- 0.19 Small Update - 24 September 2026
ChangelogDiplomatic Range: Cannot do diplomacy outside your colonial rangeMore middle class nerfsMore buffs for corporate factionGeneration ship travel time is now 10-100 years depending on distanceUI Improvements
- Solar Nations 2 Video Renderer - 24 September 2026
This is the timelapser tool I spoke of yesterday. I was having trouble hosting it since it contains a .exe file, which google drive did not like. It is now on itch.io, you can find it here:https://flomgusgames.itch.io/solar-nations-2-savegame-video-rendererThis is what the window looks like. Beware that it will produce a windows defender suspicion since it can write files, but it is basically just a frontend gui that executes python files via a command line. You can see the code it runs in the python files packaged with it if you are worried. In order to remove this you have to pay microsoft money for a signed exe or maybe there is another way I haven't found. If you don't want to worry about it you don't need it to play the game it is just if you want to make your own timelapses of your past games. It will render it to .mp4 and you can do whatever with it.Here is an example of its outp…
- 0.19 Beta: Generation Ships + Extra - 24 September 2026
Big update today!Generation ShipsEveryone is here!Generation ships are a new mechanic you can use to go interstellar early. You can take 100,000 of your population on a journey across the stars! It is a very cool way to play the game, but beware- the AI will also send their own expeditions, so you will have to fight for control of the world you wish to claim!Generation ships are expensive, and take 50 years to reach the target. I am aware that real-life generation ships may take centuries to get to another star system but no one wants to wait an hour to play the game.You can also send generation ships within the Solar System if you don't have colonial range. Once the ship arrives, it will create a new nation. You can either watch your new colony grow (or get eaten), or you can take the helm yourself.Video Rendering MechanicSome of you may have seen this video of mine. I have been workin…
- Experimental 0.19 Bug fix - 21 September 2026
ChangelogReverted icon changesFixed the bug that was causing cosmetic tag corruption when colonial nations formed. This may be behind quite a few other cosmetic glitches.MP fixes
- 0.19 Bug Fix - 14 September 2026
ChangelogFixed crash bugYou can now modify puppet cosmetics
- Experimental 0.19: Icon Changes - 9 September 2026
ChangelogBug fixesYou can now be in 1 organization per type of organizationAI will build less units but each unit will be larger, specifically with giant AI empiresFixed specific random crash bug originating from editing formable childrenPlanet filters on colonies and macro builder now work correctlyLimit of 1 imaginarium crisis faction at a timeRemoved instances of countries starting with more ruling factions than allowedExperimental Icon ChangesI thought the white glowy borders on the icons looked bad on smaller resolutions, so I decided to change them by inverting the colors and hue shifting. This has been done to every icon which had a white border, and I am dubious as to whether or not I would like to make these changes permanent. Overall, I think it is good though.Sample of what the new icons generally look likeWithout the bright outline it is easier to see the shape and color of…
- Experimental 0.19 - 31 August 2026
Hello everyone, the experimental branch has some new features. Here is what they are:OrganizationsGeneral ChangesNon-alliance organizations no longer call all their members into wars.Economic Unions now allow you to build on allies' territories, and export/import resources from them for freeMilitary alliances now allow you to recruit units in allied territoryGermany can build buildings in any EU member state.HegemonyNew type of organization which allows you to puppet people within it. Hegemonies confer the benefits of military alliances and economic unions, with the added bonus that your new "allies" can't leave, and have to pay you some tributes.AI won't join hegemonies voluntarily, so the only way to get people in them is to force them to join through war, or release a country.Anyone besides China inside this organization is effectively a puppet state.Colonial NationsYou can now relea…
- Experimental Features Update - 29 August 2026
ChangelogStrategic Bombers addedTanks nerfedAir units buffedUnit experience made more importantNew history system for world eventsReleasable countriesThis is not on the main branch, it is on the experimental branch
- 4d4f4c4f43482048415320414e20414e4e4f554e43454d454e5420544f204d414b45 - 20 August 2026
Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e
- 0.18 Patch 8/19 - 20 August 2026
Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability
- Small Patch 6/16 - 17 August 2026
Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and you can look through them more easily.
- Price Increase Warning + 0.19 Forum - 16 August 2026
Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right before release. I have to do this because I want to do a launch discount when the game actually comes out as well as avoiding sales, and if you did not know you cannot change the price of a game and then also participate in a sale of any kind until 1 month has passed. Since a sale just ended, now seems like a good time. I haven't finalized the exact timing yet. For people who already own the game, obviously nothing changes. I'm interested to hear what people think about the timing and how gradual the increases should be. 0.19 Also, I am beginning work on 0.19, so I want to hear what you all want as far as mechanics…
- Small Patch - 15 August 2026
AI optimizations Big text option enabled by default Low graphics settings enabled by defaultFixed bug where polish language didnt workIMPORTANTDOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW
- 0.18 Small Update - 12 August 2026
ChangelogProvisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some.Bug fixesUnit movement optimizationUI improvements- big text option is now optimized for smaller resolutions making text larger overall
- Some Bugfixes - 8 August 2026
Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag
- Bugfix: AI colonization - 5 August 2026
AI colonization behavior fixed, AI should now colonize more often
- 0.18 2025 Fix - 5 August 2026
Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen
- Update 0.18 - 5 August 2026
Hello everyone, here is the full changelog for the 0.18 update.Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on their completion. Some mission trees also have multiple branching paths allowing for more replay value on some countries.America's mission tree focuses on reunifying the country and building it upEurope's mission tree allows for final Apotheosis to occur in a new and interesting wayIndia can now choose between liberating itself from the Castes or embracing them.New SituationsThere are new situations for various countries, including Earth, Mars, and each continental formable. These situations are earn…
- Update 0.18: More Details - 31 July 2026
I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement:
- August 5: Update 0.18 - 29 July 2026
Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch.0.18 is going to be live on August 5, and along with all of the stuff currently in the Experimental branch there is some new things that have been in closed testing for a few weeks:Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on their completion. Some mission trees also have multiple branching paths allowing for more replay value on some countries.Ameri…