issue of experience overflow when the combat level was too high
- 8.8 Update - 8 August 2023
1. Fixed an issue where the cloud image magnification display did not take effect before activation of energy gathering nodes 2. Fixed the issue of incorrect statistical data for skill "final damage increase" effects 3. Fixed the issue of restoring health to enemies when the penetration attribute is negative 4. Fixed the issue where Saint Corruption weapons can use the "bonus inheritance" function to break through the maximum number of skills 5. Added switch for star map reconstruction prompt box in settings prompt settings 6. Optimized barrage creation to solve the problem of jamming during a single launch when the barrage is too high
- 8.7 Update - 7 August 2023
1. Optimized performance issues caused by excessive large enemies in high difficulty situations 2. Fixed an issue where an increase in basic firing rate may result in a decrease in burst attributes 3. The star map node prompt bar will now be displayed sorted by type and value, and a slider has been added 4. The display settings of the prompt box when canceling star map nodes have been added in the settings prompt settings 5. In the settings button settings, three shortcut keys have been added: star map refresh, prompt box confirmation, and prompt box cancellation 6. The skill 'Fusion Core' has replaced special effects in performance mode and fixed the issue of early triggering of explosive effects in the skill 'Fusion Core' 7. Skill 'Ultimate Mode' now also increases skill range at skill level 8. The skill 'Assault Mode' combo shot improvement has been changed to 'Total combo shot impro…
- 8.6 Update - 6 August 2023
1. Significantly increased the output of terminal energy under high difficulty conditions 2. Add the function of "bonus inheritance". In the Battle of Evolution, the "Bonus Inheritance" button in the upper right corner of the weapon upgrade interface is used only by terminal weapons. After clicking, select a terminal weapon in the warehouse, spend terminal energy, and make the current weapon inherit the level of the target weapon as an entry. 3. Optimize the function "node prompt". After selecting a node prompt in the star map, a node prompt window will now appear in the lower right corner, displaying the highlighted nodes in the current star map and allowing for quick positioning and activation. 4. Optimized the problem of possible deviation in selecting star map nodes 5. Fixed an issue where the achievement of 'skill specialization' can be triggered by weapons in the leaderboard 6. Bl…
- 8.5 Update - 5 August 2023
1. Rewrite the star map data structure and UI, completely solving the problem of star maps getting stuck in the later stages of the game, and reducing the archive size, storage and reading time 2. Fixed error in creating associations for star map nodes 3. Fixed the issue of cloud image "radiation" nodes being affected by cloud image magnification, resulting in extremely abnormal final results 4. Fixed the issue of cloud image "energy gathering" nodes not being affected by the "radiation" node bonus 5. Fixed the issue of incorrect randomness in cloud image node attributes, resulting in fixed combinations 6. Cloud image magnification increase/decrease button, now supports long press triggering 7. In performance mode, the combat memory refresh special effect will also be turned off 8. Optimized the function effect after turning on "Endless Mode Loop" in the settings
- 8.3 Update - 3 August 2023
1. Fixed issue of inability to continuously refresh with right click during pause 2. Fixed an issue where external data may not refresh under special circumstances 3. The minimum range of the weapon now is 3 meters 4. Fixed possible issue of monsters/weapons getting stuck after quickly switching weapons 5. Fixed an issue where the maximum danger level may not be able to be increased in high difficulty situations 6. Added a new counting unit "Gai" (ten thousand capital) 7. Fixed issue with incorrect creation of star map nodes 8. Fixed issue where additional levels of alien monsters were not provided to secondary weapons 9. The additional level provided by the alien giant beast has been changed to 1+(difficulty level/2 * loss of health) 10. Fixed the issue where the skill 'Energy Bombing' may have too many times and trigger incorrectly 11. The skill 'Beyond the Boundary Explosion' has inc…
- 8.2 Update - 2 August 2023
1. Fixed display and effect issues with cloud images since the last update (The effect issue has been updated and fixed since it was discovered) 2. Corrected the formula for calculating the bonus of explosive range skills to make it more accurate 3. Modified the calculation formula for converting a rate of fire greater than 60/s into a continuous fire to make it more accurate 4. Fixed the issue where the loading time would change to 0.1/s when the loading efficiency was too high with a negative number 5. Fixed issue with double barrel and double barrage without double consumption 6. The current level of danger difficulty will also affect the level improvement effect of alien giant beasts, with each difficulty level increasing by 1 base level and 10 maximum levels (In the case of being able to kill a monster of a different species, a monster of a difficulty of 10 will provide a maximum l…
- 8.1 Update - 1 August 2023
1. In order to reduce weapon development time, the cloud map has added the "activation rate" function. After activation, players can consume resources corresponding to the activation rate set by themselves, activate cloud map nodes, and obtain attributes corresponding to the activation rate. The maximum multiplier limit is the maximum weapon level/100 2. Fixed issue with cloud image nodes having the same effect as "super gather" and "wither gather" 3. Modified the calculation formula for the mutation challenge of "salary meager". Now, when other energy bonuses are greater than the negative bonus of "salary meager", the negative impact of "salary meager" will be offset 4. Increased the maximum upper limit of local energy 5. When using the long press right button to upgrade battle memory, the upgrade speed will increase with the time pressed 6. Fixed issue where weapon attributes may be r…
- 7.31 Update - 31 July 2023
1. Extends the judgment time for monsters from getting stuck to demolishing obstacles 2. Now when the main weapon kills the enemy, the secondary weapon will also be given experience in killing the enemy 3. The difficulty level display when obtaining battle data has been added (old data in the current archive cannot be displayed) 4. Accelerated the monster refresh speed and wave trigger speed in the Battle of Evolution 5. Increased the upper limit of terminal energy 6. The basic effect of the Tree of Death in Battle Memory has been significantly increased in attack level 7. Fixed an issue where weapon level achievements and combat memory level achievements cannot be activated when the corresponding level is just reached 8. After weapon level 100, without activating any cloud map nodes, there will be an additional prompt for the position of the cloud map button 9. Now that performance mod…
- 7.30 Update - 30 July 2023
1. In the current Battle of Evolution, the terminal weapons selected to participate in the Battle of Evolution will also be highlighted, even if they reach T3 2. In the current Battle of Evolution, every 200 waves will increase the level of wave increase, meaning that reaching level 1000 only requires reaching wave 500, while reaching level 3000 only requires reaching wave 1000 3. Reduced the number of monsters in high wave situations of Evolution Wars to improve wave triggering efficiency 4. Fixed the issue where the skill overload burst damage increase was incorrectly set to "total damage increase", and changed the additional ammunition consumption to decrease with level increase 5. Fixed the issue of production lines not being refreshed and unable to obtain wave resources after wave triggering 6. Fixed the issue where in the Battle of Evolution, the total number of skills can be exce…
- 7.29 Update - 29 July 2023
1. The difficulty coefficient of difficulty 2-10 has been reduced by 20%~35% to facilitate new players to play the game more smoothly 2. If the combat level is below (difficulty level -1) * 200), additional experience will be gained. (For every 100 levels difference, an additional 25% of experience points will be obtained, with a maximum of 300%. The additional experience gained will be calculated after the "combat experience acquisition improvement" effect.) 3. Even if you continue playing with the DEMO version of the save, as long as the save time does not exceed 80 hours, you can still enter the leaderboard (Archives older than 80 hours will be unlocked and entered into the leaderboard in the update on August 15th) 4. Fixed issue where some nodes in the star map displayed random ranges in the statistical interface and had incorrect values 5. Fixed an issue in the star map where nodes…
- 7.28 Update - 28 July 2023
1. Fixed the issue of not stopping refreshing when the required weapons and combat data appear the first time when using the right button for continuous refreshing 2. In the highlighted node selection interface of the star map, a display of the activated quantity has been added 3. Fixed an issue where the maximum number of skills for the Saint Corruption weapon was not displayed as 1 4. Fixed a problem in the skill map where the level bonus value may be rounded off, resulting in missing or incorrect display 5. After the skill reaches its full level, there will no longer be a level increase for that skill in the weapon level bonus 6. Fixed issue where difficulty level achievement Lv.4 actually requires Lv.7 to trigger 7. Fixed the issue of terminal weapons in Evolutionary Warfare not being able to obtain upgrade rewards from combat memory through upgrades due to previous version updates…
- 7.27 Update2 - 27 July 2023
1. Fixed incorrect text prompts in the game 2. Fixed an issue where the mouse style does not revert when using the mouse to move the camera during pause 3. The secondary weapons in the current Battle of Evolution will also be upgraded with wave frequency 4. Replace the phrase 'duration of overclocking increased' with 'defense level of all enemies reduced' in the star map 5. The display of the number of activated nodes of this type has been added to the star map node prompt 6. Fixed an issue where level enhancement attribute bonuses in combat memory can be repeatedly obtained in the Battle of Evolution 7. Removed the bonus of gaining experience per second from the random library for weapon level bonuses 8. Fixed the issue where an error may be reported at the beginning of the wave, causing the start logic to be triggered continuously
- July 27th Update Announcement - 27 July 2023
We have noticed that some players are enthusiastic about using cheat trainers to play the game. In order to accommodate this group of players, we have removed most of the anti-cheat restrictions, except for the prohibition on using the leaderboard. The lifted restrictions are as follows: Save files are now allowed to increase the difficulty level. After triggering the anti-cheat, monsters' health will no longer be set to 1. The "Cheater Mode" label in the top-left corner will no longer be displayed. You can now receive attribute rewards for special challenges. Other updates: Modified the damage calculation formula for explosion-type weapons' damage per second display, making it closer to the damage displayed for other weapons, rather than being artificially low. Added a prompt for the maximum limit and breadth increase of star map nodes on the difficulty unlock interface after completin…
- 7.26 Update 2 - 26 July 2023
1. The prompt setting has been added to the system settings, and you can choose to switch on and off the prompt information (such as turning off the prompt for skill replacement) 2. The mouse lock switch has been added to the system settings 3. Fixed the issue of displaying errors when the skill upgrade data in the skill map is 0 4. Fixed the issue of heterogeneous giant beasts being unable to hit due to their abnormal height 5. Death in the random monster skill of special challenges restores the health of surrounding units, reduced from 20% to 10% 6. Fixed issue with MOD submitting updates to create new ones 7. Now after the initial clearance, an additional 300 terminal energy will be obtained to facilitate the preservation of the authorities' advanced weapons Supplement: Fixed the issue of incorrect display in the settings interface (urgently updated in the previous version)
- 7.26 Update - 26 July 2023
1. Fixed the issue of incorrect numerical values associated with 'attack level' in the star map 2. The star map has been activated by double clicking 3. Reduced terminal energy consumption for deactivating a single node in the star map 4. Fixed issue where enemy models may not display in the Battle of Evolution 5. Fixed issue where MOD authors restarting the game without submitting after modifying their own model could result in lost modifications 6. Optimized the screenshot logic during MOD submission to avoid the issue of missing cover pages due to incomplete screenshots sometimes being submitted 7. Reduced the maximum height of the lens to avoid performance issues caused by excessively high lens height